Results: 997Comments by: lightspark
File: LS: UI07-26-18
Would it be possible to hide the op...
Posted By: lightspark
Would it be possible to hide the option window when you click the "Tiggke Anchors" button, just have a dialog saying "Done" or something when you've moved everything where you want it or something. :) Ofc it's possible. The real question is, will I do it? :D Is all of that coming in the next update? Yeah, it's a minor change...
File: LS: UI07-26-18
In other news, I'm almost done upda...
Posted By: lightspark
In other news, I'm almost done updating the "Unit Frames" config, so it can actually use the new merged tables... And, oh boy, I found so many bugs there, esp in UF aura filters... But they're fixed now :banana: Hopefully, I didn't introduce a bunch of fresh crispy bugs along the way... :o -- edit #1 Done! -- edit #2 N...
File: LS: UI07-26-18
Hi, first I want to congratulate yo...
Posted By: lightspark
Hi, first I want to congratulate you on the outstanding job you've done with the whole thing! I've been looking for something different then ElvUI and this is shaping to be just the thing I was looking for. TY <3 - Do you plan to add text input fields for the positioning of the different frames inside the options panel? It's...
File: LS: UI07-25-18
Are the Blizzard set of configs sup...
Posted By: lightspark
Are the Blizzard set of configs supposed to be shared across multiple characters when using the same profile? All module/submodule enablers in the UI are per-character options, they sit in a separate .char table, so their states aren't copied when copying profiles, the same goes for sharing a profile across multiple chars. It's...
File: LS: UI07-25-18
When you press H and shift click on...
Posted By: lightspark
When you press H and shift click on honour it bugs the honour bar. Works fine here... I can't read minds, mate. I need details, error messages, and other things.
File: LS: UI07-25-18
I don't think I quite understand wh...
Posted By: lightspark
I don't think I quite understand what is going to happen once you merge everything. Does that mean I'll be able to have a global profile that actually shares every configuration across characters instead of only a portion of them? Lemme explain. Right now all UF options are tied to UI layouts, what it means is that if you chang...
File: LS: UI07-25-18
Merged UF config tables! Removed ~7...
Posted By: lightspark
Merged UF config tables! Removed ~760 lines of useless info from the config file. :banana: It's faster than I expected... Now I have to update the in-game config :mad: And only after that I'll be able to start working on new features... :(
File: LS: UI07-25-18
Makes it harder to see which abilit...
Posted By: lightspark
Makes it harder to see which ability is on cooldown: Omni CC + cooldown spiral + greyed out icon. Ehh, I've removed this line and it works fine now. self.icon:SetVertexColor(unpack(self.config.colors.unusable)) Stealth is greyed out in combat, abilities on cooldown are not. Cool... ¯\_(ツ)_/¯
File: LS: UI07-25-18
exp bar length Yeah, but right n...
Posted By: lightspark
exp bar length Yeah, but right now I'm merging UF tables to make them cross-layout, that's a huge PITA... :(:mad: update: ok, my mistake.. now Stealth (ability that can't be used in combat) looks usable. Oh my god. Deal w/ it. IMHO, darkened icons of abilities on CD are alright, moreover, you get that additional *pop* ef...
File: LS: UI07-25-18
Thanks, it's fixed now. Uhm, I'm...
Posted By: lightspark
Thanks, it's fixed now. Uhm, I'm perfectly fine with that. But you used ":(" I was 100% sure that you'd ask me to add yet another option :D
File: LS: UI07-25-18
Now the icon becomes greyed out whe...
Posted By: lightspark
Now the icon becomes greyed out when cooldown starts :( https://i.imgur.com/VW5thZw.gif Ofc, because the unusable colour is applied to it. If you don't like it, adjust the colour. This isn't going to be changed.
File: LS: UI07-25-18
I've tried Version 80000.04 and the...
Posted By: lightspark
I've tried Version 80000.04 and the bug's gone. Oh, understood. We're talking about different bugs in the same system :D There's one copypasta that kinda breaks icon colouring for abilities on CD. Open embeds/LibActionButton-1.0/LibActionButton-1.0.lua at line #1343 Change that line to: if self.onCooldown ~= oldOnCooldown...
File: LS: UI07-25-18
Hi! I've encountered this new bug:...
Posted By: lightspark
Hi! I've encountered this new bug: https://i.imgur.com/Ajuunlx.gif Use an ability > the icon darkens after few seconds > the ability remains "inactive" after cooldown is finished. It's a known very old bug. It's hard to fix because it's hard to reproduce intentionally >_> Sometimes it happens regularly, other times I play fo...
File: LS: UI07-25-18
Thanks for all the hard work you do...
Posted By: lightspark
Thanks for all the hard work you do. I love you and I love your UI :):):) Thanks :D Welp, sometimes discussions get a bit heated over here :rolleyes: -- edit #1 https://i.imgur.com/SHq5SUo.png -- edit #2 Released 80000.05 ## Version 80000.05 - Added "Desaturation" section to "Action Bars" config. Replaces "De...
File: LS: UI07-24-18
Alright, dude. Got it. Sorry for bo...
Posted By: lightspark
Alright, dude. Got it. Sorry for bothering you. You know what? Fuck it, I'll add "Desaturation" section to "Action Bars", and will put all 4 desaturation options there. Desaturation: - On Cooldown - Not Usable - Out of Range - Out of Power 😬🔫 -- edit #1 It's been a long day, I'm exhausted af, good...
File: LS: UI07-24-18
But now if you pick a color, it pai...
Posted By: lightspark
But now if you pick a color, it paints the whole icon as that color. You can't simply make the colors a bit darker like I did before. Here's a screenshot illustrating what I mean: https://i.imgur.com/WH1r1a8.png And? Just use proper colours. You set pretty much all colours to 0.3/0.3/0.3/1, do the same now, but via UI. It has not...
File: LS: UI07-24-18
Prat 3 chat addon allows adjusting...
Posted By: lightspark
Prat 3 chat addon allows adjusting transparency via ColorPicketPlus. No shit, mate :D Fucking hell, one day people are asking to set alpha to 1 everywhere, another day people are asking to let them change alpha so it's not 1 all the time :mad:
File: LS: UI07-24-18
I think I worded poorly. Here's wha...
Posted By: lightspark
I think I worded poorly. Here's what I edited before the changes today to get the look I wanted: function UpdateUsable(self) -- TODO: make the colors configurable -- TODO: allow disabling of the whole recoloring if self.config.outOfRangeColoring == "button" and self.outOfRange then local color = self.config.colors.range...
File: LS: UI07-24-18
There seems to be a bug with the ca...
Posted By: lightspark
There seems to be a bug with the castbar when using the default unit frames. I think I know what's going on, although it's a bit weird that I've never experience anything like that while testing/debugging it T_T Also, could we get an alpha slider in the button colours section? ColorPickerPlus lets you do this: "ColorPickerPlus...
File: LS: UI07-24-18
Looking forward to it! Done! :ba...
Posted By: lightspark
Looking forward to it! Done! :banana: Should be approved soon. Hopefully, I didn't break much, this update is relatively big. 53 changed files with 3,846 additions and 1,752 deletions -- edit #1 Given that now some elements allow you to customise their colours, I strongly recommend you to install ColorPickerPlus.
File: LS: UI07-24-18
## Version 80000.04 - Reworked c...
Posted By: lightspark
## Version 80000.04 - Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to customise cooldowns' appearance. Unit frames will get a similar update a bit later; - Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS format; - Added the d...
File: LS: UI07-24-18
Hi lightspark! :) I have an idea h...
Posted By: lightspark
Hi lightspark! :) I have an idea how to improve the interface. This will help to unload space on the screen and make the interface as convenient as possible.:banana: https://imgur.com/a/fi0ZaVL No, just no... I HATE pannels and screen-wide bars like Titan Bar. They're the opposite of unloading space. Why do you need to see you...
File: LS: UI07-23-18
Aha, nice! It allows to adjust alpa...
Posted By: lightspark
Aha, nice! It allows to adjust alpa, right? Nope, it doesn't. Alpha is something I won't allow you to control. I don't see the additional bar for microbuttons. The buttons I move there simply disappear. Works fine here. By default it's attached to the left side of the main micro bar. So depending on where your main bar is...
File: LS: UI07-23-18
You probably know about this one? C...
Posted By: lightspark
You probably know about this one? Comes up every time something is looted. Are you sure you're using 80000.03? It's fixed back then... Yes, according to this error log you're still on 80000.02/01, otherwise it wouldn't pass a bunch of nil checks I added here: https://github.com/ls-/ls_UI/commit/e7cd60b19682da23f594fbcd4f36d17f1...
File: LS: UI07-22-18
Would be nice to have such an optio...
Posted By: lightspark
Would be nice to have such an option. Read the post below :D And alpha will stay at 0.65 :mad: