Results: 403Comments by: arkayenro
File: ArkInventory01-08-08
Originally posted by Dazz Getting...
Posted By: arkayenro
Originally posted by Dazz Getting the following error after today's update... and I am running 2.25b Error occured in: Global Count: 1 Message: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua line 219: attempt to index local 'moneyFrame' (a nil value) i'll fix this when i get home and download the patch. in the m...
File: ArkInventory01-08-08
Originally posted by erica647 Is...
Posted By: arkayenro
Originally posted by erica647 Is it just me or is version 2.25b still not on the WAU for updates? sorry, must have forgotten to upload it there. i'll probably fix the moneyFrame error and upload that version instead. if you need 2.25b you can get it from http://arkinventory.googlecode.com
File: ArkInventory01-07-08
Originally posted by Kudane 1. I...
Posted By: arkayenro
Originally posted by Kudane 1. I renamed a character and was able to purge the bag data and profile data, however when I hover over an item and the small "currently equipped" window appears, and I still get both the old name and new name "wearing (1)" showing. I don't see anyway to completely purge all of the date for a specific ch...
File: ArkInventory01-07-08
Originally posted by RaeVanMorlock...
Posted By: arkayenro
Originally posted by RaeVanMorlock D'oh! I swear I looked most everywhere else for it.. I was sure you had added it, but I was thinkin more like Window > Lock... since it's locking the window. *shakes fist violently* well if you want amusing, i went an coded it up for exactly that, window > lock, thinking i hadnt done it (oh well)...
File: ArkInventory01-06-08
Originally posted by GreatStalin...
Posted By: arkayenro
Originally posted by GreatStalin Will the bag() and slot() rules be enabled within the near future? a bag rule may exist at some point (dont hold your breath though), a slot rule probably wont
File: ArkInventory01-06-08
Originally posted by RaeVanMorlock...
Posted By: arkayenro
Originally posted by RaeVanMorlock Can you also add an option to lock the windows? window > anchor > lock (should work)
File: ArkInventory01-02-08
Re: Removing Rules
Posted By: arkayenro
Originally posted by Terabethia I have many custom rules and unfortuntaly I accidently assigned 2 of my items to the wrong rule. How do you remove a custom rule from an item? you need to manually edit the rule
File: ArkInventory01-01-08
Originally posted by erica647 but...
Posted By: arkayenro
Originally posted by erica647 but it seems that whenever I open the guild bank, it doesn't show the sections I setup previously. They start working fine if I go into edit mode and back and continue to work until I log or reload the ui. for some reason the guild bank doesnt seem to like the first open, if you just close it and re-...
File: ArkInventory12-30-07
Originally posted by guice I was...
Posted By: arkayenro
Originally posted by guice I was looking for a solution, not a workaround.you'd need to ask blizzard as it's a bug with lua created frames above framelevel 128 I ask because most of the time this lag is caused without overlapping windows.sorry, i've never seen it lag or lock up unless you overlap two windows
File: ArkInventory12-27-07
Originally posted by Witblitz Sol...
Posted By: arkayenro
Originally posted by Witblitz Solution? Find a replacement mod. please do.
File: ArkInventory12-27-07
Originally posted by guice Any id...
Posted By: arkayenro
Originally posted by guice Any ideas on what's causing this? moving two frames over each other can cause the game to have a fit while it works out which one "wins", it can happen with any mod (usually ones with multiple windows). not much i can do about it.
File: ArkInventory12-27-07
Re: Re: Error report
Posted By: arkayenro
Originally posted by guice I get this error a lot. read the third post under yours for the answer
File: ArkInventory12-23-07
Re: Lua error in v2.24d
Posted By: arkayenro
Originally posted by Duus Added a keybinding to the new waterfall menu and got the following error: Libs\Waterfall\Waterfall-1.0\Waterfall-1.0:442: You cannot open a waterfall without registering it first i'll look into that one as i stopped playing with waterfall as i can't really use it for most of my settings.
File: ArkInventory12-23-07
Re: Error report
Posted By: arkayenro
Originally posted by Zintin I get this error when I open my bags I have all 20 slot bags in my bank and 3 on my charater 24 herb bag and that stupid 16 slot BLIZZARD WON'T CHANGE!!!! =) if you dont want to see the warning; /ai misc alert disable
File: ArkInventory12-04-07
Re: More Suggestions
Posted By: arkayenro
1. In the switch char menu, instead of removing the name of the current char, maybe gray it out. It'd make it alot easier to go back and forth between the menu and inventory if the items in the menu stay consistent. Sometimes I forget where I left off since I can't see the currently selected char in the list. Make sense?i've already...
File: ArkInventory11-29-07
Re: Arkinventory bank isnt opening
Posted By: arkayenro
Originally posted by Arjuno I get the sound of the click with bags opening, but when this problem started happening, its now a double click with no bank window opened. I can open the window if I disable LibRock-1.0, but this obviously isn't practical. it usually means that some other mod is trying to be helpful and auto opening t...
File: ArkInventory11-29-07
Originally posted by RaeVanMorlock...
Posted By: arkayenro
Originally posted by RaeVanMorlock I'm guessing you're recording the level at login and not updating it with the level up event?correct, the level up event isnt always accurate (according to the api info), but i'll be doing it on logout as well in the next version which should be good enough to keep it reasonably updated
File: ArkInventory11-25-07
Originally posted by Luzzifus 1....
Posted By: arkayenro
Originally posted by Luzzifus 1. My main character is a warlock and usually I have plenty of soul shards in my inventory. As you probably know, those don't stack. Would it be possible to include an option to show a soul bag as one inventory slot (instead of 20 or how many slots the bag has) and stack the shards virtually together?...
File: ArkInventory11-24-07
Re: Alert! message
Posted By: arkayenro
Originally posted by kavik I keep getting the following message when I open my ArkInventory /ai misc alert disable /ai misc alert short youre getting the alert because something in your UI is pushing AI windows to high up the frame stack where normally the background starts to overlap the foreground so you may lose all toolt...
File: ArkInventory11-22-07
Originally posted by Lassic So I...
Posted By: arkayenro
Originally posted by Lassic So I could use Sanity for that purpose and still keep AI? Sorry a bit new to this whole addon thing. yes, i have both running but never actually open sanity, i just use it for the tooltips.
File: ArkInventory11-22-07
Originally posted by Lassic Just...
Posted By: arkayenro
Originally posted by Lassic Just curious....but my wife and I just started using ArkInv with the latest patch but we noticed one thing that we didn't see anymore when we made the switch. Our old mod put a count of each item in the tooltip, e.g., for Motes of Mana, if we hovered over it with the mouse it would say "toon1 4 bags 3 b...
File: ArkInventory11-22-07
Re: Lock windows?
Posted By: arkayenro
Originally posted by Slappy This is a great little add-on for WOW. But i have a quick question for anyone who knows... is there an option that I am missing that "locks" all the windows (Bags) in place so they are no longer drag able? not yet, but i could probably add one quite easily (i think). i'll have a look as i remember a co...
File: ArkInventory11-18-07
Re: Another Suggestion
Posted By: arkayenro
Originally posted by RaeVanMorlock I know it's a little outside of the scope of the addon--but not entirely. doesnt really fit in well with ai, it'd be better off as a seperate mod Anyhow... I'd totally understand if you don't want to get that crazy, but how about at least storing the level/class and displaying it on the switch...
File: ArkInventory11-17-07
Re: Re: Disabling Guild Bank
Posted By: arkayenro
Originally posted by damnation Yep I to would like to just disable AI for the Guild Bank. Any plans to add this feature? enter /ai standby before opening the vault then when youre done enter /ai standby again alternatively upgrade to 2.12 and go to menu > hidden frames > blizzard > guild bank and deselect that option, now blizza...
File: ArkInventory10-16-07
Re: I need some help..
Posted By: arkayenro
Originally posted by dyabolical Whad do i need to do to remedy this?you need to disable the mod that is playing with the tooltips, AI doesnt touch or build tooltips (except in edit and offline mode) but there are lots of mods that do and if they havent been updated for 2.2 they will screw them up.