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Battle for Azeroth (8.0.1)
Updated:11-04-18 04:02 AM
Created:12-15-13 12:44 PM
Downloads:32,100
Favorites:124
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Popular! (More than 5000 hits)

Version: 80000.15
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (14)
File Name
Version
Size
Author
Date
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 11-05-18, 03:00 AM  
zenyrrah
A Kobold Labourer

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Re: Re: Coloring of health bar target

Originally Posted by lightspark
Originally Posted by zenyrrah
What am I doing wrong or not seeing/understanding? Thank you.
Sup o/

Go to unit frames settings and set up health bar's colouring there:


By default, all of those are disabled.

I should prob make colouring by reaction default to enabled
Thank you very much. That did the trick. Happy me now
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Unread 11-04-18, 11:37 PM  
lightspark
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Re: Coloring of health bar target

Originally Posted by zenyrrah
What am I doing wrong or not seeing/understanding? Thank you.
Sup o/

Go to unit frames settings and set up health bar's colouring there:


By default, all of those are disabled.

I should prob make colouring by reaction default to enabled
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Unread 11-04-18, 05:23 PM  
zenyrrah
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Coloring of health bar target

Hello,

I love this UI. Tho, the latest change, the addition of being able to color stuff makes me confused. I like to have my target color red, now it is green and when I check the color for hostiles is red in the config. What am I doing wrong or not seeing/understanding? Thank you.
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Unread 11-04-18, 02:24 PM  
hollenbrand
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Re: Re: Trouble

Originally Posted by lightspark
Originally Posted by hollenbrand
Hello!
After fresh update I've got this in tooltip
https://imgur.com/a/C6YrLBP
That's weird...

-- edit #1

Hm, try this:
- Open ls_UI/core/constants.lua file @ line 79;
- Replace that whole table w/ this:
Thank you for help! Now it's fine
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Unread 11-04-18, 01:41 PM  
lightspark
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Re: Trouble

Originally Posted by hollenbrand
Hello!
After fresh update I've got this in tooltip
https://imgur.com/a/C6YrLBP
That's weird...

-- edit #1

Hm, try this:
- Open ls_UI/core/constants.lua file @ line 79;
- Replace that whole table w/ this:
Code:
inlineicons = {
	["LEADER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:1:33|t",
	["DAMAGER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:1:33|t",
	["HEALER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:1:33|t",
	["TANK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:1:33|t",
	["RESTING"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:1:33|t",
	["COMBAT"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:1:33|t",
	["HORDE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:199:231:1:33|t",
	["ALLIANCE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:34:66|t",
	["FFA"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:34:66|t",
	["PHASE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:34:66|t",
	["PHASE_WM"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:34:66|t",
	["QUEST"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:34:66|t",
	["SHEEP"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:34:66|t",
	["WARRIOR"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:166:198|t",
	["MAGE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:166:198|t",
	["ROGUE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:166:198|t",
	["DRUID"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:166:198|t",
	["HUNTER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:166:198|t",
	["SHAMAN"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:166:198|t",
	["PRIEST"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:199:231:166:198|t",
	["WARLOCK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:199:231|t",
	["PALADIN"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:199:231|t",
	["DEATHKNIGHT"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:199:231|t",
	["MONK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:199:231|t",
	["DEMONHUNTER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:199:231|t",
},
-- edit #2

Other than that, I dunno, we'll have to wait till PTR is up, so I could test it w/ Russian locale.
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Last edited by lightspark : 11-04-18 at 02:03 PM.
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Unread 11-04-18, 01:08 PM  
hollenbrand
A Kobold Labourer

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Trouble

Hello!
After fresh update I've got this in tooltip
https://imgur.com/a/C6YrLBP
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Unread 11-04-18, 03:42 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Jagwah
Hey again! Loving the latest updates; the text changes and tooltip look great. I'm sorry I went AWOL during the last load of bug reporting I was doing; real life took over and had to stop playing for a while.

That said, I'm having another niche bug -- the UI doesn't like it if XP is turned off. Getting this bug on /reload or login:

-- snip

Looks like this: https://imgur.com/a/5pmbgWP

Thanks again!
-J
Hi!

Got it. There's a typo in that line >_>

-- edit #1

Pushed 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]
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Last edited by lightspark : 11-04-18 at 04:04 AM.
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Unread 11-03-18, 05:12 PM  
Jagwah
A Murloc Raider

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Hey again! Loving the latest updates; the text changes and tooltip look great. I'm sorry I went AWOL during the last load of bug reporting I was doing; real life took over and had to stop playing for a while.

That said, I'm having another niche bug -- the UI doesn't like it if XP is turned off. Getting this bug on /reload or login:

Code:
17x ls_UI\modules\bars\xpbar.lua:326: attempt to index field 'class' (a nil value)
ls_UI\modules\bars\xpbar.lua:326: in function `UpdateSegments'
ls_UI\modules\bars\xpbar.lua:131: in function `UpdateSize'
ls_UI\modules\bars\xpbar.lua:77: in function `Update'
ls_UI\modules\bars\xpbar.lua:562: in function `CreateXPBar'
ls_UI\modules\bars\core.lua:239: in function `Init'
ls_UI\core\core.lua:100: in function `InitModules'
ls_UI\init.lua:194: in function `func'
ls_UI\core\core.lua:35: in function <ls_UI\core\core.lua:33>

Locals:
self = LSUIXPBar {
 1 = LSUIXPBarSegment1 {
 }
 2 = LSUIXPBarSegment2 {
 }
 3 = LSUIXPBarSegment3 {
 }
 4 = LSUIXPBarSegment4 {
 }
 0 = <userdata>
 Update = <function> defined @ls_UI\modules\bars\xpbar.lua:68
 UpdateSegments = <function> defined @ls_UI\modules\bars\xpbar.lua:134
 _config = <table> {
 }
 PauseFading = <function> defined @ls_UI\core\fading.lua:94
 UpdateFading = <function> defined @ls_UI\core\fading.lua:107
 SetPoint = <function> defined =[C]:-1
 _id = "xpbar"
 UpdateSize = <function> defined @ls_UI\modules\bars\xpbar.lua:102
 ForEach = <function> defined @ls_UI\modules\bars\xpbar.lua:60
 TexParent = <unnamed> {
 }
 UpdateVisibility = <function> defined @ls_UI\modules\bars\core.lua:97
 ResumeFading = <function> defined @ls_UI\core\fading.lua:102
 UpdateTextFormat = <function> defined @ls_UI\modules\bars\xpbar.lua:92
 Fader = LSUIXPBarFader {
 }
 UpdateConfig = <function> defined @ls_UI\modules\bars\xpbar.lua:84
}
index = 0
(*temporary) = <function> defined @ls_UI\core\utils.lua:287
(*temporary) = <unnamed> {
 SetVertexColor_ = <function> defined =[C]:-1
 SetVertexColor = <function> defined @ls_UI\core\utils.lua:287
 0 = <userdata>
}
(*temporary) = <function> defined @ls_UI\core\utils.lua:222
(*temporary) = <table> {
 SCREEN_HEIGHT = 1182
 GetScreenQuadrant = <function> defined @ls_UI\core\utils.lua:657
 GetUnitClassColor = <function> defined @ls_UI\core\utils.lua:326
 SkinPetActionButton = <function> defined @ls_UI\core\button.lua:373
 IsDispellable = <function> defined @ls_UI\core\utils.lua:541
 SmoothColor = <function> defined @ls_UI\core\utils.lua:312
 WrapText = <function> defined @ls_UI\core\utils.lua:248
 SetStatusBarSkin = <function> defined @ls_UI\core\statusbar.lua:395
 SkinPetBattleButton = <function> defined @ls_UI\core\button.lua:405
 CopyTable = <function> defined @ls_UI\core\core.lua:169
 ForceShow = <function> defined @ls_UI\core\utils.lua:620
 ForceHide = <function> defined @ls_UI\core\utils.lua:628
 FadeIn = <function> defined @ls_UI\core\fading.lua:136
 SecondsToTime = <function> defined @ls_UI\core\utils.lua:105
 FadeOut = <function> defined @ls_UI\core\fading.lua:171
 StopBlink = <function> defined @ls_UI\core\animation.lua:41
 GetUnitAverageItemLevel = <function> defined @ls_UI\core\utils.lua:436
 SkinActionButton = <function> defined @ls_UI\core\button.lua:278
 UpdateConstants = <function> defined @ls_UI\core\constants.lua:174
 NOOP = <function> defined @ls_UI\core\constants.lua:18
 PLAYER_GUID = "Player-3702-08C99A5F"
 GetRGB = <function> defined @ls_UI\core\utils.lua:222
 RegisterEvent = <function> defined @ls_UI\core\core.lua:43
 GetUnitSpecializationInfo = <function> defined @ls_UI\core\utils.lua:387
 CalcSegmentsSizes = <function> defined @ls_UI\core\utils.lua:588
 AddOnLoadTask = <function> defined @ls_UI\core\core.lua:133
 SetRGBA = <function> defined @ls_UI\core\utils.lua:230
 GetRelativeDifficultyColor = <function> defined @ls_UI\core\utils.lua:409
 UpdateTable = <function> defined @ls_UI\core\core.lua:187
 IsEqualTable = <function> defined @ls_UI\core\core.lua:255
 SkinStanceButton = <function> defined @ls_UI\core\button.lua:454
 SkinExtraActionButton = <function> defined @ls_UI\core\button.lua:354
 GetRGBA = <function> defined @ls_UI\core\utils.lua:226
 GetGradientAsRGB = <function> defined @ls_UI\core\utils.lua:204
 Numbe
Looks like this: https://imgur.com/a/5pmbgWP

Thanks again!
-J
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Unread 10-31-18, 07:17 AM  
Dernes
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Originally Posted by lightspark
The same way it works in elvui and pretty much everywhere, mouse over a character that stands nearby, hold shift for a second or two, it'll show that char's specialisation and ilvl.
Well crud. I never knew that. And thank you for fixing the zone text, I was about to mention it to you

also tried to get the error to pop up in battlegrounds again and looks like you got it!
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Unread 10-31-18, 02:01 AM  
lightspark
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Originally Posted by Dernes
I just realized that I've never seen ilvls... is there something special to enable them? Did I miss the obvious?
The same way it works in elvui and pretty much everywhere, mouse over a character that stands nearby, hold shift for a second or two, it'll show that char's specialisation and ilvl.
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Unread 10-30-18, 03:30 PM  
Dernes
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Originally Posted by lightspark
I forgot to note that I changed the way tooltip's health bar looks, I got really tired of one bug, so I reverted back to Blizz style, kinda.
I like!

Originally Posted by lightspark
I also updated character ilvl maths for tooltips, at this point it should be as precise as Blizz API allows it to be, the only exception is prob heirlooms >_>
I just realized that I've never seen ilvls... is there something special to enable them? Did I miss the obvious?

Originally Posted by lightspark
And yes, Dernes, I fixed that mirror timer bug, I hope...
I'll go test it out as soon as I can!
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Unread 10-30-18, 10:40 AM  
lightspark
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Originally Posted by sirpucna
petbar bugged, still have issues with pet abilities going missing off the petbar, the only addons loaded is lsui, dbm, skada, i know you said it doesn't touch petbars, but its still happening and i did do a lengthy test by using blizz stock actionbar which the pet abilities remained, its hard to replicate, i guess doing arenas seems to force it faster.
Hm... So weird, it seems that abilities are there, but icons are black.

Do the buttons themselves actually work and activate abilities?

Lol, literally respected into unholy on my DK, summoned my ghoul and got black icons:


For some reason all icons' colour is set to black, which is weird... I'll look into it tomorrow

RNGesus loves you, mate

-- edit #1

FFS, it's just some copypasta >_> I'll release an update in few hours >_>

-- edit #2

Pushed another update >_>
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Last edited by lightspark : 10-30-18 at 12:27 PM.
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Unread 10-30-18, 09:41 AM  
sirpucna
A Murloc Raider

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petbar bugged, still have issues with pet abilities going missing off the petbar, the only addons loaded is lsui, dbm, skada, i know you said it doesn't touch petbars, but its still happening and i did do a lengthy test by using blizz stock actionbar which the pet abilities remained, its hard to replicate, i guess doing arenas seems to force it faster.
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Unread 10-30-18, 04:53 AM  
lightspark
A Rage Talon Dragon Guard
 
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Forum posts: 309
File comments: 809
Uploads: 6
- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [lsower:cur-color-max], and
[lsower:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.
Pushed 80000.13.

I forgot to note that I changed the way tooltip's health bar looks, I got really tired of one bug, so I reverted back to Blizz style, kinda.

I also updated character ilvl maths for tooltips, at this point it should be as precise as Blizz API allows it to be, the only exception is prob heirlooms >_>

As for known issues, I forgot to fix chars' name colouring in tooltips, so for now all players' names will be class-coloured, I actually want to add name and health colouring options to tooltips

-- edit #1

And yes, Dernes, I fixed that mirror timer bug, I hope...

I'm really bad at writing changelogs, but almost no one reads them anyway

-- edit #2

I also messed up minimap zone text updates, but it's not game breaking, so I'll release an update in few days.
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Last edited by lightspark : 10-30-18 at 06:04 AM.
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Unread 10-29-18, 10:53 AM  
Dernes
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Originally Posted by lightspark
K, I'm done w/ the new colour system and config, I'll release an update tomorrow
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