Results: 503Comments by: Mikord
File: MikScrollingBattleText08-07-08
Crassy: That is ultimately what...
Posted By: Mikord
Crassy: That is ultimately what I'll do if it turns out to be the case. I want to make sure there isn't something malfunctioning first though.
File: MikScrollingBattleText08-07-08
Crassy: When there is no amount...
Posted By: Mikord
Crassy: When there is no amount the %a doesn't get replaced. I suspect that an amount is not always being reported with the reflected spell, but I'll look into it. Slamhammer: Thanks for the update. I'm glad to hear you found the cause.
File: MikScrollingBattleText08-04-08
Jexx: That is something I have p...
Posted By: Mikord
Jexx: That is something I have planned to add, but you can't currently. There are various cooldown mods that will show that information however. Slamhammer: I sounds like the addons are outputting that information. There might be a way to disable that functionality in their options screens. Also, they might not even be...
File: MikScrollingBattleText07-31-08
Yes, it is a skill, but it is still...
Posted By: Mikord
Yes, it is a skill, but it is still doing physical damage (ie not nature or arcane). By default, MSBT colors physical damage amounts as white. So while the event itself if yellow, the damage amount is changed to white to indicate physical damage. Just like the damage amount for Serpent Sting is changed to green to indicate natur...
File: MikScrollingBattleText07-31-08
Skylinee: Actually it is also ph...
Posted By: Mikord
Skylinee: Actually it is also physical damage and all physical damage is colored white by default. The default game damage doesn't have the same methodology. "White" damage is auto attack based damage and "Yellow" damage is skill based damage (regardless of school like physical, frost, etc) My future goal is to mimic this b...
File: MikScrollingBattleText07-29-08
Balsta: I think it's a "Cast Suc...
Posted By: Mikord
Balsta: I think it's a "Cast Success" event for channeled spells. Cast Start is for spells with a cast time.
File: MikScrollingBattleText07-24-08
Acacia_: Thanks for the note. I...
Posted By: Mikord
Acacia_: Thanks for the note. I've been meaning to rewrite the interface for a while now, so I guess this will be the perfect opportunity to do so.
File: MikScrollingBattleText07-21-08
Demitri: I've identified the pro...
Posted By: Mikord
Demitri: I've identified the problem. I will get the fix in the next minor rev. kdjayo: Oops, it seems I didn't actually put a response to you. Yes, the extra attacks event appears to be broken at the moment. I'll take a look at it and likely have it fixed in the next minor rev.
File: MikScrollingBattleText07-20-08
kdjayo: Skylinee: That is som...
Posted By: Mikord
kdjayo: Skylinee: That is something on my list, but to be honest it is lower priority than other things like preparing MSBT for WotLK, so it might be a little while before it goes in. Jinkas: I sent you a PM for more information. I'm unable to reproduce the issue at the moment. Fauxzee: You can't send messages...
File: MikScrollingBattleText07-17-08
Syeren: Disabling Events->Notifi...
Posted By: Mikord
Syeren: Disabling Events->Notifications->Enemy Buff Gains/Monster Emotes should do what you want. Jexx: Thanks for the heads up. I didn't know it wasn't working. It's fixed in 5.2.10.
File: MikScrollingBattleText07-17-08
Demitri: It should only be repor...
Posted By: Mikord
Demitri: It should only be reporting when a target that is hostile to you (both hostile mobs and hostile players) drops below 20%. Is that not what is happening? Zidomo: Updating it will automatically remove your old triggers, but all other settings will stay intact.
File: MikScrollingBattleText07-16-08
Bugsillius: All you need to do i...
Posted By: Mikord
Bugsillius: All you need to do is enter the correct relative path to the sound file that you want to play (the sounds in the .mpq are automatically accessible by the game). You can do this directly through the options interface, or add it to the MSBTSounds.lua file to make it available via the dropdown menu. Here is an example...
File: MikScrollingBattleText07-12-08
Bugsilius: You can do it a coupl...
Posted By: Mikord
Bugsilius: You can do it a couple of ways. You can add the path to the internal sounds to the MSBTSounds.lua file direcry to make them selectable via the dropdown. Alternatively, in the beta version, you can directly enter the path to the internal sounds. Solkan: The game, unfortunately, does not provide a method of co...
File: MikScrollingBattleText07-08-08
Bigredlemon: It sounds like you...
Posted By: Mikord
Bigredlemon: It sounds like you might have the "Static" scroll area disabled. Make sure it's enabled. Pseudopod: There is a slight delay (.3 seconds) in the display to facilitate event merging. I might be able to lower the value a bit, but I chose that value to accomodate slower computers. I will say it's pretty impress...
File: MikScrollingBattleText06-30-08
passionfly: You'll need the beta...
Posted By: Mikord
passionfly: You'll need the beta version to be able to handle feed pet. Also, from a couple of pages back: I believe feed pet would be a "Periodic Power Gain". So you'd want that to be the main event with conditions of "Recipient Unit Type - Is Equal To - Pet" and "Recipient Unit Affiliation - Is Equal To - Mine". That shoul...
File: MikScrollingBattleText06-23-08
scollinsgt: A buff fade event do...
Posted By: Mikord
scollinsgt: A buff fade event does not contain who originally applied it, so you can't tell only when it is yours, but if you are using the beta version (5.2.8) you can set the recipient unit reaction as hostile to make it only apply to hostile units. Jam10: I'm referring to beta 5.2.8 with this repsonse. I think Water el...
File: MikScrollingBattleText06-17-08
Dilafin: I just checked and as y...
Posted By: Mikord
Dilafin: I just checked and as you indicated there is in fact no death/destroy event reported when a unit kills a totem, but you could probably fake it fairly accurately with a damage event. Since the totem has 5 health you can look for a damage event to a friendly totem that is greater than 4. Swing/Range/Skill Damage Recipi...
File: MikScrollingBattleText06-15-08
Shhh: The readme has a list unde...
Posted By: Mikord
Shhh: The readme has a list under the trigger system section for 5.13. For the beta version, I haven't finished the documentation yet. For now, the available trigger codes in the beta version are: %r - name of the recipient unit %n - name of the source unit %s - skill name %a - amount StrikeQ: If you look at the co...
File: MikScrollingBattleText06-10-08
Shh: That is not possible. MSBT...
Posted By: Mikord
Shh: That is not possible. MSBT is designed to replace it. Turkleton: Thanks for the heads up. Marshen: For an Aura Dispel it should be be %r for the recipient of the removal and %n for the source name. That's for the Beta version trigger system I'm referring to. Seife: The trigger system is based on sing...
File: MikScrollingBattleText06-06-08
Dalavita: 1) No. Mods are not al...
Posted By: Mikord
Dalavita: 1) No. Mods are not allowed to get positional information on 3D world objects. 2) Yes. Dilafin: I just checked and there is no combat log entry for when players drink. I'll have to look into it, but off the top of my head I don't know how you would've been able to see when enemies drink in 5.13 either since the...
File: MikScrollingBattleText06-04-08
Hevanus: There is not a % variab...
Posted By: Mikord
Hevanus: There is not a % variable for the power type, but the next beta push will have Happiness and Focus added as available power types (already changed locally), so you will be able to use the power type condition to separate them. Dilafin: I'm not sure off hand if there is a combat log entry for that, but if there is...
File: MikScrollingBattleText06-03-08
SeRy: What patch version is WoW...
Posted By: Mikord
SeRy: What patch version is WoW at for you? The error you are describing with string.gsub appears to be related to a fix I made in v5.12 due to some changes Blizzard implemented in Patch 2.4.2. The problem with the water elemental however, I don't know what it is right now. I will send you a PM with some steps to gather some...
File: MikScrollingBattleText06-02-08
Hevanus: I believe feed pet woul...
Posted By: Mikord
Hevanus: I believe feed pet would be a "Periodic Power Gain". So you'd want that to be the main event with conditions of "Recipient Unit Type - Is Equal To - Pet" and "Recipient Unit Affiliation - Is Equal To - Mine". That should do it. You might need to specify a skill name of "Feed Pet Effect" too, though I don't think you sh...
File: MikScrollingBattleText06-02-08
Dilafin: My answers pertain to t...
Posted By: Mikord
Dilafin: My answers pertain to the beta version of 5.2 where you can handle any case where there is a combat log event. I have not personally tried these, but I believe they should show up as "Cast Success" events. Then you'd have to set the source unit reaction to hostile. There is no combat log event when the PvP trinke...
File: MikScrollingBattleText06-01-08
305: Good catch. You are correc...
Posted By: Mikord
305: Good catch. You are correct. I have some optimization in there to avoid tracking cooldowns when they are disabled. I'll need to expand that check to include triggers. Luciant: Buio is correct. There is no way for a mod to get positional data on 3D game world objects. Yes, it is possible to do some nameplate hacki...