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Updated: 09-02-18 03:34 AM
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rButtonTemplate.
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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:34 AM
Created:10-04-16 06:26 AM
Downloads:1,770
Favorites:6
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rButtonTemplate Zork

Version: 800.20180901
by: zork [More]
Archived Files (4)
File Name
Version
Size
Author
Date
800.20180816
14kB
zork
08-16-18 01:36 PM
710.20161117
14kB
zork
11-17-16 11:42 AM
710.20161027
23kB
zork
10-27-16 12:40 PM
700.20161004
23kB
zork
10-04-16 06:26 AM


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Unread 09-15-19, 02:41 PM  
zork
A Pyroguard Emberseer
 
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@Felplacerad
Try playing around with the icon settings aswell. The icon points can be used for icon texture margin to the icon frame.
https://github.com/zorker/rothui/blo.../theme.lua#L49
Read here on how SetTexCoord works.
https://wow.gamepedia.com/API_Texture_SetTexCoord
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Last edited by zork : 09-15-19 at 02:44 PM.
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Unread 09-15-19, 07:37 AM  
Felplacerad
A Kobold Labourer

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@Zork
Been trying to play around with the color and the alpha values. Got to a point where i'm kind of pleased but still got one issue and that is that even tho i black out the border there's still some of the spell icon showing through at the edges of the border. I have the ability to edit the images but i'm unsure what to do to get those edges to not show.

You should hopefully see what i mean in this picture: https://imgur.com/KZ60fyE
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Unread 09-14-19, 05:21 PM  
zork
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@Felplacerad
No, the normaltexture has just a high transparency. Alpha value is set to 0.25. It can be seen on black more easily than on bright icons. You can change the texture settings in the config. The color values are here:
https://github.com/zorker/rothui/blo.../theme.lua#L79
You can play around with the color and/or use a different normal texture.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-14-19 at 05:23 PM.
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Unread 09-14-19, 02:32 PM  
Felplacerad
A Kobold Labourer

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It seems like there's some skills that don't get skinned. https://imgur.com/jk8wEeS Check Fireblast and ice barrier for an example of what i mean.
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Unread 02-17-18, 04:42 PM  
Resike
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Originally Posted by zork
Ok that is crazy. I will remove this from my button layout and live with a space in german translation.
Lua Code:
  1. --fix blizzard time abbrev
  2. HOUR_ONELETTER_ABBR = "%dh"
  3. DAY_ONELETTER_ABBR = "%dd"
  4. MINUTE_ONELETTER_ABBR = "%dm"
  5. SECOND_ONELETTER_ABBR = "%ds"
Yeah tainting a variable every time the game runs a buff/debuff duration update is not the best deal.
I did the same, just decreased the font size by one.
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Unread 02-17-18, 10:47 AM  
zork
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Ok that is crazy. I will remove this from my button layout and live with a space in german translation.
Lua Code:
  1. --fix blizzard time abbrev
  2. HOUR_ONELETTER_ABBR = "%dh"
  3. DAY_ONELETTER_ABBR = "%dd"
  4. MINUTE_ONELETTER_ABBR = "%dm"
  5. SECOND_ONELETTER_ABBR = "%ds"
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 02-17-18 at 10:48 AM.
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Unread 02-16-18, 01:11 PM  
Resike
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I was digging through the taintlog and saw fuckloads of this kinda access:

Lua Code:
  1. 2/16 20:04:32.002      Interface\FrameXML\BuffFrame.lua:263
  2. 2/16 20:04:32.002      securecall()
  3. 2/16 20:04:32.002      Interface\FrameXML\BuffFrame.lua:231
  4. 2/16 20:04:32.002  Execution tainted by rButtonTemplate_Zork while reading MINUTE_ONELETTER_ABBR - Interface\SharedXML\Util.lua:757 SecondsToTimeAbbrev()

It's probably caused because of overriding the default timer related globals. Is there any way to bypass this, since this error creating taintlogs as big as 2-3 GB, in just 1 hour.
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Unread 01-28-18, 11:12 AM  
zork
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Sure.
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Unread 01-28-18, 08:25 AM  
Resike
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Can i steal this look? :P

I've been trying to find a fitting buff frames for my unit frames and this seems like the best fit yet.
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