Results: 503Comments by: Mikord
File: MikScrollingBattleText11-19-08
Pixol: That is odd because MSBT...
Posted By: Mikord
Pixol: That is odd because MSBT queries the WoW API for cooldown duration at the time the spell is cast, so it should be working correctly regardless of talents. If it is not, there is a bug in Blizzard's API. Tallwhiteguy: There is one in the version I just posted (5.3.29). Edit: I just noticed I didn't get the Rune S...
File: MikScrollingBattleText11-18-08
Eschew: No, there isn't currentl...
Posted By: Mikord
Eschew: No, there isn't currently a way. As you pointed out, the issue is that they are the same name and therefore can't be distinguished generically. I'd have to force every suppression to also specify an event that it applies to which adds complexity. This is something I might do, but I'll have to think of a way to make it e...
File: MikScrollingBattleText11-16-08
Minou: As Aesir posted, Resource...
Posted By: Mikord
Minou: As Aesir posted, Resource Tools is one method to get that information. Resource Tools does however have one minor issue - the values are reported as if they are seconds, but they are actually milliseconds. In other words, when you type /rt total AddOnName it shows X.xxxx seconds. It's really milliseconds. 1000ms = 1s....
File: MikScrollingBattleText11-11-08
goliath: If you are talking abou...
Posted By: Mikord
goliath: If you are talking about the zip file size, that is skewed by the font files and option screen graphics. The actual in-game memory usage is far, far less. The amount of CPU usage depends on which features you have enabled. I've tried to write all capabilities as efficient as possible, but naturally, the more a mod do...
File: MikScrollingBattleText11-09-08
Blackshifter: What do you mean b...
Posted By: Mikord
Blackshifter: What do you mean by overriding? Goliath0: I wouldn't really say anything. While similar on the surface, both mods have several differences. Some users prefer one over the other for various reasons. The best advice I can give in this regard is to try the mod out and spend some time customizing things the...
File: MikScrollingBattleText11-07-08
vpr: If you have the latest vers...
Posted By: Mikord
vpr: If you have the latest version, there are default triggers for all of those.
File: MikScrollingBattleText11-03-08
Vangerdahast: You can on a skill...
Posted By: Mikord
Vangerdahast: You can on a skill-by-skill basis by adding them to the Spam Control->Merge Exclusions list.
File: MikScrollingBattleText11-03-08
Rogi: You can't at the moment, b...
Posted By: Mikord
Rogi: You can't at the moment, but it's planned. I'd give you a time estimate for implementation, but I couldn't give you anything remotely accurate at the moment as I've been pretty slammed these last few months. There are quite a few things I've got on my list.
File: MikScrollingBattleText10-31-08
Hell-Razor: No, MSBT doesn't rea...
Posted By: Mikord
Hell-Razor: No, MSBT doesn't really have any way to do that. I've been considering adding a delay condition to triggers, but I haven't really decided the best way to go about it yet. Nevcairiel: Good catch. I changed it to strip the realm name off of player names in battlegrounds, and I'm sure this is stemming from that....
File: MikScrollingBattleText10-29-08
Maldazzar: Thanks for the info....
Posted By: Mikord
Maldazzar: Thanks for the info. Item 1 is already on my list and I'll looking number 2. Poco: MSBT allows the calling addon to specify an output scroll area, but it is up to that addon to give you the option. Most that I have seen allow you to specify a scroll area. I'm not familiar with that particular one though so i...
File: MikScrollingBattleText10-26-08
Taroven: Good point. There were...
Posted By: Mikord
Taroven: Good point. There weren't as many damage shield in the past as there are today, so they had been rolled up into the normal skill damage events. With their increased presence though, they probably now warrant their own event. I'll make a note of it. Pusikas: The only think I can think of that would be doing that...
File: MikScrollingBattleText10-23-08
Pusikas: You probably have the f...
Posted By: Mikord
Pusikas: You probably have the font overriden for that scroll area. Change the Scroll Areas->Static->Font Settings->Font to "Inherit".
File: MikScrollingBattleText10-22-08
X-buZZ: Which version are you us...
Posted By: Mikord
X-buZZ: Which version are you using? I know you said latest, but I want to be sure we're on the same page. Also, have you changed *any* animation settings at all (style, speed, etc)? Phanx: Blizzard changed vulnerabilities to be reported as negative resistances when they redid the combat log. I'll see about detecting it...
File: MikScrollingBattleText10-22-08
Bacon360: Thanks. I wasn't awar...
Posted By: Mikord
Bacon360: Thanks. I wasn't aware it changed. It'll be in the next drop.
File: MikScrollingBattleText10-21-08
Anadale: That very thing is actu...
Posted By: Mikord
Anadale: That very thing is actually on the agenda. I was planning on making a customizable list that you associate with sounds directly as opposed to the method you described, but your method would work well too since PlaySoundFile doesn't error if the sound file doesn't exist. Phanx: You're right. I overlooked that when...
File: MikScrollingBattleText10-20-08
Glad to see you've got it, but that...
Posted By: Mikord
Glad to see you've got it, but that's odd. I always test the zips before pushing them live, so I'm not sure what was going on there.
File: MikScrollingBattleText10-20-08
Paloladin: Make sure you don't h...
Posted By: Mikord
Paloladin: Make sure you don't have the Spam Control->Hide Names option enabled.
File: MikScrollingBattleText10-19-08
InfernoGuy: I'm pretty positive...
Posted By: Mikord
InfernoGuy: I'm pretty positive that's what it should be. Make sure you don't have an extraneous spaces and an exception set. As dreaderus suggested, you might want to delete it and re-create it. b3NN1bOY: Check the curse responses. Beschnitten: MSBT doesn't currently handle pet cooldowns, which is why you are un...
File: MikScrollingBattleText10-18-08
mrruben5: The parser has it, but...
Posted By: Mikord
mrruben5: The parser has it, but I haven't added it as a trigger condition yet. I'll put it on my list of things to do. Moriddin: No, you can't currently disable the merge trailer. Dreaderus: I believe that the actual aura name is "Silenced - Gag Order" instead of just "Gag Order". That's probably your issue....
File: MikScrollingBattleText10-16-08
ThunderNimbus: MSBT doesn't do t...
Posted By: Mikord
ThunderNimbus: MSBT doesn't do that, so my guess is you have another mod (RP type maybe?) that is using MSBT for output.
File: MikScrollingBattleText10-16-08
Anahka: Are you running version...
Posted By: Mikord
Anahka: Are you running version 5.3.24? I just tested it a few minutes ago with all of the default fonts that are available and it worked properly. Jczim: Ah I see what you want, but you are correct that entering combat doesn't have an associated main event.
File: MikScrollingBattleText10-15-08
Jczim: There are events for ente...
Posted By: Mikord
Jczim: There are events for entering and exiting combat already (Events->Notification->Enter/Leave Combat). You can simply modify the event setting of the enter combat event to make it more noticable (sticky, larger, etc) rather than having to create a trigger for it. Falkerie: There is not a default trigger, but the "Out...
File: MikScrollingBattleText10-14-08
Fynoria: Instant casts should sh...
Posted By: Mikord
Fynoria: Instant casts should show up as "Cast Success" events. You should be able to trigger on them without any issues in the latest version.
File: MikScrollingBattleText10-06-08
Jinleileiking: As far as I know,...
Posted By: Mikord
Jinleileiking: As far as I know, it should be working fine with Simplified Chinese. Can you be more specific as to what isn't working?
File: MikScrollingBattleText10-04-08
Marshen: As I posted a couple of...
Posted By: Mikord
Marshen: As I posted a couple of posts below, I'll have it chop the realm name off in the next version which will be releasing when the 3.x patch goes live. Livrone: Look at the "Key Skill Usage" entry of the "Example Triggers" section in the included readme.html. You would just want the skill name to be "Shadowstep" or w...