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Updated: 12-30-08 02:40 PM
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Updated:12-30-08 02:40 PM
Created:12-04-08 06:34 PM
Downloads:4,588
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BuffHUD

Version: 1.8
by: kraftman [More]

I'm no longer working on this at all, as it has for the most part been replaced by 'Buffed!'

Thanks.

1.4: a move towards making the addon modular, so that people only need to load the parts that they require. fixed a lot of config bugs too.

1.41: fixed the config so that the frames move when you change their settings, rather than when you gain/lose a buff.
added a filter which reduces the alpha of buffs with greater than a minute left on them. if you dont like this, simply delete the module (buffHUDfilters) or edit it out from the .toc file for now. Greater configuration for this module will be on its way very soon.

1.5: added a lot more to the filter module. buffs are now click through when in combat, and have reduced alpha when out of combat, unless shift is held.

1.6 first attempts at seperating buffs by duration: buffs that have a duration less than x (currently 20) will show up first, and with a higher alpha than buffs with a longer duration. Currently the only way to change this value is to edit BUFF_ALPHA_TEST in the BuffHUDfilters module. Otherwise just delete that module for now if it bugs you. :) There seem to be some issues with this addon and the addon 'stubby' from the the auctioneer suite. im tryign to fix it now.

1.61: buffs now sorted into three categories: less than 60 seconds remaining, more than 60 seconds, no duration (eg druid forms)

1.7: complete re code of the buff sorting to sort buffs fully by duration, and avoid some of the bugs caused by changing zone with 1.6.

1.8: Added feature to change the buff shape (horizontal: sets it to the original format vertical: buffs grow vertically, inverse curve: curved in the opposite direction)
Updated the slash command configuration, new commands are
/bh buffshape (curve,invcurve,horiz,vert)
/bh debuffshape (as above)
/bh help variable (shows the current value of that variable, eg /bh help buffx returns 'buffx set to -480')
Prepared variables for the GUI config, and for the buffchecker modules.
Cleaned out some old code and made it a bit shinier.
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Unread 02-18-09, 03:01 PM  
kraftman
A Theradrim Guardian
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Re: D:

Originally posted by myrloc
Nooo! Come back... D:

I love this AddOn Zomg
hehe, well i hope u will love the new one even moar :P
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Unread 02-17-09, 06:12 PM  
myrloc
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D:

Nooo! Come back... D:

I love this AddOn Zomg
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Unread 02-11-09, 11:35 AM  
kraftman
A Theradrim Guardian
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Originally posted by winarski80
I can not extract the file.
hmm, works fine for me? :S
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Unread 02-11-09, 09:16 AM  
winarski80
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Originally posted by kraftman
its working fine at the mo, just without a GUI. If it isnt moving your buffs or showing them, its most likely that another addon you have is hiding the default blizzard buff frames.

I can not extract the file.
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Unread 02-11-09, 04:42 AM  
kraftman
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Originally posted by winarski80
So how do i get this to work???Or can u finish it pleas.
its working fine at the mo, just without a GUI. If it isnt moving your buffs or showing them, its most likely that another addon you have is hiding the default blizzard buff frames.
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Unread 02-11-09, 02:38 AM  
winarski80
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So how do i get this to work???Or can u finish it pleas.
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Unread 02-03-09, 10:19 AM  
Figgs
A Kobold Labourer

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Great add-on! Took me a while to set it up the way I like (help text wasn't too detailed) but now I cannot live without it!

GUI will definitely help a lot in that respect. Something similar to how MSBT configures scroll areas would be perfect.
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Unread 02-03-09, 04:25 AM  
Halstrom
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Originally posted by kraftman
as i've said below, a GUI is on its way, but as my curse client wiped the file halfway through me making it, ive had to start again on it from scratch.

yes. giief. i can't get my head around the x/y axes, but this looks awesome.
will wait patiently, stick with it you
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Unread 01-30-09, 11:12 AM  
kraftman
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Originally posted by Spidey1904
I think there should be an actual addon like sct were you can change any part of the addon. Using x and y cords is too difficult
as i've said below, a GUI is on its way, but as my curse client wiped the file halfway through me making it, ive had to start again on it from scratch.
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Unread 01-30-09, 11:11 AM  
kraftman
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Originally posted by Oakenwynd
Is MetaHud NEEDED to use this mod? I really want to use this mod but its not showing any buffs/debuffs even though its enabled and i can use /bh commands.
no other addons are needed for this. It's likely that another addon you have is hiding the default buffs and so hiding this addon.
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Unread 01-28-09, 10:57 PM  
Spidey1904
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I think there should be an actual addon like sct were you can change any part of the addon. Using x and y cords is too difficult
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Unread 01-28-09, 01:41 PM  
Oakenwynd
A Kobold Labourer

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Is MetaHud NEEDED to use this mod? I really want to use this mod but its not showing any buffs/debuffs even though its enabled and i can use /bh commands.
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Unread 01-25-09, 07:42 PM  
kraftman
A Theradrim Guardian
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soo... the curse client wiped half my addon for me, lots of re-coding to do ><
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Unread 01-06-09, 01:15 PM  
kraftman
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just a quick update, im still working on the config, and on showing target buffs/debuffs.
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Unread 01-04-09, 09:32 AM  
kraftman
A Theradrim Guardian
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Originally posted by tordenflesk
The config confuses me. How do i make my buffs "hug" MetaHUD?
yeh sorry, until i release the better config its a bit tricky.
basically you need to use trial and error a bit.
the default x direction for the buffs is -480.
so if your buffs are too far to the left of metahud, try -400, too far to the right, try -550 or something. (using "/bh buffx -480" for example)
then if the curvature is out, change it between about 1.0 and 2.0 until it fits (using "/bh buffcurve 1.5" for example)
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