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Classic (1.13.2)
Updated:08-16-19 11:53 AM
Created:08-10-19 01:02 AM
Downloads:185,947
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SimpleMap  Popular! (More than 5000 hits)

Version: 1.2.1
by: Sojiro84 [More]

A very simple addon that makes the worldmap smaller and removes the black background.
The addon also fades the worldmap when you start moving.

Use "/smfade on" or "/smfade off" to turn on or off the fading.

I want to thank Ketho that made https://www.wowinterface.com/downloads/info24983-MapFader.html.
Thanks to his addon I was able to make this since it allowed me to know where to look to do my changes.

v1.2.1: Enabled the mouse outside the map area so you can interact with the world. Thanks to qhil for pointing me to this issue and providing me with the quick fix!

v1.2: Added option to turn on or off the map fading when running. Use "/smfade on" or "/smfade off".

v1.1: Fixed issue where the map was misaligned with the cursor position (you can now navigate the worldmap properly).
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Unread 09-26-19, 12:17 PM  
Toomsies
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Any way to move the map and lock position?
Last edited by Toomsies : 09-26-19 at 12:33 PM.
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Unread 09-10-19, 11:06 AM  
chocolnoodle
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I only have one problem: the map no longer opens to your current zone by default

Probably intended as a feature but I miss it

also being able to resize my Simplemap would be nice
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Unread 08-28-19, 08:07 AM  
Ketho
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You can just hide it instead of making it clickthrough and setting the alpha to zero
Code:
WorldMapFrame.BlackoutFrame:Hide()

It's also nice if doesn't fade while mouseovering
Code:
PlayerMovementFrameFader.AddDeferredFrame(WorldMapFrame, .3, 1, .5, function() return not WorldMapFrame:IsMouseOver() end)
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Unread 08-16-19, 11:54 AM  
Sojiro84
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Originally Posted by qhil
Hey Sojiro84,

thanks for your add-on. I have a small feature for you.

Add the line
Code:
WorldMapFrame.BlackoutFrame:EnableMouse(false)
With this option the user is able to interact with the area next to the map by using the mouse (like rotating the camera, targeting, clicking on action bars, etc.). I think it's pretty useful.

Thanks and have a nice day,
qhil
Thanks for mentioning this issue and providing a quick fix. I did not noticed this issue myself. New version has been uploaded and you have been credited for it.
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Unread 08-12-19, 02:15 AM  
qhil
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Hey Sojiro84,

thanks for your add-on. I have a small feature for you.

Add the line
Code:
WorldMapFrame.BlackoutFrame:EnableMouse(false)
With this option the user is able to interact with the area next to the map by using the mouse (like rotating the camera, targeting, clicking on action bars, etc.). I think it's pretty useful.

Thanks and have a nice day,
qhil
Last edited by qhil : 08-12-19 at 04:06 AM.
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Unread 08-12-19, 12:18 AM  
Sojiro84
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Re: Re: Re: WorldMapFrame

Originally Posted by Zetaprime82
...
Your issue has been fixed with the latest TitanPanel release.


Originally Posted by HonorGoG
This error has been resolved with our latest 1.0.2.11302 release. They should be compatible.
Thanks all for the kind words!


Originally Posted by evilbib
The fade option doesn't survive a reload/restart.

A reload of the interface doesn't work indeed. When you turn the fade to off for example, you need to logout so it is saved. Or exiting the game which also should work.


I havent tested the latter since I assume exiting the game would also fire the "player_logout" event so it should save regardless. Try logging out and then back in, this should save your setting.
Last edited by : 08-12-19 at 12:22 AM.
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Unread 08-11-19, 10:07 PM  
Xyrax
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Thank you a ton for making this man. Just being able to have a smaller map screen is such a big deal.
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Unread 08-11-19, 03:10 PM  
Ketho
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I like this addon, it's much better ❤️
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Unread 08-11-19, 12:49 PM  
evilbib
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The fade option doesn't survive a reload/restart.
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Unread 08-11-19, 10:15 AM  
Jonessee22
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SimpleMap Move

Keep it up love the map, a feature request or maybe something I missed. Would it be possible to make it so I could move the map window and or resize it? Thanks!
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Unread 08-11-19, 12:34 AM  
itarill
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Would it be possible to
- add base opacity
- reveal unexplored areas á la catographer style? That addon was neat back in the days, did basically these 3 things (fade, no full screen). You could add a tint to unexplored areas, and the whole thing looked less bloated than Atlas.

Cheers for this great stuff!
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Unread 08-10-19, 01:31 PM  
Sojiro84
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Re: great addon!

Originally Posted by Zaro
Hey I love this addon but is it maybe possible to toggle on/off the function of fading the map while moving?

Cheers
I managed to get it to work. Soon you can download v1.2 where you can turn off the map fading.
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Unread 08-10-19, 01:06 PM  
Sojiro84
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Re: Re: Re: WorldMapFrame

Originally Posted by Zetaprime82
...snip...


Ahh, judging by the error it seems Titan expects the worldmap to be maximized, but since it is not, it gives a error.


This addon is my first time making a addon so I do not know how I can prevent this error in Titan.

Edit: I will shoot a message at HonorGoG to see if he or I can do something to fix it.
Last edited by : 08-10-19 at 01:09 PM.
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Unread 08-10-19, 10:58 AM  
Zetaprime82
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Re: Re: WorldMapFrame

Originally Posted by Sojiro84
Originally Posted by Zetaprime82
...
That is strange. I do not get any errors here. Do you get this everytime you load the game/open the map?


If you haven't yet, try disabling all addons but mine and see if that fixes it.
Yes it happends everytime i open the map, im gonna try now to dissable every addon and try again
My addons for classic
Btex
Coordinates
DBM
Details
Dominos
MoveAnything
OmniCC
Prat-3.0
Questie
SexyMap
TitanClassic
VendorPrice
WeakAuras
ZPerl

UPDATE!!!
it seems like MoveAnything worldmap part was causing it but now i got a new error that is tied to titanbar classic :P

Message: ...AddOns\TitanClassicLocation\TitanClassicLocation.lua:517: attempt to call method 'IsMaximized' (a nil value)
Time: Sat Aug 10 19:03:36 2019
Count: 3232
Stack: ...AddOns\TitanClassicLocation\TitanClassicLocation.lua:517: attempt to call method 'IsMaximized' (a nil value)
...AddOns\TitanClassicLocation\TitanClassicLocation.lua:517: in function <...AddOns\TitanClassicLocation\TitanClassicLocation.lua:450>

Locals: self = TitanMapFrame {
0 = <userdata>
py = 0.417926
px = 0.659717
}
elapsed = 0.011000
cursorLocationText = "(, )"
playerLocationText = nil
x = 1348.444499
y = 854.222247
centerX = 853.333374
centerY = 460.000031
width = 1002.000122
height = 668.000061
cx = 0
cy = 0
(*temporary) = nil
(*temporary) = WorldMapFrame {
0 = <userdata>
ShouldPanOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:622
GetGlobalPosition = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:489
PanTo = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:589
AreDetailLayersLoaded = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:403
RemovePin = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:182
OnCanvasScaleChanged = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:533
CalculatePinNudging = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:301
OnCanvasSizeChanged = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:549
HandleUserActionToggleSelf = <function> defined @Interface\AddOns\Blizzard_WorldMap\Blizzard_WorldMap.lua:4
SetAreaTriggerIntersectsCallback = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:247
ShouldZoomInstantly = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:630
expandedMapInsetsByMapID = <table> {
}
pinNudgingDirty = false
SetGlobalPinScale = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:771
RefreshDebugAreaTriggers = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:356
SetShouldNavigateOnClick = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:610
NavigateToParentMap = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:720
SetDebugAreaTriggersEnabled = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:380
mapArtID = 1272
EvaluateLockReasons = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:692
GetGlobalPinScale = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:767
OnLoad = <function> defined @Interface\AddOns\Blizzard_WorldMap\Blizzard_WorldMap.lua:13
RemoveDataProviderEvent = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:95
GetNumActivePinsByTemplate = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:198
SetPinTemplateType = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:171
SetAreaTriggerEnclosedCallback = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:242
IsCanvasMouseFocus = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:678
GetCanvasScale = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:553
SetGlobalAlpha = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:784
RemoveDataProvider = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:84
lockReasons = <table> {
}
GetScaleForMinZoom = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:650
NavigateToCursor = <function> defined @Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua:727
AdjustDetailLayerAlpha = <function> defined @Interface\AddOn
Last edited by Zetaprime82 : 08-10-19 at 11:04 AM.
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Unread 08-10-19, 10:24 AM  
Sojiro84
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Re: WorldMapFrame

Originally Posted by Zetaprime82
...
That is strange. I do not get any errors here. Do you get this everytime you load the game/open the map?


If you haven't yet, try disabling all addons but mine and see if that fixes it.
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