Results: 63Comments by: moniker |
File: Shadowed Unit Frames05-19-09 |
![]() Posted By: moniker
Originally posted by Shadowed
If you were having issues with frame positions resetting on reload, you probably were using the configuration options and manually setting an X/Y offset, what you'll need to do is reset these options with the next push and it'll be fixed (Or, manually drag the frame)
Thanks Shadowed. Aggro fixed,...
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File: Shadowed Unit Frames05-19-09 |
![]() Posted By: moniker
Originally posted by Shadowed
I generally only push to git when I'm pushing to WoWI, so you won't get it that much faster doing that.
Ah well, I was just hoping.. ;) Thanks.
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File: Shadowed Unit Frames05-19-09 |
![]() Posted By: moniker
Originally posted by Shadowed
moniker: I lied, it's actually fixed this time.
Siccology: It's fixed next push
*repetively refreshing your github page for the push* ;)
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File: Shadowed Unit Frames05-19-09 |
![]() Posted By: moniker
Originally posted by Shadowed
moniker: Fixed next push (5-10 minutes)
Just FYI, aggro color still sticking on for player frame.
Thanks! :)
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File: Shadowed Unit Frames05-18-09 |
![]() Posted By: moniker
Looks like 'color on aggro' on the player frame works, but doesn't reset after combat ends (the bar stays red). I'm using "class color" for the bar coloring for player (and target for that matter).
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File: Shadowed Unit Frames05-17-09 |
![]() Posted By: moniker
LOVING these unit frames so far. Pitbull is great, but even tho I know addon memory doesn't matter that much, it's always 'bothered' me that it consumed 2-4mb. And ag_uf was also great (lighter) but not configurable enough.
And so far, these seem to have everything. Thanks!
Originally posted by Shadowed
I need the aura err...
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File: Molinari05-10-09 |
![]() Posted By: moniker
Originally posted by Nightspirit
Care to share?:rolleyes:
I've been talking with p3lim on the best way to do this.. my way is a bit hackish, so he's checking into if there's a cleaner way.
If he doesn't find anything, one of us will probably release a separate (but compatible) addon that does this for disenchanting by itself...
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File: Molinari05-10-09 |
![]() Posted By: moniker
Originally posted by ßlink
i believe that is breaking his license.
...only if I distribute it...which I'm not. Personal use only.
EDIT: Technically, I can even redistribute it according to his license, as long as I leave the notice at the top.
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File: Molinari05-09-09 |
![]() Posted By: moniker
Thanks for this mod p3lim ... I modified it to do disenchanting since, like Widersinnes, I usually have a lot to do and Panda was overkill for just DE'ing stuff.
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File: cargBags05-09-09 |
![]() Posted By: moniker
Originally posted by Cargor
@moniker: Checked your issue and found out that your VertexColor is overwritten when something on the IconTexture is changed. It's probably the SetItemButtonDesaturated() of the :UpdateButtonLock() function. So you need to color the icon after this one.
Thanks Cargor -- you were right, it was the Set...
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File: AfterMath05-06-09 |
![]() Posted By: moniker
Originally posted by Aezay
moniker
Very strange, I use dominos myself, and it works perfectly. Max rank spells for warlocks are added, so unless you are not 80 yet, I'm really not sure why you cannot see anything.
Ah that explains it -- this is an alt @ lvl 76. Thanks.
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File: AfterMath05-05-09 |
![]() Posted By: moniker
I noticed you said Dominos was 'supported' and in the code comments that the 'default Blizz bars' works for Dominos as well, but I don't see the detail numbers...
http://pictureposter.allbrand.nu/pictures/moniker/WoW%20UI/AfterMath.png
does paging have to be disabled or anything else special?
Thanks!
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File: cargBags04-29-09 |
![]() Posted By: moniker
@moniker:
I can't find an error in your code, but I'll test it later in WoW. Just some unrelated thing I noticed: On every check, you create a new tooltip and its lines ;)
Hey Cargor -- still loving the addon ;) Have you had any chance to look at my issue with the "red overlay highlighting" anymore?
Thanks!
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File: Geist04-23-09 |
![]() Posted By: moniker
Heya, love the mod, have for a long, long time, before TBC iirc.
Anyway, I had to make a small change to the Geist_HelpPrint function in GeistSlash.lua. In Lua, tables start iterating at 1 instead of 0
for i = 1, table.getn(GEIST_CHATUSAGE) do
..otherwise you get a nil on the 0th entry and no slash commands print out....
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File: BarKeep04-20-09 |
![]() Posted By: moniker
Originally posted by lycanther
Regarding client crashes, I've been doing some testing this morning. Logging in to a level 1 bank alt with no addons enabled, I can use /console reloadui as often as I like, over and over again, with zero crashes (I tested this about 10-12 times). With only BarKeep enabled and nothing else (not even...
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File: cargBags04-20-09 |
![]() Posted By: moniker
@moniker:
I can't find an error in your code, but I'll test it later in WoW. Just some unrelated thing I noticed: On every check, you create a new tooltip and its lines ;)
Yeah I had started to do something similar to how you track "Glow" on a particular button, but I had to simplify the mechanics as much as possible to figure o...
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File: cargBags04-20-09 |
![]() Posted By: moniker
Originally posted by Cargor
UpdateButton should be the right function for you, it fires when an item is moved or otherwise changed - and SetItemButtonTextureVertexColor should also work.
Could you provide your custom UpdateButton-function and maybe elaborate a bit more on which/when buttons are colored correctly, so we can check w...
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File: cargBags04-18-09 |
![]() Posted By: moniker
Hi Carg,
First thanks for releasing this. As I said before, I wanted something to replace the memory bloat of ArkInv but with the filtering functionality. Right now, here's what I've got:
Screenshot
What I've been trying to do, using some tooltip scanning code, is highlight unusable items red, but I'm not sure what functio...
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File: Ribbon04-18-09 |
![]() Posted By: moniker
Heya - really like the idea of this mod, but I'm trying to use it with NinjaPanel for a display and when I have NinjaPanel set to show on the bottom, the Ribbon tooltip overlays any interaction with the icon.
http://pictureposter.allbrand.nu/pictures/moniker/WoW%20UI/Ribbon%20Tooltip%20Overlay.png
Any way to fix that?
An exa...
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File: EventAlert04-15-09 |
![]() Posted By: moniker
Originally posted by CurtisTheGreat
How's about I add it and upload it here in a bit? :)
Works for me ;) Just hope they approve it fast ...
EDIT: And so they did -- thanks!
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File: EventAlert04-15-09 |
![]() Posted By: moniker
Heya,
Trying to figure out how to add spells to EA, specifically Decimation for a Warlock (new in 3.1):
http://www.wowhead.com/?spell=63156
http://www.wowhead.com/?spell=63158
I tried adding to EventAlertSpellArray the following:
if EA_Items == nil then EA_Items = true end;
if EA_Items == nil then EA_Items = true en...
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File: CompactBars04-14-09 |
![]() Posted By: moniker
Originally posted by Eggi
Use RC8 only with the 3.1 client.
I get an error with my SPriest using the latest version on 3.1 (I've never installed CompactBars before, first time -- if that helps).
CompactBars\config.lua:1065:attempt to index a field 'db' (a nil value)
Thanks, looking forward to trying it out.
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File: cargBags_Pernobilis04-12-09 |
![]() Posted By: moniker
Originally posted by Cargor
Both of the layouts have the filter code in it (because bag slots are also filters this time).
The first one (currently downloadable) is the example from the second screenshot - I never planned to release it, it was merely written for the screenshot. It just applies more filters which are uncommented in...
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File: cargBags_Pernobilis04-12-09 |
![]() Posted By: moniker
Finally -- thanks Carg for getting 1.0 out, I've been anxious to work on filtering. I was using Combuctor but the filtering options weren't all there that I wanted (like separating out based on soulbound or not, BoE versus BoP, etc.).
But which layout is this one? Like the first or second screenshot for cargBags? An example lik...
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File: EventAlert04-01-09 |
![]() Posted By: moniker
Originally posted by CurtisTheGreat
Yikes. I don't like that at all. I'll do some checking and see what I can do to bring the memory usage down. I'm gessing it's running through a bunch of loops that it doesn't need to be.
Seeing it above Recount makes me cringe. haha
Glad you've been enjoying it. I think I'll work on...
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