Results: 374Comments by: Cargor
File: cargBags04-20-09
Originally posted by Luzzifus Wou...
Posted By: Cargor
Originally posted by Luzzifus Would it be possible for a layout to have new items highlighted visibly or better to define a filter and seperate bag for new items? Should be possible - you just have to write your own database of the new items and check against it. But there's no default filter for it included. Originally posted...
File: cargBags04-19-09
Originally posted by moniker What...
Posted By: Cargor
Originally posted by moniker What I've been trying to do, using some tooltip scanning code, is highlight unusable items red, but I'm not sure what function to hook it into. I've tried it in UpdateButton but it doesn't seem to fire at the right time. I'm trying to use SetItemButtonTextureVertexColor(button,1,0,0) To color the...
File: Chicchai04-18-09
That's strange. Chicchai doesn't do...
Posted By: Cargor
That's strange. Chicchai doesn't do anything around the coloring of the chat frame. Could you provide a screenshot?
File: cargBags04-18-09
Ah, well, okay - then I'd like to s...
Posted By: Cargor
Ah, well, okay - then I'd like to see your layout.lua, so I can reproduce your problem. :) Just upload it on http://pastey.net or a similar site.
File: cargBags04-17-09
Please be aware that cargBags check...
Posted By: Cargor
Please be aware that cargBags checks the filters on a bag object in a special order: First of all it checks the first object if the items can go it into. If this is not true, it checks the second, and so on. So, make sure, you either: - have the bag object with the armors spawned before the main frame - or create a filter for t...
File: cargBags04-17-09
@lainbh: Okay, tested it. item.type...
Posted By: Cargor
@lainbh: Okay, tested it. item.type works perfectly tested it with my enGB-locale "Armor". Make sure, your localised string is correct. Blizz sometimes differs some names in WoW (noticed that sometimes in my German client). You could also try to check against the constant variable ARMOR - this one holds the localised name of armo...
File: cargBags04-14-09
@Rakzul: Whoops, I'll fix it in the...
Posted By: Cargor
@Rakzul: Whoops, I'll fix it in the next update. :) @lainbh: Your code looks correct to me and my cargBags-code regarding itemType looks correct, too - it get's the itemType directly from GetItemInfo(). I'll try to test it tomorrow and see if I can get it to work. Regarding item.equipLoc, you could also check if the item is no...
File: cargBags04-14-09
Yeah, sorry for the sudden separati...
Posted By: Cargor
Yeah, sorry for the sudden separation of the two, but it had to be done sometime to support further custom layouts :)
File: Chicchai04-14-09
Okay, I solved the problem. Both...
Posted By: Cargor
Okay, I solved the problem. Both of you need to add the other chat frames (3, ...) in your config-table. Otherwise Chicchai won't check on these if the mouse hovers or not. So, just make a new entry under ChatFrame1 with an empty table: = {}, I will probably come up with a better solution in the next version - which will lik...
File: cargBags04-14-09
You mean 3.1, right? In 3.0.9 it sh...
Posted By: Cargor
You mean 3.1, right? In 3.0.9 it should work perfectly. I don't have access to the PTR, so I can't really say if it's working or not. My general feeling says it should, because there are no item-related changes (except the equipment manager, but that's a feature addition and not a modification). I'm completely relying on your...
File: cargBags04-13-09
Sorry, I may wasn't really clear. :...
Posted By: Cargor
Sorry, I may wasn't really clear. :) The end of the layout is still far away from BAG_UPDATE when the bag will be created. See, in main.Bags will be the frame created which holds all buttons for this bagID - But the new cargBags doesn't know which bags it will hold (because of the filters doing this), until the first item buttons...
File: Chicchai04-13-09
In the last version I included spec...
Posted By: Cargor
In the last version I included special code for recognizing docked chat frames and resizing the right one, but it seems there are still problems - I'll try to fix it as soon as possible. :) EDIT: @xtoq & leizeQ: Well, I can't really reproduce your problems - could you please post your configuration here? Maybe via http://pastey.n...
File: cargBags04-13-09
Originally posted by Cashtro ther...
Posted By: Cargor
Originally posted by Cashtro there is something wrong with cargbags it's like is transparant see my screen shot The Backdrop is behind all other frames (buff bar, minimap) while the item buttons are above them. Seems like a problem with frame strata's -I'll try to fix them. Originally posted by Cashtro why don't u support But...
File: Chicchai04-12-09
Thanks for the report! First of al...
Posted By: Cargor
Thanks for the report! First of all, scrolling up shouldn't affect Chicchai at all. I'll try to reproduce it tomorrow and for that I have some more detailed questions: Your chat frames are docked with tabs in your interface, right? Just to clarify that a bit. When / which chat frames don't maximize when entering with the mouse?...
File: cargBags_Pernobilis04-12-09
Well, it's not intended, and that's...
Posted By: Cargor
Well, it's not intended, and that's the reason why I didn't plan to release it. In the next days it will be the basis for a new filter-based layout with buttons to toggle these objects.
File: cargBags_Pernobilis04-12-09
Okay, while still on approval, you...
Posted By: Cargor
Okay, while still on approval, you can download the layout.lua file here http://gist.github.com/94068. Just place it in your cargBags_Pernobilis directory.
File: cargBags04-12-09
The default one is currently on app...
Posted By: Cargor
The default one is currently on approval by the WoWI admins - when it's ready, you should find it unter "Optional Files". I splitted them into two separate addons on the site to encourage more people on making their own layouts :)
File: cargBags_Pernobilis04-12-09
Both of the layouts have the filter...
Posted By: Cargor
Both of the layouts have the filter code in it (because bag slots are also filters this time). The first one (currently downloadable) is the example from the second screenshot - I never planned to release it, it was merely written for the screenshot. It just applies more filters which are uncommented in the other release. But it co...
File: cargBags_Pernobilis04-12-09
It would be faster if I hadn't uplo...
Posted By: Cargor
It would be faster if I hadn't uploaded my sample test screen layout :/ Now all people who can't wait for it get the example from the second screen in cargBags and not the right one :rolleyes: But if someone asks how to build the second screen, I can link to this archive. :) The approving happened only minutes after releasing...
File: Chicchai04-11-09
Whoops, was the first time I used t...
Posted By: Cargor
Whoops, was the first time I used the WoWI-Projects SVN. Thought it would wrap a folder around it - I'll update it as soon as possible.
File: cargBags04-11-09
Yep, PM is a better solution - if c...
Posted By: Cargor
Yep, PM is a better solution - if cargBags gets some popularity in writing own layouts, we could also make a thread about it. --- Yeah, you're right - Anywhere-bags are using quite a bit of memory (16 kb plugin/data + 20-30 kb own set of buttons). But that's the reason why it's completely optional, and a lot of people requested...
File: cargBags04-11-09
Yep, people, come on - more layouts...
Posted By: Cargor
Yep, people, come on - more layouts :) But wait a day - tomorrow I'll release cargBags 1.0 beta and there are some huge layout changes! ;) Anywhere-bank / other characters' inventory is also working and will be provided as a optional plugin as soon as I'm finish with the dialog for switching the display - currently you can acti...
File: Chicchai04-11-09
Okay, we pushed another complete re...
Posted By: Cargor
Okay, we pushed another complete rewrite out - There can be bugs, of course :) Multiple different chat windows should now be handled correctly, without any issues. Originally posted by khurzog want to hover over the chat window for 3 seconds before it goes max. Okay, implemented - look for waitAfterEnter. Originally posted...
File: cargoHonor03-28-09
Thanks for the report, I'll check it.
Posted By: Cargor
Thanks for the report, I'll check it.
File: cargBags03-28-09
You mean the number of columns in a...
Posted By: Cargor
You mean the number of columns in a row? It's the code part from line 92 to 101 in the layout.lua. You can see there, it is stored in the self.Columns-variable: first one is the keyring-frame, next one the bank and the last one your main backpack. Just change it and it should work. And - it's no problem to ask, don't feel bad :)