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Tides of Vengeance (8.1)
Updated:12-14-18 05:55 AM
Created:11-28-17 06:15 PM
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Categories:DPS Compilations, Minimalistic Compilations
8.1

LolzenUI  Updated less than 3 days ago!

Version: 8.1.0_r2
by: Lolzen [More]

About

LolzenUI is a compilation of different utilities for either information, feature, ease-of-life addition or anything of that sort.

It is set to my personal preferences, however it is possible to change many aspects to change the looks or features of this UI to make it yours.
FAQ & Help
Type /lolzen or /lolzenui for a quick shortcut to open the optionpanel.
Q: How can i access the OrderHall Missions when the Minimap button is missing?
A: On the top left of your Orderhallbar is an icon of your class, click on it.

Q: Can i disable x and use y instead?
A: Disable the module by opening the Optionpanel (/lolzen or /lolzenui) and untick the checkbox. Then press ok.
Features
LolzenUI is modular.
What this means is, there are modules, which can either be turned on or turned off. When a module is not needed, it will not take up memory or cpu cycles, so if a module gets disabled, it's disabled.
In addition to the modular approach, there's an separate Addon bundled - LolzenUI_Options which can be used to modify some aspects of these modules. LolzenUI_Options is optional and not needed if you really like the defaults, but it is needed for modifying these defaults.
modules included are:
  • actionbars
  • artifactbar
  • buffs
  • buffwatcher
  • chat
  • clock
  • fonts
  • inspect
  • interruptannouncer
  • itemlevel
  • minimap
  • miscellaneous
  • nameplates
  • objectivetrackerframe
  • orderhallbar
  • pullcount
  • slashcommands
  • tooltip
  • unitframes
  • worldmap
  • xpbar

Custom Module Support
Create your own modules!
If you know your way around Lua, don't want to rely on me, or simply want to integrate a module by your own, LolzenUI now supports it.
Template can be found here: link

SharedMedia support
Add any Shared Media pack and use the dropdown menus in the options. It's as easy as that. Currently supported are statusbars, backgrounds, borders and backgrounds.
Of course LolzenUI comes with standards and SharedMedia packs are optional.
Planned Features/Updates/Bugreports
You can look up issues or planned enhancements here. There you can also report bugs, or suggest features.
Github
You can submit patches, request or bug reports there in addition to the comment section.
Github version is not considered stable, stable releases are uploaded here on WoWInterface.
https://github.com/Lolzen/LolzenUI
https://github.com/Lolzen/LolzenUI_Options
Libs embedded
LibSharedMedia-3.0
Can be used to easily add custom fonts and textures to LolzenUI.

oUF
the Unitframes and Nameplates integrated make use of oUF.
Credits
WoWInterface forum users (you know who you are)
haste, p3lim, everyone involed in oUF - mosty for oUF, but also other inspirations
neav/neal - clock is basically a modified nClock ripoff. if you like the clock module be sure to check out nClock!
Seerah - back in the days she gave me persission to use itemQualityColor borders for my tooltip, which the included one is based off
Phanx, tuller, rothar/zork, tekkub - various inspirations, fixes which i found via google and stuff incorporated in LolzenUI (specifics can be seen in the code itself)
More, so much more i don't know on top of my head - i'm sorry

If you think you deserve to have your name here, please drop a comment or me, i want to give credits where credits are due
LICENSE
Copyright (c) 2018 Georg Eitler

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

Exceptions are bundled software which either use an own license or don't belong
to the Autor of "LolzenUI". Specifically:
"CallBackHandler-1.0" - BSD license,
"LibSharedMedia-3.0" - All Rights Reserved license,
"LibStub" - public domain,
"oUF" - MIT license,
"oUF_MovableFrames" - no license, Copyright (c) owner Trond A Ekseth


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

8.1.0_r2
LolzenUI:
worldmap: fix error
8.1.0_r1
LolzenUI:
libs: oUF_CombateFade: optimize
This commit fixes constat calls of UIFrameFadeIn/Out or SetAlpha() which drastically improves performance on both memory usage buildup and cpu usage

*call Update on OnShow Event for all unitframes
libs: oUF_CombatFade: bump to version 1.2.1
nameplates: differentiete between tank and other speccs
When playing on my Tank twink i experienced a hard time knowing which units where aggroed and which are only infight.
This will show the "threatborder" only when the mobs are attacking yourself, while ignoring the usual behavior of "is aggroed"
defaultconfig: add SV for hiding microbuttons
see #31
actionbars: remove microbutton hiding code
see #31
misc: add micropbutton hide code
see #31
TOC: update to 8.1
worldmap: remove 8.0.1 code

LolzenUI_Options:
nameplates: split files up
misc: add option to hide/show microbuttons, also cleanup whitespace
TOC: update to 8.1
8.0.1_r12

LolzenUI:
worldmap: prevent repositioning
fixes #27
worldmap: regain the ability to close with "ESC"
was lost due to last commit
defaultconfig: add minimap postition SV
minimap: use postition SV
see #6
libs: make it clear oUF_MovableFrames is edited
libs: oUF_CombatFade: update
add smooth fading option
unitframes: use smooth fading (CombatFade)
libs: update LibSharedMedia-3.0
libs: CallBackHandler: update to r23
libs: oUF_CombatFade: change fade handling
based on oUF_Fader by p3lim now.
The old implementation did work, however created a huge memory leak which this commit adresses.
One thing that's not enirely working is ToT fading, however that can be adressed some time in the future.
defaultconfig: add chat_shorten_channels
chat: make short channels optional
1/2 #22
LolzenUI_Options:
minimap: add position options
minimap: name anchor picker properly
core: updates
*change ns.createTitle
titles won't appear on scrollframes, therefore remove the code to place it there. On the other hand add the ability to pass a string and use that for the title.
*change ns.createDescription
automatically set it's place. This removes the need to do it manually later on
*change ns.createColorPicker
use appropiate internal function name.
*add ns.createScrollFrame
Used to create a scrollframe on optionpanels
unitframes: split into multiples files
This commit greatly improves loading time. reference: Lolzen/LolzenUI#9
modules: follow core changes
remove unnecessary :SetPoint()
also use ns.createTitle on nameplates
chat: follow core changes
remove unnecessary SetPoint()
chat: add scrollframe
and thus "clean up" the optionpanel
chat: implement short channels option
2/2 fixes Lolzen/LolzenUI#22
8.0.1_r11
Notes: In this update you'll notice that on most Option Panels an "Apply Settings" button suddently appeared. This new Button does what the "Okay" Button did before. The reason is that the implementation of using the "Okay" Button was more convenient at first glance, but brought bad behavion on a closerlook. Other Addon's Option Panels were forced to do a /reload with out them actually declaring that, this was the faullt of LolzenUI's use of the "Okay" button.
LolzenUI:
xpbar: show exalted rep as a full bar instead of an empty one
fixes #24
worldmap: make the transition to 8.1 seamless
This works for both 8.0.1 and 8.1
the check can be removed at a later point once 8.1 is live
itemlevel: use scantooltip for inspect targets
fixes #26
chat: fix positioning
fixes #25
optionpanel: add "Apply Settings" button
the problem with using the .okay function is that it influences any other addon's okay button as well.
see #1
LolzenUI_Options:
core: add LolzenUI_Options.createApplyButton
modules: make use of newly added createApplyButton()
This will carry over the functionality of the Okay button, which did work, however influenced other Addon's Okay button as well.
This does not influence the status of #1 however fixes one aspect of it

* buffwatcher: update text after adding/deleting buffs
*objectivetrackerframe: uncomment unused scale variables (slipped through somehow)
*uniframes: oUF_MovableFrames panel does not have an apply button, however it isn't needed as values are updated on the fly.
8.0.1_r10

LolzenUI:
defaultconfig: versioncheck module doesn't exist anymore
itemelevel: don't call ns.RegisterModule each time
LolzenUI: introduce misc options
fixes #4
tooltip: use rep colors set from misc options
unitframes: use rep colors from misc options
xpbar use rep colors from misc options
xpbar: create fallback for rep colors
use the standard colors if misc either misc options or the option to alter rep colors are disabled
xpbar: do not reintroduce actionbar bug
use the standard FACTION_BAR_COLORS values, but use a local copy
tooltip: create a fallback for rep colors
unitframes: only use custom reaction colors when options are set and willfully used
miscellaneous: respect option setting

LolzenUI_Options:
LolzenUI_Options: introduce misc options
Update modules/orderhallbar/options.lua
8.0.1_r9

LolzenUI:
worldmap: don't be so nice (forgot test print)
itemlevel: split into dedicated .lua's
This commit splits up the ilvl.lua into different individual .lua's so it is more readable. This also adresses some issues from the old implementation where i was not happy with an implementation either with this or that setup. So basically now we can decide how to adress certain usecases and this also paves the way for easier Bag Addon support implementations.
See #12

fixes #13
fixes #20
itemlevel: respect option settings
itemlevel: use MixIn instead of GetDetailedItemLevelInfo
fixes #8
8.0.1_r8

LolzenUI:
worldmap: fix derp in version checking
8.0.1_r7

LolzenUI:
LolzenUI: integrate versioncheck into core
defaultconfig: add more worldmap options
worldmap: enhance option variety and fix non-functioning code
Fixes #19
worldmap: 8.0.1 compat code

LoleznUI_Options:
unitframes: streamline optionpanels
core: don't create a FontObject if it is already created
remove versioncheck optionpanel
redundant; now in core
use options.xml to load optionpanels
worldmap: add more options
8.0.1_r6
Notes: this is a roundup of bugsfixes introduced with the BfA transition or regressions i made
I wanted to have "realtime option" ready, but as i started raiding again and had to gt ready it kinda fell short, however about 1/3 of the options are done and are currently in a seperate branch to be picked up at a later point. There were quite a few annoying bugs which had first priority, so sorry for the late release on such critical bugs, it had to be narrowed down which was not that easy.
LolzenUI:
buffwatcher: adapt to BfA API changes
defaultonfig: remove saved variables chat output
minimap: fix mask texture remaining square if disabling module
core: expand LolzenUI.RegisterModule with description
requires a short description of the module now
modules: adapt not LolzenUI.RegisterModule changes
optionpanel: show module description on mouseover
chat: shorten channel names
implementing option to disable it later
don't override BUFF_WARNING_TIME
spawns a taint
fix threatGlow regression
actionbars: modify Vehiclebar too
also securely hook the StatusbarMixins
xpbar: don't modify FACTION_BAR_COLORS
This fixes the jittering with vehicles
don't use FACTION_BAR_COLORS_MOD globally
Revert "nameplates: add SetActiveStyle"
libs: update oUF to 8.0.2

LoleznUI_Options:
xpbar: fix rested xp color option not working
actionbars: slightly change description
objectivetrackerframe: remove dot in description
8.0.1_r5

LolzenUI:
interruptannouncer: adapt to API changes for BfA
fix ShoppingMicroButton & HonorBarMixin showing
HonorBarMixin had a typo
remove OnLoad overwrite
orderhallbar: move PvP info panel (resources, etc)
actionbars: prevent shoppingmicrobutton for real now
add License

LoleznUI_Options:
add License
8.0.1_r4

LolzenUI:
actionbars: fix HonorBarMixin showing
8.0.1_r3

LolzenUI:
actiobars: fix taint
unitframes: harden StandardUI raidcontainer hiding
8.0.1_r2
Notes: fix LolzenUI_Options not being able to load options

LolzenUI_Options:
core: fix loading error
remove superflous inspect optionpanel

8.0.1
Notes: BfA update. If you are on 7.3.5 download that version.
No dramatic changes over 7.3.5, 90% bugfixes/updates for BfA!
LolzenUI:
LolzenUI: introduce libs.xml
LolzenUI: introduce modules.xml
media: add azerite related textures
Revert "unitframes: testmode: make every object refer to player"
Revert "unitframes: add testmode"
Revert "defaultconfig: unitframes: add testmode SV"
defaultconfig: remove obsolete position sv's
chat: replace non existing buttons to hide with the new ones
core: LolzenUI.RegisterModule now accepts an boolean "hasOptions"
modules: adapt to LolzenUI.RegisterModule changes
optionpanel: adapt to ns.RegisterModule changes
Minimap: fix current day display with bfa
clock: remove superflous TimeFormat() function
clock: cleanup & remove Alt key restriction
clock: don't use locals in timerAnim
inspect: fix inspect errors in BfA
Prestige doesn't exist anymore.
Also, InspectPVPFrame_Update() was changed accordingly and doesn't
change the portrait frame anymore, so just call the original function.
inspect: fix non clickable items when cached
Do this by modifying InspectPaperDollItemSlotButton_OnClick()
remove remains from old onClick function
nameplates: add SetActiveStyle
xpbar: catch division by 0 in BfA
xpbar: remove obsolete PvP prestige
unitframes: fix BfA divide by zero error
by using a hardcoded fallback
itemlevel: switch from LibItemUpgradeInfo to Blizzard API
pullcount: C_ChatInfo changes for bfa
see http://www.wowinterface.com/forums/showpost.php?p=327595&postcount=2
pullcount: fix bug/simplify
the PLAY sound was playing double, or not at all before.
This seems to fix it, but needs testing for confirmation.
unitframes:hardcode positions, OMF handles them now
artifactbar: BfA updates; switch from Legion Artifacts to Azerite
actionbars: BfA updates/fixes
orderhallbar: BfA updates/fixes
*fix coordinates for BfA
*hide orderhall resource info
*fix currency icons
*fix currency mouseover tooltips
*limit getAreaText() updates to only when moving
*disable coordinates in instances
tooltip: Bfa updates/fixes
tooltip: modify azerite visuals
libs: remove LibItemUpgradeInfo
libs: import oUF bfa branch
TOC: update version to 8.0.1 (BfA)

LolzenUI_Options:
TOC: update version to 8.0.1 (BfA)
7.3.5
Notes: This is a a bugfix update, which also pulls the UI out of the beta state.
As i've made LolzenUI ready for BfA fixing bugs and implementing stuff like Azerite, i am now in a state where i can upload the BfA version once the prepatch has gone live. Now i'm back to optimizing code/structure and implementing features on my roadmap (e.g. localizations/profile import/export)
Until the prepatch, this is the las update for LolzenUI
LolzenUI:
artifactbar: hide when maxed out

LolzenUI_Options:
core: font picker previews
Let's see those fonts right when picking them
core: font picker: decrease size and simplify
core: add icon previews to statusbar & background pickers
unitframes: remove testmode options
unitframes: fix & prune superflous position options in favor of dedicated option panel
7.3.5_beta8
Notes: With this update oUF_MovableFrames is brought and and modified to be integrated for unitframe positions. With the next update the other placing options will be purged and just oUF_MovableFrames will be used for placement. The panel isi names "Positions" and is the first subpanel in the "unitframes" category.
/omf <something> opens the panel directly
/omf shows the unitframe positions
LolzenUI:
libs: add oUF_MovableFrames
LolzenUI: load and use oUF_MovableFrames
unitframes: exclude party and raid frames from combatFade
range plugin is prefered, and much more useful
orderhallbar: coordinates are not always available, return empty string if so
test: battlegrounds
libs: oUF_MovableFrames: Hack into it to make it nicely integrated into LolzenUI
*Create the Optionpanel on demand
*change title color/text
*make the /omf <something> cmd open the sub-subpanel
libs: oUF_MovableFrames: move subtitle upwards
LolzenUI: add LolzenUIcfgOMF
Saved Variables for oUF_MovableFrames
defaultconfic: add defaultconfig for oUF_MovableFrames
libs: oUF:MovableFrames: SetTexture() is deprecated for setting texture color; use proper SetColorTexture() instead
libs: oUF_MovableFrames: enable mousewheel scrolling in the optionpanel
libs: oUF_MovableFrames instead of deleting entries just reset them, but keep the entries in the panel
libs:oUF_MovableFrames: update pos info on OnDragStop()
we can do this by moving the createOrUpdateMadnessOfGodIhateGUIs() into
namespace
LolzenUI_Options:
unitframes: don't hide testmode option due to limited scrolling capability
create a subcategory panel for oUF_MovableFrames called "Positions"
7.3.5_beta7
Notes: With this update several improvements are brought in, most notably detailed buff duration efficiency. It introduces oUF_CombatFade plugin, which is based on oUF's range element along with options for it.
LolzenUI:
unitframes: testmode: make every object refer to player
itemlevel: improve cpu usage
*remove BAG_OPEN as it does nothing for us here
*remove ADDON_LOADED and the correcponding function
it is useless to hookscript updateInspectSlotInfo if we use
INSPECT_READY which is more reliable anyways
*switch from BAG_UPDATE to BAG_UPDATE_DELAYED
BAG_UPDATE gets multiple calls, where BAG_UPDATE_DELAYED is just one
call when those from BAG_UPDATE are finished. As we only want to call
updateBagSlotInfo() once if needed BAG_UPDATE_DELAYED is way more
fitting and effective in terms of cpu usage
pullcount: fix only playing soundfile for initial number if <=10
pullcount: try to prevent double counting
pullcount: this really should fix it now
buffs: implement and use own duration update instead of blizzard's AuraButton_UpdateDuration
orderhallbar: add coordinates and optimize code a bit
libs: add oUF_CombatFade plugin
This plugin is written based on oUF's range element
It may be derped hard - use at your own risk if you plan to
LolzenUI: load oUF_CombatFade plugin
unitframes: add oUF_CombatFade config
defaultconfig: add combatFade SVs
unitframes: use SVs for combatFade
unitframes: fix combatFade SV derp

LolzenUI_Options:
unitframes: add options for oUF_combatFade
unitframnes: general options: add & use scrollframe

7.3.5_beta6
With this update you need to delete your old saved variables due to changes made to power color handling
Notes: This update brings performance optimizations for power colors, unfortunately you'll have to start from scratch for this version. Also includes a now customizable pet castbar (/wink warlocks)
LolzenUI:
fix shield castbar if it was bugged in beta5; derped a lot on this one
defaultconfig: unitframes: adjustments for castbar text
tooltip: remove useless check
defaultconfig: unitframes: powercolors: don't put powercolors in string keys
unitframes: tostring is not need anymore
unitframes: remove duplicate entries of self.Level and self.Name
unitframes: remove unnecessary self.Health references
pullcount: add missing isCounting check and prevent double countdown sounds
if a macro of both a print message (which pullcount reacts to) and a
/pull runs, then we'd get the sound playing double.
This should prevent that
nameplates: get rid of that threatGlow hack, do it properly
nameplates: there's mno more workaround in place
unitframes: get rid of the GlowThreat hack; do it properly
defaultconfig: add SVs for cut castbar icon
castbar: desature icons from uninterruptable casts
unitframes: remove unnecessary boolean check
unitframes: slightly change power color coloring in PostUpdatePower
unitframes: use booleans in SetDesatured
unitframes: don't set powercolor to white if we color them in the PostUpdatePower function
defaultcofig: change defaults for player castbar icon/time/text
defaultconfig: change defaults for target cb icon/time/text
defaultconfig: unitframes: fix some derps; rearragnge & change some defaults on boss/focus
defaultconfig: fix boss castbar icon derp
unitframes: add options for cut & "integrated" castbar icon
defaultconfig: unitframes: add SVs for pet castbar
unitframes: add optionized pet castbar


LolzenUI_Options:
unitframes: change default values according to defaultconfig changes
unitframes: adapt to powercolor changes
unitframes: add options to trim castbar icon for player/target/boss/focus
unitframes: add pet castbar options
7.3.5_beta5
Notes: This update brings auras (buff/debuff or both) to Nameplates alsong with some fixes
LolzenUI:
defaultconfig: nameplates: add aura SVs
nameplates: add auras
unitframes: add testmode
defaultconfig: unitframes: add testmode SV
unitframes: fix castbar shield by setting castbar shield texture individually for every unitframe

LolzenUI_Options:
nameplates: add aura options
actionbars: specify about
unitframes: fix general options & add tesmode option
inspect: clarify that a keybind exists
7.3.5_beta4
Notes: This update adds aura and castbar + options to focus & boss unitframes and make the "scrollable options experience" a bit better
furthermore bug fixes to auras, and castbars
LolzenUI:
libs: update embedded oUF to 7.0.14
defaultconfig: unitframes: focus: add SVs for aura
unitframes: focus: add & use auras
unitframes: boss: fix castbar color uing target's castbar color values
defaultconfig: unitframes: focus: add castbar SVs
unitframes: focus: add & use castbar
unitframes: target/boss/focus: add missing maxnum for debuffs & auras
unitframes: fix aura settings only using target specific settings
As target was the only unitframe "planned" with buffs i totally oversaw
that
LolzenUI_Options:
scrollable content: make it dynamically change "size" depending on op
this adds a new function to either increase or decrease the max value of
the scrollbar
boss checkbox 2 was already defined, therefore previous 2&3 had to be
corrected to 3&4
hide & disable scrollbar on boss options if there's nothing to scroll & realign target&boss headers
unitframes: boss: fix checking for wrong button for "uf_boss_aura_show_only_player"
unitframes: focus add aura options
unitframes: focus: add castbar options; make options scrollable
7.3.5_beta3
Notes: This update brings new options for the boss frame. Namely, aura & castbar and powerbar/powerpoint options.
The default values for boss frames have changed a little regarding size and spacing, it is adviced you change the settings to default by opening the Options panel (/lolzen or /lolzenui) Unitframes -> Boss, click on "Defaults" and then "These Settngs"
Also includes a fix for player castbar options not accepting some values from the option panel
LolzenUI:
unitframes: put elements back into shared and only use the the desired ones on the desired frames
unitframes: Castbar Spark: adjust size to make it look nicer
unitframes: Spark: don't try to set size for every unitframe
SetSize() would be ignored, so do it individually.
Also looks nicer once again.
defaultconfig: rearrange standard SV default table for untframes, boss according to options panel
defaultconfig: add SV "uf_show_boss_power"
unitframes: boss: add ability to show power bar if the option is set
defaultconfig: unitframes: boss: add SVs for power points
unitframes: boss: use options for powerpoints if the power bar is shown
defaultconfig: unitframes: boss: add aura SVs
defaultconfig: unitframes: boss: change default spacing to 30 up from 5
panel with level and name like on target and focus will be added to boss
frames, making it easier for multiple boss frames to be identified
within a glance
However, as neither buffs nor debuufs are shown on these the spacing
does not account for these.
unitframes: boss: add panel with level and name (like on target)
unitframes: boss: fix using wrong panel values
unitframes: boss: use aura options
defaultconfig: unitframes: boss: add Svs for castbar
unitframes: boss: add castbar and use castbar options
unitframes: boss: rechange level/name position
defaultconfig: unitframes: boss: change default height & width

LolzenUI_Options:
unitframes: rearrange okay/default functions according to option panel order
unitframes: boss: add option to show power bar
unitframes: boss: add options for powerpoints if power bar option is set to true
unitframes: boss: add aura options
and change default value spacing to respect defaultconfig changes
regarding added panel (level/name display)
unitframes: player: fix cb icon size variable
unitframes: boss: change defaults in size & height
unitframes: boss: add castbar options
unitframes: boss: fix Aura header not hiding when deselected on load
unitframes: boss: add scrollframe/scrollbar
unitframes: boss: make scrollable content only visual within it's visual bounds
7.3.5_beta2
LolzenUI:
versioncheck: fix typo
defaultconfig: add player castbar SVs
unitframes: use player - castbar SVs
unitframes: use dedicated Castbar text, not change the unit's name
defaultconfig: unitframes: add SVs for target: castbar
unitframes: support castbar options on target
defaultconfig: change default position for target castbar in standalone mode

LolzenUI_Options:
unitframes: add castbar options for player
unitframes: player: standardize classpower pos x&y/anchor1/2 positions in options
unitframes: player: options: fix misalignment
core: add new variable "sub", indicating an subtable hast to be used for these functionns
needed for upcoming changes introducing the use of a scrollframe and
scrollbar in the optionpanel, for when the space give isn't enough
actionbars: use GetSpellTexture instead of GetSpellInfo and guard against core changes
buffs: use GetSpellTexture instead of GetSpellInfo and guard against core changes
buffwatcher: use GetSpellTexture/preset string instead of GetSpellInfo
nameplates: preview: use GetSpellTexture instead of GetSpellInfo and guard against core changes
[WiP] unitframes: target: create a scrollframe in the optionpanel and use it as parent for every element
That way we can scroll within the panel and they "get hidden" when not
in the view. Previous attempt with the optionpanel as parent made the
options which were scrolled past "float" outside the panel, which didn't
look good.
For this we made the changes in core and safeguarded some modules
earlier.
[WiP] unitframes: target: add castbar options
[de-WiP] unitframes: castbar options: player/target
unitframes: finishing touch for scrollframe; "cut" content exactly at the border, not before
7.3.5_beta1
LolzenUI:
unitframes: don't overwrite oUF.colors.power, instead directly use custom set colors
TOC: Update version to 7.3.5

LolzenUI_Options:
TOC: Update version to 7.3.5
7.3.2_beta6
LolzenUI:
defaultconfig: add SVs for powerpoints
unitframes: use SVs for powerpoints
unitframes: make the level&name display look nicer on the target panel
defaultconfig: add SVs for focus
unitframes: add focus frame
unitframes: fix healthpoints percent display
defaultconfig: add SVs for hppercent options
unitframes: use hppercent options if enabled
unitframes: change framestrate of the castbar, so it doesn't shine through other UIelements
defaultconfig: add SVs for target aura
unitframes: use aura options for target auras

LolzenUI_Options:
core: add pickertype "uf_parent" for powerpoint parent options
unitframes: add options for powerpoints (player/target)
unitframes: add subpanel and options for focus
unitframes: add options for hppecent and divider option if both value&percent is set
unitframes: fix checking the wrong button for divider option
core: add new picker types for auras in unitframes
unitframes: add aura options for target unitframe
7.3.2_beta5
LolzenUI:
optionpanel: simplify on/off check for modules
core: add LolzenUI.cutsomModuleOptions to support user modules in LolzenUIcfg
optionpanel: make LolzenUI.createButtons global for user modules
libs: split into their own folder to decrease package size due to duplicate dependencies
TOC: update
add some credits
change lib loading
LolzenUI_Options:
typo: createFonString -> createFontstring
core: make functions global for user modules
also, as we call LolzenUI_Options.createOptionPanels more than once now
(when a user module requests it) we need a check to not double create
OptionPanels.
7.3.2_beta4
LolzenUI:
libs: update embedded oUF to 7.0.13
optionpanel: stop printing messages if LolzenUI_Options is disabled and can't be loaded
defaultconfig: add SVs for tooltip statusflag colors
tooltip: use statusflag color SVs
defaultconfig: add SV "tip_use_guild_color_globally"
tooltip: change guild check and use guild color for all players if the option is set
defaultconfig: add SV "ilvl_use_itemquality_color"
itemlevel: use itemQualityColor if the option is set
defaultconfig: add SV "uf_use_dot_format"
unitframes: use dot divider format for siValue if the option is set
defaultconfig: add SVs for bossframes
unitframes: use SVs for bossframes

LolzenUI_Options:
tooltip: add options for statusflag colors
tooltip: add option to use guild color for all players
itemlevel: add option to use itemQuality as text color
unitframes: add option to use dot divider format (7.5m instead of 7m5) for siValue option
unitframes: add suppanel and options for bossframes
core: add new pickerType "growth"
used by bossframes to determine if addinial bossframes are placed either
above, below, left or right from the first one
7.3.2_beta3
LolzenUI:
buffwatcher: switch from OnUpdate loop to AnimationGroups
This is based upon discovering OmniCCs mechanic.
upon further digging i implemented it in conjunction with a BuffDetect
function from an old addon i've made long ago.
references:
http://www.wowinterface.com/downloads/info4836-OmniCC.html
http://www.wowinterface.com/forums/showthread.php?t=42390
https://www.wowinterface.com/forums/showthread.php?t=35104
http://www.wowinterface.com/downloads/info15972-bar4threat.html

This improves CPU usage by a significant amount, exponentially to the
amount of buffs watched.
buffwatcher: refinements & little documentation of things
slashcommands: remove deprecated slashcommand /uiscale
optionpanel: only create checkboxes once
optionpanel: add LolzenUI_Optionpanel loading hack
buffwatcher: only hide inactive buffs
defaultconfig: add SV "clock_seconds_enabled"
clock: make seconds display optional
clock: use animationGroup instead of onUpdate loop
tip: don't try to reanchor itemreftooltips
defaultconfig: add SV "actionbar_show_keybinds"
actionbars: show keybinds wehen the option is true
defaultconfig: add SV "artifactbar_mouseover_text"
artifactbar: optional text mouseover
defaultconfig: add SV "xpbar_mouseover_text"
xpbar: optional text mouseover
pullcount: replace onUpdate loop with animationGroup

LolzenUI_Options:
clock: add option to disable seconds display
actionbars: add option to show keybinds
artifactbar: add option to show text on mousover (default on)
xpbar: add optionto show text on mouseover (default on)
7.3.2_beta2
LolzenUI:
xpbar: use correct colors for regular/rested
chat: do not move undocked frames around
chat: split filter functions again to fix whispers
defaultconfig: add general font setting & own font setting saved variables
unitframes: use saved variables for font options and check if to use unitframes specific font options or general (only for healthpoints atm)
defaultconfig: add SVs to disable LolzenUI party/raid frames
unitframes: respect options to disable party/raid frames (use blizz default or alternative addons)
defaultconfig: add SV for vertical party layout
unitframes: optional vertical party layout support
fix SV typo

LolzenUI_Options:
unitframes: update & cleanup
*remove whitespaces
*use namespace variables to prevent hitting 200 local cap in the future
*split power colors into it's own category
*add global font options
*add options for overwriting global font options
unitframes: add options to disable party/raid frames
unitframes: add vertical party frame layout option
7.3.2_beta1
LolzenUI:
unitframes: change FrameStrata so the power doesn't shine through the classhall missionboard
libs: update ebedded oUF to version 7.0.12
libs: update embedded LibItemUpgradeInfo-1.0 to rev30
buffs: fix tainting (thanks to everyone in http://www.wowinterface.com/forums/showthread.php?t=55928)
Itemlevel: register BAG_OPENED and INIT_INVENTORY_CHANGED on PLAYER_LOGIN (fix bags having itemlevel on login)
7.3.2_alpha7
LolzenUI:
tooltip: try to prevent "anchorFrame is a number value" error
orderhallbar: optimize
itemlevel: significantly less cpu usage
tooltip: fix wintergrasp and potentially other openworld pvp zones throwing error
actiobars: siginifacntly decrease cpu usage
defaultconfig: make the petbar nicely centered per default
unitframes: use centered shield textture for uninterruptable spells and scale it proportionally to icon size

LolzenUI_Options:
actionbars: change petbar default posx
7.3.2_alpha6
LolzenUI:
unitframes: bring back initialcfg, else the raid bugs out at grp 7-8
defaultconfig: add readycheck indicator sv's
unitframes: add readycheck options for party & raid
unitframes: cleanup
defaultconfig: add classpower sv's
unitframes: use classpower saved variables; add runes for DKs and add border adjustments for them

LolzenUI_Options:
unitframes: add options for readycheckindicator & fix double title on party options
unitframes: add options for classpower & runes
7.3.2_alpha5
LolzenUI:
defaultconfig: add unitframe size variables
unitframes: add back fallback border; SetSize for every individual unitframe along with sv support
defaultconfig: fix my logic kkthxbye
defaultconfig: add saved variables for role inidicator on party & raid
unitframes: add role indicator options and fix it for raids
tooltip: use a different approach for background color

LolzenUI_Options:
uniframes: add option to change size for player, target, targettarget, party, raid & pet
unitframes: add options for role indicator
7.3.2_alpha4
LolzenUI:
libs: update oUF to 7.0.11
defaultconfig: fix not being able to disable modules
unitframe: border & panel perfection
core: add pixel perfection
defaultconfig: add more unitframe variables; also minor cleanup & fix
unitframes: use Health.value options

LolzenUI_Options:
unitframes: add hpval options
unitframes: add power color options & bypass the 200 local limit
7.3.2_alpha3
LolzenUI:
defaultconfig: add hp percent variable
unitframes: add hp percent tag and option; also use fixed texture for powerDivider
defaultconfig: fix updateDB function for booleans
defaultconfig: add unitframe position variables
unitframes: use saved var positions
defaultconfig: add border sv
unitframes: add LSM border support; use fixed bg texture for targetpanel

LolzenUI_Options:
unitframes: add hp percent option
unitframes: initialize sub-optionpanels for player, target, targettarget, party raid and pet
unitframes: add options for unitframe positions
unitframes: add border options
7.3.2_alpha2
LolzenUI:
unitframes: fix background texture
versioncheck: add wowinterface.com link and make it clear that github should not be the first choice

LolzenUI_Options:
actionbars: remove pre LibSharedMedia texture reference
fonts: remove pre LibSharedMedia font reference
7.3.2_alpha1
public alpha release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
8.1.0_r1
715kB
Lolzen
12-11-18 10:24 AM


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Unread Yesterday, 05:57 AM  
Lolzen
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Originally Posted by Lolzen
Originally Posted by Zebracakes
Hey Man. Love the UI.

One thing though, I can't open the map. When I push M it goes dark and I get (MapCanvas_scrollContainerMixin" errors. Any idea how to fix?

Also, can I add debuffs to name plates? I'm a dot class so on aoe pulls knowing which target is goign to have dots drop off would be aw4esome.
Seems they've changes the WorldMap since i last checked. Also do you have any other WorlMap influencing Addons installed. There may be some checks i need to implement for certain addons, i'm not aware of yet, as i used the default one which is slightly modified here.
I'll update tomorrow probably or the day after probably.

As for debufs on nameplates:
WorldMap error was on my part. Problem wasn't there if the worldmap was minimized, however maximized it occoured.
I have now tracked down what caused the error and released 8.1.0_r2 which includes the fix. Sorry for the incovenience!
Last edited by Lolzen : 12-14-18 at 05:57 AM.
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Unread 12-13-18, 12:23 PM  
Lolzen
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Originally Posted by Zebracakes
Hey Man. Love the UI.

One thing though, I can't open the map. When I push M it goes dark and I get (MapCanvas_scrollContainerMixin" errors. Any idea how to fix?

Also, can I add debuffs to name plates? I'm a dot class so on aoe pulls knowing which target is goign to have dots drop off would be aw4esome.
Seems they've changes the WorldMap since i last checked. Also do you have any other WorlMap influencing Addons installed. There may be some checks i need to implement for certain addons, i'm not aware of yet, as i used the default one which is slightly modified here.
I'll update tomorrow probably or the day after probably.

As for debufs on nameplates:
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Unread 12-12-18, 12:12 PM  
Zebracakes
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Hey Man. Love the UI.

One thing though, I can't open the map. When I push M it goes dark and I get (MapCanvas_scrollContainerMixin" errors. Any idea how to fix?

Also, can I add debuffs to name plates? I'm a dot class so on aoe pulls knowing which target is goign to have dots drop off would be aw4esome.
Last edited by Zebracakes : 12-12-18 at 12:20 PM.
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Unread 11-08-18, 05:01 AM  
Lolzen
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Originally Posted by dblbnrstrm
Got the debuffs/buffs up, thank you so much. I was on the selected page and must've looked right over it! And I'll do some looking for a range option or something in oUF, if I spot something I'll let you know but I'm not expecting to find anything.
Sure thing! I'll dig more into it some time, no worries. I don't know how and when yet, as i progress through the issues list. Thank you anyways

Originally Posted by zamedi
First of all i wish to thank you for this excellent UI. Ive been playing since vanilla and this is the best UI ive seen so far.
A question Is it a way to get micromenu to be visible?
Thanks! I'm really glad you find the UI appealing.
Not currently. I'll add an option in the misc setting in a future update for sure!
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Unread 11-05-18, 09:48 AM  
zamedi
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RFE

First of all i wish to thank you for this excellent UI. Ive been playing since vanilla and this is the best UI ive seen so far.
A question Is it a way to get micromenu to be visible?
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Unread 10-29-18, 04:40 AM  
dblbnrstrm
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Originally Posted by Lolzen
I've attached a screenshot where you can find the setting to either display buffs/debuffs, both or none.
The standard setting will display only your debuffs, if you want to see all of them uncheck "show only player's auras" which then enables another checkbox where you can decide if other buffs/debuffs should be desatured (greyed out) or not.

For the range indicator: That's something i'll have to have another look at. Per standard CombatFade will take over unitframes except for party/raid. However disabling that, i agree, the range indicator should take over which it currently doesn't. I remeber having "problems" getting it to work with the range element provided by oUF (on target), however i'm not blaming oUF here - i'm just not sure yet if i have had an oversight.
Anyways, like i said, i'll have another look into that matter and will find a way to make things work (aka fading the unitframe when out of reach IF combatFade is disabled. Also the options should indicate that these two are exclusive to each other)
Thanks for the feedback!

On a sidenote: I know the Unitframe optionpanel is kind of owerwhelming, it's a blessing and a curse that oUF is so flexible in that case.
Got the debuffs/buffs up, thank you so much. I was on the selected page and must've looked right over it! And I'll do some looking for a range option or something in oUF, if I spot something I'll let you know but I'm not expecting to find anything.
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Unread 10-27-18, 07:35 AM  
Lolzen
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Originally Posted by dblbnrstrm
This UI actually has me thinking of ditching RealUI. I have played RealUI for years and years, and love the minimalistic layouts but LolzenUI is a LOT more trimmed down than RealUI. I'm really liking it, added Details! to it and I can track DPS, and turned on combat text in the stock Blizzard settings, and I am good to go so far.
I'm happy to hear that LolzenUI might be something for you!

Originally Posted by dblbnrstrm
Two things though: The target-frame doesn't seem to have any buffs or debuffs on it, and there is no range indicator for the target.

How could I fix these two things? They are just things I am used to seeing, and if enabling them is easy it would be great but I can't seem to find what I'm looking for in the options.

I've attached a screenshot where you can find the setting to either display buffs/debuffs, both or none.
The standard setting will display only your debuffs, if you want to see all of them uncheck "show only player's auras" which then enables another checkbox where you can decide if other buffs/debuffs should be desatured (greyed out) or not.

For the range indicator: That's something i'll have to have another look at. Per standard CombatFade will take over unitframes except for party/raid. However disabling that, i agree, the range indicator should take over which it currently doesn't. I remeber having "problems" getting it to work with the range element provided by oUF (on target), however i'm not blaming oUF here - i'm just not sure yet if i have had an oversight.
Anyways, like i said, i'll have another look into that matter and will find a way to make things work (aka fading the unitframe when out of reach IF combatFade is disabled. Also the options should indicate that these two are exclusive to each other)
Thanks for the feedback!

On a sidenote: I know the Unitframe optionpanel is kind of owerwhelming, it's a blessing and a curse that oUF is so flexible in that case.
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Unread 10-27-18, 03:42 AM  
dblbnrstrm
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This UI actually has me thinking of ditching RealUI. I have played RealUI for years and years, and love the minimalistic layouts but LolzenUI is a LOT more trimmed down than RealUI. I'm really liking it, added Details! to it and I can track DPS, and turned on combat text in the stock Blizzard settings, and I am good to go so far.

Two things though: The target-frame doesn't seem to have any buffs or debuffs on it, and there is no range indicator for the target.

How could I fix these two things? They are just things I am used to seeing, and if enabling them is easy it would be great but I can't seem to find what I'm looking for in the options.
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Unread 10-14-18, 12:28 PM  
Lolzen
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Originally Posted by Big Daddy Samedi
No need to apologize, I am sure once I start on my module for LolzenUI I will make similar mistakes.
I'm eager to see what you have planned
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Unread 10-09-18, 02:13 PM  
Big Daddy Samedi
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No need to apologize, I am sure once I start on my module for LolzenUI I will make similar mistakes.
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Unread 10-09-18, 09:23 AM  
Lolzen
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Originally Posted by Big Daddy Samedi
I see you work quick, original issue is fixed however now I get the error shown below. I will continue to test and see if I can break anything else lol.

Lua Code:
  1. 2x LolzenUI\modules/worldmap/worldmap.lua:28: attempt to index field 'NineSlice' (a nil value)
  2. LolzenUI\modules/worldmap/worldmap.lua:28: in function <LolzenUI\modules/worldmap/worldmap.lua:9>
  3.  
  4. Locals:
  5. self = <unnamed> {
  6.  0 = <userdata>
  7. }
  8. event = "ADDON_LOADED"
  9. addon = "LolzenUI"
  10. addonversion = "8.0.1_r7"
  11. (*temporary) = nil
  12. (*temporary) = nil
  13. (*temporary) = "8.0.1_r7"
  14. (*temporary) = nil
  15. (*temporary) = nil
  16. (*temporary) = nil
  17. (*temporary) = nil
  18. (*temporary) = nil
  19. (*temporary) = nil
  20. (*temporary) = nil
  21. (*temporary) = nil
  22. (*temporary) = nil
  23. (*temporary) = "attempt to index field 'NineSlice' (a nil value)"
thanks! Totally an error on my part, as i didn't double check. Embarrasing
Will fix this whithin a gew hours as i'm kinda busy atm. Sorry for the inconveniece!

EDIT: committed a fix here, i didn't test this either yet, still busy compiling. You can download this in the meanitime or wait for _r8 to be uploaded, if everything seems alright. Again, sorry!
Last edited by Lolzen : 10-09-18 at 09:31 AM.
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Unread 10-09-18, 08:39 AM  
Big Daddy Samedi
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I see you work quick, original issue is fixed however now I get the error shown below. I will continue to test and see if I can break anything else lol.

Lua Code:
  1. 2x LolzenUI\modules/worldmap/worldmap.lua:28: attempt to index field 'NineSlice' (a nil value)
  2. LolzenUI\modules/worldmap/worldmap.lua:28: in function <LolzenUI\modules/worldmap/worldmap.lua:9>
  3.  
  4. Locals:
  5. self = <unnamed> {
  6.  0 = <userdata>
  7. }
  8. event = "ADDON_LOADED"
  9. addon = "LolzenUI"
  10. addonversion = "8.0.1_r7"
  11. (*temporary) = nil
  12. (*temporary) = nil
  13. (*temporary) = "8.0.1_r7"
  14. (*temporary) = nil
  15. (*temporary) = nil
  16. (*temporary) = nil
  17. (*temporary) = nil
  18. (*temporary) = nil
  19. (*temporary) = nil
  20. (*temporary) = nil
  21. (*temporary) = nil
  22. (*temporary) = nil
  23. (*temporary) = "attempt to index field 'NineSlice' (a nil value)"
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Unread 10-09-18, 02:34 AM  
Lolzen
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Originally Posted by Big Daddy Samedi
I have noticed an odd issue that I thought I would mention.. When I maximize the world map I occasionally get a black screen, with no other addons I can see the screen but as soon as I minimize it breaks.

It turns out that it is the World Map module. I no longer have this problem if I disable that module.
Ah, thanks on the report.
I've never really maximized the worldmap, so i didn't notice this, however i wanted to overhaul the module anyways and kind of did - however i did this on the 8.1 PTR and later on noticed this is not usable on live servers. I'll make it work on live and update here once i've got this done.

EDIT: done
what kind of bugs me personally is the WorldMap jumping in position if you have it open, minimized when opening up the characterframe. It's a minor thing, but i'll try to circumvent this sometime in the future.
Last edited by Lolzen : 10-09-18 at 05:39 AM.
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Unread 10-07-18, 11:15 PM  
Big Daddy Samedi
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I have noticed an odd issue that I thought I would mention.. When I maximize the world map I occasionally get a black screen, with no other addons I can see the screen but as soon as I minimize it breaks.

It turns out that it is the World Map module. I no longer have this problem if I disable that module.
Last edited by Big Daddy Samedi : 10-07-18 at 11:23 PM.
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Unread 09-28-18, 07:17 PM  
Lolzen
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Originally Posted by Big Daddy Samedi
Just wanted to thank you for sharing your personal UI. I really like this and is what I have been looking for, for a long time.
Thanks! I hope you find it useful, if you got open desires either PM me or add another comment please.
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