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Compatible with Retail, Classic & TBC
Updated: 05-31-22 11:14 AM
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Compatibility:
Classic (1.14.3)
Eternity's End patch (9.2.5)
TBC Patch (2.5.4)
Updated:05-31-22 11:14 AM
Created:10-20-17 09:37 PM
Downloads:451,971
Favorites:1,029
MD5:
9.2.5

Neuron  Popular! (More than 5000 hits)

Version: 1.4.16
by: Soyier, Maul

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.16 (2022-05-31)
Full Changelog Previous Releases
  • Bump TOC for 9.2.5
Archived Files (32)
File Name
Version
Size
Author
Date
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM
1.4.2c
495kB
Maul
12-03-20 10:05 PM
1.4.2b
495kB
Maul
11-28-20 03:44 AM
1.4.2a
495kB
Maul
11-26-20 01:23 AM
1.4.1b
495kB
Maul
11-24-20 12:30 AM
1.4.1b
496kB
Maul
11-23-20 04:43 PM
1.4.1
496kB
Maul
11-23-20 12:35 AM
1.4.0d
494kB
Maul
10-19-20 06:12 PM
1.4.0c
494kB
Maul
10-16-20 05:57 PM
1.4.0b
494kB
Maul
10-16-20 02:27 PM
1.4.0a
494kB
Maul
10-15-20 05:19 PM
1.4.0
495kB
Maul
10-13-20 11:59 AM
1.3.3c
490kB
Maul
05-12-20 03:37 PM
1.3.3b
490kB
Maul
05-05-20 11:44 PM
1.3.3a
490kB
Maul
04-29-20 11:52 PM
1.3.3
490kB
Maul
04-26-20 01:56 AM
1.3.2a
490kB
Maul
04-21-20 05:14 PM
1.3.2
490kB
Maul
04-21-20 04:58 PM
1.3.1
492kB
Maul
04-10-20 03:35 AM
1.3.0c
493kB
Maul
04-03-20 12:31 AM
1.3.0b
493kB
Maul
04-01-20 07:35 PM
1.3.0a
493kB
Maul
04-01-20 04:21 PM
1.2.7
493kB
Maul
03-25-20 11:09 PM


Post A Reply Comment Options
Unread 07-14-22, 11:46 PM  
ReverendSC
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: Spell/debuff durations on buttons

Originally Posted by Soyier

It's definitely hard to say. With the preview I just saw of the new base UI for Dragonflight, it seems like you can add rows/more buttons to any bar to make them any shape now. That, plus the mousover macro work that was added to the base UI is making less of a compelling reason for Neuron to keep existing tbh. The new UI is supposed to have per-spec states, you can move them anywhere, you have robust macroing now in the game + mouseovers, you can have many more buttons, etc. etc. These were all the features about Neuron I was interested in developing, and it seems like Blizz is putting me out of work in that regard lol. I'm not exactly sure what the future holds, though do know that my availability to develop things like addons are much less now than they were before since getting my PhD.

I'm more than happy to hand off responsibilities to someone if they were to step up. The way I feel, either Neuron needs to have much more development time or it should be retired for the new base UI. It's been somewhat stale (which is my fault) for a full expansion, mostly due to my waning interest in the game tbh, and that's not doing anyone any good.
Well I'd like to thank you, Maul, and all the others who have touched this project over the many many years I've used it (Macaroon, Ion, Neuron, and the other iterations I can't remember the names of). It's been fantastic for me and my UI preferences, no other addon could setup the way I wanted. Gratz on the PhD my friend, and I wish you nothing but the best in your life! A heartfelt thank you from me!
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Unread 07-14-22, 12:10 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 266
Uploads: 1
Re: Spell/debuff durations on buttons

Originally Posted by ReverendSC
Hello! Thanks for keeping this addon alive, been using it since Macaroon and it's the only one that does what I want with my gaming keypads.

Has there been any progress or resolution on the issue of displaying remaining spell durations on buttons? In previous versions (I'll use Rogue for example here), if I Rupture a target, the duration of Rupture would appear as a countdown number on the Rupture button. If I tab off that target, the number went away. If I tabbed back, again the remaining duration of Rupture on that target appeared.

Buff duration also appeared on-button (Slice and Dice, for example).

The feature disappeared some time ago and has not returned. I've resorted to setting up Weak Auras to serve the purpose, but it was so much nicer as a countdown on the button itself through Neuron.

Is this feature on the slate to make a comeback, or has Blizzard broken it forever? I hope it's not the latter, because WeakAuras can still grab the info and display it, not sure why this couldn't be a Neuron feature (but I'm not the expert lol).

Good luck with Dragonflight! I got nervous when they announced a UI revamp, immediately thought of you and hoping you're planning on continuing this amazing addon!
It's definitely hard to say. With the preview I just saw of the new base UI for Dragonflight, it seems like you can add rows/more buttons to any bar to make them any shape now. That, plus the mousover macro work that was added to the base UI is making less of a compelling reason for Neuron to keep existing tbh. The new UI is supposed to have per-spec states, you can move them anywhere, you have robust macroing now in the game + mouseovers, you can have many more buttons, etc. etc. These were all the features about Neuron I was interested in developing, and it seems like Blizz is putting me out of work in that regard lol. I'm not exactly sure what the future holds, though do know that my availability to develop things like addons are much less now than they were before since getting my PhD.

I'm more than happy to hand off responsibilities to someone if they were to step up. The way I feel, either Neuron needs to have much more development time or it should be retired for the new base UI. It's been somewhat stale (which is my fault) for a full expansion, mostly due to my waning interest in the game tbh, and that's not doing anyone any good.
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Unread 06-04-22, 11:29 AM  
ReverendSC
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Spell/debuff durations on buttons

Hello! Thanks for keeping this addon alive, been using it since Macaroon and it's the only one that does what I want with my gaming keypads.

Has there been any progress or resolution on the issue of displaying remaining spell durations on buttons? In previous versions (I'll use Rogue for example here), if I Rupture a target, the duration of Rupture would appear as a countdown number on the Rupture button. If I tab off that target, the number went away. If I tabbed back, again the remaining duration of Rupture on that target appeared.

Buff duration also appeared on-button (Slice and Dice, for example).

The feature disappeared some time ago and has not returned. I've resorted to setting up Weak Auras to serve the purpose, but it was so much nicer as a countdown on the button itself through Neuron.

Is this feature on the slate to make a comeback, or has Blizzard broken it forever? I hope it's not the latter, because WeakAuras can still grab the info and display it, not sure why this couldn't be a Neuron feature (but I'm not the expert lol).

Good luck with Dragonflight! I got nervous when they announced a UI revamp, immediately thought of you and hoping you're planning on continuing this amazing addon!
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Unread 06-08-21, 04:40 PM  
RhoiDath
A Kobold Labourer

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File comments: 18
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Originally Posted by Soyier
Originally Posted by RhoiDath
Originally Posted by Soyier
Originally Posted by RhoiDath
I dont know if im skipping a setting somewhere for my bars, but I am having issues when I am put into a situation where I control another character/vehicle. The new abilities dont show up unless i left click on the Neuron map button to configure the bars, and then they appear and I can use them. Unfortunately this is a pain when it happens during combat because you cant configure bars while in combat so I get stuck not being able to do anything.
Under Bar Sates in the Bar Editing Window you need to make sure you have "Posses", "Vehicle", and "Override" states enabled on at least one bar, usually your main combat bar. This will allow those states to automatically trigger and take over the bar's contents.
I definitely have those already selected. I just deleted and created a new bar to make sure I hadnt changed anything else as well and am still having the same issue It even happens when Neuron is the only addon I have enabled and all others are off from the log in screen.

any ideas?
Hrm have you tried a fresh profile? I'm wondering if there is a bug somewhere, but it sounds like it's going to be hard to replicate. Can you take a screenshot of the bar settings page so I can see how you have it configured?
SO i deleted my saved variables etc and started fresh and it seems to be working fine so far. I have no idea what was causing the issue. Thanks for trying to help me out
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Unread 05-30-21, 11:45 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 266
Uploads: 1
Originally Posted by RhoiDath
Originally Posted by Soyier
Originally Posted by RhoiDath
I dont know if im skipping a setting somewhere for my bars, but I am having issues when I am put into a situation where I control another character/vehicle. The new abilities dont show up unless i left click on the Neuron map button to configure the bars, and then they appear and I can use them. Unfortunately this is a pain when it happens during combat because you cant configure bars while in combat so I get stuck not being able to do anything.
Under Bar Sates in the Bar Editing Window you need to make sure you have "Posses", "Vehicle", and "Override" states enabled on at least one bar, usually your main combat bar. This will allow those states to automatically trigger and take over the bar's contents.
I definitely have those already selected. I just deleted and created a new bar to make sure I hadnt changed anything else as well and am still having the same issue It even happens when Neuron is the only addon I have enabled and all others are off from the log in screen.

any ideas?
Hrm have you tried a fresh profile? I'm wondering if there is a bug somewhere, but it sounds like it's going to be hard to replicate. Can you take a screenshot of the bar settings page so I can see how you have it configured?
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Unread 05-30-21, 01:26 AM  
RhoiDath
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by RhoiDath
I dont know if im skipping a setting somewhere for my bars, but I am having issues when I am put into a situation where I control another character/vehicle. The new abilities dont show up unless i left click on the Neuron map button to configure the bars, and then they appear and I can use them. Unfortunately this is a pain when it happens during combat because you cant configure bars while in combat so I get stuck not being able to do anything.
Under Bar Sates in the Bar Editing Window you need to make sure you have "Posses", "Vehicle", and "Override" states enabled on at least one bar, usually your main combat bar. This will allow those states to automatically trigger and take over the bar's contents.
I definitely have those already selected. I just deleted and created a new bar to make sure I hadnt changed anything else as well and am still having the same issue It even happens when Neuron is the only addon I have enabled and all others are off from the log in screen.

any ideas?
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Unread 05-28-21, 07:50 AM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 266
Uploads: 1
Originally Posted by RhoiDath
I dont know if im skipping a setting somewhere for my bars, but I am having issues when I am put into a situation where I control another character/vehicle. The new abilities dont show up unless i left click on the Neuron map button to configure the bars, and then they appear and I can use them. Unfortunately this is a pain when it happens during combat because you cant configure bars while in combat so I get stuck not being able to do anything.
Under Bar Sates in the Bar Editing Window you need to make sure you have "Posses", "Vehicle", and "Override" states enabled on at least one bar, usually your main combat bar. This will allow those states to automatically trigger and take over the bar's contents.
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Unread 05-27-21, 07:23 PM  
RhoiDath
A Kobold Labourer

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I dont know if im skipping a setting somewhere for my bars, but I am having issues when I am put into a situation where I control another character/vehicle. The new abilities dont show up unless i left click on the Neuron map button to configure the bars, and then they appear and I can use them. Unfortunately this is a pain when it happens during combat because you cant configure bars while in combat so I get stuck not being able to do anything.
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Unread 04-26-21, 04:45 AM  
headcase111
A Kobold Labourer

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Custom bar states.

I've tried every combination I can conceive of in the bar states to get the action bars to always show in combat or when I have a target but to otherwise only show when I mouseover them. I just can't seem to get it to work.

I've tried adding custom bar states but I can't get them to save.

Any help would be gratefully appreciated
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Unread 01-14-21, 05:09 AM  
Awadea
A Kobold Labourer

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Thank You

You made a great Addon! I want to say thank you for this great Addon.
For years I used Dominos aka Bongos. It is easy and comfortable but the other options (castbar handling etc.) and the lack of create your own actionbars was a critical point. You did the lack and I wanna say thank you for that!
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Unread 11-28-20, 12:29 PM  
Radoznali
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Originally Posted by Soyier
Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
Maybe just a warning that this is happened if possiable.
For me i noticed some change on bars and since i forgot they were set to 0 before i set them to 1 .Ofc that resulted i needed to move some bars to fix .
But later i read about change and try to set value on rest of chars to 0.And they lined up like before ,maybe slight change on 1 bar. So not a real big deal.
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Unread 11-28-20, 06:54 AM  
Big_Fish
A Kobold Labourer

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Originally Posted by Soyier
Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
It's not a big deal. It all depends on which masque skin I'm using as to what spacing I'm using.
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Unread 11-26-20, 06:58 PM  
Soyier
A Deviate Faerie Dragon
 
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Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
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Unread 11-26-20, 08:57 AM  
Radoznali
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Originally Posted by Big_Fish
Originally Posted by raysmith
Unsure if this is a bug, a config issue or just something weird on my end but as of SL, the Neuron bars have all grown in proportion to everything else in my UI. Everything else stayed the same but the Neuron elements are taking up more space than they used to so they're overlapping things like chat windows and dps meters that they used to fit between.

Actually, just figured out that the issue seems to be that my bars now have Horizontal Padding of 3, when I put that back to 0 they fit properly. No clue how it happened so not sure if it's a bug or not, just hoping I don't have to fix it manually on all of my toons.
I had the same thing happen on several of my toons, but not all of them. I fixed them the same way.
Think update in last few days did that. At leasts its my guess since i noticed that as well.
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Unread 11-26-20, 08:41 AM  
Big_Fish
A Kobold Labourer

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Originally Posted by raysmith
Unsure if this is a bug, a config issue or just something weird on my end but as of SL, the Neuron bars have all grown in proportion to everything else in my UI. Everything else stayed the same but the Neuron elements are taking up more space than they used to so they're overlapping things like chat windows and dps meters that they used to fit between.

Actually, just figured out that the issue seems to be that my bars now have Horizontal Padding of 3, when I put that back to 0 they fit properly. No clue how it happened so not sure if it's a bug or not, just hoping I don't have to fix it manually on all of my toons.
I had the same thing happen on several of my toons, but not all of them. I fixed them the same way.
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