Quantcast
Download
(1MB)
Download
Updated: 12-03-22 04:29 AM
Pictures
File Info
Compatibility:
Dragonflight (10.0.2)
Updated:12-03-22 04:29 AM
Created:12-15-13 12:44 PM
Downloads:111,850
Favorites:150
MD5:
Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
10.0.2

LS: UI  Updated this week!  Popular! (More than 5000 hits)

Version: 100002.03
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or join our Discord server.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 100002.03

### Action Bars

- Fixed an issue where the OOM indicator state wouldn't reset properly on config updates.

Version 100002.02

### Action Bars

- Readded the OOM indicator option back to the action bar config.
- Fixed action button lock.
- Misc bug fixes and tweaks.

Version 100002.01

- Added 10.0.2 support.
- Updated embeds.

### Action Bars

- The latest LAB includes custom flyouts (a bit buggy).
- Reverted the hack added in 100000.01 that locked action bars, it's no longer necessary.

### Unit Frames

- Fixed an issue where heal and power cost predictions would sometimes be displayed outside the
bounds of the unit frame.

### Known Issues

- Empowered spell casts have very basic support atm. I'm planning to rework castbars and other
progress bars later, so I chose not to do the same work twice. Soz.

Version 100000.03

### Action Bars

- Fixed a bug where the extra action button would stay hidden despite being enabled.
- Fixed a bug where an action bar anchored to another frame would appear in a different spot from
its mover. I had to rework movers for DF, so there might be more of these, please, continue to
report them.

### Minimap

- Added custom difficulty flags. LFR, normal, heroic, mythic, and M+ difficulties will now have
unique flags. There's also an option to show the tooltip with the difficulty info, it's disabled
by default.

### Unit Frames

- Added an option to use Blizzard castbar. When you disable the player castbar, the new "Enable
Blizzard Castbar" option will appear next to it.

### Known Issues

- Spell flyouts don't work. It's not a bug in my UI, it's a Blizz bug that affects all addons.
I feel your pain, I have a mage alt, but for the time being either place frequently used spells
on your action bars or use them directly from your spellbook.
- Tooltips don't work. Just to reiterate, Blizz chose to delay the new tooltip system until 10.0.2,
the rewritten tooltip module relies on it to work, so I had to disable it for the time being.



Version 100000.02

### Action Bars

- Added mouseover casting to action bars.
- Added an option to scale the main action bar artwork.

### Blizzard

- Fixed the option to hide the talking head.

### Buffs and Debuffs

- Fixed an issue where it's impossible to cancel an aura by right-clicking it.

### Unit Frames

- Fixed an issue where disabling the player castbar would result in an error.

### Known Issues

- Spell flyouts don't work. It's not a bug in my UI, it's a Blizz bug that affects all addons.
I feel your pain, I have a mage alt, but for the time being either place frequently used spells
on your action bars or use them directly from your spellbook.
- Tooltips don't work. Just to reiterate, Blizz chose to delay the new tooltip system until 10.0.2,
the rewritten tooltip module relies on it to work, so I had to disable it for the time being.

Version 100000.01

- Added 10.0.0 support.
- Despite the overall lack of visual changes, practically the entire UI was rewritten due to how
extensive DF changes were.
- The "Round" layout is gone. I'm really sorry :(

### Action Bars

- Added support for the new extra action bars.
- Added an option to toggle wyverns/gryphons. You can now choose between one, two, or no endcaps.
- Removed an option to split the micromenu into two parts.
- Removed the custom bag bar in favour of the new bag bar from Blizz.
- Removed the "Inventory" microbutton, the new backpack button will host the currency tooltip.

### Blizzard

- Removed customisation options and movers for a bunch of the default UI widgets because they're
reworked by Blizzard. Affected widgets are castbars, the objective tracker, mirror timers (breath,
fatigue), and the alternative player power bar (the dragon riding bar, various widgets for boss
encounters, etc).
- I left in an option to auto-hide the talking head.
- From now on use Blizz layout manager to move the talking head and objective tracker, I removed
movers for these two because I wanted to avoid breaking anything in the layout manager, it's
really easy. And on top of that the objective tracker itself is a very, let's say, sensitive
widget.
- If in the future Blizz add an option to safely remove things from their layout manager, I'll
gladly readd objective tracker and talking head movers.
- Temporarily disabled gem and enchant texts in the character frame. Both rely on the new tooltip
system that's not available in the pre-patch, more on that later.

### Filters

- Turned "Blacklist" and "M+ Affixes" filters into curated read-only filters. I hope folks in our
Discord server will help me to maintain the M+ filter. If you added anything to these two filters,
don't worry, you'll find all the extra auras in new "Blacklist.bak" and "M+ Affixes.bak" filters.

### Loot

- Removed the custom loot frame.

### Minimap

- Both round and square minimaps now use fixed size textures. The 125% size option may come back in
the future, but I feel like the current size is big enough for everyone.
- Removed minimap button collecting and skinning. By default, there's no need to collect buttons
anymore, Blizz removed practically everything. I'll most likely release it as a separate addon.
- While the minimap has both my and Blizz (Edit Mode) movers, Blizz mover does nothing, it can't
move the minimap, it can't change its settings. Unfortunately, Blizz didn't give addon devs a way
to safely remove things from their layout manager.

### Tooltips

- While the module was rewritten from the ground up, it'll be disabled during 10.0.0 because Blizz
for some reason decided to release their new tooltip system with 10.0.2.

### Unit Frames

- Added support for evokers.

NOTE: Unfortunately, due to all the changes in DF is became impossible to maintain the round layout
within the UI. To maintain it, I'd basically have to turn it one a separate addon, for this reasons
I chose to retire it for good. It's been with me for almost 15 years, from way before this addon
became publicly available, it's heartbreaking to see it gone :(

Version 90207.04

- Fixed outdated "Name" formatting tooltip. "ls:name:5/10/etc" tags have been gone for a long long time, instead use "ls:name(N)"
where N is the number of characters you want to shorten the name to.

Version 90207.03

- Fixed few more things missing from 90207.01. File changes are hard...

Version 90207.02

- Added a couple of files missing from 90207.01. Oops...

Version 90207.01

- Added 9.2.7 support;
- Added new "Info" panel to the config. It has links to various resourced including my new Discord server dedicated to
LS: * addons;
- Updated German translation. Translated by [email protected];
- Updated embeds.

INVITE LINK: https://discord.gg/7QcJgQkDYD

NOTE: It'd be really nice if you joined the server because I urgently need your feedback in regards to the future of the
project, the "round" layout in particular.



Version 90205.04

- Fixed an issue where mover settings wouldn't apply on profile import or change; Damn...
- Misc bug fixes and tweaks.

Version 90205.03

- Added wyverns. Zug zug! For now there won't be an option to disable wyverns/gryphons, but I'll add it later;
- Made the rectangular layout default. It's more flexible and suits most people's needs;
- Readded the addon entry to Interface > AddOns. Accidentally removed it with v90205.01.



Version 90205.02

- Added custom gryphons. Wyverns are still WIP;
- Removed progress bar gain/loss indicators.



Version 90205.01

- Added 9.2.5 support;
- Separated the main addon and the config into two different folders/addons, so the config UI is now loaded on demand
which should help with the overfall performance a bit;
- Added class icon portraits;
- Fixed an issue where the xp bar would get broken when starting a pet battle;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated Spanish translation. Translated by [email protected]

Version 90200.05

- Added a way to connect movers together. This will allow to preserve relative positions between multiple movers where
it might be needed, for instance, when sharing your profile with someone who plays on a different screen resolution;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds;
- Misc bug fixes and tweaks.



Version 90200.04

- Fixed an issue where unit frames wouldn't update correctly when entering/leaving vehicles.

Version 90200.03

- Updated profile export to export both global and private profiles together since they usually are interconnected.

Version 90200.02

- Added profile import and export! It's now possible to import/export colours, tags, global and private profiles. You
can import multiple strings at once;
- Added options to control action buttons' and auras' height independently from their width;
- Added options to toggle zone and extra buttons' artwork;
- Reworked the way the addon handles profile updates. Instead of updating the current profile at login, the addon will
now go through all existing profiles and will try to update them to the latest version. It's only guaranteed to work
with v80020.03 profiles and newer, so if it's updating an even older profile, you'll see a warning in chat;
- Increased the max number of boss frames to 8. It might be buggy, but you should blame Blizz for it;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



Version 90200.01

- Added options to toggle and reverse cooldown swipes on UF buffs, player buffs and debuffs, action bars, and the aura
tracker;
- Fixed "Buffs and Debuffs" config. It seems that it's broken for quite some time, sorry about that T_T;
- Player and pet castbars are now detached in the rectangular layout by default;
- Updated embeds.



NOTE: If you're affected by this Russian-Ukrainian conflict or know someone who is, please, stay safe and help each
other out. You aren't alone, we all are gonna make it ❤

Version 90105.06

- Preemptively updated buffs and debuffs to work with 9.2 changes.

NOTE: It's not a proper 90200.x update, that will happen on Thursday/Friday.

Version 90105.05

- Fixed an issue where some movers would change their position by 4px in either direction. Primarily affected ToT, ToF,
and UF castbar movers.

Version 90105.04

- Reworked profile management. Now there's two profile tabs under the `Profiles` category: `Global` and `Private`.
- `Global` is what normal profiles used to be, there's no change in functionality;
- `Private` is for character specific data which includes the info on the current UI layout type, the shape of the
minimap, which modules and elements are enabled/disabled, and, for those of you who still use my `Aura Tracker`,
its filters.
Previously, every single character had its own private profile you had no access to, but now it's possible to manage
them like normal (global) profiles, for instance, multiple characters can use the same private profile. All existing
private profiles will be converted automagically, so there should be no data loss;
- Renamed UI layouts from `Orbs` and `Classic` to `Round` and `Rectangular` respectively;
- Fixed an issue where the XP bar would use incorrect settings in restricted mode.



Version 90105.03

- Fixed minimap config.

Version 90105.02

- Reworked movers:
- Added options to resize the grid and display movers' names;
- Instead of highlighting, the focused mover will now stay at full alpha while all other movers will fade out;
- Removed buttons for 1px adjustments, instead use Ctrl + Mouse wheel or Left/Right arrow keys to nudge movers left
and right, and Shift + Mouse wheel or Up/Down arrow keys to nudge them up and down;
- Fixed a couple of XP bar issues that prevented it from updating its colours as expected;
- Updated French translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected]



Version 90105.01

- Added 9.1.5 support;
- Fixed an issue that sometimes prevented tooltips from being displayed.

Version 90100.02

- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.

Version 90100.01

- Added 9.1.0 support;
- Further fading optimisation.

Version 90005.05

- Optimised fading a bit more;
- Misc bug fixes and tweaks.

Version 90005.04

- Reworked fading. It's way more fluid and responsive now:
- Added fading to unit frames and the minimap;
- Added Target and Combat options. The former will make an element fade in when you target or
focus something, the latter will make an element fade in upon entering combat;
- Removed the Fade In Delay option.
- Split cooldown's Expiration Threshold into two options:
- Expiration Threshold now controls colouring;
- S:MS Threshold controls the format.
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

KNOWN ISSUES:

Some people, predominantly with high refresh rate monitors, reported that after playing the game
for an extended period of time they noticed some FPS degradation. /reload-ing the UI resolves
the issue. I'm still investigating what's going on because neither people I know nor I have ever
experienced it personally which obviously makes testing and debugging a lot harder. However, I
think I know what might be causing it.
If you've experienced it, feel free to DM me on discord @ ls-#9453.



Version 90005.03

- Fixed "Inventory" micro button's tooltip error.

Version 90005.02

- Added WoW Token price to the "Inventory" micro button's tooltip;
- Fixed misc class power bar issues.



Version 90005.01

- Added 125% and 150% size options for the round minimap. Can be found at /LSUI > Minimap > Size
slider;
- Rebalanced UF insets. Bottom insets can now be up to 50% of the UF size (up from 33%), whereas
top insets are now limited to 25% (down from 33%);
- Misc bug fixes and tweaks.



Version 90002.06

- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use `ls:absorb:heal` and `ls:absorb:damage` tags to do so;
- And more.
- Added some of my textures to LSM. Border textures were added as `LS Thick` and `LS Thin`, and the
status bar texture as `LS`. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.



Version 90002.05

- Added new unit frame element, `Custom Texts`. Can be found at /LSUI > Unit Frames > Unit > Custom
Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because
some people asked for it;
- Added two new tags `ls:threat` and `ls:color:threat`;
- Updated embeds.

Version 90002.04

- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars. "Cooldowns" is self-explanatory,
"Unit Frames" controls fonts of all UF elements, but aura buttons and castbars, "Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and
"Progress Bars" controls fonts of castbars, the digsite bar, mirror timers, and the tooltip
healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better;
- Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard >
Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI >
Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI >
Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 90002.03

- Fixed an issue that prevented square minimap from working in Torghast.

Version 90002.02

- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour
later.

NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.

Version 90002.01

- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (43)
File Name
Version
Size
Author
Date
100002.02
1MB
lightspark
12-02-22 02:47 PM
100002.01
1MB
lightspark
11-28-22 08:45 AM
100000.03
1MB
lightspark
10-31-22 01:34 AM
100000.02
1MB
lightspark
10-28-22 10:19 PM
100000.01
1MB
lightspark
10-25-22 12:30 PM
90207.04
1MB
lightspark
10-04-22 05:55 AM
90207.03
1MB
lightspark
09-30-22 11:36 AM
90207.02
1MB
lightspark
09-30-22 09:39 AM
90207.01
1MB
lightspark
09-30-22 07:02 AM
90205.04
1MB
lightspark
08-07-22 11:19 AM
90205.03
1MB
lightspark
08-01-22 09:08 AM
90205.02
1MB
lightspark
07-29-22 04:57 AM
90205.01
1MB
lightspark
07-22-22 01:16 AM
90200.05
1MB
lightspark
04-06-22 08:29 PM
90200.04
1MB
lightspark
03-24-22 05:59 PM
90200.03
1MB
lightspark
03-24-22 09:55 AM
90200.02
1MB
lightspark
03-23-22 03:03 PM
90200.01
1MB
lightspark
03-01-22 04:34 AM
90105.06
1MB
lightspark
02-22-22 08:28 AM
90105.05
1MB
lightspark
12-04-21 05:06 AM
90105.04
1MB
lightspark
12-01-21 06:52 AM
90105.03
1MB
lightspark
11-16-21 01:45 PM
90105.02
1MB
lightspark
11-16-21 06:23 AM
90105.01
1MB
lightspark
11-06-21 03:11 AM
90100.02
1MB
lightspark
08-29-21 08:25 AM
90100.01
1MB
lightspark
06-29-21 12:35 PM
90005.05
1MB
lightspark
06-15-21 11:04 PM
90005.04
1MB
lightspark
06-12-21 09:03 AM
90005.03
1MB
lightspark
04-01-21 05:38 AM
90005.02
1MB
lightspark
03-27-21 07:06 AM
90005.01
1MB
lightspark
03-12-21 10:35 PM
90002.06
1MB
lightspark
01-28-21 05:45 AM
90002.05
1MB
lightspark
01-16-21 01:39 PM
90002.04
1MB
lightspark
01-14-21 01:15 PM
90002.03
1MB
lightspark
11-28-20 04:10 AM
90002.02
1MB
lightspark
11-27-20 06:21 PM
90002.01
1MB
lightspark
11-26-20 03:10 AM
90001.05
1MB
lightspark
10-27-20 06:47 AM
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


Post A Reply Comment Options
Unread 10-25-22, 12:30 PM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Any further discussions should be held in my discord server dedicated to LS: * addons: https://discord.gg/7QcJgQkDYD or in the worst case scenario DM me here on wowi.
__________________
Report comment to moderator  
Reply With Quote
Unread 09-30-22, 12:17 PM  
Deadlyz
A Wyrmkin Dreamwalker
 
Deadlyz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 55
File comments: 369
Uploads: 2
Originally Posted by lightspark
Here, to demonstrate one of the issues you run into when you try to shrink the minimap, watch the POI arrow.



I'll see if there's a way to work around it, but so far the "easiest" solution is a massive pita to a point I'm not even sure if it's worth it.
This rotating minimap makes me dizzy.
__________________

My last movie: Rogue Sweethearts
Report comment to moderator  
Reply With Quote
Unread 09-30-22, 07:13 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Ugh, I really really reeeeeeally need people's feedback rn. Decided to make a server, here's a link: https://discord.gg/7QcJgQkDYD See you there
__________________
Report comment to moderator  
Reply With Quote
Unread 09-28-22, 01:43 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Ugh, I'm seriously considering retiring the round layout in DF. The player orb size is reliant on the minimal possible minimap size. And right now it's huge and you can't reduce its size without breaking the display of a bunch of minimap elements, like POI/corpse/etc arrows.

So, the new minimal minimap size is around 220px if I factor in all the textures, it's bigger than my current 125% minimap. Whereas the current player orb size is only 160px in diameter. That's a nearly 40% increase in size, it's HUGE. For the context, the old minimap was only ~140px in diameter.

I seriously dunno what to do, I tried and it just looks goofy af... Here, that's the new smallest size options for the minimap and the player orb, I'm not even kidding, it's fucking ridiculous



-- edit #1

Here, to demonstrate one of the issues you run into when you try to shrink the minimap, watch the POI arrow.



I'll see if there's a way to work around it, but so far the "easiest" solution is a massive pita to a point I'm not even sure if it's worth it.

-- edit #2



And the worst part about said "solution" is that the minimap becomes pretty much illegible.

-- edit #3

It's one of those moments where I wish I had a discord server for my addons, so I could reach out to the users.
__________________
Last edited by lightspark : 09-28-22 at 02:26 AM.
Report comment to moderator  
Reply With Quote
Unread 09-06-22, 10:33 PM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Originally Posted by Adriantxo
Sorry If you already answered this a million times but, do you plan on adapting this marvelous addon to the Wotlk Classic? If not, is there a way to have at least the UI-Style/Art?
I replied to you in DMs, but I'll say it here as well.

There won't be a version for WotLK because it's just too much work for something I don't even play. It's already hard enough to maintain and add new features to the retail version of the addon. I'm a single dev and artist for this addon. It's not an easy thing to do. Sorry.

And thanks for your kind words, I might be slow, but I'm trying to improve it T_T

Originally Posted by Valdaris
Is there any chance to get other iconic Beasts for the Actionbar? Like Hippogryphs?
Truth be told, I considered doing so initially when I was really hyped up while working on the wyvern and the gryphon, but I decided to limit myself to just those two because they're THE most iconic mounts for each faction. If I started adding other mounts, I'd have to add them for ALL playable races. It's easy to say "well, just pick whichever you want and don't add the rest", but all players have their fav races, and seeing the art being added for other races, but not yours will feel bad. And people will demand stuff, trust me, I've been doing it for years, you seriously underestimate how ugly things get when people don't get what they want. Also, some mounts just don't look great when grounded, like, I'm an undead and belf main, grounded bats just look goofy and dragonhawks are... weird
__________________
Report comment to moderator  
Reply With Quote
Unread 08-27-22, 05:05 AM  
Valdaris
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Gryphons, Wyverns and...?

Is there any chance to get other iconic Beasts for the Actionbar? Like Hippogryphs?
Report comment to moderator  
Reply With Quote
Unread 08-25-22, 10:05 AM  
Adriantxo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Sorry If you already answered this a million times but, do you plan on adapting this marvelous addon to the Wotlk Classic? If not, is there a way to have at least the UI-Style/Art?
Report comment to moderator  
Reply With Quote
Unread 08-09-22, 05:21 PM  
Deadlyz
A Wyrmkin Dreamwalker
 
Deadlyz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 55
File comments: 369
Uploads: 2
Originally Posted by lightspark
Go away, I hate gnomes
What about Gnawgs?



All right, how about adding dragon statues for Dragonflight?
__________________

My last movie: Rogue Sweethearts
Report comment to moderator  
Reply With Quote
Unread 08-07-22, 03:56 PM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Originally Posted by Stray
thx for the quick fix !
Yeah, it's a pretty bad bug, so I had to fix it asap, I just didn't know it's a thing...
__________________
Report comment to moderator  
Reply With Quote
Unread 08-07-22, 01:10 PM  
Stray
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by lightspark

-- Pushed, it should be up soon.
thx for the quick fix !
Report comment to moderator  
Reply With Quote
Unread 08-07-22, 10:37 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Originally Posted by Stray
somewhow the position of the unitframes doesnt save in any of my profiles is there a way to fix that?

edit: im speaking of when i use a shared profile on other characters the unitframes dont move to the same postion
Hm.... I'll look into it.

-- edit

It in fact does not, weird... Actually positions don't re-apply when changing profiles either... Wtf...

-- edit

Figured out what's going on... I'll release an update later today or tomorrow

-- Pushed, it should be up soon.
__________________
Last edited by lightspark : 08-07-22 at 11:20 AM.
Report comment to moderator  
Reply With Quote
Unread 08-07-22, 07:22 AM  
Stray
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
somewhow the position of the unitframes doesnt save in any of my profiles is there a way to fix that?

edit: im speaking of when i use a shared profile on other characters the unitframes dont move to the same postion
Last edited by Stray : 08-07-22 at 08:52 AM.
Report comment to moderator  
Reply With Quote
Unread 08-06-22, 09:05 AM  
lightspark
A Rage Talon Dragon Guard
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 339
File comments: 998
Uploads: 6
Originally Posted by Deadlyz
Lightspark will fix that in the next version
Go away, I hate gnomes
__________________
Report comment to moderator  
Reply With Quote
Unread 08-05-22, 04:59 PM  
Deadlyz
A Wyrmkin Dreamwalker
 
Deadlyz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 55
File comments: 369
Uploads: 2
Originally Posted by DreamsUnderStars
I had to zoom really far in to see what that was supposed to be, the black hair needs to be the same colour as the body. >.>
Lightspark will fix that in the next version
__________________

My last movie: Rogue Sweethearts
Report comment to moderator  
Reply With Quote
Unread 08-04-22, 08:05 AM  
DreamsUnderStars
A Defias Bandit

Forum posts: 3
File comments: 105
Uploads: 0
Originally Posted by Deadlyz
Originally Posted by lightspark
You'll get used to new textures really fast. I hadn't had anything around my action bars for like 4+ years until a couple of days ago, but now I'm like "how did I play without these?"
Aha, I had the default gryphons added to LS:UI action bar for years.

I have another suggestion then..

I had to zoom really far in to see what that was supposed to be, the black hair needs to be the same colour as the body. >.>
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: