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Shadowlands patch (9.1.5)
Updated:12-04-21 05:06 AM
Created:12-15-13 12:44 PM
Downloads:110,247
Favorites:142
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
9.1.5

LS: UI  Popular! (More than 5000 hits)

Version: 90105.05
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 90105.05

- Fixed an issue where some movers would change their position by 4px in either direction. Primarily affected ToT, ToF,
and UF castbar movers.

Version 90105.04

- Reworked profile management. Now there's two profile tabs under the `Profiles` category: `Global` and `Private`.
- `Global` is what normal profiles used to be, there's no change in functionality;
- `Private` is for character specific data which includes the info on the current UI layout type, the shape of the
minimap, which modules and elements are enabled/disabled, and, for those of you who still use my `Aura Tracker`,
its filters.
Previously, every single character had its own private profile you had no access to, but now it's possible to manage
them like normal (global) profiles, for instance, multiple characters can use the same private profile. All existing
private profiles will be converted automagically, so there should be no data loss;
- Renamed UI layouts from `Orbs` and `Classic` to `Round` and `Rectangular` respectively;
- Fixed an issue where the XP bar would use incorrect settings in restricted mode.

[IMG](https://i.imgur.com/oDq4Ngq.png[/IMG]

Version 90105.03

- Fixed minimap config.

Version 90105.02

- Reworked movers:
- Added options to resize the grid and display movers' names;
- Instead of highlighting, the focused mover will now stay at full alpha while all other movers will fade out;
- Removed buttons for 1px adjustments, instead use Ctrl + Mouse wheel or Left/Right arrow keys to nudge movers left
and right, and Shift + Mouse wheel or Up/Down arrow keys to nudge them up and down;
- Fixed a couple of XP bar issues that prevented it from updating its colours as expected;
- Updated French translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected]



Version 90105.01

- Added 9.1.5 support;
- Fixed an issue that sometimes prevented tooltips from being displayed.

Version 90100.02

- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.

Version 90100.01

- Added 9.1.0 support;
- Further fading optimisation.

Version 90005.05

- Optimised fading a bit more;
- Misc bug fixes and tweaks.

Version 90005.04

- Reworked fading. It's way more fluid and responsive now:
- Added fading to unit frames and the minimap;
- Added Target and Combat options. The former will make an element fade in when you target or
focus something, the latter will make an element fade in upon entering combat;
- Removed the Fade In Delay option.
- Split cooldown's Expiration Threshold into two options:
- Expiration Threshold now controls colouring;
- S:MS Threshold controls the format.
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

KNOWN ISSUES:

Some people, predominantly with high refresh rate monitors, reported that after playing the game
for an extended period of time they noticed some FPS degradation. /reload-ing the UI resolves
the issue. I'm still investigating what's going on because neither people I know nor I have ever
experienced it personally which obviously makes testing and debugging a lot harder. However, I
think I know what might be causing it.
If you've experienced it, feel free to DM me on discord @ ls-#9453.



Version 90005.03

- Fixed "Inventory" micro button's tooltip error.

Version 90005.02

- Added WoW Token price to the "Inventory" micro button's tooltip;
- Fixed misc class power bar issues.



Version 90005.01

- Added 125% and 150% size options for the round minimap. Can be found at /LSUI > Minimap > Size
slider;
- Rebalanced UF insets. Bottom insets can now be up to 50% of the UF size (up from 33%), whereas
top insets are now limited to 25% (down from 33%);
- Misc bug fixes and tweaks.



Version 90002.06

- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use `ls:absorb:heal` and `ls:absorb:damage` tags to do so;
- And more.
- Added some of my textures to LSM. Border textures were added as `LS Thick` and `LS Thin`, and the
status bar texture as `LS`. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.



Version 90002.05

- Added new unit frame element, `Custom Texts`. Can be found at /LSUI > Unit Frames > Unit > Custom
Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because
some people asked for it;
- Added two new tags `ls:threat` and `ls:color:threat`;
- Updated embeds.

Version 90002.04

- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars. "Cooldowns" is self-explanatory,
"Unit Frames" controls fonts of all UF elements, but aura buttons and castbars, "Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and
"Progress Bars" controls fonts of castbars, the digsite bar, mirror timers, and the tooltip
healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better;
- Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard >
Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI >
Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI >
Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 90002.03

- Fixed an issue that prevented square minimap from working in Torghast.

Version 90002.02

- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour
later.

NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.

Version 90002.01

- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]urse.



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (23)
File Name
Version
Size
Author
Date
90105.04
1MB
lightspark
12-01-21 06:52 AM
90105.03
1MB
lightspark
11-16-21 01:45 PM
90105.02
1MB
lightspark
11-16-21 06:23 AM
90105.01
1MB
lightspark
11-06-21 03:11 AM
90100.02
1MB
lightspark
08-29-21 08:25 AM
90100.01
1MB
lightspark
06-29-21 12:35 PM
90005.05
1MB
lightspark
06-15-21 11:04 PM
90005.04
1MB
lightspark
06-12-21 09:03 AM
90005.03
1MB
lightspark
04-01-21 05:38 AM
90005.02
1MB
lightspark
03-27-21 07:06 AM
90005.01
1MB
lightspark
03-12-21 10:35 PM
90002.06
1MB
lightspark
01-28-21 05:45 AM
90002.05
1MB
lightspark
01-16-21 01:39 PM
90002.04
1MB
lightspark
01-14-21 01:15 PM
90002.03
1MB
lightspark
11-28-20 04:10 AM
90002.02
1MB
lightspark
11-27-20 06:21 PM
90002.01
1MB
lightspark
11-26-20 03:10 AM
90001.05
1MB
lightspark
10-27-20 06:47 AM
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


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Unread 01-14-22, 09:25 PM  
cybernaut
A Kobold Labourer
 
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Originally Posted by lightspark
...nameplates. Yes, you heard it right, nameplates
THIS!!!
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Unread 01-10-22, 06:06 AM  
lightspark
A Rage Talon Dragon Guard
 
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Happy New Year, albeit a bit belated Hope everyone had a lot of fun during holidays

Today's my first day at work after our NY vacay, damn, I want another vacation Anyway, slowly going back to grinding.

For this year I have to goals, wrap up that profile import/export thingy (mostly done locally, still debugging) and nameplates. Yes, you heard it right, nameplates
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Last edited by lightspark : 01-10-22 at 06:08 AM.
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Unread 01-07-22, 12:50 PM  
Rokalm
A Kobold Labourer

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Originally Posted by zkq2662
Originally Posted by Rokalm
would you be willing to share it? it looks great.
Sorry, it's for my personal use.
You can check out the code if you want.
https://github.com/lilbit26/BitUI/bl.../raidframe.lua
Thank you for letting me study your code. I went with a slightly different design.

Last edited by Rokalm : 01-07-22 at 02:00 PM.
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Unread 01-06-22, 09:17 AM  
zkq2662
A Kobold Labourer

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Originally Posted by Rokalm
would you be willing to share it? it looks great.
Sorry, it's for my personal use.
You can check out the code if you want.
https://github.com/lilbit26/BitUI/bl.../raidframe.lua
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Unread 12-26-21, 10:35 AM  
Rokalm
A Kobold Labourer

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Originally Posted by zkq2662
Originally Posted by Rokalm
how did you change the raid frames?
It's a modification to blizzard's raid frame.
I couldn't find any addons that does it for me so I coded it myself.
would you be willing to share it? it looks great.
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Unread 12-25-21, 10:22 PM  
zkq2662
A Kobold Labourer

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Originally Posted by Rokalm
how did you change the raid frames?
It's a modification to blizzard's raid frame.
I couldn't find any addons that does it for me so I coded it myself.
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Unread 12-25-21, 04:38 PM  
Rokalm
A Kobold Labourer

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Originally Posted by zkq2662
Been using this UI for a few months now and I love it!
Huge thanks for making this amazing addon.

Here's what I did with the raid frame and damage meter to fit the general style.

how did you change the raid frames?
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Unread 12-25-21, 09:01 AM  
zkq2662
A Kobold Labourer

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Been using this UI for a few months now and I love it!
Huge thanks for making this amazing addon.

Here's what I did with the raid frame and damage meter to fit the general style.

Last edited by zkq2662 : 12-25-21 at 09:06 AM.
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Unread 12-01-21, 07:10 AM  
lightspark
A Rage Talon Dragon Guard
 
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Released 90105.04

The next thing I'll be working on is profile import/export. I know that my userbase isn't that big, so it's just for the sake of convenience, even I need it, like, when a user DMs me and asks me why something is borked in their UI, in most cases I need them to send me their profile

See you in a week or two.
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Unread 11-30-21, 11:58 PM  
lightspark
A Rage Talon Dragon Guard
 
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Pretty much ready for the new update.

Remembered that some people still use the built-in aura tracker, and it relied on character data, but with the new system multiple chars can use the same profile. Decided to add the "Export" button, so you could copy all the data and merge it into one profile manually:



It's nothing to write home about, but it's there for people who need it.
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Unread 11-27-21, 12:05 AM  
lightspark
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Sup!

I'm currently reworking how the addon handles character specific data aka the info on which modules are enabled or disabled. Currently there's no way to manage it, so you have to set it up for every single char individually.



Starting the next update, you'll be able to manage this data just like normal profiles, albeit you'll have to reload your UI before changes take effect.

One step closer to profile export/import strings
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Last edited by lightspark : 11-27-21 at 12:09 AM.
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Unread 11-19-21, 06:34 AM  
lightspark
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Re: tbc

Originally Posted by lolmaru
any chance for a tbc version? probably unlikely huh
Yeah, none. I'm only playing retail WoW. And it's already a bit problematic to maintain and develop one version of the addon, I'm def not going to attempt to maintain something I'm not even playing.
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Unread 11-18-21, 07:55 PM  
lolmaru
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tbc

any chance for a tbc version? probably unlikely huh
Last edited by lolmaru : 11-18-21 at 07:58 PM.
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Unread 11-17-21, 04:48 AM  
lightspark
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Originally Posted by Soulsbane
I don't think you are but I hope you aren't planning on getting rid of the orbs. It's one of the main reasons I use this UI. Great work as always though!
Oh, absolutely not. The orbs have been a part of this UI for almost a decade, that's where it all started I like them a lot, just not on my main characters, mb I just craved something new and fresh, so I swapped to horizontal unit frames. I still like orbs for levelling alts, questing, etc because everything is right in front of my eyes. And working on the orbs is quite fun despite being quite a bit more challenging. So don't worry!
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Unread 11-17-21, 12:31 AM  
Soulsbane
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Originally Posted by lightspark
Pushed 90105.02



I like new movers a lot more than what I had in the past, not the best, but a lot better.

The next update will be a bit weird, I'm planning to make the "Classic" layout the default one, after I redesigned horizontal unit frames I pretty much stopped playing with the orbs, I also really like having a bigger minimap So the goal for the next update is to reorganise and clean up the layout code
I don't think you are but I hope you aren't planning on getting rid of the orbs. It's one of the main reasons I use this UI. Great work as always though!
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