Results: 306Comments by: Freebaser
File: oUF_Freebgrid02-27-09
I included the target border in the...
Posted By: Freebaser
I included the target border in the latest release. I also have been working on the debuff icons from what zariel had, and put it in the this version too. Thanks for sharing
File: Ghost: Mount02-26-09
Seems the ignore list is applied to...
Posted By: Freebaser
Seems the ignore list is applied to all characters. If i ignore Green Skeletal Warhorse on my Warrior, its ignored on my priest. Its the only fast land mount my priest has >.<
File: oUF_Freeb02-16-09
Its an oUF problem. It shows being...
Posted By: Freebaser
Its an oUF problem. It shows being fixed here http://ixo.no/git/oUF.git/commit/?id=3e6840b8a1be095c8b35de4af3e61f3ebda8c6cd Are you using the newest oUF 1.3.4?
File: oUF_Freeb02-15-09
Thats a problem I thought haste fix...
Posted By: Freebaser
Thats a problem I thought haste fixed in one of the recent oUF updates. Although creating a castbar for the pet frame within the layout should fix the issue.
File: oUF_Freeb02-14-09
v1.4 does not have group or raid su...
Posted By: Freebaser
v1.4 does not have group or raid support. I suggest using oUF_Freebgrid in its place or stick to the previous versions. See changelog for other updates
File: oUF_Freebgrid02-08-09
"" is there a way to show incomi...
Posted By: Freebaser
"" is there a way to show incoming heals as a number instead of a bar? I wouldn't know how to do that off hand and would require some digging. I might look into it, but not much priority for myself.
File: oUF_Freebgrid02-06-09
Originally posted by Guardix You...
Posted By: Freebaser
Originally posted by Guardix You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work mmm yes typos are great lol
File: oUF_Freebgrid02-05-09
Originally posted by Yasharah ind...
Posted By: Freebaser
Originally posted by Yasharah indicators doesn't work for me :( Yea im still working on those. Ive got Priest pretty well done(cuz i play one). Other classes might have to add their own. Anyone playing other classes and messing around with the indicators, plz share :)
File: oUF_Freebgrid02-04-09
Originally posted by Tydor Hi !...
Posted By: Freebaser
Originally posted by Tydor Hi ! I am really in Love with this Raidframes. But i have 2 Questions: 1. How can i make the Unitnames only show there Name and in Classcolor ? 2. How can i turn on DebuffIcons ? Thx in advance. 1. I plan to have that as the default in the next version. 2. At the moment the highlighting...
File: oUF_Darnation02-03-09
Re: Debuffs
Posted By: Freebaser
Originally posted by reale Does ouf have a module for filtering out only your debuffs on the target? If so that'd be a great option. I don't like seeing any debuffs but the ones I put up. Thank you. self.Debuffs.onlyShowPlayer = true
File: oUF_Freebgrid01-31-09
Originally posted by Toran I'd al...
Posted By: Freebaser
Originally posted by Toran I'd also like to know the answer to this as I currently use oUF_Lyn and want to keep that for non-raid frames. This will not override any other oUF layout. If your layout supports party and raid units, you will have two sets. Unless you disable it yourself.
File: oUF_Freeb01-28-09
Have you modified the layout in any...
Posted By: Freebaser
Have you modified the layout in anyway. Im not having any problems.
File: oUF_Freeb01-28-09
should be at the top of the .lua fi...
Posted By: Freebaser
should be at the top of the .lua file -- Toggle Castbars local castBars = true local partycastBars = false local castsafeZone = false
File: oUF_Freeb01-26-09
Im not sure how you got that. This...
Posted By: Freebaser
Im not sure how you got that. This is exactly what your code should be at the end of the .lua Copy/Paste it if you need partyToggle:RegisterEvent('PLAYER_LOGIN') partyToggle:RegisterEvent('RAID_ROSTER_UPDATE') partyToggle:RegisterEvent('PARTY_LEADER_CHANGED') partyToggle:RegisterEvent('PARTY_MEMBERS_CHANGED') partyToggle:Set...
File: oUF_Freeb01-26-09
Look at the previous post. Where it...
Posted By: Freebaser
Look at the previous post. Where it says party:Show() and v:Show() change it to party:Hide() and v:Hide()
File: oUF_Freebgrid01-26-09
The way the anchoring system works,...
Posted By: Freebaser
The way the anchoring system works, units have to grow a single direction. However, can simulate a "centered" effect by dynamically changing the initial spawn point and still have the groups growing ----> or <----.
File: oUF_Freeb01-25-09
Originally posted by khangg Is th...
Posted By: Freebaser
Originally posted by khangg Is there a way to hide party in raid, else show party? Yes, at the end of the .lua file you can make this change if(GetNumRaidMembers() > 5) then -- Show party in raid? party:Hide() for i,v in ipairs(raid) do v:Show() end else party:Show() for i,v in ipairs(raid) do v:Hide()...
File: oUF Mastiff01-24-09
Originally posted by alrit Cooool...
Posted By: Freebaser
Originally posted by alrit Cooool`` I mean the whole UI style... I prefer to Freeb... And I'm anxious to know what the tooltip addon is... it's exactly what i've been seekin' for years...:banana: LonnyTooltip
File: oUF_Freebgrid01-23-09
Thanks jadakren!, the newest versio...
Posted By: Freebaser
Thanks jadakren!, the newest version includes some of your additions and some more.:D
File: oUF_Freebgrid01-20-09
Originally posted by jadakren OK...
Posted By: Freebaser
Originally posted by jadakren OK i solved the problem, firstly here is your layout with lots more like indicators http://pastey.net/106642 THen you need to modifiy oUF_HealComm to match this http://pastey.net/106643 Awesome thank you! I'll mess around with this and include it in the next upload. EDIT: I'm still havin...
File: oUF_Freeb01-18-09
Originally posted by Celil Yes i'...
Posted By: Freebaser
Originally posted by Celil Yes i'm using the new version of oUf and oUf_freeb. The plugins i use are oUF_CombatFeedback and oUF_DebuffHighlight. Both in the newest version i can get. Could it perhaps be related to the code for the raidspawn was commented out? I mean this codepassage: This body, I had commented out, because...
File: oUF_Freeb01-18-09
Originally posted by Celil For tw...
Posted By: Freebaser
Originally posted by Celil For two days I get the following error message: Any idea where the come? The error appears always to be logged in or if a change occurs in the group. Odd, I havent seen this error message. Are you using the newest version of oUF and oUF_Freeb. Also, what other oUF plugins are you using if any.
File: oUF_Freeb01-16-09
You want to turn off all auras? If...
Posted By: Freebaser
You want to turn off all auras? If thats the case you can comment out lines 417 through 462
File: oUF Mastiff01-16-09
Originally posted by Molotov I re...
Posted By: Freebaser
Originally posted by Molotov I really dig your layout but could someone tell me how to add health deficit to the health text to show how much health the target and party frames are missing? I added this option for healers, as it seems to be useful(disabled by default). -- Health Deficit(Healer Mode) local deficit = false L...
File: oUF_Freeb01-11-09
Starting at line 586 you can change...
Posted By: Freebaser
Starting at line 586 you can change "Show" to "Hide" if(GetNumRaidMembers() > 5) then -- Show party in raid? party:Show() for i,v in ipairs(raid) do v:Show() end else party:Show() for i,v in ipairs(raid) do v:Hide() end end