Results: 39Comments by: mikenavi |
File: oUF_Qulight05-21-11 |
Re: Can I adjust the player(target, etc) frame size?
Posted By: mikenavi
Originally posted by pheliox
How can I resize the frame, I use the Qulight on a low res machine, say 1024x640, I need to make them more compact.
Try to set minimal UIscale
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File: oUF_Qulight05-20-11 |
Originally posted by Witt
Any cha...
Posted By: mikenavi
Originally posted by Witt
Any chance to include the skinned Classtimer, like the whole UI?
No chance I thik, this is only oUF layout.
But you can use this one Tukui_ClassTimer (all credits to Kryso)
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File: oUF_Qulight05-20-11 |
Originally posted by Lorenzo
it's...
Posted By: mikenavi
Originally posted by Lorenzo
it's moved already. see this.
http://upload.inven.co.kr/upload/2011/05/21/bbs/i26206656.jpg
threat bar is NOT be there. that box showing always on target even not combat situation.
I have no idea what can it be.
http://www.omniscience.ru/uploads/simple.jpg
Try new version please.
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File: oUF_Qulight05-20-11 |
Originally posted by Lorenzo
weir...
Posted By: mikenavi
Originally posted by Lorenzo
weird 1px box is on target frame. maybe threat bar's shadow or something...(because I've moved it)
do not bring any problem, but it's not so good to look.
oh and new character portrait is beautiful. :D
turn off threat bar in cfg, or move it in lib.lua (1239 string)
ThreatBar:SetPoint("TOPLEFT...
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File: Clean Icons - Thin05-18-11 |
Originally posted by suicidalkatt...
Posted By: mikenavi
Originally posted by suicidalkatt
You know whats funny, I went through the majority of them, and only 3 of the ZG jewelery ones had that. No idea why.
Strange that you actually had 2 of the 3 I found on. lol!
Edit: Found the issue, apparently some of those ZG icons have some very strange alpha'd areas. I had to change my acti...
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File: Clean Icons - Thin05-18-11 |
Originally posted by suicidalkatt...
Posted By: mikenavi
Originally posted by suicidalkatt
You know whats funny, I went through the majority of them, and only 3 of the ZG jewelery ones had that. No idea why.
Strange that you actually had 2 of the 3 I found on. lol!
Edit: Found the issue, apparently some of those ZG icons have some very strange alpha'd areas. I had to change my acti...
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File: Clean Icons - Thin05-17-11 |
http://www.omniscience.ru/uploads/s...
Posted By: mikenavi
http://www.omniscience.ru/uploads/sample.jpg
I just found some icons with strange top border
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File: Clean Icons - Thin05-17-11 |
Great! Thx a lot.
Posted By: mikenavi
Great! Thx a lot.
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File: Allez UI05-11-11 |
Приве...
Posted By: mikenavi
Привет, спасибо за обновления.
А нет ли планов в alRaidCD добави...
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File: rFilter05-07-11 |
I found another boss with same debu...
Posted By: mikenavi
I found another boss with same debuff name.
Twilight Ascendant Council — "Static Overload" spID 92068
Ionar in Halls of Lightning — "Static Overload" spID 59795
With "spellid = 92068" and "match_spellid = true" the debuff is not shown.
With "spellid = 92068" and "match_spellid = false" the debuff is shown.
With "spellid = 5979...
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File: rFilter05-06-11 |
Unfortunately i can't do any tests...
Posted By: mikenavi
Unfortunately i can't do any tests until raid (monday evening). But i'll try to search same situation with another debuffs with same names at the same time.
Thanks alot for you work, again
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File: rFilter05-06-11 |
Originally posted by zork
That is...
Posted By: mikenavi
Originally posted by zork
That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.
http://wowprogramming.com/docs/api/UnitAura
Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).
A f...
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File: rFilter05-05-11 |
Originally posted by zork
If you...
Posted By: mikenavi
Originally posted by zork
If you need to track more that one buff at a time add them to the spelllist.
spellid = 92075, -- use this as icon if none is found
spelllist = { --check both
= 92075,
= 92076,
},
Thanx a lot for your advice but i suppose i didn't desribe my problem c...
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File: rFilter05-05-11 |
Hi, thanks for great addon, but i h...
Posted By: mikenavi
Hi, thanks for great addon, but i have one problem. I try to track first phase debuffs on heroic Twilight Ascendant Council encounter. I use this code:
spec = nil,
spellid = 92075, -- first Gravity Core debuff
spelllist = { },
...
unit = "player",
validate_unit = tru...
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