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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:52 PM
Created:10-16-10 02:58 PM
Downloads:22,560
Favorites:111
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Categories:Character Advancement, Miscellaneous, Utility Mods
8.0.1

rObjectiveTracker  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rObjectiveTracker allows you to scale the objective tracker frame and adds the ability to drag and resize the frame ingame. If the fader attribute is set in the config the objective tracker will fade in/out on mouse enter/out.
Slash command
/rot
Requires
rLib
Git
https://github.com/zorker/rothui/tre...jectiveTracker

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Unread 09-05-18, 05:51 AM  
zork
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rObjectiveTracker is allowing a resize of the frame next to drag which is setting the frame to a fixed size.
You can check it with /fstack.

For the frame fader to work you have to enable the mouse for the frame. Otherwise OnEnter/OnLeave will not fire.

Any mouse enabled frame cannot be clicked through if it is shown. The frame fader only handles alpha, not the show/hide state.

I have been working with the visibility state driver a lot lately. But you can only use that on frames having the SecureHandlerStateTemplate which the ObjectiveTracker does not have.
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Last edited by zork : 09-05-18 at 05:52 AM.
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Unread 09-05-18, 03:19 AM  
gmarco
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Hi Zork,

Is possible to prevent that rObjectiveTracker frame intercepts the mouse click and keys ?

In example If I press the right mouse button over it (in the empty part) and then move the mouse with the mormal Objective Tracker I can move the pg with rObjectiveTracker enabled nothing happens because I think the interface doesn't get the key. Or the original frame is dinamically build (height) using the quest numbers ?

Thanks.
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Unread 07-05-17, 05:02 PM  
msycnr
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Originally Posted by zork
rObjectiveTracker updated for Legion.

Just got an idea that I need to test. Though I doubt that is is possible. It would be cool if the objective tracker is scrollable.
Not sure if this helps or not.......but the one in GW2ui is scrollable..
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Unread 10-05-16, 02:44 AM  
zork
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rObjectiveTracker updated for Legion.

Just got an idea that I need to test. Though I doubt that is is possible. It would be cool if the objective tracker is scrollable.
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Unread 06-12-15, 12:17 PM  
gempir
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Originally Posted by Dasco
Hello,

I've add the x coords in the lua as Ke11ett did but when i'm in-combat the position of the tracker reset to initial and come back when i'm out of combat.
It's a bit anoying when i have to click on a quest object next to the tracker.

How can i fix that plz?

thx
I had the same bug. I'm not 100% sure if it works, but I haven't seen the bug appear again. Just replace everything under functions with this:

Lua Code:
  1. local function AdjustSetPoint(self,...)
  2.     local a1,af,a2,x,y = ...
  3.     if a1 and af == "MinimapCluster" and y ~= cfg.y then
  4.      
  5.         self:SetPoint(a1,af,a2,x,cfg.y)
  6.      
  7.         frame.point = {a1,af,a2,x,cfg.y}
  8.         frame:RegisterEvent("PLAYER_REGEN_ENABLED")
  9.      
  10.     end
  11.   end
  12.  
  13.   frame:SetScript("OnEvent", function(self,event)
  14.     self:UnregisterEvent(event)
  15.     if event == "PLAYER_LOGIN" then
  16.       self.point = {ObjectiveTrackerFrame:GetPoint()}
  17.       hooksecurefunc(ObjectiveTrackerFrame, "SetPoint", AdjustSetPoint)
  18.     end
  19.  
  20.       ObjectiveTrackerFrame:SetPoint(unpack(self.point))
  21.    
  22.   end)
  23.  
  24.   frame:RegisterEvent("PLAYER_LOGIN")


Edit: Nope that doesn't work either. This bug is really annoying and I'm too stupid to fix it.
Last edited by gempir : 06-13-15 at 08:32 AM.
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Unread 03-19-15, 12:43 PM  
Dasco
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Hello,

I've add the x coords in the lua as Ke11ett did but when i'm in-combat the position of the tracker reset to initial and come back when i'm out of combat.
It's a bit anoying when i have to click on a quest object next to the tracker.

How can i fix that plz?

thx
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Unread 11-03-14, 03:02 AM  
gubbelgobbel
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I'm using now "Who Framed Watcher Wabbit", thanks a lot for this tip! I'm a lefthander and so I like to move the whole questframe, because my minimap is on the upper left side and now it's working like a charm.
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Unread 11-02-14, 01:59 PM  
Ozzey
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Originally Posted by Ke11ett
Originally Posted by Ozzey
theres no way to add X co ords. only Y?
Where you set the "cfg.y" add a new line "cfg.x = -1650". This will put it on the left of the screen for me.

Then in the two places you see "a1,af,a2,x,cfg.y" replace with "a1,af,a2,cfg.x,cfg.y"
awesome I missed one thing out cfg.x after the x cfg.y lol

appreciate the feedback :-) thank you now if I could just change the font id be a happy man
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Unread 11-02-14, 12:54 PM  
Ke11ett
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Originally Posted by Ozzey
theres no way to add X co ords. only Y?
Where you set the "cfg.y" add a new line "cfg.x = -1650". This will put it on the left of the screen for me.

Then in the two places you see "a1,af,a2,x,cfg.y" replace with "a1,af,a2,cfg.x,cfg.y"
Last edited by Ke11ett : 11-02-14 at 12:54 PM.
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Unread 11-02-14, 08:09 AM  
Ozzey
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theres no way to add X co ords. only Y?
is this intentional?

im gutted I cant change the font .. do you have any suggestions on a lua only based addon that I can change font and add x + y co ords?
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Unread 11-02-14, 07:27 AM  
devilArt
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Quester looks awesome, thanks for the recommendation
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Unread 11-01-14, 10:29 AM  
zork
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@devil
Not with this mod.

@all
I found a super cool quest mod. You may want to check out Quester.
http://www.wowace.com/addons/quester/
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Last edited by zork : 11-02-14 at 11:55 AM.
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Unread 10-31-14, 11:30 AM  
devilArt
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Is that possible to change the font?
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Unread 10-31-14, 10:02 AM  
gubbelgobbel
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rObjectiveTrackerMover is resetting every time I use e. g. my priest's shield. After this it's switching back to my values & overflows are now fortunately history.

Thanks in advance
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Unread 10-30-14, 06:01 PM  
zork
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Holy crap. I think I know what it is happening.

No clue why I do not get the bug though.
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Last edited by zork : 10-30-14 at 06:04 PM.
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