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Battle for Azeroth (8.0.1)
Updated:08-23-18 05:44 PM
Created:10-20-17 09:37 PM
Downloads:425,777
Favorites:1,015
MD5:
8.0.1

Neuron  Popular! (More than 5000 hits)

Version: 0.9.35b
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron.

Neuron is in active development, and as such there is the possibility of bugs, quirks, and rough edges. Please bear with me as I do my best to make Neuron as stable and full featured as it can be; however, as my time is limited, help and support is always appreciated.

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (41)
File Name
Version
Size
Author
Date
0.9.35a
456kB
Maul
08-20-18 07:49 PM
0.9.35
456kB
Maul
08-19-18 03:14 PM
0.9.34a
454kB
Maul
08-18-18 11:33 PM
0.9.34
454kB
Maul
08-18-18 07:50 PM
0.9.33b
454kB
Maul
08-15-18 11:34 PM
0.9.33a
454kB
Maul
08-15-18 08:59 PM
0.9.32c
454kB
Maul
08-15-18 04:57 PM
0.9.32a
455kB
Maul
08-15-18 09:43 AM
0.9.32
455kB
Maul
08-15-18 04:27 AM
0.9.31e
454kB
Maul
08-14-18 07:26 PM
0.9.31d
454kB
Maul
08-13-18 06:11 PM
0.9.31c
454kB
Maul
08-13-18 04:21 PM
0.9.31b
454kB
Maul
08-11-18 11:05 PM
0.9.31a
454kB
Maul
08-11-18 10:50 AM
0.9.31
454kB
Maul
08-04-18 06:53 PM
0.9.303
454kB
Maul
07-31-18 01:08 PM
0.9.30d
453kB
Maul
07-29-18 12:25 PM
0.9.30c
453kB
Maul
07-28-18 03:04 AM
0.9.30b
453kB
Maul
07-27-18 03:29 PM
0.9.30a
453kB
Maul
07-25-18 03:45 PM
0.9.30
453kB
Maul
07-17-18 11:31 AM
0.9.26g
452kB
Maul
07-02-18 01:01 PM
0.9.26f
451kB
Maul
06-22-18 10:19 PM
0.9.26e
451kB
Maul
06-22-18 12:34 AM
0.9.26d
451kB
Maul
06-17-18 12:01 AM
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


Post A Reply Comment Options
Unread 10-11-18, 01:26 PM  
Soyier
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Forum posts: 9
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Jeeeesus

After a week and half of searching through the code I finally found the cause of the buttons not saving. And it wasn't the code that was broken, it was that I was misunderstanding how aceDB saved data.
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Unread 09-27-18, 10:13 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Re: Re: Re: Re: New version Soon!

Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
Yes, on the MASTER. Awesome!
Speaking of the MASTER, I'm having trouble with flyouts and tooltips for items. Any flyout macro I had before switching to the master works fine but any flyout I've edited since or made new doesn't show icons or tooltips for items. Even my potion macro won't show an icon or tooltip.

#showtooltip Ancient Healing Potion
/use Ancient Healing Potion
/use Healthstone
/use Shieldtronic Shield
/use Smuggled Tomic
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Unread 09-27-18, 03:49 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Re: Re: Re: New version Soon!

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
Yes, on the MASTER. Awesome!
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Unread 09-26-18, 05:50 PM  
Soyier
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Forum posts: 9
File comments: 163
Uploads: 1
Re: Re: New version Soon!

Originally Posted by Flaer
Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
Are you talking about on MASTER? Either way yes, I won't release it until those are fixed
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Unread 09-26-18, 05:16 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Re: New version Soon!

Originally Posted by Soyier
I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
Great news! Will this fix the keybind and creating new bars issues?
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Unread 09-26-18, 10:41 AM  
Soyier
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Forum posts: 9
File comments: 163
Uploads: 1
New version Soon!

I haven't abandoned y'all ;-)

New version is coming soon! I had a bunch of work needing my attention in my day-to-day, and needed a bit of a break from side projects. However, that's all done now, so I'll get back to writing code this week. With my last commits I was ~75% of the way with a database rewrite which has been a long time coming. I'll finish that up and get some performance fixes out, hopefully this weekend, and then I can start working on features.
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Unread 09-19-18, 03:00 AM  
hid
A Kobold Labourer

Forum posts: 1
File comments: 34
Uploads: 0
Re: Re: Heavy fps lag/stuttering in arenas

Originally Posted by Soyier
Originally Posted by hid
Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
Yeah there's something funky that goes on with arenas specifically and how zoning into them works that causes a lot of the hooks in the code to progressively re-hook themselves over and over. Buju did a good job tracking that down, and we have a fix in a branch that fixes it, it just came with a lot of breakages elsewhere. This will be fixed in an upcoming build for sure, I just haven't had much time in the last month to work on the add-on (let alone even play the game). It's been a busy and stressful time for me professionally, but that's smoothing out now that a lot of my deadlines are ovee
Ah, I see. I'll just have to be patient then. I get how stressful it can be, hopefully you get to relax and play some wow soon! And thanks for your work on Neuron
Last edited by hid : 09-19-18 at 03:00 AM.
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Unread 09-19-18, 01:43 AM  
Soyier
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Re: Heavy fps lag/stuttering in arenas

Originally Posted by hid
Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
Yeah there's something funky that goes on with arenas specifically and how zoning into them works that causes a lot of the hooks in the code to progressively re-hook themselves over and over. Buju did a good job tracking that down, and we have a fix in a branch that fixes it, it just came with a lot of breakages elsewhere. This will be fixed in an upcoming build for sure, I just haven't had much time in the last month to work on the add-on (let alone even play the game). It's been a busy and stressful time for me professionally, but that's smoothing out now that a lot of my deadlines are ovee
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Unread 09-19-18, 12:18 AM  
hid
A Kobold Labourer

Forum posts: 1
File comments: 34
Uploads: 0
Heavy fps lag/stuttering in arenas

Over the past year or so with Ion/Neuron I've noticed progressively worse lag in arenas when pressing buttons, getting worse the longer I go without a /reloadui (but is never good.) Might start out dropping from 150-200 fps to 40-50 when spamming a button (but with a choppy feel, like frame freezes completely for 30-50% of total frames/sec, leading to a very awkward/disorienting feeling in pvp), after maybe 10-20 games it can get so bad that I drop down below 5fps.

I don't get the same FPS hit/choppyness in pve, only in arenas/pvp.

I've tried the updated github code and while it does smooth out the coppyness it doesn't solve the issue, basically now it just lowers my fps rather than making everything very choppy + low fps.

I'm not sure if this has something to do with my somewhat unique setup (10 hidden bars with 12 buttons each and 1 bar showing), if it's some kind of problem from using the same config for the addon for many many years, since the macaroon days or if there's maybe some weird interaction with some other addon I use, so I'm thankful for any ideas anyone might have. The strange thing being that it only happens in pvp.
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Unread 09-05-18, 02:01 PM  
Ashyr
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hunterpets

my "call Pet" (or something like that, dont know the english command) has no icon, also the stored pets to choose (flyout). I can click and choose them thou. is there something i can do to fix that ?
Last edited by Ashyr : 09-05-18 at 02:09 PM.
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Unread 09-04-18, 10:04 PM  
Soyier
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At another conference from tomorrow till monday

Gah I have to miss the first raid!
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Unread 09-02-18, 11:26 PM  
Soyier
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Originally Posted by Flaer
Getting the following error when trying to create a new bar. Using the github version, downloaded yesterday. Don't know if it matters but I had deleted the 4 default status bars prior to trying to create this new action bar.

Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Sun Sep 2 22:53:58 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1843: in function `CreateBar'
Interface\AddOns\Neuron\Neuron-Bars.lua:1941: in function `CreateNewBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:1046: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:1032>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Yeah this error is already fixed in a different branch, I just haven't had the time to push it to MASTER because of a different bug that my fix introduced. Fix 6 bugs create 1
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Unread 09-02-18, 10:55 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Getting the following error when trying to create a new bar. Using the github version, downloaded yesterday. Don't know if it matters but I had deleted the 4 default status bars prior to trying to create this new action bar.

Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Sun Sep 2 22:53:58 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1843: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1843: in function `CreateBar'
Interface\AddOns\Neuron\Neuron-Bars.lua:1941: in function `CreateNewBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:1046: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:1032>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
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Unread 09-02-18, 09:41 PM  
Soyier
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Forum posts: 9
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Re: Re: Good new everyone!

Originally Posted by ThorfinnSk
Originally Posted by Soyier
I unanimously passed my doctoral thesis defense! Now I can stop stressing about that and get back to work :-)
CONGRATS Dr. Soyier!
Haha thanks!!! I'm not a doctor quite yet, 1 more year or so, but now they can't kick me out ;-)
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Unread 09-02-18, 03:20 PM  
ThorfinnSk
A Kobold Labourer

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File comments: 5
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Re: Good new everyone!

Originally Posted by Soyier
I unanimously passed my doctoral thesis defense! Now I can stop stressing about that and get back to work :-)
CONGRATS Dr. Soyier!
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