Results: 426Comments by: Monolit
File: Mono UI07-26-10
Originally posted by Xruptor Ever...
Posted By: Monolit
Originally posted by Xruptor Ever thought about making your oUF_mono OUF layout an independent download on WOWInterface.com? I'm sure tons of people would love to use it without the UI compilation. It's very slim and smooth design. Just a thought ;) Thanks for the compliment, I currently work on implementing grid raid frames...
File: Mono UI07-25-10
Originally posted by diseaze ...
Posted By: Monolit
Originally posted by diseaze В папке WTF есть файл Config.wtf в котором есть все настройки ви...
File: m_Map07-24-10
Originally posted by ichik О...
Posted By: Monolit
Originally posted by ichik Ох не. Похоже конфликт со Skinner. =\ Исключительно имхо: за и&#...
File: Mono UI07-24-10
2Anj glad to hear, but honestly if...
Posted By: Monolit
2Anj glad to hear, but honestly if you get rid of MSBT you'll get like 3-5 extra fps :] Originally posted by Cinid Change Line 544 of freebgrid.lua from visible = 'raid,solo' to visible = 'raid,party,solo' or you could just check config file and set this attribute party = false, -- Enables or disables party frames to t...
File: Mono UI07-23-10
v.8.2.5 is up with few fixes and ch...
Posted By: Monolit
v.8.2.5 is up with few fixes and changes Just want to highlight oUF_mono modifications: - new current target indicator for party and arena frames - implemented support for oUF_trinkets to track pvp trinket cooldowns @ arena frames http://u.snelhest.org/i/2010/07/23_1299.jpg Any way to control the totem bar positioning? yes in...
File: m_Map07-20-10
Originally posted by ichik У...
Posted By: Monolit
Originally posted by ichik У тебя одна переменная для скейлинга обеих мап. Мож...
File: m_Map07-20-10
Originally posted by ichik add sc...
Posted By: Monolit
Originally posted by ichik add scaling option for map separately from zone map :confused::confused::confused: I'm not sure I understand what you request here. If you talk about scaling big world map, it's not gonna happen, I don't wanna touch this thing at all. This add-on is generally about styling and tweaking mini World Map....
File: m_Map07-19-10
Alright, I've managed to fix the is...
Posted By: Monolit
Alright, I've managed to fix the issue with CPU leak when map is not open. http://u.snelhest.org/i/2010/07/20_6868.jpg 2Sec Coloring was there for a reason - to determine my add-ons during the development, however I understand your point so I removed coloring from first few letters to keep the alphabetical order of the add-on li...
File: Mono UI07-17-10
Originally posted by Allez Probab...
Posted By: Monolit
Originally posted by Allez Probably its a Blizz's bug. Such problems sometimes happens with all addons that use combatlog Oh, hi Allez! Infact that's very true that kind of combat log bug is very annoying, but you can't fix it with just reloading UI. You have to restart client to fix it and people here report that /rl make damage...
File: m_Map07-16-10
Originally posted by Skylinee Hav...
Posted By: Monolit
Originally posted by Skylinee Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the...
File: Mono UI07-15-10
Re: Re: equipment manager
Posted By: Monolit
2 Anj alDamageMeter is considered as beta more or less, I'll try to convince some of my mates to use it during their raids to test it. I'd appreciate any information you can give to help me identify this glitch. However if you really struggle with this problem - just use Skada for now (it's not in my package anymore, so just dow...
File: Mono UI07-14-10
Originally posted by Anj I was at...
Posted By: Monolit
Originally posted by Anj I was at VoA25 and the Damage Meter and DPS reading was blank. I'm not sure why that happened. How can i know, according to my tests it works fine (battlegrounds mainly).
File: Mono UI07-13-10
Originally posted by megigor ...
Posted By: Monolit
Originally posted by megigor Привет еще раз. Спасибо за добавление автоинвайта,...
File: Mono UI07-12-10
Originally posted by Gibslpsg I c...
Posted By: Monolit
Originally posted by Gibslpsg I can't seem to find this setting in the cfg.lua file.. because it was removed in the latest revision, see change log: oUF_mono: conditions to spawn party frames adjusted (thx Sojik), in a nutshell party frames will be visible until your raid exceeds 5 members (yay party frames in arenas!) that opt...
File: Mono UI07-11-10
v.8.2 is now available to download...
Posted By: Monolit
v.8.2 is now available to download with few fixes and major oUF_mono update: PartyPetFrames: http://u.snelhest.org/i/2010/07/11_4840.jpg arena frames: http://u.snelhest.org/i/2010/07/11_8934.jpg and boss frames: which I can't test since i'm not playing WOW and no one lets me ruin their instance run by testing my UI stuff....
File: Mono UI07-10-10
Re: mt frames
Posted By: Monolit
Originally posted by cosmicB Hello, For some weird reason mt frames pop up too low for me. Like in the middle of my minimap. I was able to adjust it before. But now I can't find it in the config. Hope you can help thanks. Originally posted by Empact First of all great UI! This is by far one of the best I've ever used. I j...
File: Mono UI07-10-10
Originally posted by Caland Great...
Posted By: Monolit
Originally posted by Caland Great UI. Absolutely love it! Currently I'm working on some alts, do one of the addons support XP monitoring of do I need to grab something else? Once again, thanks for this UI, it's great! I will include lite option-less version of eXPeritia add-on (by Cargor) as one of the extra add-ons in upco...
File: Mono UI07-09-10
Originally posted by Baine btw,...
Posted By: Monolit
Originally posted by Baine btw, you might add a class dependend config for nugrunning and shamans the way it is now, atotembar and nug are overlapping, making the info hard to read (adjusted that myself, just saying^^) Well, actually I didn't remove the ability to drag nugRunning for a reason, so people could adjust position...
File: Mono UI07-04-10
2Baine: The fix for temp enchant f...
Posted By: Monolit
2Baine: The fix for temp enchant frames is included within v.8.0.2 package, it looks pretty good too! http://upload.snelhest.org/images/100704WoWScrnShot_070410_224627.jpg Originally posted by reyhayate Привет. Подскажи по...
File: Mono UI07-04-10
Originally posted by Baine Thanks...
Posted By: Monolit
Originally posted by Baine Thanks for the Update, been waiting for it^^ just noticed on my shami (enh) that the weapon enchants are overlapping :( any way to fix that? Yeah I expected that , since that module was dry-codded and I didn't have a proper chance to test it on either shaman or rogue to get both of those icons to sp...
File: Mono UI07-03-10
Originally posted by Egipet h...
Posted By: Monolit
Originally posted by Egipet Доброго времени суток Подскажите плиз, что нужно с&#...
File: Mono UI06-27-10
Originally posted by Sargeres you...
Posted By: Monolit
Originally posted by Sargeres your ui layout is the same as Hanomi's Thunder UI.. HIS layout is the same as MINE. No really I mean it, HE used my layout for building HIS UI. He also credited ME in his interface description: Originally posted by Hanomi Thanks for the addons and ideas ALZA, Shestak, Monolit, Caellian, Tukz, F...
File: Mono UI06-25-10
Originally posted by FrankieZB In...
Posted By: Monolit
Originally posted by FrankieZB Interface\AddOns\m_ChatMods\m_ChatMods.lua:47: attempt to index local 'eb' (a nil value) Count: 1 Call Stack: : ? Interface\AddOns\m_ChatMods\m_ChatMods.lua:47: in main chunk Thats what i get when i log in I only have the 1 chat window and when i use /chatmove it does nothing. Wierd, b...
File: Mono UI06-24-10
Re: Not DK Friendly, but still excellent
Posted By: Monolit
Originally posted by BroTN This UI has worked wonders for me and helped me move away from my security blanket of several outdated addons. The only problem I'm having, however, is with a DK's rune bar and moving it away from the center of the unit frames. it's being overlapped by both aTM and Nug, so where in the lua would go ab...
File: Mono UI02-28-10
Re: PowerAura / EQCompare
Posted By: Monolit
Originally posted by Geek38 Your interface was perfect ! but i need to add 2 addons : PowerAura EQcompare this interface has nothing to do with either of those add-ons How did you get DBM to texture like the unit frames? neither with DBM Boss frames you see in that screenshot is oUF