Results: 268Comments by: Silvas
File: OPie08-31-08
Re: Praise
Posted By: Foxlit
Originally posted by Dust But I wondered if it would be possible to have sub-rings. A meta ring which opens other rings with each of it's buttons. That way I could have a teleport ring that opens portals and teleports without the need of modifier keys. The idea is a bit tricky: to activate an entry in your meta-ring, you have to r...
File: OPie08-25-08
Re: Comments
Posted By: Foxlit
Originally posted by Whizzlegear 1. Is it possible to write a macro OR is there a mod that creates a button to use the best available food and/or water in your pack? Same applies to other items like bandages, potions and stones. It's possible to write a mod that would do that. 2. Is it possible to assign something to the middle...
File: OPie08-22-08
Re: ButtonFacade
Posted By: Foxlit
Originally posted by Phanx Well, ButtonFacade was intentionally designed to not store addon settings itself. And that is why you're stuck without the ability to do what you want. I do not want to implement a workaround for what I consider to be a library shortcoming just yet. The system was designed so that addon authors could...
File: OPie08-21-08
Originally posted by Quokka Pleas...
Posted By: Foxlit
Originally posted by Quokka Please make "esc" cancel it again. Fixed in 0.12.
File: OPie08-21-08
Re: comments
Posted By: Foxlit
Originally posted by Phanx One small issue with ButtonFacade support: skin settings are saved globally. Every other addon I use that supports ButtonFacade has some kind of profile system, so I've set up skinning separately on each character so that the mouseover color is the character's class color. I've been using OPie on my hunter...
File: OPie08-20-08
0.11 Release Notes
Posted By: Foxlit
Public Beta 5 rev 2 (0.11) can now be downloaded; the update consists mostly of fixes for issues reported shortly after the Beta 5 release, updated localizations and options to customize the new animation. The workaround enabling the use of old alpha-based animations will be going away in the next release. 0.11 includes a number o...
File: OPie08-20-08
Bug: Multiple Rings in 0.10
Posted By: Foxlit
Originally posted by Peterec There seem to be a problem when going from one ring of skills to another, the skill icons change but the action preformed is whatever was in that position in the other ring. That was actually my lack of foresight -- I didn't think anyone would bother activating a second ring while interacting with on...
File: OPie08-19-08
Originally posted by tsigo In the...
Posted By: Foxlit
Originally posted by tsigo In the 0.10 version, with the rings appearing at the mouse (0,0 offset), after selecting an icon, the ring moves itself to the location of the selected icon before fading out. Fixed that for the next release, it won't jump after a selection has been made. Originally posted by juju2112 In normal pl...
File: OPie08-17-08
Originally posted by RMucerino Ho...
Posted By: Foxlit
Originally posted by RMucerino However, irregardless of what I change ... no rings. Another interesting thing is that when I try to access something via keybind it automatically selects an ability at random (though they are one of the abilities under that keybind). Hold, not tap the ring binding while making a selection; or try...
File: OPie08-16-08
Originally posted by ant1pathy Hav...
Posted By: Foxlit
Originally posted by ant1pathy Having to twist my hand to hit Alt-5, hold that, and then get another finger over to shift or ctrl before I release kinda... sucks. Your binding choice is the killer in your situation, pick something you're more comfortable pressing. By binding the portal ring to Alt+5, you're essentially blocking the...
File: OPie08-14-08
Originally posted by ant1pathy Al...
Posted By: Foxlit
Originally posted by ant1pathy All 3? That seems rather... cumbersome. Especially since if I hold Alt+5, it says "Portal" and when I release alt it swaps to "Teleport." One or more of the three; done properly, you just have to hold the modifier key of your choice for a fraction of a second as you release the hotkey.
File: OPie08-14-08
Originally posted by ant1pathy On...
Posted By: Foxlit
Originally posted by ant1pathy On my mage, the portal buttons don't work. It always teleports me (unless I'm doing something wrong?). Kinda irritating. Works for me; you have to hold ctrl/alt/shift when releasing the binding to cast a portal rather than a personal teleport. And if it's possible to import some of what Autobar...
File: OPie08-12-08
Re: Skin ring actions with ButtonFacade
Posted By: Foxlit
Originally posted by reeks The only thing missing (from the point of intuitive gestural action) in my eyes is the default center click per menu.. especially in the heat of combat. A workaround in an upcoming version might be to configure to modify ring position relative to the mouse so that it'd start with an action of your choic...
File: OPie08-06-08
Notes from 0.10
Posted By: Foxlit
Here's a short list of features that are implemented in the next release: Click-activated actions on rings There are now two ways to interact with a ring, controllable via a per-ring option: Push binding to show a ring -> Position Mouse Pointer -> Release binding to activate action. Press binding to show or hide a ring -> Mov...
File: OPie07-21-08
Originally posted by amathalia Tw...
Posted By: Silvas
Originally posted by amathalia Twice now my custom rings and keybinds all just disappeared. Both times, I had disconnected and Alt+F4'ed out of the client if that's any help. Do not ALT+F4 out of World of Warcraft -- variables are not saved if you do not exit the game through its interface, so any changes you've made during the...
File: OPie07-18-08
Originally posted by funkydude Am...
Posted By: Silvas
Originally posted by funkydude Am I blind or do we still not have any shading out for not enough energy etc? :) Edit, actually read down a bit, look forward to seeing it. The ring glows if you can use an ability now, it does not glow if you lack energy/mana/rage to do so; "not enough energy" conditions have been relayed for mos...
File: OPie07-15-08
Originally posted by Morgalm Must...
Posted By: Silvas
Originally posted by Morgalm Must say this looks very promising. Anyway to maybe add support for #showtooltip for macros. At the moment if you have a macro with that it is printed to default chat you are in. Specifically with IHML. Actually, #showtooltip works already, as long as what you're showing is an item or a spell. Scrol...
File: OPie07-06-08
Originally posted by yaroot Em......
Posted By: Silvas
Originally posted by yaroot Em... ItemRack does have a cmd to equip, but I cannot set the icons of oPie's custom macros. So that will never show... Hope you will fix that.=) The 0.8 release notes describe a way to set icons for macros that do not currently display them.
File: OPie07-05-08
Originally posted by LSG My druid...
Posted By: Silvas
Originally posted by LSG My druid form bar is gone. I don't want to use OPie for my druid forms. How do I turn this particular feature off? You're doomed. Originally posted by yaroot i use itemrack. but i can't find anyway to add a itemrack set to an opie ring. can you add support for itemrack? If ItemRack has slash comm...
File: OPie07-04-08
Issues identified in 0.8
Posted By: Silvas
The following issues have been identified with the current release and will be fixed in the next: Modifiers on slices You'll be able to use slices* affected by modifiers (mage rings) and macros relying on them (). Right-click to exit ring Right click can only be used to close rings without activating a slice only if the ring...
File: OPie07-02-08
Feedback recap
Posted By: Silvas
Quick update on some of the things brought up since last release: Broken Modifiers Macros involving , mage travel rings, do not function correctly in 0.8; this will be resolved in a future release. Confirming Deletions You can click "Cancel" on the Interface Options dialog to revert the changes you've made so far. Travel for...
File: OPie06-24-08
Public Beta 3
Posted By: Silvas
Public Beta 3: 0.8 0.8 resolves issues reported during the previous beta phases, adds #opico and #opcap directives to provide icons/captions to custom macros (if not already detected), and contains a German localization. A more detailed list of changes is also available. Known issue Holding down additional modifier keys when rel...
File: OPie06-22-08
0.7 issues roll-up
Posted By: Silvas
UI Scale and drag-and-drop Configuration dialog in versions up to and including 0.7 does not compensate for the UI scale setting when checking whether you're dropping abilities over the correct region of the frame, so it ends up moving the drag-and-drop zone further up than intended; small UI scale values may move the drag-and-drop...
File: OPie06-21-08
Re: Re: Re: Re: Public Beta 2: 0.7 changes summary
Posted By: Silvas
Need a confirmation from people experiencing drag and drop issues: are you using the UI scale setting in main menu's video options? Also, what number does the following output to your chat frame: /run OneRingLib.xlu.print(UIParent:GetEffectiveScale())
File: OPie06-21-08
Re: Re: Public Beta 2: 0.7 changes summary
Posted By: Silvas
Originally posted by xboxdude1 As of current, the only place where the drag and drop works is on the text itself above the blank spot (where the spells show up after they are added). Could this be extended to the blank space as well? (the area above the lower text box) You're missing the all-important qualifier: for me. OPie shou...