Results: 959Comments by: Dawn
File: oUF_Nivea08-04-10
oUF only disables blizzard elements...
Posted By: Dawn
oUF only disables blizzard elements that are spawned (replaced) by oUF elements. I could add an option to overcome this, but the options to disable party and raid frames are only there because some people want to use another addon for this (GRID, whatever...), instead of the frames provided by oUF_Nivea. These addons in turn would al...
File: oUF_Nivea08-04-10
You disable them if you set the val...
Posted By: Dawn
You disable them if you set the value to false. If you disable them, oUF no longer hides the blizzard frames. You can show party/raid if you set the value to true and /rl afterwards. You might be irritated because I had a "NOpartyframes" switch before which had to be set to true to HIDE the party. I inverted the setting, because I...
File: oUF_Wiskas08-03-10
I think a changelog would really he...
Posted By: Dawn
I think a changelog would really help people to get the differences on new versions. Which in turn helps to pay attention to them and - if necessary - help to debug or give feedback. It can also help yourself to keep track of versions and their features. Sometimes one might want to roll-back to an early version and start from there,...
File: GadgetsOn'Stick08-03-10
r4 should fix the tooltip lag, coul...
Posted By: Dawn
r4 should fix the tooltip lag, couldn't test it a lot, though. Tell me if it still happens on dead/dieing mobs.
File: oUF_Nivea08-01-10
Thanks Ferous. Your work has inspir...
Posted By: Dawn
Thanks Ferous. Your work has inspired me quite a few times, too. :)
File: GadgetsOn'Stick07-31-10
@Foppy Are you using the latest v...
Posted By: Dawn
@Foppy Are you using the latest version (r3)? @kelvinhu Works fine for me. It might depend on your system. The mouse anchor option is definitely consuming more cpu cycles, because it works around the fact that you can not directly anchor the tooltip to the cursor when you also want to be able to change the position relative to...
File: oUF_Nivea07-31-10
Re: Target Buffs / Debuffs Question...
Posted By: Dawn
Originally posted by Pro-Fool Hey, nice layout :) Was wondering if it is possible to; 1. Only show Player Buffs on Target. 2. Only show Player Debuffs on Target. Not that great with Lua - But I think you can filter it or something (You would know more than me :p) :confused: Cheers :) *Edit Spelling* You can add...
File: oUF_Nivea07-31-10
Thanks for pointing out that this o...
Posted By: Dawn
Thanks for pointing out that this occurs on the party frames, not player/target/focus. Will fix that. :)
File: oUF_Nivea07-31-10
I can't see any issues ... even if...
Posted By: Dawn
I can't see any issues ... even if things are scaled up like whatnot. :rolleyes: You can simply move the pet. You can also change it's frame size, if you want it to be wider with less height via config. http://www3.pic-upload.de/31.07.10/epm1wei1g4k5.jpg You might think about posting an image that at least tries to be big en...
File: oUF_Nivea07-30-10
You're still on r10, get r11. The p...
Posted By: Dawn
You're still on r10, get r11. The pet frame is working for me on warlock and hunter (low level though).
File: GadgetsOn'Stick07-30-10
Originally posted by Xarl Just wa...
Posted By: Dawn
Originally posted by Xarl Just want to point this out... When ya pic round edges it looks like one corner on the map aint round in the upper left. http://www.abload.de/img/wowscrnshot_073010_121lp6w.jpg No big deal though Pretty sure that depends on size, scale. Since, the map is scaled down by default and maybe also...
File: oUF_Nivea07-30-10
Originally posted by Jaidynne Som...
Posted By: Dawn
Originally posted by Jaidynne Sometimes the party units (might go for the raid units too) are a bit buggy and will say someone is Offline or dead, when they aren't. Not sure what's causing it though. = I don't think that's quite right. Since there might count some things in, you might miss. The layout is faster than blizzard...
File: GadgetsOn'Stick07-29-10
Originally posted by Warmak Hello...
Posted By: Dawn
Originally posted by Warmak Hello, how add a find button on minimap? sorry for my english. Do you mean "tracking"? Like "Track Humanoids, Undeads, whatever"? It's available on middle click. The icon will stay hidden, though.
File: GadgetsOn'Stick07-28-10
r3 should fix all of it. :)
Posted By: Dawn
r3 should fix all of it. :)
File: oUF_Nivea07-25-10
Originally posted by Jaidynne I h...
Posted By: Dawn
Originally posted by Jaidynne I have a minor question. In the config lua you have the option to turn off having Player Buffs on the Player frame, and allowing to use the default blizzard way. (Upper right of the screen) However, I may have over looked something, but is there a way to turn off showing Debuffs on the player frame, an...
File: oUF_Nivea07-25-10
Typos, FTW. Thanks to both of you,...
Posted By: Dawn
Typos, FTW. Thanks to both of you, will be fixed. :)
File: oUF_Nivea07-24-10
Originally posted by Alfrunnah I...
Posted By: Dawn
Originally posted by Alfrunnah I didn't realize pet was a seperate frame that movable would handle, had I checked that first I wouldn't have posted. My apologies, I thought it was anchored and required coding to fix :o Nevermind, it IS anchored (to player), but can be moved independently, nonetheless. Every frame that shows up...
File: GadgetsOn'Stick07-24-10
Nevermind, fixed that already - got...
Posted By: Dawn
Nevermind, fixed that already - got rid of the damn bar. Didn't know what to do it with hidden BG and border anyway and it was a mess with frame stratas. :D And the wintergrasp timer is still available on mouseover. Working on a micromenu replacement and a nicer looking appearance (default settings), right now.
File: oUF_Nivea07-24-10
Originally posted by Alfrunnah Th...
Posted By: Dawn
Originally posted by Alfrunnah Thanx for implementing cast bar icon side swapping, only problem is that the pet frame doesn't swap with it. So for instance on player, the icon overlaps player pet when set to right side :) *rant inc* You can do at least something alone, there's oUF_MoveableFrames, it's not that hard. Bloatin...
File: GadgetsOn'Stick07-23-10
You're using r2, right?
Posted By: Dawn
You're using r2, right?
File: GadgetsOn'Stick07-22-10
Hehe, I realize this is close to an...
Posted By: Dawn
Hehe, I realize this is close to an interface suite. Default settings are made to fit my oUF layout, so unitframes are covered already. I doubt that I make an actionbar replacement, though. I personally use Dominos, because of the possibilities it provides (hide/show bars on whatever macro state you want, highly flexible config, yet...
File: GadgetsOn'Stick07-21-10
Originally posted by Aisenfaire T...
Posted By: Dawn
Originally posted by Aisenfaire This is awesome! I do have 3 questions: 1) How do I make the clock show: a) my server time instead of local time? b) time format like 3:15 PM instead of 15:15? 2) How do I remove the mail icon from the minimap? (Because I always have mail sitting in the mailbox anyway) 2) Try setting...
File: dNamePlates07-21-10
Ok, seems like I should mention, th...
Posted By: Dawn
Ok, seems like I should mention, that those nameplates change the default colors, shouldn't I? :rolleyes: Neutral and friendly units stay yellow and green-ish, but those aren't default colors neither. Guess it wasn't obvious enough. I'll add that to the addons description and maybe add an option to the config that allows for chang...
File: dNamePlates07-20-10
You mean hostile players right? NPC...
Posted By: Dawn
You mean hostile players right? NPCs are not class colored, never. And hostile players are only class colored out of a sanctuary (which excludes Dalaran for example), generally said, they are class colored in PvP.
File: Numeration Damage Meter07-20-10
This one looks really nice. I reall...
Posted By: Dawn
This one looks really nice. I really hope you keep it lua only, without an ingame config, or at least with one that only loads on demand (like sThreatMeter, for example). There are already enough overly user-friendly and thus little bloated meters out there. For further development, keep it simple, please! *marks as favourite* :)