Go to Page... |
Updated: | 12-30-08 09:50 AM |
Created: | unknown |
Downloads: | 124,909 |
Favorites: | 375 |
MD5: |
![]() |
Comment Options |
Llethander |
View Public Profile |
Send a private message to Llethander |
Find More Posts by Llethander |
Add Llethander to Your Buddy List |
Twiztid |
View Public Profile |
Send a private message to Twiztid |
Find More Posts by Twiztid |
Add Twiztid to Your Buddy List |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
|
A Kobold Labourer
Forum posts: 0
File comments: 30
Uploads: 0
|
There's only two things I've noticed in GP2 that I haven't liked so far, just curious if you can remember if they'll be working in GP3.
Currently Divine Protection and Divine Shield are pulsing as "cooldown finished" after 10 seconds even though the CD's are much longer. As well, I'm not sure what caused it, but on my room mate's GP2 the only frame that let's the text scale is his original frame, any new frames he creates cannot scale the text. I'm also assuming GP3 is working for the dual specs? Lot's of people have had weird bugs with GP2 and dual specs. Is that why you implemented the profiles? |
![]() |
![]() |
Mica |
View Public Profile |
Send a private message to Mica |
Find More Posts by Mica |
Add Mica to Your Buddy List |
![]() |
||
|
GP3 Overview
![]() Anyway, have a read... Display - Button Facade support. - Early warning mechanism has been re-designed so warnings can now be pulses as an option, while retaining MSBT and Blizzard FCT methods as options also. - Use of the 3.1 animation system to reduce CPU usage when actually showing pulses. This has also enabled 'zoom in' and 'zoom out' animation options on a per-frame basis, as well as the usual 'fade' method. Functionality - Re-coded spell cooldowns system will correct track pet cooldowns even if they're not on your pet action bar. - Re-coded bag item cooldowns system will correctly identify the item that was used and is now on cooldown (GP2 would get this right only occasionally). Items such as Mana Gems and so on will now work quite happily as expected. - Many alerts in GP2 that didn't offer early warnings now do. Technical - GREATLY reduced memory and CPU utilisation. Very much improved over GP2. Minimal CPU usage while pulses are 'pending', with almost zero usage while completely idle. - Extensible API for other authors to add GP support to their own addons. This will allow other authors to provide the Riposte/Overpower etc support that I am personally unable to do well since I don't have a character with those abilities and hence can't provide any sort of guarantees on. - Re-coded to move away from Ace-2 to reduce the 'bulkiness' of the distribution. GP is also now shipped as two addons (pulse engine and configuration UI in one, basic alerts in another). - Use of the standard Blizzard Add-on configuration interface. Not Yet Implemented Features (will be done ASAP) - LibSharedMedia support for sounds. Can still be configured to play sound files, but you must know and specify the full 'path' to the sound you want to play. - Control over the duration and alpha level of the pulses. - Profile switching. Currently, GP3 internally supports and implements profiles but access to them is not yet implemented in the UI. You have one default profile for the time being. Button Facade settings are on a per-profile basis however, ready for when the UI is opened up to support profiles. Known Issues - Removing a frame does not remove the ability to try to edit that frame's details, resulting in Lua errors if you try to do so. Reloading the UI after removing a frame, however, prevents access to that now-extinct frame's editor. Removed Features I know people hate it when their favorite obscure feature gets removed, but in the interests of a more streamlined and lightweight addon, some things have had to go. Feel free to ask if they can make a comeback though. I may do it, I may say "that's for another addon author to do" or I may just say "no wai!". You can always ask. :P - Specifics. With this feature, you could tell GP2 to alert only when debuffs reached a certain stack count for example, or to override the sound used for a particular item. I am unsure if/when/how I'll redo this for a future GP3 release. - Several alerts will not ship with GP3 by default, instead being deferred to enterprising addon authors to implement. These include optimal Life Tap and Mana Potion usage for example. - Black/whitelists on a per alert basis. Currently, GP3 supports filtering at the frame level only, as this is simpler for most people. If demand exists, I may re-implement alert-level filtering again.
Last edited by Footrot : 07-05-09 at 06:56 PM.
|
|
![]() |
![]() |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
||
A Kobold Labourer
Forum posts: 0
File comments: 30
Uploads: 0
|
Re: Re: Re: Re: Re: Re: Is GP still working?
|
|
![]() |
![]() |
Mica |
View Public Profile |
Send a private message to Mica |
Find More Posts by Mica |
Add Mica to Your Buddy List |
![]() |
||
|
Re: Re: Re: Re: Re: Is GP still working?
|
|
![]() |
![]() |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Re: Re: Is GP still working?
Last edited by topol : 07-03-09 at 12:25 PM.
|
|
![]() |
![]() |
topol |
View Public Profile |
Send a private message to topol |
Find More Posts by topol |
Add topol to Your Buddy List |
![]() |
||
|
Re: Re: Re: Is GP still working?
In this approach you switch ON the top half of your list. Try it. If GP works, the bad add-on is in the bottom half of the list. If it still fails, the bad guy is in the top half. Repeat this process in the 'bad half' until you narrow it down to one add-on (assuming it's only one that causes grief). It sounds like more work than it actually is. If you had 256 add-ons, you'd still only do this process at most eight times. |
|
![]() |
![]() |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Is GP still working?
Is there a way to find out which add on it could be? I kept desableng add ons back and forth here and there but never was able to activate GP.
Last edited by topol : 07-03-09 at 12:47 AM.
|
|
![]() |
![]() |
topol |
View Public Profile |
Send a private message to topol |
Find More Posts by topol |
Add topol to Your Buddy List |
![]() |
||
|
Re: Is GP still working?
In short, GP is working. Go through your usual add-on trouble-shooting stuff and see what happens. |
|
![]() |
![]() |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
|
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Is GP still working?
hello is GP still working at all? I dloaded it last night but it doesnt seem to recognize the /gp command and when I look in add ons list before i log onto my toon it shows the add on being out of date but its checked so im just wondering if theres a way to still activate it...
would you be able to help me? |
![]() |
![]() |
topol |
View Public Profile |
Send a private message to topol |
Find More Posts by topol |
Add topol to Your Buddy List |
![]() |
|
A Kobold Labourer
Forum posts: 0
File comments: 30
Uploads: 0
|
Had a problem today where my divine shield cooldown was pulsing only after 10 seconds even though there was still a good 4 minutes left on the cd. I think it was following the cd of my divine storm instead, not sure whats up but its not pulsing when it should.
|
![]() |
![]() |
Mica |
View Public Profile |
Send a private message to Mica |
Find More Posts by Mica |
Add Mica to Your Buddy List |
![]() |
||
|
GP3 introduces pulse-based early warnings. |
|
![]() |
![]() |
Footrot |
View Public Profile |
Send a private message to Footrot |
Find More Posts by Footrot |
Add Footrot to Your Buddy List |
![]() |
|
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
is it possible to configurate gp that it will show the debuff pulse, lets say 1.5sec before the debuff drops ?
|
![]() |
![]() |
sandmanns |
View Public Profile |
Send a private message to sandmanns |
Find More Posts by sandmanns |
Add sandmanns to Your Buddy List |
![]() |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.