Results: 134Comments by: tardmrr
File: atrUF05-02-09
Originally posted by Atrophia I t...
Posted By: tardmrr
Originally posted by Atrophia I thought that the memory for that table would be dumped after the event, evidentally I was wrong. I'll do some testing and rethink how its working which should not be too hard. . My point is displayed PERFECTLY in this comment, and it's why oUF is such a good system. You made an easy error becau...
File: atrUF05-02-09
Originally posted by Atrophia Car...
Posted By: tardmrr
Originally posted by Atrophia Care to elaborate on that? Do you really think creating a table on every event is a good idea? Do you even have any idea how much garbage churn that's going to generate? This is why you should have stuck with making layouts. Leave the heavy lifting to real programmers.
File: atrUF05-02-09
Originally posted by Ammo should...
Posted By: tardmrr
Originally posted by Ammo should have stuck to your oUF layout. Agreed. Your event system is about as terrible as they come and generates tonnes of garbage too.
File: ChatIcons04-26-09
Originally posted by echobravo Ge...
Posted By: tardmrr
Originally posted by echobravo Getting the following error with 3.1: : ChatIcons-1.0.3\ChatIcons.lua:47: attempt to index local 's' (a number value) This error is not actually related to 3.1 at all. You have an addon doing a direct AddMessage call to one of the chat frames with a number rather than with a string like the...
File: ChatIcons04-25-09
Originally posted by echobravo Do...
Posted By: tardmrr
Originally posted by echobravo Does anyone know of another mod that offers this functionality that is still being maintained? ChatIcons works in 3.1. It required no changes.
File: ChatIcons02-25-09
Originally posted by Jeania Does...
Posted By: tardmrr
Originally posted by Jeania Does this work along with Prat or do they argue? ^^ :D If they work together, I'm totally on the bandwagon lmao There's no reason that it shouldn't work with prat, but I haven't tested explicitly.
File: Wintergrasp timer (Violate's mod)02-23-09
Unless I'm completley daft, the lic...
Posted By: tardmrr
Unless I'm completley daft, the license included doesn't give anyone any right to make a derivative work (that includes you). In my not-a-lawyer opinion, this mod should be pulled until consent from the original author has been given.
File: TradeTabs02-20-09
Originally posted by Dridzt v1.7...
Posted By: tardmrr
Originally posted by Dridzt v1.7 seems to have broken Skillet support, will revert to v1.6 to verify. (there's a chance something changed in Skillet and the timing threw me off) Edit: Not exactly broken :) TradeTabs appears with Skillet after a ReloadUI in 1.7, it works off the bat with 1.6. I can't reproduce this issue,...
File: TradeTabs02-19-09
Re: Re: Re: Re: 3.0.8
Posted By: tardmrr
In version 1.7 I have done something similar to what ofdeath posted (among other things...). Please let me know if this resolves the loading problem for you.
File: TradeTabs01-24-09
Re: 3.0.8
Posted By: tardmrr
Originally posted by wolfchild With the current 3.0.8 patch Tradetabs doesn't load the tabs on the first open but works perfectly fine there after. It's like load on demand isn't quite working. So just double open a skill after first loading up a character for it to work properly until you logoff that toon. ;) I wish I could...
File: Runevolution12-17-08
This is clever. I'll have to try i...
Posted By: tardmrr
This is clever. I'll have to try it out.
File: TradeTabs12-05-08
Re: ?
Posted By: tardmrr
Originally posted by Zephinos Im not sure yet if its this addon, tradetabs or Doublewide TradeSkills, but when I goto my profession be it blacksmith or leatherworking I have to click on the drop down menu and select "all categories" (or whatever is says) and then I can use the other drop down on the right to select the inventory sl...
File: TradeTabs11-28-08
Originally posted by IceShadow So...
Posted By: tardmrr
Originally posted by IceShadow Some kind of "first time" dialogue perhaps? A "Did you know?" kind of a thing if they have the profession of course. Not to sure really. :) I prefer my interface to be self-explanatory. Sometimes to give the user the power you want to give them, it's needed to build a complex interface where some...
File: TradeTabs11-28-08
Originally posted by IceShadow Ho...
Posted By: tardmrr
Originally posted by IceShadow Hopefully not a silly request, but could you please add some kind of functionality for Milling, Prospecting and others like that? If not by adding a button (cause it's not really a profession), but maybe by giving those professions a right click feature? • Right clicking on Inscription = Milling on...
File: IDCard11-26-08
Re: Re: Re: New bugs
Posted By: tardmrr
Originally posted by monty8787 In your Bug List: here :) A found it. It was hiding on the second page. The only bugs I could see listed were from 2007.
File: IDCard11-26-08
Re: New bugs
Posted By: tardmrr
Originally posted by monty8787 I have reported a few new bugs. Would be great if they are going to be fixed. Thank you :) Erm... Where? I don't see any posted. Also, are you using 1.3b? There were some really odd bugs in my initial release of 1.3 caused by me accidentally commenting out the wrong block of code.
File: TradeTabs11-24-08
Re: runeforging?
Posted By: tardmrr
Originally posted by SmuvMoney I have a DK - who doesn't - that is able to runeforge. However, TradeTabs does not show a tab for it. It works for the other standard professions (smelting, first aid, cooking, etc.). If I open the trade window with Runeforging, I can still do the forging - it is just that no applicable tab shows u...
File: ChatIcons11-16-08
Originally posted by Madpriest De...
Posted By: tardmrr
Originally posted by Madpriest Death Knight class icon is not showing for me. Just a blank space where the icon should be. Hmm.. I didn't get to test this as Beta was already down when I made the change. It's very possible that it's broken. I'll take a look this evening. Edit: Yup, I screwed up a little. Easy fix. Will ha...
File: ChatIcons11-10-08
Originally posted by Dixon Butz U...
Posted By: tardmrr
Originally posted by Dixon Butz Using this taints the chat text slightly. http://i106.photobucket.com/albums/m268/doctorwizz/ss.jpg This is not taint. This is a known Blizzard bug so there's nothing I can do about it :(
File: ChatIcons11-06-08
Originally posted by Dixon Butz A...
Posted By: tardmrr
Originally posted by Dixon Butz Anyway this mod could use the who database from Census Plus? no
File: ChatIcons11-05-08
Originally posted by Castas Hi I...
Posted By: tardmrr
Originally posted by Castas Hi I havent been able to get my chaticons working since 3.0.3 went live, just installed your latest version and i am getting the following error :- : ChatIcons-1.0\ChatIcons.lua:342: '}' expected (to close '{' at line 340) near 'DRUID' when I go to the menu in interface add-ons i can no longer see...
File: Gladius10-29-08
I commend you for getting into addo...
Posted By: tardmrr
I commend you for getting into addons with such a complex project. Enjoy your stay in addon land :). I just wanted to point out that "Lua" is not an achronymn, and should not be spelled in all caps. It is actually the Portuguese word for moon.
File: TradeTabs10-22-08
Originally posted by Jaim Sandar...
Posted By: tardmrr
Originally posted by Jaim Sandar I dont suppose this works with Advanced TradeSkill Window? Blame wowi's svn packaging system. (I agree, too lazy to push another update just to fix that, though) Edit: turns out I was just doing it slightly wrong. Fixed.
File: TradeTabs10-22-08
Originally posted by Jaim Sandar...
Posted By: tardmrr
Originally posted by Jaim Sandar I dont suppose this works with Advanced TradeSkill Window? Nay. ASTW is a messy pile of nasty.
File: TradeTabs10-21-08
Originally posted by wolfchild is...
Posted By: tardmrr
Originally posted by wolfchild is this goin to get some wrath 3.2 lovin? its a real space savin addon :D love it. amazes me that blizz put tabs in the spellbook window but not the professions one.. bunch of bloody artards.. anyhoo.. love this addon please update it :cool: Yes. I just haven't gotten to it yet. However, it still wo...