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Shadowlands patch (9.0.2)
Shadowlands pre-patch (9.0.1)
Updated:11-23-20 04:55 PM
Created:11-02-10 04:00 PM
Downloads:17,131
Favorites:100
MD5:
9.0.2

LumUI  Popular! (More than 5000 hits)

Version: 9.04
by: neverg [More]

About

lumUI is a UI Compilation created having in mind utility within an attractive look focused on information. The main element of the UI is my oUF layout, oUF_lumen. This UI is full featured yet keeping it simple and easy to install without needing to configure lots of addons.

Installation & Instructions

1. Backup your Fonts folder (if you have it), Interface and WTF folder.
2.Unzip the archive into the World of Warcraft _retail_ folder. Not the Addons folder, the World of Warcraft _retail_ Folder. This is because inside the archive you will find a Fonts folder and an Interface folder.
3. That's it, there is no WTF because it's not needed by any addon needing configuration (at least important ones).
4. Refer to the individual addons if you need help configuring them. Most of the addons in this pack are configured through Lua editing so they might not be fitted for some users.
5. This UI works out of the package. You might only need to move some elements of the frames around.
6. If you need to override any default options please do so on `config.lua`. Go to LumUI and oUF_Lumen default config files (`defaults.lua`) to see the available options and override your settings on the `config.lua` file (save this file between updates, both for LumUI and OUF_Lumen).
7.In config.lua (LumUI and oUF_Lumen) there is an example to use a more compact centered layout (https://i.imgur.com/b7PG5va.jpg), uncomment the comments files to achieve that layout. Since version 9 LumUI uses a more wide layout with the Action Bars following the layout used by Blizzard default action bars. If you uncomment those files, please disable, reload and re-enable LumUI so the layout resets.



Addons

Keeping addons to a minimum from now on. You can supplement the UI with other addons of your choice.

  • LumUI
  • oUF_Lumen (Unit Frames)
  • Butsu
  • tullaRange

Notes

* There is a price to pay for a UI with a low need of config and simplicity... most of the stuff is edited in the lua files. Especially all addons that begin with lum (my own) are almost all edited through lua. Open the lua files in the beginning of the files there are lots of configs to tweak stuff.

Version 9.0.3
  • Fixes.
  • Tweaks.

Version 9.0.3
  • Update frames.
  • Tweaks.

Version 9.0.2
  • Small fix to Libs.

Version 9.0.1
  • First fixes pass for Shadowlands.
  • Split the settings into defaults and config (override settings here).

Version 8.0.14
  • Hopefully fix some bugs for 8.2 in the tooltip mod.

Version 8.0.13
  • Update oUF_Lumen Frames (see the addon CHANGELOG for specific changes).
  • Update several addons.
  • Add Talents to tooltip when pressing Shift.
  • Added several UI tweaks (Move Archeology Frame, Add Talents to Tooltip on Shift Press, Add Total Quest Count to the World Map and Add iLevel to Character frame when pressing Shift).
  • Hide the vehicle Seat Indicator widget.
  • Fix the missing texture for the icons.
  • Fix some bugs with the cooldownPulse module.
  • Fix when changing specs or talents.
  • Cleanup.

Version 8.0.12
  • Update addons
  • Add Chat Addon

Version 8.0.11
  • Cleanup

Version 8.0.10
  • First working release for BFA


Version 8.0.9
  • Embed base addons (actionbars and buttons [roth]).
  • Hopefully everything will be package nicely..

Version 8.0.3
  • Bug fixes.

Version 8.0.2
  • Update Addons.

Version 8.0.1
  • First fixes for BFA pre-patch.

Version 7.3.3
  • I kinda screwed up and uploaded the wrong thing! Fixing that! :D.

Version 7.3.2
  • Additional Stats in the stats bar right tooltip.

Version 7.3.1
  • Bug fixes

Version 7.3
  • First release for Legion.
  • Change versioning.

Version 2.1
  • First release for Warlords of Draenor.
  • Fixed some bugs.
  • Updated most of the addons (included the modded ones (Bagnon for example)).
  • Removed unnecessary addons (Like Cooldown numbers (built in now)).

Version 2.0
  • First release for Mists of Pandaria.
  • Updated several addons for MoP (almost all Lum addons were updated).
  • Temporarily removed lumNoLuv due to need of rewrite.
  • Removed lumBags due to cargBags being deprecated.
  • Added Bagnon (slightly modded) as the bags addon.
  • Added Currency Tracker to track Currencies (Honor, Justice Points...) on Bagnon.
  • Added BankStack to automaticaly stack bags and bank!
  • Added ProKeybinds addon for macro and spell bindings.
  • oUF_lumen still needs some tweakin, testing and also Warlock new Powers among other little things.

Version 1.5
  • Updated several addons for 4.06.
  • Minor tweaks.

Version 1.5
  • Added better totem bar support with timers, styling and other little perks like fading if mounted, etc.
  • Added more drop shadows here and there.
  • Updated several addons.
  • Little bug fixes.
  • Now with extra-sugar (don't remember anything else I've changed, I probably did...).

Version 1.4
  • First Cataclysm release with several TOC Bumps.
  • Minor Bug fixes.
  • Updated several addons including oUF_lumen.
  • lumStats Tooltip now displays Tol Barad Timer.

Version 1.32
  • Fixed the bug with lumCupcakes where the Quest Watchframe would only display 2 quests even when watching more.
  • Added oUF_AuraWatch addon.
  • Added latest version (Version 1.82) of oUF_lumen.

Version 1.31
  • Fixed several bugs on lumSmallTalk.
  • Added edit box coloring in lumSmallTalk depending on what type of chat you're using (whisper, raid, guild...).
  • Removed the tainting in lumBuffs so you can right click buffs in combat now.
  • Added a shadow for panels created via lumDrops. Minimap has a shadow and bottom panel has a shadow now. The second argument of the function controls this.
  • Added shadows for Player Buffs / Debuffs - lumBuffs.
  • Added last version of oUF_lumen which it adds MainTank Frames and Main Tank Targets. Drop Shadows for Units and some fixes.

Version 1.3
  • Added new addon lumNoLove. A buff reminder addon for combat buffs like Shouts. TO DO: Rogue Poisons possibly.
  • Removed OmniCC.
  • Added tullaCC.
  • Added new addon lumCupCakes. Addon with several UI improvements like Quest Level on the quest log, ability to move the Quest Watch Frame and resize it... and possible more in the future.
  • Added New version of oUF_lumen with a more smooth texture. Old texture is in the folder lumMedia.
  • Added support for oUR_Reputation to oUF_lumen. Added a Tooltip to show current faction standing.
  • Changed the Location display from the bottom panel to the top of the Minimap, it's now part of lumMinimapa addon.
  • lumStats changed to reflect the location text changes. Tooltips changed.
  • Location on the Minimap can be shown only on mouseover. Option to make it colored by zone pvp info.
  • Removed ncBindings addon.
  • Added ncHoverBind addon.
  • Removed nivBuffs addon.
  • Added lumBuffs. Since it only styles the buffs/debuffs it doesn't need to use secureheaders and therefore buffs are right clickable in combat.
  • Added latest version of lumAutobot with support for guild repairs funds. Alt when visiting a repair merchant ignore the use of guild funds. Guild funds can be toggle ingame by using /autbot guildfunds on/off.

Version 1.21
  • Added support for !ClassColors addons for lumDrops and lumStats.
  • Added option to lumBags to toggle bank segmentation on/off. Off by default.
  • Removed Quest Items separation in the bags of lumBags. Blizzard classify as Quest Item some items that are not so it defeats the purpose.
  • Updated oUF_lumen.

Version 1.2
  • Updated Freetip.
  • Updated lumStats.
  • Updated lumBags with some item categories divisions.
  • Added addon ncBindings.

Version 1.11
  • Removed Bagnon as the bags addon.
  • Added lumBags. lumBags is a cargBags2 layout. Light, clean and customizable.
  • Added an option to lumDrops to individually color border by class or not (so you can turn off class coloring on the minimap but still leave it on the bottom bar for example).
  • Added the new version of nivBuffs that solves some minor bugs.
  • Added latest version of oUF_lumen.

Version 1.1
  • Fixed a bug with LumSmallTalk preventing clicking on chat links and returning an error.
  • Added a Repair module to lumStats (colored by repair %).
  • Added addon Butsu.
  • Added addon teksLoot

Version 1.01
  • Fixed a small bug displaying Tol Barad timer Tooltip. Cataclysm isn't here yet so...

Version 1.0
  • Released the compilation.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
9.03
2MB
neverg
10-19-20 04:34 AM
8.0.14
2MB
neverg
07-28-19 07:00 PM


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Unread Yesterday, 07:21 AM  
neverg
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I'm now in the process of re-writting from scratch my WoW Inteface, LumUI.
It will be called LumenUI actually.
oUF_Lumen will be merged into the UI.

I do intend to have only 1 addon published and 1 code repo.

Do bear with me while I build this new interface if you are interested in my current interface.

oUF_Lumen, save some little edge cases and bugs for all the recent changes I did, was written from scratch by and maintained by me.

My WoW addons though are a collection of other sources mixed with my code. For instance the bars are rActionBars which haven't been maintained in the last couple of years.
In order to catch up with this technical debt I've decided to re-write everything from scratch and merge LumUI and oUF_Lumen into a single Addon (a la TukUI, ElvUI, LSUI, etc...).

Expect the same layout but will add some changes.

This will allow me to expand on the elements I support and to have confidence in present and future changes.
This might take I would say up to a month.

In the meantime I will only correct critical bugs as I concentrate on this next chapter for my Interface.

This Addon will eventually get deleted in favor of the new one.
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Unread 11-29-20, 10:18 PM  
lanacan
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Re: Re: XP Bar

Originally Posted by neverg
Originally Posted by lanacan
It looks like the XP bar is wider than the minimap.

https://imgur.com/LZuDl5y
That's strange, it isn't happening here.
I will be changing the XP bar soon anyway to be decoupled from the Unit Frames.

Did you override anything on config.lua?
That's probably it I would say.

Could you paste it here if you did?
Sorry for the lateness of my response but here is my config.lua code:

Code:
local A, ns = ...

local L, C, G = unpack(select(2, ...))

-- ------------------------------------------------------------------------
-- > Your configuration here (will override the defaults.lua settings)
-- ------------------------------------------------------------------------

-- Important: Override each property individually or copy all the defaults

 local actionBars = {
   buttonSize = 33,
   buttonMargin = 3,
   padding = 2,
   keybindsAlpha = 1,
   macroTextAlpha = 0,
   fader = {
     fadeInAlpha = 1,
     fadeInDuration = 0.2,
     fadeInSmooth = "OUT",
     fadeOutAlpha = 1,
     fadeOutDuration = 0.2,
     fadeOutSmooth = "OUT"
   }
 }

-- Example: Compact UI
 C.settings.stats.width = 430
 C.settings.actionBars.bar1.framePoint = {"BOTTOM", UIParent, "BOTTOM", 0, 22}
 C.settings.actionBars.bar2.framePoint = {"BOTTOM", A .. "Bar1", "TOP", 0, 0}
 C.settings.actionBars.bar3.framePoint = {"BOTTOM", A .. "Bar2", "TOP", 0, 0}
 C.settings.actionBars.bar3.startPoint = "BOTTOMLEFT"
 C.settings.actionBars.bar3.numCols = 12
 C.settings.actionBars.stancebar.framePoint = {"BOTTOMLEFT", A .. "Bar3", "TOPLEFT", 1, 7}
 C.settings.actionBars.petbar.framePoint = {"BOTTOMRIGHT", A .. "Bar3", "TOPRIGHT", -1, 7}

-- Example: Set the Minimap to the top right
-- local AurasbuffSize = 30
-- local AurasPosX = -20
-- local AurasPosY = 4

-- C.settings.minimap.parentPoint = "TOPRIGHT"
-- C.settings.minimap.point = "TOPRIGHT"
-- C.settings.minimap.posX = -20
-- C.settings.minimap.posY = -20
-- C.settings.minimap.questTrackerPosX = -64
-- C.settings.minimap.questTrackerPosY = -300
-- C.settings.auras.buffAnchor = {"TOPRIGHT", "Minimap", "TOPLEFT", AurasPosX, AurasPosY}
-- C.settings.auras.buffAnchor2ndRow = {"TOPRIGHT", "Minimap", "TOPLEFT", AurasPosX, AurasPosY - AurasbuffSize - 20}
-- C.settings.auras.debuffAnchor = {"BOTTOMRIGHT", "Minimap", "BOTTOMLEFT", AurasPosX, -AurasPosY}

-- ------------------------------------------------------------------------
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Unread 11-29-20, 04:42 AM  
neverg
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Originally Posted by Solann
Hi. I've removed the "comment out" markers from the config.lua file to get the compact UI, but class-specific powers like combo points aren't moving to the intended position below cfg.units.player's primary power bar. Did I do something wrong?

The classpowers can only be seen on cfg.units.playerplate. Shouldn't turning the playerplate off relocate the classpowers to the main player unit bar?
That might be possible, but that is a specific thing to oUF_Lumen.
I'll have a look, currently playing so didn't pay much attention to that.
I don't use the "compact" layout anymore, but I will fix that.
Shall release today with several minor fixes including that.

Thanks for reporting.
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Unread 11-29-20, 02:51 AM  
Solann
A Kobold Labourer

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Hi. I've removed the "comment out" markers from the config.lua file to get the compact UI, but class-specific powers like combo points aren't moving to the intended position below cfg.units.player's primary power bar. Did I do something wrong?

The classpowers can only be seen on cfg.units.playerplate. Shouldn't turning the playerplate off relocate the classpowers to the main player unit bar?
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Unread 11-27-20, 08:00 PM  
neverg
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Originally Posted by Katzenhirn
Hello again,
I have a question about the spellwatch modul. Is it possible to get a second row for more abilitys? I can't fit my spells in only 5 slots and if i add some spells they are obviously right next to the other spells.

Greetings
Hey. So right now the module isn't the most flexibile. That is a nice idea, thought of that too, will try to add that for the next release, multiple columns. Right now I think I made it so that you can add more spells, but I don't I've exposed the option for that yet.

I will have another look and flesh it out a bit more... after I hit level 60! :P
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Unread 11-27-20, 04:53 AM  
Katzenhirn
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Hello again,
I have a question about the spellwatch modul. Is it possible to get a second row for more abilitys? I can't fit my spells in only 5 slots and if i add some spells they are obviously right next to the other spells.

Greetings
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Unread 11-02-20, 11:17 AM  
Katzenhirn
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Originally Posted by neverg
I've actually changed them to be shown by default on the next release.
Last edited by Katzenhirn : 11-02-20 at 11:17 AM.
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Unread 11-02-20, 03:21 AM  
neverg
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I've actually changed them to be shown by default on the next release.
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Last edited by neverg : 11-02-20 at 03:21 AM.
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Unread 11-01-20, 04:51 PM  
Katzenhirn
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Hi again,
i'm looking for two options but i'm not sure where I have to search (LumUI or oUF_Lumen ).

First, I try to always show the stancebar without pressing any key.
Second, I try to show the hotkey buttons for the actionbar. Any chance to show them?

Hopefully you anyone can help me

update:
nvm. i found it
Last edited by Katzenhirn : 11-01-20 at 05:06 PM.
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Unread 10-31-20, 11:09 PM  
LVNDSCAPE
A Murloc Raider

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Originally Posted by neverg
Originally Posted by LVNDSCAPE
Hello neverg, I understand this is your personal layout tailored to your needs.

Is there a way I can only get some of the mods from LumUI like chats,combatext,minimap?

I can use a separate addon for each but the addon cpu upsage is very unsatisfying.

Thank you neverg.
Yeah, you can, well... it was working before, you could actually disable some stuff on the settings page (a very simple one that you can only enable or disable those modules you mentioned). I'm not sure it is working now, but I'm in the process of fleshing out LumUI. I've been focusing on the frames first, and LumUI modules is undergoing now.

The idea of my UI from the start (almost 10 years ago) was like you say to be simple, not flashy stuff, just light mods over the Blizzard UI, but over the years code started getting messy between so many bug fixes and added stuff. It was never really fully thought out from the start. But now I intend to do that, because... I can, I like it and I want to keep it maintainable for the foreseeable future.

Returning to your point, yes, the intent is for that to be possible, it was before, but anyway, it will be once again when I'm done with the re-writing. My target release is before Shadowlands official release, which is now... 24 days.
Thank you and for the addons you make.
Take your time , neverg.
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Unread 10-30-20, 05:50 PM  
neverg
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Originally Posted by LVNDSCAPE
Hello neverg, I understand this is your personal layout tailored to your needs.

Is there a way I can only get some of the mods from LumUI like chats,combatext,minimap?

I can use a separate addon for each but the addon cpu upsage is very unsatisfying.

Thank you neverg.
Yeah, you can, well... it was working before, you could actually disable some stuff on the settings page (a very simple one that you can only enable or disable those modules you mentioned). I'm not sure it is working now, but I'm in the process of fleshing out LumUI. I've been focusing on the frames first, and LumUI modules is undergoing now.

The idea of my UI from the start (almost 10 years ago) was like you say to be simple, not flashy stuff, just light mods over the Blizzard UI, but over the years code started getting messy between so many bug fixes and added stuff. It was never really fully thought out from the start. But now I intend to do that, because... I can, I like it and I want to keep it maintainable for the foreseeable future.

Returning to your point, yes, the intent is for that to be possible, it was before, but anyway, it will be once again when I'm done with the re-writing. My target release is before Shadowlands official release, which is now... 24 days.
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Last edited by neverg : 10-30-20 at 05:51 PM.
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Unread 10-30-20, 02:21 AM  
LVNDSCAPE
A Murloc Raider

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Hello neverg, I understand this is your personal layout tailored to your needs.

Is there a way I can only get some of the mods from LumUI like chats,combatext,minimap?

I can use a separate addon for each but the addon cpu upsage is very unsatisfying.

Thank you neverg.
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Unread 10-28-20, 06:32 PM  
neverg
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Originally Posted by Katzenhirn
This /lmf did not work proberly. With this version i can unlock but not lock again.
I tried to override with the oUF Lumen Layout update but then i'm not even able to unlock it.
Are you planning an update or is it just a bug on my side?
Greetings.
Hey.

I added oUF movable frames but I don't actually use it myself.
But I will test it. The addon to implement movable frames it's not very maintained, it was broken, I submitted some fixes. But I need to re-test it then.
If it involves actually changing that addon I might just actually remove it and you can still move it changing some lines using the config.lua.

Thanks for letting me know, I will look into it.
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Last edited by neverg : 10-28-20 at 06:32 PM.
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Unread 10-28-20, 10:19 AM  
Katzenhirn
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This /lmf did not work proberly. With this version i can unlock but not lock again.
I tried to override with the oUF Lumen Layout update but then i'm not even able to unlock it.
Are you planning an update or is it just a bug on my side?
Greetings.
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Unread 10-27-20, 02:52 PM  
Lucar
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With ADDON AURORA the UI is perfect. TY!

TY!
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