Results: 422Comments by: Taffu
File: SLDataText10-16-08
Originally posted by Arkive *Red...
Posted By: Taffu
Originally posted by Arkive *Red Alert* :P The memory module is doing the same thing it was a long time ago. If you have a large number of addons enabled it produces a very noticable stutter every 2 seconds or so. Turning off the memory component within SLDT makes the stutter stop instantly. Boo... :mad:
File: SLDataText10-16-08
Originally posted by Dalamar1991...
Posted By: Taffu
Originally posted by Dalamar1991 Ok, I've discovered the issue. The reason I didn't initially suspect sMM was because the first time I loaded up, sMM was enabled along with SLDT and the clock worked perfectly. The only "clock-related" object sMM modifies (that I'm aware of) is the time-of-day circle which used to show a sun or moon...
File: SLDataText10-16-08
Originally posted by Sueisfine Hi...
Posted By: Taffu
Originally posted by Sueisfine Hi there. Loaded up version 2.01 yday after patch and noticed what I think it's 2 bugs: 1 - the "class colored (global)" text feature is not working for me, I mean, all my text is always plain white no matter if I toggle the feature on or off. Anyway if you do not select that feature, what text...
File: Repulator10-16-08
Re: are you sure?
Posted By: Taffu
Originally posted by Jaim Sandar I tried it last night on 3.0, and it does not seem to be working. It was working on 2.4.3. I didn't notice any issues last night looking at my Rep window...I'll take another peek this evening and see if there's any problems. There's no colors/abbreviations/adjusted mouseover values showing at...
File: SLDataText10-16-08
Originally posted by Dalamar1991...
Posted By: Taffu
Originally posted by Dalamar1991 First time I loaded this addon with a small handful of others* it worked flawlessly. After a relog however, the clock no longer appears and I get the following error: ..\AddOns\SLDataText\Elements\Clock.lua line 317: attempt to index global 'TimeManagerClockButton' (a nil value) It doesn't app...
File: SLDataText10-15-08
Originally posted by Arkive The "...
Posted By: Taffu
Originally posted by Arkive The "%l" (which I believe is a lowercase "L") doesn't seem to be showing the time in the 1-12 hour format. It actually makes Bugsack spit so many errors that it times out :P Prat timestamps produce a similar "format too long" issue when trying to use the %l as well, so it's probably something in Ace....
File: SLDataText10-14-08
Originally posted by lodewijk i h...
Posted By: Taffu
Originally posted by lodewijk i have been looking for a way to align all modules. so many reletavily small modules just pixels out of alignment irritate the hack out of me. am i overlooking something obvious here? if not, could there be an option to auto-align the modules reletive to eachother? There are no "auto-align" feature...
File: SLDataText10-13-08
Re: Clock
Posted By: Taffu
Originally posted by xanthos With this new build, how do you show both Server Time and Local Time on the same line? Not available, slimmed down the clock and both times are available in the Tooltip, while each can be "on" the display w/ a toggle state. Originally posted by xanthos Also, I'm getting a weird bug where my dis...
File: Repulator10-09-08
Modified to work both Live and WotLK
Posted By: Taffu
Modified to work both Live and WotLK
File: GroupAlert09-26-08
v1.07 will change over from Spell N...
Posted By: Taffu
v1.07 will change over from Spell Names to Spell ID's to avoid locale issues. I currently have a test-version I'm using this evening for Guild Events and if all is well, it will release tomorrow.
File: SLDataText08-24-08
Re: Strata
Posted By: Taffu
Originally posted by Elloria Is there anyway i can change the strata of the text? I want to use it with eepanels but the way i have it layed out is not workin so i have to change the strata of the text. The WotLK build will have options for both Strata and Frame Level. ;)
File: SLDataText08-22-08
Originally posted by Kazie It's n...
Posted By: Taffu
Originally posted by Kazie It's nice to know that a working build will be published for Wrath of the Lich King.. It would just be nice to have the current bugs fixed as it might be several months untill realese of the expansion ^^ hehe... I understand any frustration you might have, and apologize for the inconvenience to you...
File: SLDataText08-20-08
Originally posted by Kazie Hey du...
Posted By: Taffu
Originally posted by Kazie Hey dude.. long time no see.. I see the development is going rather slow on this Addon, no offense - it's great. However.. i was wondering when you will be fixing the Profiling issues? .. it returns nummerous issues when changing profile.. and for some reason sometimes it changes back to "Default" w...
File: SLDataText08-14-08
Clock configuration has option(s) f...
Posted By: Taffu
Clock configuration has option(s) for 12 Hour Format. ;)
File: SLDataText08-11-08
Originally posted by LiaDavinia t...
Posted By: Taffu
Originally posted by LiaDavinia the mouseover from the memory stats module resets my tooltip scale. i use star tip atm I've noticed this myself. Since it's not a "breaking" fix, it will be addressed in the WotLK build.
File: SLDataText08-11-08
Originally posted by cM2003 Get s...
Posted By: Taffu
Originally posted by cM2003 Get spammed with errormessages like these: 2008/08/10 21:24:21-1048-x2]: SLDataText-1.15\Modules\Durability.lua:321: bad argument #2 to 'SetFormattedText' (string expected, got nil) SLDataText-1.15\Modules\Durability.lua:321: in function `RefreshFrame' SLDataText-1.15\Modules\Durability.lua:308: in fu...
File: SLDataText08-04-08
See My Portal for a current list of...
Posted By: Taffu
See My Portal for a current list of WotLK SLDT changes and features. Updated 8/4/08.
File: SLDataText08-01-08
Originally posted by Silenia I re...
Posted By: Taffu
Originally posted by Silenia I really did like this addon, but it caused the entire game to stutter. Sadly, I had to discontinue using it :( Have you tried the most recent version, as this problem was something I addressed in two recent uploads.
File: SLDataText07-30-08
Update regarding SLDataText
Posted By: Taffu
Visit My Portal for news regarding SLDT and the upcoming build for WotLK, as well as information about my ProjectUI project.
File: SLDataText07-25-08
Originally posted by Acacia_ Work...
Posted By: Taffu
Originally posted by Acacia_ Works good with Wrath beta, config works splendidly. Only minor "issue" so far is the XP module which only goes to 70 ;) Yea, actually that's a minor adjustment that should be fixable with changing the max level variable from 70 to 80. However if & when I can manage to sneak into the Beta, a small o...
File: SLDataText07-17-08
Re: error
Posted By: Taffu
Originally posted by Farook I've been trying this addon for the first time yesterday with the most recent version. Unfortunately, an error popped up right at the start, and it keeps poppin' all the time: http://img373.imageshack.us/img373/122/sldtfb7.png Any ideas? Am I the only one having this problem? That's a color err...
File: SLDataText07-16-08
Originally posted by Acacia_ I se...
Posted By: Taffu
Originally posted by Acacia_ I seem to have a problem with the tracking module together with the Fish school tracking skill. It switches fine with "normal" tracking, master professions such as mining/herbalism/switching to cat shape to track humanoids, but I can't seem to switch to fish tracking. Iirc, it did work in the pre...
File: SLDataText07-14-08
Update July 14th - fixed the Memory...
Posted By: Taffu
Update July 14th - fixed the Memory module so it updates on load instead of mouseover. Sorry bout that... FYI - this is the last update of this "version" of SLDataText. The next update is an extensive rewrite of exactly what it is now, but completely independent of libraries and framework. For the time being, it's functioning well...
File: SLDataText07-03-08
Originally posted by Nuureil How...
Posted By: Taffu
Originally posted by Nuureil How much memory, on average, does this addon use? With all modules active, between 350kb-550kb with libraries loaded externally. I've never tested the memory load with the Ace3 libraries embedded and loaded through the AddOn itself.
File: OPie06-21-08
Re: Re: Re: Public Beta 2: 0.7 changes summary
Posted By: Taffu
Originally posted by Silvas You're missing the all-important qualifier: for me. OPie should accept drops within the area indicated below. Keep in mind that as you can also click to drop whatever it is you're dragging, so it really shouldn't be that much of an isssue. http://go-hero.net/opie/images/ext/droplocation.png I'm still n...