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Updated: 08-08-20 03:16 PM
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Updated: 08-08-20 03:17 PM
Patch for:
tullaRange.
Compatibility:
Classic Patch (1.13.5)
Updated:08-08-20 03:16 PM
Created:10-11-14 12:33 PM
Downloads:1,447
Favorites:2
MD5:

tullaRange Beta

Version: v9.0.0-beta, Classic: v9.0.0-beta
by: Tuller [More]

This is a beta version of tullaRange for WoW 9.0 - Shadowlands

tullaRange release notes

9.0.0
  • Updated for World of Warcraft 9.0.1 - Shadowlands

8.3.2
  • Added support for pet action buttons. You can disable this via /run tullaRange:SetEnablePetActions(false)
  • Replaced the attack flash animation with a smoother one. You can disable this via /run tullaRange:SetEnableFlashAnimations(false)

8.3.1
  • Increase performance a bit by only updating attack actions and actions with a range

8.3.0
  • Update for WoW 8.3.0

8.2.7
  • Use a C_Timer.After handler for updates

8.2.6
  • Update classic TOC for 1.13.2
  • Update packager to use github actions

8.2.5
  • Updated TOC for 8.2.5

8.2.2
  • Added classic build

8.2.1
  • Automated releases

8.2.0
  • Updated TOC for 8.2.0
  • Verified the addon works with classic
  • Cleaned up code a tiny bit
Archived Files (2)
File Name
Version
Size
Author
Date
8.2.2-beta
11kB
Tuller
08-31-19 12:06 PM
6.0.0
9kB
Tuller
10-11-14 12:33 PM


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Unread 10-13-14, 10:00 AM  
b3n9ti
A Kobold Labourer
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Originally Posted by zork
That range check can be done if you adjust your macro
sure, but then it no longer does its job but I'll manage, somehow...
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Unread 10-13-14, 04:36 AM  
zork
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Thanks for the update.

@b3n9ti
That range check can be done if you adjust your macro to
Code:
#showtooltip rejunvenation
/cast [@target,help,exists][] rejuvenation
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Unread 10-11-14, 04:05 PM  
b3n9ti
A Kobold Labourer
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macro too smart :D

first of all thanks for bringing us the updated version, missing it on beta :-)

question/issue/definitely not a bug! :P

the thing is, I've got a macro which casts Rejunvenation at myself, it looks like this:

#showtooltip
#show rejunvenation
/cast [@player] rejuvenation

obviously I'm alwaysin range, that's why it's not colored red. but I kinda wanna use it as a range indicator. so when I'm targeting somebody, who is too far away from me to heal, I'd like it to turn red anyway... any means of achieving this? ;-)



EDIT: actual bug, I think. assume the following situation: targeting hostile that is too far away. 'Wild Growth' (same for 'Genesis') turns red. de-targeting - so no target exists - still red. targeting a friendly target in range or yourself will turn the button back.
Last edited by b3n9ti : 10-11-14 at 04:19 PM.
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