Results: 1144Comments by: Haleth |
File: World of Enhanced Warcraft ENB07-10-12 |
![]() Posted By: Haleth
Is there any way to remap the keys? Also, is there a way to know whether the fps optimization is running or not (and does it save states?)
|
File: World of Enhanced Warcraft ENB07-10-12 |
![]() Posted By: Haleth
How do I know when this mod is activated? I really can't see much of a difference and I don't know if the buttons toggling it are doing anything.
Is there a sort of onscreen message telling you when it activates?
Edit: Running 32 bit fixed it - doesn't seem to work with 64 bit.
|
File: FreeUI07-09-12 |
![]() Posted By: Haleth
libhong; Is there a buff you get when you are in a certain stance? Otherwise, there's no way to track it with sfilter :(
Rammoth, it's still there. Maybe you have chat style set to IM instead of classic in Interface->Social?
|
File: FreeUI07-08-12 |
![]() Posted By: Haleth
I'm sorry, I don't understand what you're saying. This UI doesn't include Skada.
|
File: Aurora07-07-12 |
![]() Posted By: Haleth
Look for this:
hooksecurefunc("InterfaceOptions_AddCategory", function()
local num = #INTERFACEOPTIONS_ADDONCATEGORIES
for i = 1, num do
local bu = _G
if not bu.reskinned then
F.ReskinExpandOrCollapse(bu)
bu:SetPushedTexture("")
bu.SetPushedTexture = F.dummy
bu.reskinned = true
end...
|
File: Aurora07-07-12 |
![]() Posted By: Haleth
I fixed the problem I think, will upload update soon.
|
File: Aurora07-07-12 |
![]() Posted By: Haleth
Strange. Do you have lua errors enabled and are you getting any?
Edit: Never mind, I see it now, will try to fix.
|
File: Aurora07-06-12 |
![]() Posted By: Haleth
Working on it! The tex coords were a little rough, I'm refining them now but it's a damned precision job.
limyle; Can't see the pictures, sorry :(
|
File: Aurora07-06-12 |
![]() Posted By: Haleth
Can you show me a screenshot?
|
File: Aurora07-05-12 |
![]() Posted By: Haleth
That shouldn't be too difficult, I'll put it on my to-do list. You might still have to manually replace the font file though - otherwise you'd be required to entered text and I'm absolutely clueless on edit boxes :confused: they look so complicated. Can't get mine to work properly.
Tonyleila; Why would you want that? :p
|
File: FreeUI07-05-12 |
![]() Posted By: Haleth
Congratulations :p
(I ruined it :eek:)
|
File: Qulight UI (for Beta MoP)07-05-12 |
![]() Posted By: Haleth
Use my GitHub build for Aurora, it doesn't throw errors and most of the frames are skinned by now.
You can also remove the quest texture in the folder. It's no longer needed.
|
File: MineSweeper07-04-12 |
![]() Posted By: Haleth
This looks awesome, will try it out tomorrow.
|
File: FreeUI07-04-12 |
![]() Posted By: Haleth
You'll have to change their position in options.lua under the sFilter table.
I changed the positioning of the unitframes lately, they're now where they should be on any resolution (at least when 'auto' is set to true) because I made them positioned based on your screen dimensions.
I'll do the same for sFilter when I got some ti...
|
File: FreeUI07-04-12 |
![]() Posted By: Haleth
Cast bars in FreeUI are handled by scripts/unitframes.lua so you should get no problem.
|
File: FreeUI07-04-12 |
![]() Posted By: Haleth
Open scripts/theme.lua, look for FreeUI_ExitVehicle, and delete it.
|
File: FreeUI07-04-12 |
![]() Posted By: Haleth
Thanks. :)
1) Open scripts/unitframes.lua and delete all of this code:
do
local range = {
insideAlpha = 1,
outsideAlpha = .3,
}
UnitSpecific.party = function(self, ...)
Shared(self, ...)
self.disallowVehicleSwap = false
local Health, Power = self.Health, self.Power
local Text = F.CreateFS(Health,...
|
File: FreeUI07-03-12 |
![]() Posted By: Haleth
Hokeypokey; Open scripts/watchframe.lua and delete this:
WatchFrameTitle:SetFont(C.media.font, 8, "OUTLINEMONOCHROME")
WatchFrameTitle:SetShadowColor(0, 0, 0, 0)
and this:
for i = nextline, 50 do
line = _G
if line then
line.text:SetFont(C.media.font, 8, "OUTLINEMONOCHROME")
line.dash:SetFont(C.media.font, 8,...
|
File: oUF Shadow Orbs Bar07-02-12 |
![]() Posted By: Haleth
You refer to Update rather than Path in Enable/Disable and AddElement.
|
File: oUF Warlock Specs Bars07-02-12 |
![]() Posted By: Haleth
Just what I needed.
|
File: FreeUI07-01-12 |
![]() Posted By: Haleth
devilArt; Thanks :D
wowunderachiever; They are meant to be locked in place, but it should overlay the minimap, not go behind it.
The keybinding thing seems like a WoW issue. Tried it without the UI?
|
File: FreeUI07-01-12 |
![]() Posted By: Haleth
In options.lua, look for 'hotkey' and set it to true.
|
File: FreeUI06-30-12 |
![]() Posted By: Haleth
MoP beta: http://www.wowinterface.com/downloads/info21199-FreeUIMoPbeta.html
|
File: Aurora06-28-12 |
![]() Posted By: Haleth
Look for this:
f:SetBackdropColor(0, 0, 0, a or alpha)
f:SetBackdropBorderColor(0, 0, 0)
Replace 0 with the values you like (maximum 1), it's in red-green-blue format.
If you want to change shadows as well:
sd:SetBackdropBorderColor(r or 0, g or 0, b or 0)
Might add an ingame option for it at some point.
|
File: FreeUI06-28-12 |
![]() Posted By: Haleth
@ devilArt;
Look for this in scripts/loot.lua and delete it or replace it with what you like:
local x, y = GetCursorPosition()
x = x / self:GetEffectiveScale()
y = y / self:GetEffectiveScale()
self:ClearAllPoints()
self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", x-40, y+20)
@ Crenellated; Currently that's not possible...
|