Results: 322Comments by: Vrul
File: DockingStation (Display)12-16-08
Originally posted by Phanx Also,...
Posted By: Vrul
Originally posted by Phanx Also, you should add the embedded libraries to the OptionalDeps field in the TOC, so I (and anyone else using standalone libraries) don't have to keep typing them in there by hand every time I download a new version.This will be in the next version. Originally posted by Phanx Loading 0.0.21 (Beta) st...
File: FuBar - MicroMenu12-15-08
That error should be fixed in the n...
Posted By: Vrul
That error should be fixed in the new version I just put up.
File: DockingStation (Display)12-14-08
What I meant by there didn't need t...
Posted By: Vrul
What I meant by there didn't need to be two different specs was that a display could easily tell the difference between a 'launcher' and 'data source' by the fields they used so only one type was really needed. If it really was that important to seperate the two via data, then "they" should've just stuck with the launcher field to in...
File: DockingStation (Display)12-12-08
Originally posted by motzky Toolt...
Posted By: Vrul
Originally posted by motzky Tooltips created via Tablet-2.0 don't always show on DockingStation.I think this is fixed now. I decided to remove most of the restrictions I placed on plugins since the spec is not really standardized and I don't really agree with some of it anyway. Mostly I don't care what plugins do since I do mak...
File: DockingStation (Display)12-12-08
Originally posted by Torhal Docki...
Posted By: Vrul
Originally posted by Torhal DockingStation breaks DO text coloration. For an example, look at the screenshots for Broker_Factions. The text has three separate colors in it, but is white after the first color when displayed on DockingStation. Spent several hours trying to find any problem as I could make as many different colors as...
File: DockingStation (Display)12-11-08
Originally posted by motzky As of...
Posted By: Vrul
Originally posted by motzky As of 0.0.19 text strings starting or ending with "0" get that zero truncated.This should be fixed in the new version. Originally posted by motzky it would be nice to have a list of the rejected plugins (and perhaps the reason)This is added in the new version. Originally posted by motzky I star...
File: DockingStation (Display)12-10-08
Originally posted by OarisJM I am...
Posted By: Vrul
Originally posted by OarisJM I am seeing this as well, the bar can't be sized beyond 1600 (I think?), and doesn't stretch all the way across the screen, is this intended? Is that happening with the current version? I changed some stuff for that with 0.0.17 that fixed what I could find but I don't play with the UI scale so I could'...
File: DockingStation (Display)12-10-08
The problem with the plugins you li...
Posted By: Vrul
The problem with the plugins you listed are all pretty similar. DockingStation checks that a new data object (plugin) is of a supported type and that it has all the required fields of that type. All but Broker_HitCrit supply this information after object creation, but it is needed upon creation for verification. Until LUA adds a...
File: DockingStation (Display)12-07-08
Some settings were renamed internal...
Posted By: Vrul
Some settings were renamed internally so your settings may not port over completely in the new version.
File: DockingStation (Display)12-04-08
Everything mentioned so far has cod...
Posted By: Vrul
Everything mentioned so far has code in the works or options coming. Some check boxes are actually tri-state. The third state is a greyed out and checked box which, unfortunately, is how a disabled check box looks. The only difference in appearance between the two is a disabled check box's text is also greyed out. Eventually yo...
File: FuBar - LuckyCharms11-19-08
Good to hear. I had to guess the c...
Posted By: Vrul
Good to hear. I had to guess the cause and looks like I was right. One of the add-ons you're using is polluting the global namespace, more specifically, a variable named 'profile' that I'm guessing is of the type 'frame' or 'table'.
File: FuBar - MicroMenu11-19-08
Re: Talent button does not open Talented (addon) talented window
Posted By: Vrul
That was an issue with hooking. I just uploaded a new version that changes the way functions are called to account for it better.
File: FuBar - LuckyCharms11-19-08
I just updated both FuBar-LuckyChar...
Posted By: Vrul
I just updated both FuBar-LuckyCharms and FuBar-MicroMenu. I'm not sure if I fixed the problem though, but I took a shot at what I suspect is the underlying issue.
File: 420Compass11-19-08
This is a bit late but... Blizza...
Posted By: Vrul
This is a bit late but... Blizzard added an option to allow the minimap to rotate. When that option is selected it breaks the old code determining which way your character is pointing. A temp fix for users is to just turn that option off. As for coding to correct it, I fixed it when I ported it over as a FuBar plugin so just bo...
File: FuBar - LuckyCharms11-19-08
Re: Can't Get 'Broadcast' To Work
Posted By: Vrul
For the error I'll suggest deleting the FuBar_LuckyCharms.lua files in your WTF\Accounts\\SavedVariables folder. That should hopefully fix the error on login and allow it to load without re-enabling each time. Broadcast only works for the icons to the left of the 'None' icon. You will need to unlock the icons (Appea...
File: FuBar - MicroMenu11-18-08
Re: Reporting Error
Posted By: Vrul
This should be corrected in the new version I just put up.
File: FuBar - LuckyCharms11-10-08
Like I said, FuBarPlugin-2.0 still...
Posted By: Vrul
Like I said, FuBarPlugin-2.0 still uses the global this and arg variables to function and that methodology is now obsolete. One day when Blizzard pulls the plug on it completely, any mod using FuBarPlugin-2.0 will stop working unless someone comes along and makes the exact same edits to it that I did in my version. If the Ace websi...
File: FuBar - LuckyCharms11-10-08
I removed the extra files. They we...
Posted By: Vrul
I removed the extra files. They were only there because I forgot to erase the copies I made when I replaced the drive they are normally on. As for FuBarPlugin-2.1, that is just a version I modified to comply with WoW 3.0.2. FuBarPlugin-2.0 worked for the most part but if/when Blizzard removes the global 'this' and 'arg#' support...
File: FuBar - LuckyCharms11-09-08
This works without any other addons...
Posted By: Vrul
This works without any other addons (except for FuBar of course). The naming similarity is just an unfortunate coincidence..
File: FuBar - LuckyCharms11-09-08
Re: Strange error
Posted By: Vrul
I put a new version up that should correct the error. Please let me know if it still exists or you find any more.
File: FuBar - LuckyCharms11-08-08
LDB was made for plug-ins that are...
Posted By: Vrul
LDB was made for plug-ins that are just an icon and/or text information. It is not compatible with more complex FuBar plug-ins (like all but one of mine). If I were to make it work with LDB it would have to be rewritten for each mod like Fortress, which goes against the concept of LDB anyway. Even then, it may not be possible depe...
File: GraphPaper11-06-08
The bug should be fixed now.
Posted By: Vrul
The bug should be fixed now.
File: FuBar - LuckyCharms10-19-08
I accidently left the debug module...
Posted By: Vrul
I accidently left the debug module in so that's why you were getting the odd messages. The position of the 'None' icon (the red circle with a slash through it) determines where to stop sending Broadcasts and the kill order. If that icon is to the left of the icons with assignments then you need to move it to the right of them or...
File: FuBar - Compass10-18-08
There's not much to it but I update...
Posted By: Vrul
There's not much to it but I updated the libraries and made a few minor changes. It did seem a bit sluggish to me but it doesn't seem so bad now even though I didn't really change anything that would have improved that aspect of it.
File: FuBar - LuckyCharms08-24-08
Duglarg, please reread what I poste...
Posted By: Vrul
Duglarg, please reread what I posted. This thread is for an addon completely different than the addon you're asking about. However, I did answer your question by stating FuBar-LuckyCharms2 has a dependency of LuckyCharms2. That means, in addition to FuBar, you need LuckyCharms2 for FuBar-LuckyCharms2 to work properly. Recap:...