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Updated: 10-31-21 07:31 AM
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Shadowlands patch (9.1.5)
Shadowlands patch (9.0.5)
Updated:10-31-21 07:31 AM
Created:03-19-21 04:39 AM
Downloads:129
Favorites:3
MD5:
9.1.5

srslylawlUI

Version: 1.21
by: srslylawlDev [More]

srslylawlUI

A Unit Frames Addon, modifying Player, Pet, (TargetOf)Target, Focus and Partyframes, as well as Auras.

Key Features:

  • Effective health shown directly on healthbars - immediately see how tanky a target is, just by glancing at their healthbar.
  • Absorb effects are split up and displayed with their respective icons and durations - know exactly which absorbs a target has, and when they expire, at a glance.
  • Party Healthbars get scaled proportionally to Party Health - combined with effective health, instantly see who is most in need of your healing.
  • Easy to use Buff and Debuff filtering -* simply [Shift]-[Rightclick] auras you dont care about and never see them again.
  • Party Frames get dynamically sorted by their Health
  • Remaining crowd-control duration of your allies or targets highlighted next the frame itself.
  • PIXEL-PERFECTION on every resolution - no more missing or double-pixel borders, as long as it's used in fullscreen mode. Windowed Fullscreen is fine too!
  • Highly (and easily) customizable bars and frames
  • OmniCD and BigDebuffs support!

Quickstart:


Use /srslylawlui or /srsui to open Config Window
Shift-Rightclick Auras to blacklist them (undo by unchecking "blacklisted" in aura panel)


Overview:


Effective Health

How it works:
Consider a player with 50% damage reduction. Taking only half the amount of incoming damage means their "effective health" is essentially doubled.
This is shown as a differently textured bar directly in the health frame.
Below is an example of a shadow priest using Dispersion, a 75% reduction cooldown, which quadruples his effective health.
There is one drawback, however: neither armor nor damage types are considered.
If a target has different damage reductions to different damage types, displaying that on the frame would become very messy very quickly.
Thats why I would recommend mostly displaying defensives that reduce all incoming damage. Which defensives do get calculated can of course be configured.

Example:
Low health Shadowpriest using Dispersion

Absorb Frames:
A mage using Fleshcraft and the Triune Ward legendary has absorbs worth almost his entire health.


A low health DK uses Anti-Magic Shield

Party Frames scaling and sorting:
Healthbars are scaled in proportion to the overall party health. Feature can of course be configured and/or disabled.
In this scenario, our last party member's health bar is capped to the configurable minimum width of 50%, so it doesn't entirely disappear.
In normal group settings, maximum health differences aren't that extreme.
Almost everything is highly customizable, including position, size, and amount of aura frames.
Bar below the debuffs (portrayed by Shadow Word: Pain icon) displays when a target is afflicted by crowd control.


Aura Filtering:
Addon automatically detects when defensives are improved by talents (such as AMZ going from 20% to 80%, or a rogues feint providing 30% overall reduction)
How it works:
The addon checks buffs and debuffs tooltip texts for certain keywords and makes these easily accessible to the player.
NOTE: Auto-Detection of Defensives and Absorbs does currently not work with non-english clients.
You can easily configure them manually, or use the save-file of a friend with an english client (DM me for details)

v1.21
Blizzard Boss Frames can now be hidden as well
Combat Icon should no longer distort when setting the anchorpoint multiple times in a row.
Blizzard Party Frames should no longer show up when "Use Raid-Style Party Frames" is disabled.

v1.2
Optional Party Frame Portraits added
Combat Indicator can be enabled, resized and repositioned
Player Resting Icon only shows when actually in rest area, and no longer on the Party Player Frame
Unitthreatsituation should now properly update (Unitname on frame turning red when aggroed by anything)

v1.12 Unitframes properly stay hidden when disabled.

v1.11 Fixed TargetTarget Frame not consistently updating

v1.1 README file added
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.21
126kB
srslylawlDev
06-29-21 01:27 AM
1.21
119kB
srslylawlDev
03-25-21 07:23 AM
1.2
118kB
srslylawlDev
03-24-21 06:25 PM
1.12
118kB
srslylawlDev
03-24-21 07:28 AM
1.11
117kB
srslylawlDev
03-19-21 12:23 PM
1.1
117kB
srslylawlDev
03-19-21 05:00 AM


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