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WoW Classic (1.13.2)
Updated:09-02-19 02:02 PM
Created:08-09-19 11:06 PM
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Categories:Classic - General, Data Mods, Group, Guild & Friends, Raid Mods

Monolith DKP

Version: 1.4.4
by: Roeshambo [More]

Monolith DKP

MonDKP is a DKP system written with intent to track all aspects of DKP and looting within WoW. Every member of the guild can have it and have full access to real-time DKP values as well as loot and DKP history.
This is my first official go at writting an addon despite 15 years of playing the game. So if any bugs or errors show their face, please let me know. Any suggestions or requests are also welcome! You can submit bugs at https://github.com/Roeshambo/MonolithDKP/issues.

Release Note: I've updated the video linked below with information over all the new features! This version has a LOT of player requested features added to it including an extensive overhaul of the various DKP modes you can select. Take a look at the change log for more info. Deleting your SavedVariables file is also recommended due to restructuring. (WTF\Account\ACCOUNT_NAME\SavedVariables\MonolithDKP.lua). And if you have any errors pop up or something doesn't seem to be acting right, please submit a bug report! I've spent an insane amount of time trying to get in these player requests this week alone (80 hours?) so there's a very good possibility I may not have covered every possibility that could cause an error. There also will be a new, more in-depth, video shortly to help with any questions regarding all of the new features.

NOTE:This AddOn is compatible for the 8.x.x client and can be tested there prior to 1.13 release. Thank you to those that have been submitting bug reports!

Updated Video Tutorial: https://www.youtube.com/watch?v=tF79bZrOigw. This is just covering the basic key operations of the addon. Be sure to check the description for additional information.

If you enjoy the addon and would like to donate it is tremendously appreciated!



Initial Setup:

  1. Ensure all players that you wish to be "Officers" within the addon have permissions to write to officer notes within your guild management. Their actual rank name does not matter.
  2. Ensure the guild leaders PUBLIC NOTE is empty or 0. This is where the timestamp for the most recent version of your DKP tables is kept. Any time the leader or officer makes a change to the data, this timestamp is updated. It is therefore heavily recommended you only give permission to alter public notes to officers to prevent someone from altering that number. If at any time you find yourself as having "out of date" tables but you know for a fact you have the most recent tables, this can be fixed by emptying the leaders public note or setting it to 0.
  3. Set proper DKP parameters in the "Options" tab as well as in the DKP Modes menu (from Options tab). Once completed, broadcast those settings to all officers to ensure all data matches regardless of who handles the DKP. (Done at the bottom of the DKP Modes menu).
  4. Add guild members to the list in the "Manage" tab and you're ready to go.

Features
- Choose from multiple DKP modes including Zero Sum, Minimum bid (highest bidder wins), and static item values (highest overall DKP wins). As well as /roll based DKP.
- DKP Table entries provide a tooltip showing the players recently spent and earned DKP
- Right click context menu on DKP lists to provide additional filtered views and functionality. (Display only core raiders, select all and mass invite to raid or view standby raider list.)
- Loot history. What item was won, by whom, from what boss/zone, and how much they spent on it. Can be filtered by player.
- Bid timer displaying what is currently up for bid as well as it's minimum bid as well as raid timers that automatically distributes dkp in intervals (set by you).
- Several different DKP modes and variant options to get the DKP mode you're using (Minimum bidding, Static cost bidding, Roll based bidding and Zero Sum)
- Option to allow Sub Zero Bidding in "/dkp bid" window - Allows players to bid below their available dkp enabling them to go into the negative. But only if their available DKP is greater than 0. (with option shut off, any bid that is greater than available DKP will be rejected)
And far too many more to list...
Officer only features
- "Officer" permissions within the addon are granted by checking if the player has permission to write to officer notes in guild management. They must also have write to public note permissions to update the timestamp on the leaders public note. Anyone you wish to have access to officer functions within the addon must have that write to officer note permissions.
- Bid window (opened by SHIFT+ALT clicking an item in the loot window or by typing /dkp bid [item link]) that starts bidding, collects all bids submitted, and awards the item. NOTE: Shift+Alt clicking an item only works if the item is in one of the first 4 slots of the loot window due to restrictions at the moment. If the item you wish to bid on isn't on the first page, either loot all items on that first page, close and reopen window. Or simply use /dkp bid [item link]
- Default minimum bid values can be set by slot (Neck, head etc) in the Options tab.
- Adjust DKP tab (awarding DKP). Also includes a DKP Decay option that reduces all entries by X% (default set in options or change on the fly in the Adjust DKP tab)
- Manage Tab. Used to broadcast complete tables to everyone in the guild if required as well as add/remove player entries.
- Shift+Click entries in the table to select multiple players to modify.
- Right click context menu in Loot History to reassign items (if minds are changed after awarding) which will subsequently give the DKP cost back to the initial owner and charge it to the new recipient
- Boss Kill Bonus auto selects the last killed boss/zone
- Options window has additional fields to set bonus defaults (On time bonus, boss kill bonus etc)
- Every time a modification, loot entry or DKP entry is made, that information is automatically broadcasted to the guild and their GUI is updated.
Redundancies
- All entries can only be edited / added by officers in the guild (this is determined by checking Officer Note Writing permissions).
- If the addon is modified to grant a player access to the options available only to officers, attempting to broadcast a modified table will notify officers of this action.
- Every time an officer adds an entry or modifies a DKP value, the public note of the Guild Leader is changed to a time stamp. That time stamp is used to notify other users if they do or do not have the most up-to-date tables.
Commands
/dkp ? - Lists all available commands
/dkp - Opens Main GUI
/dkp timer - Starts a raid timer (Officers Only) IE: /dkp timer 120 Pizza Break!
/dkp reset - Resets GUI position
/dkp export - Exports all entries to HTML (To avoid crashing this will only export the most recent 200 loot history items and 200 DKP history items)
/dkp bid - Opens Bid Window. If you include an item link (/dkp bid [item link]) it will include that item for bid information.
Recommendations
- It is recommended you remove write to public note permission from regular rank members so they don't have the ability to alter/delete the time stamp in the leaders public note as this could cause the addon to identify your tables as out of date. If that happens, you can reset it by setting the note as blank (need to disable the addon before doing this). This may change in the future if I'm able to determine a more convenient means by which to handle this.
- Due to the volatile nature of WoW Addons and saved variables, it's recommended you back up your SavedVariables file located at "WTF\Accounts\ACCOUNT_NAME\SavedVariables\MonolithDKP.lua" at the end of every raid week to ensure all data isn't lost due to somehow losing your WTF folder. Even if you do lose it, another officer with updated tables can broadcast them (Manage DKP Tab) to you to bring you back up-to-date. So there are multiple redundancies to ensure data isn't lost.
- Export DKP to HTML at the end of a raid week and paste into an HTML file and keep a week by week log in Discord for players to view outside of the game. This will also give you a backup of the data to reapply in the event data is lost.
- DKP table validation is done by using an epoch timestamp (a string of 10 numbers) to check the age of a DKP table. That timestamp is stored in the Guild Leaders public note. Don't allow players to edit the public notes to avoid this being modified (Officers will need permission to do so, however). If you delete this note or change it to zero, all tables, regardless if they haven't been updated in weeks, will be considered "up-to-date" and therefore valid for broadcasting. Inversely, if an issue arises where the number was tampered with and no one is showing with "up-to-date" tables even though you know you have the most up to date one, simply set this value to 0 in the note and then broadcast the DKP table (Manage Tab). This will set it back to the proper timestamp.
If you'd like to change the Monolith DKP Title image to one for your own guild, you're more than welcome to. It simply requires you replace "MonolithDKP\Media\Textures\mondkp-title-t.tga" with your custom tga image (MUST be 256 x 64).

Release Note: While this addon was predominantly developed in retail, all features have been tested extensively in the Classic Beta. Obviously raid triggers were not able to be tested. But bidding has all been verified and there doesn't appear to be any change to the API to suggest the triggers wouldn't work. The trigger in question is the auto switch "last boss killed" when a boss dies. This can be triggered manually in Adjust DKP > Boss Kill Bonus (Reason) > Select boss from dropdown, prior to bidding.

1.4.4
-Fixed an addon conflict due to an ambiguously named function.

1.4.3
-Updated guild rank validation for Classic API that was causing an error with loading options.

1.4.2
-Fixed a minor bug with regards to the standby list and DKP distribution.
-Fixed bug with Zero Sum mode not shutting off percent based item costs (don't want to pay 40% of your DKP for an item in Zero Sum......)
-Assortment of minor bugs and tweaks made.

1.4.1
-Few minor fixes with how numbers with variable decimal places were being rounded and handled.
-Fixed bug with Zero Sum DKP distribution not updating seeds, causing officers to have "outdated" tables.

1.4.0
-Added DKP Modes window (/dkp modes) or use button available in Options (Officer only). This window will allow you to switch between multiple different DKP types as well as refine their individual functionality with multiple available settings for each including the ability to select what channels are open to accept commands (whisper, raid and guild), using decimals in your DKP (and select how many), and setting a max bid cap to prevent someone bidding absurdly. Among many others.
-Added a "Command Channels" dropdown to DKP Modes window. This allows you to open one or more channels to allow commands. Closing a channel requires a reload to take effect. These effect all commands. !bid commands will only be considered when a bid is in progress. !dkp commands will be responded on at all times. IE: If you open whisper and raid, players can send their !bid commands through either a whisper or in /raid chat.
-Updated whisper filter. All whispers, as well as the response, with !dkp or !bid commands are filtered from chat to keep officers from being spammed.
-Added multiple DKP Modes; Minimum Bid Values (takes !bid <value> as bid command), Static Item Values (Takes "!bid" as bid command), Roll Based Bidding (/roll <min>-<max> to bid), and Zero Sum DKP (variable bidding and static item value).
  1. Minimum Bid Values, which lets you assign a minimum bid value to each slot/item that players must bid higher than with "!bid <value>". Maximum bid can also be set here to prevent inflated bidding.
  2. Static Item Values, which assigns a static DKP value to each slot/item. Players bid with just "!bid" and the highest DKP (that has enough DKP to meet the cost) receives the loot at the set cost.
  3. Roll Based Bidding, which has several modes in itself, accepts /roll or /random as the bid command. Highest roll wins at the set item cost. DKP Table will include an additional column for "Rolls". This will identify, for each player, what their /roll should be for bidding based on the parameters given in the DKP Modes window. If a player does not have the addon, they can whisper an officer that does "!dkp" and it will auto respond with both their DKP as well as their expected /roll value. - Min and Max rolls are set as either static numbers (1-100, 1-PlayersDKP etc.) or are percentage based (70%-100% of players DKP). - Add to Max Rolls: This option allows you to add an artificial inflation to the max rolls of players. This, quite simply, adds the static value you give to what the expected max roll for each player is. IE: If player A has 1000 DKP and you have the parameters set to 70%-100%, with an "Add to Max Roll" value of 500, Player As roll should now be "/random 700-1500" (70% of DKP for min roll, 100% of DKP + Add to Max value for Max roll)
  4. Zero Sum, which has two separate destinctive modes to itself. Static value and minimum bid. These operate the same as the "Minimum Bid Values" and "Static Item Values" systems above. However, uses a zero sum DKP distribution. And Zero Sum in Static mode can bid even if in the negative. Players bid on items. And after all items on a boss have been distributed, the total DKP spent is divided and distributed to the remainder of the raid party. - Opening the Bid window will also open a secondary "Zero Sum Bank" window. This window accumulates all purchased items and costs. Once looting is completed, you can click the "Distribute DKP" button to have the total cost distributed evenly among the raid. (Checkbox available to include Standby). This data is broadcasted to all officers and can be executed by any of them as well.
- Opening the Bid window will also open a secondary "Zero Sum Bank" window. This window accumulates all purchased items and costs. Once looting is completed, you can click the "Distribute DKP" button to have the total cost distributed evenly among the raid. (Checkbox available to include Standby).
-Maximum Bid has been added to Modes window for the Minimum Bid and Zero Sum Minimum Bid modes.
-Added cost auto update value selection for both Minimum bid and Zero Sum Bidding DKP modes. Allowing you to select how the cost of the item is automatically updated. Update cost to first bidder or update it to second bidder (or min bid if only one bidder). The cost can always be manually updated in the bid window before rewarding.
-Added item cost selection. Choose between Integer and Percent. Integer is your standard dkp values. Percent allows you to charge the player the predesignated percentage of their total DKP.
-Added DKP Rounding option which allows you to set the "float" on how the addon handles your DKP numbers. Options are 0-4. (How many decimal points you want to allow when rounding DKP values)
-Added context menu to main DKP listing with multiple views and stored lists.
  1. Added "Select All" and "Invite to Raid" options to context menu. Right click and invite one player or select the entire filtered list and invite everyone selected at once.
  2. Added "Manage Core Raider" toggles to context menu allowing you to select what ranks are considered your raid "core". This will allow you to filter the list (through same context menu) to only show those core raiders (in "Table Views" dropdown). From there you can "Select all" and mass invite.
  3. Added "Manage Standby List" to context menu. Allows you to store a "standby" team that is not part of your raid but you wish to award DKP for being on standby. View filters included are "View Raid", "View Standby List", and "View Raid and Standby" which lists them both combined.
  4. Added "Filters" to context menu allowing you to filter the list by class (same as filter tab). These filters can only be applied to the full DKP listing. Not specific list views.
-Added context menu to Bid Window listing to remove bid submissions if needed.
-Updated export sheet to generate tooltips from classic.wowhead.com
-Added both CSV and XML support in the /dkp export module. This will be used in conjunction with other 3rd part application in development.
-Added Raid Timer to the "Adjust DKP" tab. This will allow you to begin a raid timer that will automatically distribute X DKP to the raid (and standby list if selected) in set intervals. Any officer in the raid can initiate the timer. However, only the raid leader will distribute the DKP. This is a redundency designed to allow a timer to keep ticking if the raid leader goes offline or somehow reloads his UI, which will stop their timer. In this event, simply hand off Raid Leader to another player with officer permissions and they will begin doing the updates. There is also a check box to indicate you want the "On Time Bonus" applied to the raid (and standby) when you hit "Initialize Raid" as well as apply the "Raid Completion Bonus" when you end it. Warning: As all mass updates, this will likely cause about a second of lag on the raid leaders computer when the update occurs.
-Added "Add to Negative Values" checkbox under the Weekly Decay section of "Adjust DKP" tab. Checking this will increase any players that have a negative DKP by the % given when you do the Decay. If unchecked, anyone in negative will not have their DKP changed at all from a decay.
-Your personal entry on the DKP table has been made a bit more prominent to help you identify yourself quicker/easier in a full list of players.
-Altered the custom minimum bid feature as some modes do not have a "Minimum Bid" box. For any modes that no longer have a minimum bid box, changing the "cost" and awarding the item at that cost will store it's custom cost for that specific item. Checkbox to reset custom cost to default will appear next to that box as well.

1.3.1
-Fixed a bug with deleting -% decay history items when returning the DKP to each player that caused it to fail.

1.3.0
Features
-Added whisper functionality to accommodate players that do not have the addon installed. They can whisper an officer that has the addon running with the commands "!dkp" or "!dkp player_name". The former will respond with the DKP available to the player sending the whisper. While the latter will respond with the dkp that is available to the player name should they want to check someone elses current DKP standing. All whispers received and sent by the officer will be hidden to the officer. So you don't have to worry about your chat being spammed if multiple people are continuously doing this.
-Bid submissions and responses will now also be hidden to the officer to reduce spam. Suppression can be toggled in the Options tab.

Bug Fixes
-Fixed a bug with deleting items from loot history
-Fixed multiple bugs with seeds and validation
-Fixed a soundfile bug

1.2.0
Features
-Added a right-click context menu to DKP history with the option to delete entry. Deleting any DKP entry will also add/remove any DKP that was granted or taken away from every player in that entries list. This also works with % decay entries.
-Added additional layer of protection on broadcasted DKP tables with officers. If an officer attempts to edit any entries or broadcast any tables with outdated tables, they will receive a confirmation prompt warning them. If they choose to carry out the change, all other officers will receive a confirmation prompt informing them that outdated information was broadcasted asking if they wish to allow the information to be written to their tables. In this scenario, it's safest for the change to be avoided and that officer given updated tables.
-Added custom minimum bids to assign alternative values for specific items if you feel they should be cheaper/more expensive than the rest of the items of their respective category (category values set in Options tab). In the "/dkp bid" window, changing the minimum bid value to something other than the default set in the options tab and starting the bid will store that value. From that point on it'll always use that custom value any time that specific item is opened in the bidding window. This custom value can be deleted by unchecking the "Custom" checkbox next to it and starting a bid.
-Added broadcast button below minimum bid values in the Options tab to broadcast set values to all other officers. This includes any custom values you've set via previous update note.
-Added "Add Guild Members" to the Manage tab. Along with the dropdown next to it, you select the minimum rank you wish to add. This will add all players in your guild to the dkp table that have not already been added who are the selected rank or higher.
-Added whitelisting functionality (Leader Only) to limit permissions to the Manage tab. Only officers (players with "Edit Officer Note" permissions) can be whitelisted. This should only be used if you wish to limit the officers that you want to have officer permissions within the addon. Any officer not whitelisted will be treated as a standard user. If the whitelist is empty, the feature is deactivated entirely and all officers will receive officer permissions within the addon as usual. (ex: If you have 4 officers and whitelist 2 of them, the other 2 will be treated as a standard user. Deleting the whitelist entirely will grant all 4 officer permissions). Selecting no one on the list and clicking "Set Whitelist" will delete the whitelist.
-Added "Add Target" button to Manage tab. Unlike the other buttons to add players to the list, this one adds any player character you target even if they aren't in your guild.

Bug Fixes
-Fixed a bug when deleting all DKP History entries that would cause the last entry to fail.
-Fixed a bug throwing an error if you attempted to reassign loot in "Loot History" away from someone no longer on the DKP table
-Put a hotfix on race/class combinations for testing in 8.x.x client. Non-Classic races and classes were excluded entirely from the addon. For testing purposes, all non-available classes (DK, DH, Monk) are automatically stored as Druids when added. Paladins will be reassigned as Shaman if you're Horde and Shaman to Paladins if Alliance

1.1.0
- Added module to the Options Tab to set default minimum bids on a per-slot basis (Head, Neck, 2h Weapon etc). The bidding window minimum bid will be auto-filled with the value corresponding to the default you set.
- Added Sub Zero Bidding functionality to the Bidding window. Checking this allows bidders to submit a bid that would put them below zero. But only if their available DKP is greater than 0. If unchecked, any bids greater than what the player has available will be denied.

1.0.4
- Weeded out a few more bugs

1.0.3
- Fixed the addon failing to load properly if player is not in a guild
- Fixed graphical alignments causing editbox borders to render improperly

1.0.2
- Fixed issue with the class breakdown breaking if there wasn't at least one of each class present in the table.
- Fixed issue with class breakdown displaying class bars in incorrect order
- Fixed issue with DKP History tab throwing an error if no history entries existed.

1.0.1
- Added checkbox to Adjust DKP tab allowing the Decay to only be applied to selected players.
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
1.4.3
266kB
Roeshambo
08-29-19 05:01 AM
1.4.2
266kB
Roeshambo
08-26-19 02:49 AM
1.4.1
266kB
Roeshambo
08-25-19 08:49 PM
1.4.0
266kB
Roeshambo
08-25-19 04:10 PM
1.3.1
243kB
Roeshambo
08-17-19 12:31 PM
1.3.0
243kB
Roeshambo
08-17-19 05:08 AM
1.2.0
242kB
Roeshambo
08-16-19 03:12 PM
1.1.0
235kB
Roeshambo
08-11-19 06:24 PM
1.0.5
232kB
Roeshambo
08-11-19 12:05 AM
1.0.4
232kB
Roeshambo
08-10-19 10:33 PM
1.0.3
234kB
Roeshambo
08-10-19 09:14 PM
1.0.2
232kB
Roeshambo
08-10-19 01:26 PM
1.0.0
231kB
Roeshambo
08-09-19 11:06 PM


Post A Reply Comment Options
Unread 09-07-19, 10:26 PM  
Roeshambo
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Re: Re: Re: Re: Re: Static item values

Originally Posted by Shurm
Originally Posted by Roeshambo
Originally Posted by Shurm
Have you heard of people doing static values on an item by item basis instead of slot by slot? Like items that are more sought after generally have a higher static value?
Yes, all the time. That functionality is available in the addon. When you open the bid window for a specific item, if you change the cost, it will save that cost for that specific item.
Sounds good. Is there a way to tinker with that without being in a raid actively killing bosses?
You can use "/dkp bid [item link]" to open a bid window for that specific item, award it to yourself, then delete the award. There is no separate UI available to do each one manually.
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Unread 09-07-19, 08:12 AM  
Shurm
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Re: Re: Re: Re: Static item values

Originally Posted by Roeshambo
Originally Posted by Shurm
Have you heard of people doing static values on an item by item basis instead of slot by slot? Like items that are more sought after generally have a higher static value?
Yes, all the time. That functionality is available in the addon. When you open the bid window for a specific item, if you change the cost, it will save that cost for that specific item.
Sounds good. Is there a way to tinker with that without being in a raid actively killing bosses?
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Unread 09-07-19, 02:34 AM  
Roeshambo
A Kobold Labourer
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Re: Re: Re: Static item values

Originally Posted by Shurm
Have you heard of people doing static values on an item by item basis instead of slot by slot? Like items that are more sought after generally have a higher static value?
Yes, all the time. That functionality is available in the addon. When you open the bid window for a specific item, if you change the cost, it will save that cost for that specific item.
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Unread 09-06-19, 02:44 PM  
Shurm
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Re: Re: Static item values

Originally Posted by Roeshambo
Originally Posted by Shurm
Hey Roeshambo! Thanks for making this addon, we're really enjoying it so far. I sent you a DM on reddit, but I'm thinking you may not see it there so sorry for the double message.
We're going to start MC next week and we're using Static values instead of auction. From what I understand the goal is to have as much DKP being awarded to your raiders as there is DKP being spent. We estimate that raiders who are on time and complete full clears of Ony and MC will end the week with 105 DKP. 105 DKP * 40 raiders = 4200 DKP entering the system each week. ~30 drops in MC, 4 drops in Ony means ~34 drops per week. 4200 DKP / 34 items = 123 DKP per item to pull out all the DKP that goes into the system each week.
Is this the right way to think about it? Should we put each item at around 123 DKP or should it be much lower? Do you have a set of static item values that you recommend for the default DKP gains that are in the addon?
This is something that is entirely dependent on the group using the system. There is no set values that are ideal for DKP. And most prefer to set prices higher on higher value slots (chest, helm, legs) as opposed to the lower value ones (bracers, belt etc). And even higher prices on the highly contested items (items that are highly sought after by many different classes). The best advice I can give you is to set a mildly conservative price on items and adjust them as you go based on if the item is too easy or too hard to purchase. At any given time, a large upgrade should ideally set the winner back far enough in their DKP pool that others have a chance to get items before they catch back up. You can probably peer through some other guilds DKP system and price allocations to get a general idea of what to look for. But on average, if you're awarding 100-120~ dkp to an individual for a raid, it's not outlandish to set the price of some of the more sought after items in excess of 500+ DKP.
Have you heard of people doing static values on an item by item basis instead of slot by slot? Like items that are more sought after generally have a higher static value?
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Unread 09-06-19, 02:15 PM  
Roeshambo
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Re: Static item values

Originally Posted by Shurm
Hey Roeshambo! Thanks for making this addon, we're really enjoying it so far. I sent you a DM on reddit, but I'm thinking you may not see it there so sorry for the double message.
We're going to start MC next week and we're using Static values instead of auction. From what I understand the goal is to have as much DKP being awarded to your raiders as there is DKP being spent. We estimate that raiders who are on time and complete full clears of Ony and MC will end the week with 105 DKP. 105 DKP * 40 raiders = 4200 DKP entering the system each week. ~30 drops in MC, 4 drops in Ony means ~34 drops per week. 4200 DKP / 34 items = 123 DKP per item to pull out all the DKP that goes into the system each week.
Is this the right way to think about it? Should we put each item at around 123 DKP or should it be much lower? Do you have a set of static item values that you recommend for the default DKP gains that are in the addon?
This is something that is entirely dependent on the group using the system. There is no set values that are ideal for DKP. And most prefer to set prices higher on higher value slots (chest, helm, legs) as opposed to the lower value ones (bracers, belt etc). And even higher prices on the highly contested items (items that are highly sought after by many different classes). The best advice I can give you is to set a mildly conservative price on items and adjust them as you go based on if the item is too easy or too hard to purchase. At any given time, a large upgrade should ideally set the winner back far enough in their DKP pool that others have a chance to get items before they catch back up. You can probably peer through some other guilds DKP system and price allocations to get a general idea of what to look for. But on average, if you're awarding 100-120~ dkp to an individual for a raid, it's not outlandish to set the price of some of the more sought after items in excess of 500+ DKP.
Last edited by Roeshambo : 09-06-19 at 02:16 PM.
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Unread 09-06-19, 12:47 PM  
Shurm
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Static item values

Hey Roeshambo! Thanks for making this addon, we're really enjoying it so far. I sent you a DM on reddit, but I'm thinking you may not see it there so sorry for the double message.
We're going to start MC next week and we're using Static values instead of auction. From what I understand the goal is to have as much DKP being awarded to your raiders as there is DKP being spent. We estimate that raiders who are on time and complete full clears of Ony and MC will end the week with 105 DKP. 105 DKP * 40 raiders = 4200 DKP entering the system each week. ~30 drops in MC, 4 drops in Ony means ~34 drops per week. 4200 DKP / 34 items = 123 DKP per item to pull out all the DKP that goes into the system each week.
Is this the right way to think about it? Should we put each item at around 123 DKP or should it be much lower? Do you have a set of static item values that you recommend for the default DKP gains that are in the addon?
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Unread 08-16-19, 08:38 PM  
Brewtality
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Re: Re: question

Originally Posted by Roeshambo
Originally Posted by Brewtality
does every member in the raid / guild have to have the add on for this to work?
No. Only the people managing the DKP, or more specifically, those that will be hosting the bidding, need the addon. Everyone else can have it simply to keep track of their DKP and view loot and dkp history. I may add additional whisper functionality in the future so players that don't have the addon can whisper an officer that does and get their current DKP
Perfect thank you !
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Unread 08-16-19, 07:48 PM  
Roeshambo
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Re: question

Originally Posted by Brewtality
does every member in the raid / guild have to have the add on for this to work?
No. Only the people managing the DKP, or more specifically, those that will be hosting the bidding, need the addon. Everyone else can have it simply to keep track of their DKP and view loot and dkp history. I may add additional whisper functionality in the future so players that don't have the addon can whisper an officer that does and get their current DKP
Last edited by Roeshambo : 08-16-19 at 07:49 PM.
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Unread 08-16-19, 07:47 PM  
Brewtality
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question

does every member in the raid / guild have to have the add on for this to work?
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Unread 08-16-19, 06:32 PM  
rbpaiett
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??

Great!


...


dafuq is DKP?
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Unread 08-15-19, 01:03 PM  
Roeshambo
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Re: DKP system is awesome

Originally Posted by Xectra
I just want to write down thank you for making this addon happen.
This is exactly what i was looking for and after testing it during beta i am pleased to see it actually work.

Ps. the side note to change the Title towards the guild was also great thank you for that.
Thank you! I'm working on it every day to add functionality to accommodate as many different players as I can. And I'm working with someone to get web support as well to upload to a more persistent archive.
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Unread 08-13-19, 02:16 PM  
Xectra
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Thumbs up DKP system is awesome

I just want to write down thank you for making this addon happen.
This is exactly what i was looking for and after testing it during beta i am pleased to see it actually work.

Ps. the side note to change the Title towards the guild was also great thank you for that.
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