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Battle for Azeroth (8.0.1)
Updated:09-24-18 05:20 PM
Created:10-25-10 01:04 AM
Downloads:4,289
Favorites:46
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Categories:Combat Mods, Buff, Debuff, Spell

Koko Spell Auras

Version: 80000.2.0
by: kokomala [More]

Version 80000.2.0, please see change log for details

*** NOTE *** Due to a code change settings and collected auras will reset if updating to 80000.2.0

Koko Spell Auras allows you to customize the blizzard spell activation overlays (power auras) effects in a variety of different ways.

Features:

  • Scale, color, alert location are all configurable.
  • Dynamic detection and collection of overlays. Information is gathered as your play.
  • Filtered by spec. Auras not associated with your current class/spec are hidden.
  • Overlays can be individually enabled/disabled
  • Opacity is globally set, using the blizzard interface option
  • Textures can be changed, scaled and resized
  • Sound alerts can be added
  • Adjustable overlay frame, so you can shift the basic locations around
  • LDB Launcher for options and overlay helper frame visibility toggle

FAQ:
  • Q: Why is there nothing to configure?
    A: The addon has not yet collected any spell auras. Cast your spells to trigger the Spell Auras. Once collected (and out of combat), you will be able to configure the auras.
  • Q: I changed spec, why can't I see my previous auras?
    A: For clarity, only the auras associated with your current class/spec are visible for configuration. No information is lost by changing specs.
  • Q: Why does the texture size values (height, width) reset when I switch between textures?
    A: Size settings (height/width) will automatically adjust to match the intended dimensions of the newly selected texture. You can still override the size if you so wish.
  • Q: Why doesn't 'X' talent proc show?
    A: This addon only allows you to edit the spell alerts sent from Blizzard. Ensure that both the addon and spell alerts are enabled for your specialization.
  • Q: Why can't I make my own alerts?
    A: This addon is only for the editing of Blizzard's spell alerts. It is currently beyond the addon scope for custom alerts.

80000.2.0
- Significant code rewrite to be more modular and expandable.
- Coded and implemented library control over Blizzard's overlay frame.
- Updated options menu
- Added an in-game FAQ
- Expanding textures via SharedMedia currently disabled

80000.1.1
- Auras can now be individually toggled on/off
- Fixed a couple of bugs relating to saved variables

80000.1.0
- Update for Battle for Azeroth
- Added cleanup on login to remove deleted spells

70000.1.0
- Fixes for calling saved data for spells that are removed.
- Please delete SavedVariables if you are experiencing issues.

60200.2.0
- Now compatible with Legion Beta!
- Code fix to handle the use of FileIDs in Legion Beta.

60200.1.2
- Bug fix for some textures not registering with Shared Media

60200.1.1
- Bug fix for gathered aura sizing when aura was displayed on sides
- Bug fix for gathered auras not displaying if during combat when first gathered
- Bug fix for 'jumping' graphics if not using default settings
- Entering combat now hides overlay frame for sizing.
- Moved color editing to a color picker, added to Size & Color submenu

60200.1.0
- Updated for WoD
- Dynamic detection, no longer requires preset procs. Information is gathered as you play.
- Removed support for Koko SpellOverlay Sounds (retired)
- Removed movable anchors

40000.1.3.2
- Added Proc: Fulmination

40000.1.3.1
- Fixed missing Lib

40000.1.3
- LDB launcher added
- Texture can now be resized
- Position and spread of the default positions can now be modified
- Procs can be attached to one of 5 movable anchors

40000.1.2
- Fix for classes without blizzard procs. Sorry rogues!

40000.1.1
- Bug fix
- Plugin with Koko SpellOverlay Sounds

40000.1.0
-Initial release
Archived Files (14)
File Name
Version
Size
Author
Date
80000.1.1
157kB
kokomala
08-08-18 08:27 AM
80000.1.0
157kB
kokomala
08-05-18 07:15 AM
70200.1.0
145kB
kokomala
04-04-17 05:23 AM
70000.1.0
145kB
kokomala
07-20-16 04:16 AM
60200.2.0
144kB
kokomala
05-15-16 06:37 AM
60200.1.2
145kB
kokomala
03-04-16 08:25 AM
60200.1.1
145kB
kokomala
03-04-16 06:11 AM
60200.1.0
143kB
kokomala
12-18-15 10:45 AM
40000.1.3.2
144kB
kokomala
11-23-10 04:29 PM
40000.1.3.2
143kB
kokomala
11-02-10 02:46 AM
40000.1.3
143kB
kokomala
11-02-10 01:53 AM
40000.1.2
139kB
kokomala
10-26-10 01:13 AM
40000.1.1
139kB
kokomala
10-25-10 09:08 PM
40000.1.0
138kB
kokomala
10-25-10 01:04 AM


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Unread 04-04-17, 07:07 AM  
Sythral
A Kobold Labourer
 
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Forum posts: 1
File comments: 22
Uploads: 1
This looks very cool! Does this add-on allow for adding an additional texture for frost mages 3rd FoF charge?
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Unread 03-04-16, 06:22 AM  
kokomala
A Fallenroot Satyr
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File comments: 25
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Updated for a couple of bug fixes, minor code changes for better usability.
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Unread 11-02-10, 02:56 AM  
kokomala
A Fallenroot Satyr
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I forgot to include a file (libDataBroker) in 40000.1.3 so if you get lua errors just download 40000.1.3.1

Enjoy this release. I'm pretty happy with it.
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Unread 10-26-10, 04:15 PM  
kokomala
A Fallenroot Satyr
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Forum posts: 29
File comments: 25
Uploads: 7
The SpellActivationOverlay is simply a frame, and all overlay locations are in relation to that single frame. Effectively this gives you a symmetrical alert layout, although the locations are 'fixed'.

You can resize the frame, and even shift it about which is something I'm planing on adding. I would imagine nibSpellAlertConfig moves it in that manner.

I've been working on something a little more fancy with this addon, and the result is I've overcome the texture sizing constraints. So you can have that texture that looks good on the top look good anywhere else as well. The bonus to this is I am able to use a similar method to create free floating anchors that you can attach any alert to.

Both should be in the next release or two.
Last edited by kokomala : 10-30-10 at 06:23 PM.
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Unread 10-26-10, 08:26 AM  
Ferous
Sheer Sense of Doom
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what do you mean by not being able to position it? I know of nibSpellAlertConfig can move it, I'm just curious!
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Unread 10-25-10, 09:13 PM  
kokomala
A Fallenroot Satyr
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Forum posts: 29
File comments: 25
Uploads: 7
Updated. The bug *should* be fixed good and proper.

Sorry about that folks.

The intent is that if Koko SpellOverlay Sounds(kSOS) is installed, then it will use the kSOS sound settings. Otherwise the addon will use it's own sound settings/configuration.

If the bug still exists, just let me know. As a temp fix you can revert back to 40000.1.0 and comment out (or delete) lines 18-21 in core.lua

Code:
local kSOS_loaded = IsAddOnLoaded('Koko_SpellOverlaySounds')
if (GetAddOnMetadata("Koko_SpellOverlaySounds", "Version") <= '40000.1.1') then
   kSoS_loaded = false
end
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Unread 10-25-10, 08:16 PM  
kokomala
A Fallenroot Satyr
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Forum posts: 29
File comments: 25
Uploads: 7
Yea, last min bug. Doh!

I'll have it fixed and a new version uploaded shortly. Sorry for the inconvenience.
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Unread 10-25-10, 07:27 PM  
Tomacco_Boy
A Kobold Labourer

Forum posts: 0
File comments: 116
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Originally posted by Alisu
Date: 2010-10-25 19:26:02
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Koko_SpellOverlays\core.lua line 19:
attempt to compare nil with string
Debug:
[C]: ?
Koko_SpellOverlays\core.lua:19: in main chunk
I got this error too, then i installed Koko SpellOverlay Sounds and it works now.

After installing koko spelloverlay sounds, I've been getting this error now.

Code:
2x Koko_SpellOverlays-40000.1.0\core.lua:326: attempt to call method 'GetSound' (a nil value)
(tail call): ?:
AceConfigDialog-3.0-50:251: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:199>
AceConfigDialog-3.0-50:1183: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1051>
AceConfigDialog-3.0-50:1538: in function `FeedGroup'
AceConfigDialog-3.0-50:1463: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1443>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:486: in function `Select':
...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:494: in function `SelectByValue':
...:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20: in function <...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19>:
<in C code>: in function `Show'
Interface\FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

  ---
__________________
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Last edited by Tomacco_Boy : 10-25-10 at 07:29 PM.
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Unread 10-25-10, 10:27 AM  
Alisu
A Kobold Labourer
 
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Forum posts: 0
File comments: 29
Uploads: 3
Date: 2010-10-25 19:26:02
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Koko_SpellOverlays\core.lua line 19:
attempt to compare nil with string
Debug:
[C]: ?
Koko_SpellOverlays\core.lua:19: in main chunk
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Unread 10-25-10, 08:26 AM  
Ferous
Sheer Sense of Doom
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oo this looks nice!
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