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Updated: 06-07-20 12:39 PM
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Visions of N'Zoth (8.3.0)
Updated:06-07-20 12:39 PM
Categories:Data Mods, Mounts & Pets, Miscellaneous

SilverDragon  Popular! (More than 5000 hits)

Version: v80300.2
by: Kemayo [More]

Do you want the Classic version? It's here.

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

## How does it search?

### Vignettes

Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.

### Targets

If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about *new* rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.

### Nameplates

If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.

### Macro

SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

## How will I know when a rare is seen?

### Frame

When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.

### Sounds

You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make *sure* you don't miss that sucker.

### Messages

A notice can be sent to a number of places:

* your scrolling combat text
* your chat frame
* a channel in your chat frame (announcing it to your party, for instance)
* a popup window
* etc

## Other useful things?

### Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

1. Go to his [wowhead page](http://www.wowhead.com/npc=8666/lil-timmy).
1. Grab his id from the URL. It's `8666`.
1. Enter `8666` into the "add" field, and click "okay".
1. Play with your new kitten.

### Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)

### Syncs

SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.

### Tooltips

Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.

### Broker

SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

## Other addons you may find useful

* [ServerRestartSound](http://www.curse.com/addons/wow/serverrestartsound): plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
* [HandyNotes](http://www.curse.com/addons/wow/handynotes): integrates with SilverDragon to show icons on zone maps where a rare has been seen.
* [_NPCScan.Overlay](http://www.curse.com/addons/wow/npcscan-overlay): shows rare mob paths for some rares, and can be told to pop up if SilverDragon sees something.
* [ChocolateBar](http://www.curse.com/addons/wow/chocolatebar): a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

## Why should I use this instead of _NPCScan?

_NPCScan is all about scanning the cache. If a mob winds up already in your cache, it'll do nothing at all to help you. SilverDragon tries to fall back on more things, to give you the best chance of finding rares.

If you want to run across rares while leveling, SilverDragon helps with that. _NPCScan is solely a max-level tool.

Ultimately it's a matter of personal preference. :-P

## What's new with version 3?

Most of the addon has been rewritten so that its internals are entirely based on mob ids and zone ids, neither of which were available to the client back when 2.0 was written back in early 2009. This was also a great opportunity to stop having to lug so much localization code around.

# Changelog

## Changed in v80300.2

* TomTom integration: option to add a TomTom waypoint pointing to a just-seen rare
* Update the database to mark mount-dropping rares from BfA
* Lower the number of sound loops for the "I've seen a mount-dropping rare!" alert defaults
* Fix a weird bug some people were seeing on login
* Fix a few quest ids

## Changed in v80300.1

* Made it so the 8.3 assault rares only appear while their assault is happening
* ...also, the assault rares for the older faction assaults
* Added many questids for new rares
* Remove ability to automatically announce rares to chat, as Blizzard protected this functionality in 8.2.5 and it was just causing errors

## Changed in v80300.0

* Updated for 8.3
* Added new rares for Uldum and Vale of Eternal Blossoms (missing many questids)
* Added Honey Smasher to Stormsong Valley
* Fixed the creation of the macro
* Changed to a new version number scheme that makes more sense now Classic is a thing

## Changed in v4.0.17
* Added questids for most Mechagon and Nazjatar rares
* Added some missing Nazjatar rares
* If we don't know questids, treat a vignette as the source as equivalent to an incomplete quest. This should help with future no-quest-known-yet situations over-alerting
* Properly suppress mobs that were flagged as hidden from mouseover and targeting alerts

## Changed in v4.0.16
* Updated for 8.2
* Added Mechagon and Nazjatar rares (questids to come)
* Added I Thought You Said They'd Be Rare and Rest In Pistons achievements
* Rearrange some mobs that were added in later expansions (Cataclysm and Mists) into the categories for the expansion whose zone they're in, because that makes more sense
* Ignored mobs are no longer shown in the broker plugin
* Other missing questids added

## Changed in v4.0.15
* Config wasn't opening because localization for some zone names was broken

## Changed in v4.0.14
* HandyNotes integration properly ignores rares you can't interact with because of your faction
* Range-extended vignettes: shrink the clickable size a bit so you can click through them more easily
* 8.1.5 compatibility fixes
* Various mob fixups from NLZ
* Other missing questids

## Changed in v4.0.13
* Extend the range of vignettes on your minimap, so we don't keep on alerting for things without giving you any clue as to where they are.
* Questids added for (almost) all the BfA Adventurer mobs

## Changed in v4.0.12
* Adventurer achievements for BfA, to track whether you've killed those mobs already
* Bad mapids: Isle of Thunder, Deepholm

## Changed in v4.0.11
* Bug in a few areas where vignettes exist but don't provide information
* More Timeless Isle questids
* Bad map ids in Frostfire Ridge
* Update embedded version of LibStub-2.0 to fix an error with chat channels

## Changed in v4.0.10
* Broker tooltip sorts mobs alphabetically
* Add questid tracking to (most) Timeless Isle mobs
* Various bad map ids: Vale of Eternal Blossoms, Krasarang Wilds, Ghostlands, Underbelly, Westlands, Blackrock Mountain
* TomTom integration via HandyNotes was broken

## Changed in v4.0.9
* Vignettes with different names from their associated mob should now be detected on non-English locales.
* Elwynn Forest rares were in the wrong zone

## Changed in v4.0.8
* You Won't Believe This One Simple Trick To Increase Vignette Detection Range!
* Also, fix for lua error in combat related to vignette positions

## Changed in v4.0.7
* ...stupid typo in the TOC broke everything.

## Changed in v4.0.6
* Some map function related issues in BfA.

## Changed in v4.0.5
* Updated for Battle for Azeroth
* New option: ignore all mobs in a given module. (E.g. "please shut up about every single Legion rare".)
* Filled in lots of completion data for the Legion Adventurer achievements
* Added the Commander of Argus achievement
* Adjust colors in the dropdown and handynotes: red for not-complete, yellow for partially-complete (quest / achievement), green for fully complete

## Changed in v4.0.3
* Updated for 7.3
* Argus mobs
* Some new backend support for hiding junk rares (i.e. the Treasure Goblins, and some class-specific ones)

## Changed in v4.0.2
* TOC for 7.2
* Questids for various world bosses

## Changed in v4.0.1
* New feature: automatic hiding of the popup after you've not interacted with it for a while (default: 30 seconds)
* Added text input to the ignore options, so you don't have to find the mob in its expansion
* Improved the text input for ignore/custom, so you can enter "target", "mouseover", the mob's id, the mob's name (if we know about it)
* Properly faction-classify all remaining faction-specific rares
* Lots more Legion rare questids
* Cleaned up a lot of tight clusters of the same mob on the map
* Added some fallbacks for mob-names so it's less likely you'll see "Unknown"
* The wrong Gorok had been included for ages, in Warlords. Sorry, Horde garrison havers.
* Fixed some of the database migration code

## Changed in v4.0.0
* Major rewrite to remove the "import data" paradigm
* Known mobs are now in per-expansion datasets, which you can disable entirely
* Various skins for the click-target popup (mostly based on the various loot toasts, admittedly)
* Show on popup whether the mob is dead, and try to pick this up during combat via combat-log events
* Rearranged the options a lot
* Marker will now respect other announcement settings

## Changed in v3.2.9
* TOC for 7.1
* More Legion vignettes and questids

## Changed in v3.2.8
* CreateTitleRegion was removed by Blizzard, requiring some minor rewriting
* More Legion vignettes and questids

## Changed in v3.2.7
* Option to not alert on rare mobs we've already killed, if we know the achievement / questid for them
* Option to not alert for rare mobs which are no longer flagged as rare
* More Legion vignettes and questids
* Flag some faction-only Legion mobs

## Changed in v3.2.6
* Fix irrelevant map icons appearing while inside caves / other subzones
* Be more likely to record some information about distant mobs
* Made the minimap icon options more obvious
* Fill in a lot of Legion rare questids
* Rewrote the dataminer, to be less likely to lose old information

## Changed in v3.2.5
* Remove debugging vignette sound, which was accidentally left in from Legion update

## Changed in v3.2.4
* Screen flashing alert works again

## Changed in v3.2.3
* Update for Legion
* New setting to control how verbose the macro is
* Don't trust a vignette for mob saving purposes unless we already know lots about it
* Click target sometimes said a mob's name was "0"
* Bounce the WoW icon in the dock, if possible, depending on your OS (okay, it's MacOS)

## Changed in v3.2.2
* Add keybinds for running a scan
* Re-add the Mysterious Camel Figurine locations, which had left us for a bit
* Use HereBeDragons-1.0 instead of Astrolabe for map calculations

## Changed in v3.2.1
* Avoid triggering if map treasure POIs have the same name as a rare
* Allow filtering out of Draenor zones
* Don't record the names given for mobs in achievements, since they're sometimes not correct

## Changed in v3.2.0
* Updated for for 6.2
* Ran dataminer
* Scan world map for POIs, too (Tanaan bosses)
* Fix TomTom name display issue
* Add the Hellbane achievement
* Tooltips: show whether quest flag for a mob is known and completed

## Changed in v3.1.5
* Recolored some map icons
* Ran the dataminer again for new coordinates
* Stopped alerting when you find the dead Time Lost Proto Drake in Nagrand
* Marker ignores mobs better
* Update the macro when finding a new rare

## Changed in v3.1.4
* Stop the popup from showing for Haakun the All-Consuming, since it reliably crashes the game. For reals.
* Fix some wowhead data being missing from the defaults
* Fix minimap tooltip not showing
* Separate out the achievements and quest filters for handynotes
* Adjusted the handynotes icons. Special icons for mount-dropping mobs...

## Changed in v3.1.3
* Stop the Outland rares from showing up in the Draenor zones of the same name
* Ignore the Ashran quartermasters if you're their faction
* The mobs with the mounts
* Count having completed the hidden tracking quests as "achieved" for handynotes integration purposes
* Tweak the appearance of the click-target popup a bit

## Changed in v3.1.2
* Include the Draenor rares
* Include the tooltip / LDB completion notes for Draenor achievements
* Some attempt at matching up rares whose vignette-name is different from the actual mob's name
* Fix automatic-localization of rare names via tooltip-scanning
* Fix making waypoints in TomTom

## Changed in v3.1.0
* Update for 6.0
* Remove cache-scanning. 6.0 broke it. Blizzard has never liked it, so I doubt we're getting it back. :P
* Improve vignette scanning to compensate. 6.0 should have made it more reliable.

## Changed in v3.0.10
* Include the handynotes settings in SD's options, since they're all hidden away in the main HN options
* Add a toggle for the frame locking... apparently the ALT-drag thing was non-obvious.
* Finally fix the last-seen-time ceiling
* Handynotes options to show/hide achieved mobs, and non-achievement mobs
* Option to disable rare announcing if dead
* Looking for achievement mobs: a sound default
* Disabling special sounds for mounts: wasn't working
* Add achievement status to broker and handynotes
* Update the zoom when the zone changes, too
* Add a range display ring to the minimap
* Was missing Throne of Thunder
* The max mapid is no longer below 950...
* Include Timeless Champion achievement
* Try to scan vignettes
* Get the Timeless Isle zoneid in there
* Rearrange notes on handynote popup
* Fix Krasarang terrain issue
* Strip out (Jade) from syncs.
* 5.2 zones should be flagged as MoP
* Warbringer should be in mount list
* Use manual camel coords provided by MysticalOS
* Missed a label

## Changed in v3.0.5
* Make to work in 5.2
* New option to only import mobs which are relevant to achievements
* Mark rares when targeted / mouseovered, to make them easier to track down
* Improvements to HandyNotes integration
* Show achievement status in tooltips ("Glorious!: Needed / Already killed")
* Targeting macro now doesn't try to target ignored mobs
* Stop using UIFrameFlash, since it taints the glyph frame
* Don't announce faction-specific mobs if you're not of the appropriate faction

## Changed in v3.0.0
* Rewritten extensively to better handle the new mob/zone information that's been made available since early 2009.

## Changed in v2.6.3
* Update for 5.0
* NPCScan.Overlay integration
* Remove cartographer support, already
* Drop LibTourist
* Mine for datas
* Adjust zone handling so that Darkmoon Faire and Molten Front aren't considered the same zone. (Blizzard calls them both zoneid 0, so...)

## Changed in v2.6.1
* TOC increase for 4.3
* New version of LibTourist-3.0, which was locking up the game when entering the world
* Avoid a race condition that could happen when setting up the macro while changing zones
* Run the dataminer

## Changed in v2.6
* Scan neighboring zones as well as the current
* More customization in what rares to ignore, based on expansion zone
* Show a list of rares seen this session in the broker plugin
* Registers a sending prefix, for those times when Blizzard feels like enforcing that
* New player location code, should account for changing zone terrain better

## Changed in v2.5
* 4.2
* Syncing of rare-seeing between party members and guild members (switchable off for performance / keeping the rares to yourself)
* Dataminer has been rewritten somewhat
* Mysterious Camel Figurine now included (see above)
* Record NPC ids from target/mouseover instead of relying purely on the import

## Changed in v2.4.3
* Astrolabe error for people with an updated version of Handynotes is fixed
* Quite a few new cataclysm rares included in the data; reimport to pick them up
* Disabling the rare popup wasn't working
* Some people reported an error when the screen flashed to alert them of a rare. This should plausibly be fixed... though I could never actually reproduce it myself, so no promises yet.

## Changed in v2.4.1
* Fix problem with cache-scanning not always working
* Reran dataminer to pick up information on tamable mobs, which had gone missing

## Changed in v2.4
* TOC to 40000
* Option to skip scanning while on a taxi
* Config rearranged
* Dataminer run once more

## Changed in v2.3.4
* New "clear all rares" option in config.
* HandyNotes updates in response to import/clear without needing a reloadui.
* Actually includes the non-vern dataminer run.

## Changed in v2.3.3
* Update for 30300
* Run dataminer. Forcibly exclude Vern from the dump. So if you clear your seen-rares and then do a new import, you won't see the popup for Vern in Dalaran any more.

## Changed in v2.3.2
* Better handling of player location in instances
* Add zhTW rares translation submitted by s8095324.
* Fix Nameplate/Cache scanning
* Run dataminer

## Changed in v2.3.1
* Missing AceLocale-3.0 embed.
* Cartographer integration bug.

## Changed in v2.3.0
* Default rare list localized to: deDE, frFR, ruRU, esES. Run an import to pick 'em up.
* Better filtering-out of player pets.
* Bump the TOC for SilverDragon_Data, so you don't need to enable out of date addons to import rares any more.

## Changed in v2.2.3
* Different layouts for portrait and full-body model views. Full-body is big and on top of the frame.
* Bump TOC
* AceConsole-3.0 embed was missing. Oops.

## Changed in v2.2.2
* Adjust said targeting frame a bit.
* Fix a bunch of errors I found when looking at the Scarshield Quartermaster.
* More feedback when creating a macro.

## Changed in v2.2.1
* Show in the tooltip whether a mob is already in the unit cache.
* Option to choose what ways of seeing a rare will make the targeting frame appear.
* Bugfix for the click-to-target options not showing. (Thanks to EthanCentaurai!)

## Changed in v2.2.0
* Add click-to-target frame that pops up when a rare is seen.
* Add macro-generator.
* Configure which sound is played when a rare is found. (Thanks to EthanCentaurai!)
* Options for which scanning methods to use.

## Changed in v2.1.2
* Quick fix for a nil error

## Changed in v2.1.1
* Add cache-scanning, much credit to NPCScan by Saiket.
* More options for notifying you: text, sound, screen-flashing.
* LDB tooltip now says whether the rare is tameable.
* For the cache-scanning to work, you have to import data. It relies on NPC ids that can't be gained from within the game.

## Changed in v2.0 r20090403010638
* Add a minimap icon for those without.
* Assorted bugfixes

## Changed in 2.0 r20090225045942
* Fix a missing LibSink-2.0 embed.

## Changed in 2.0 r20090224102127
* Total rewrite for WotLK. It's Ace3 now, and works with HandyNotes or Cartographer to put notes on your map.

## Changed in v1.0 r49794
* Update for 2.2.
* Add deDE localization.
* Some distance tweaks to rare location saving.

## Changed in v1.0 r36305
* Update for 2.1.
* Add zhTW translation from norova.

## Changed in v1.0 r32928
* Improve TBC rares defaults.
* Fix a few potential bugs.

## Changed in v1.0 r27768
* Add TBC rares to defaults, provided by Astaldo on wowace forums.
* Adjust display of coordinates to "x.x,y.y" instead of "x,y".
* Better Cartographer information -- show rare info in the Cartographer tooltip.
* Tweaked nameplate scanning for efficiency.

## Changed in v1.0 r21954
* Initial release.
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Unread 10-20-19, 06:56 AM  
A Kobold Labourer

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Adding NON RARE mobs??


Hi! I love this addon, great work!
I use this Add-On for Classic WoW.
I am curious if it is possible to track NON-RARE mobs?
Is it possible to add a regular elite/non elite mob to the tracking system?


I discovered the option to enable Mob ID, when I found the ID of the mobs I wanted to track, I added it using the ID and not the name, and it worked flawlessly.
Last edited by nelcyon : 10-20-19 at 07:09 AM.
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Unread 01-08-19, 07:17 PM  
A Kobold Labourer

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SilverDragon sound

Greetings! I just added SilverDragon to my WoW account, and am really excited about it! Normally I do not use ANY sound when playing. What sound must I enable for SilverDragon to notify me of a rare sighting?
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Unread 11-18-18, 05:49 PM  
A Kobold Labourer

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minimap button list adjustment?


Using Silver dragon version 4.0.13 from Agust 19,2018

So I went into the interface, then mobs, then the warlords tab.

I unclicked every mob in that list except

but when I mouse over the minimap button I still get a list longer then my screen
that I can not scroll the list or etc, so I can not see the bottom one(s) such as terrofist and vengence

How do I get that list to only show the ones I have checked,or to be able to scroll done the list to see the whole list ( prefer to show only the ones I have checked)?

Thank you
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Unread 07-19-18, 12:57 AM  
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Nathanyel's Avatar
AddOn Author - Click to view AddOns

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Updating from a pre-8.0 version last night reset several of not all of the addon's options, was that intended?
(Most importantly, the sound settings, BADUMMTATUMMTUMM)
Last edited by Nathanyel : 07-19-18 at 01:00 AM.
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Unread 07-18-18, 04:04 PM  
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Thank you thank you!!!!

For updating here!

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Unread 12-23-16, 08:02 AM  
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*sigh* why don't they continue?

Updated on Curse, to version 4.0.0
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Unread 11-12-15, 01:07 PM  
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Thank you!

Thank you so much for updating here, in addition to Curse.

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Unread 11-01-15, 10:26 PM  
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Just noticed - Updated on Curse

On October 19, 2015

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Unread 10-12-15, 03:54 AM  
A Deviate Faerie Dragon

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Error Message

whenever I mouse over a rare I get an error message:

12x SilverDragon\outputs\tooltip.lua:125: attempt to index global 'tooltip' (a nil value)
SilverDragon\outputs\tooltip.lua:125: in function `UpdateTooltip'
SilverDragon\outputs\tooltip.lua:102: in function `?'
...nfo\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:145: in function <...nfo\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...nfo\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function `Fire'
...ns\TradeSkillInfo\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <...ns\TradeSkillInfo\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>


Using the latest version v3.1.5-12-gec8ce75
Last edited by Comicus : 10-12-15 at 03:55 AM.
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Unread 07-31-14, 10:42 AM  
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version number?

I downloaded this today, and the filename (at least) has the same number as the version I already have - 3.0.10. What am I doing wrong?
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Unread 12-22-13, 05:10 AM  
A Kobold Labourer

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Minimap character is hiding.

I love the addon for finding mobs, but... My character icon, in the center of the minimap, is covered with a dragon image, and makes it impossible to see if I'm facing north or south.

Is there an option to hide this, or some other way to disable it?

I'm not talking about the minimap button, on the side of the frame that I find useful. But the character icon in the middle of the minimap frame.
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Unread 08-05-13, 09:30 PM  
A Murloc Raider

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Re: About silverdragon

Originally Posted by killeralpha
I have looked on the addons options but there is no way of hiding the minimap button how can i dot it?
Had to hunt around for it. Go to Broker section, and you will see it as an option.

Just my opinion, but every addon should have a general section where HIDE MINIMAP ICON is one of the basics tickboxes. It's different in almost every addon... aka, annoying.

But I'm thankful for the addon in general.
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Unread 05-11-13, 11:04 PM  
A Deviate Faerie Dragon

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About silverdragon

I have looked on the addons options but there is no way of hiding the minimap button how can i dot it?
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Unread 03-19-13, 01:29 AM  
A Flamescale Wyrmkin
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Re: Re: How to fix rare mob names in English?

Thanks! It's working for all Pandaria Mobs I found so far.
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Unread 03-17-13, 10:55 PM  
A Cyclonian
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Re: How to fix rare mob names in English?

Originally Posted by Bl4ckSh33p
Hi! I used SilverDragon for a loooong time and deleted the raremob database yesterday. Then I clicked the Import rare mob and import Achievement mob buttons but now all found (cache) rares show an english name in the popup to target them and a click can't target them because they have German names. Does anyone know how to fix this? It worked great with the German mob names in the past.
The mining of non-English names ran into problems. As of the just-uploaded 3.0.5 version, for the achievement mobs, it's not actually so bad -- next time you log into the game after it'll pick them up by grabbing the names from the achievement itself.
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