Results: 192Comments by: tayedaen |
File: FluidFrames09-15-10 |
Hi, I just found a bug in my part o...
Posted By: tayedaen
Hi, I just found a bug in my part of the code.
It's simply a 'not' in the IF structure where ther should be non 'not ;)
BUGGY Code:
--Build Stack Part 3:
-- Iterate through all the parents of the found frames...
local tempstack = stack
for i, frame in ipairs(tempstack) do
local parent = frame:GetParent()
whi...
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File: eXtreme Unit Buttons09-08-10 |
@Carolina:
Cosmic Cleric's explana...
Posted By: tayedaen
@Carolina:
Cosmic Cleric's explanation are correct (as always :D).
The X/Y option is gone, and will not return.
Screenshots are not up to date (yet).
Instead of adjusting all buttons globally with the X/Y option, it's better to arrange them while adding a group to a frame. It's much more versatile this way.
It's done like th...
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File: eXtreme Unit Buttons07-15-10 |
v1.9 beta 19 has been posted :)
E...
Posted By: tayedaen
v1.9 beta 19 has been posted :)
Enjoy !
Sorry that it took so long, real life is terribly busy at the moment.
Have fun !
tay
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File: eXtreme Unit Buttons05-04-10 |
Re: Re: status
Posted By: tayedaen
Originally posted by Cosmic Cleric
Any ETA when you'll have something ready for testing?
As soon as my guild is running a twink raid again.
The last two raids have been cancelled due too illness of some raid members.
The main raid is fighting Arthas, I cannot do tests there :)
Originally posted by Cosmic Cleric
The bug I r...
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File: eXtreme Unit Buttons05-02-10 |
Re: Re: Re: Re: Re: Macros
Posted By: tayedaen
Originally posted by abinning
I don't have dev approval yet, but tell me what you guys think about this site I made to share XUB info.
I wrote up a couple posts in the forums, and the beginnings of a FAQ.
http://xub.abits.biz/
Hi Andrew,
great idea, and great site.
In your FAQ i've found:And remember, I still don't have d...
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File: eXtreme Unit Buttons05-02-10 |
status
Posted By: tayedaen
Hi,
I am still here, still coding.
I was doing some small changes, the lead to massive changes in the code.
Now i am almost finished, but I still need to raid test it before I can release it.
What has changed:
1) added support for Shadowed UI frames
2) added support for destinations (spell targets) that are not a valid Unit...
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File: TipTop04-19-10 |
Strange behaviour with talents
Posted By: tayedaen
Hi !
I had a very strange behavior of TipTop regarding the talent line in the tooltip.
The problem was:
When mouseovering a unit, first the talents were displayed correctly, but after a second they changed to the talents of the TARGET of the mouseovered unit.
I was looking at the code, and I've found something that looks lik...
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File: eXtreme Unit Buttons03-01-10 |
Re: Macros
Posted By: tayedaen
Originally posted by Deca
Is it possible to run multi-line macros with XUB?
Yes.
Use '\n'.
cu
tay
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File: eXtreme Unit Buttons02-20-10 |
Originally posted by shinx
hi, hm...
Posted By: tayedaen
Originally posted by shinx
hi, hmm i think it was:
PMT01
PMT02
and for MTT
PMTT01
PMTT02
yep, and there lies the problem :(
You can attach Buttons to the PitbullMT frames, but you can NEVER cast a spell to the units you posted.
To be more exact: You can never cast a spell to a target unit like 'PMT01', since this is no...
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File: eXtreme Unit Buttons02-20-10 |
Originally posted by shinx
thx fo...
Posted By: tayedaen
Originally posted by shinx
thx for reply!
hmm the name of the frame is the name i set to create the groups with filter, i think there is the problem.
PitBull4_Groups_XXXUnitButton1
Hi Shinx!
I doubt that there is a problem with the frame names.
Because you said that you can see the buttons for 2 seconds.
That proves th...
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File: eXtreme Unit Buttons02-14-10 |
Originally posted by Cosmic Cleric...
Posted By: tayedaen
Originally posted by Cosmic Cleric
With the change to Power Word: Shield (that it now works on any target), does it still need to be listed/included in file "XUB_isUsableSpell_Exceptions.lua"?
No, you are completely right. Thanks for mentioning it, I will remove it for the next version.
cu
tay
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File: eXtreme Unit Buttons02-12-10 |
Originally posted by mikk01
How d...
Posted By: tayedaen
Originally posted by mikk01
How do you tweak the x,y position in the updated version?
i using x-perl and buttons are under the frames...
In the window "Profile specifications", you can define an offset for each line, like this:
normal,target,hostile_target,-500,-64
This means:
For the profile 'normal' we attach the group '...
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File: eXtreme Unit Buttons02-10-10 |
Originally posted by shinx
I get...
Posted By: tayedaen
Originally posted by shinx
I get this error if i change something in options menu
Ah, that was a typo.
GetValue() should be GetText()
It's fixed in b18.
Originally posted by shinx
i have an other question, do i need the original addon Vers 1.8?
No, it's a full complete installation.
cu
tay
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File: eXtreme Unit Buttons02-04-10 |
beta 17 is uploaded.
cu
tay
Posted By: tayedaen
beta 17 is uploaded.
cu
tay
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File: eXtreme Unit Buttons01-15-10 |
Hi,
I just wanted to announce tha...
Posted By: tayedaen
Hi,
I just wanted to announce that I am again working on the addon.
RL prevented me from doing that earlier.
So this project is NOT dead, and I hope to release something 'soon' (tm). ;)
cu
tay
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File: Xqords12-16-09 |
If the map is small, then the coord...
Posted By: tayedaen
If the map is small, then the coord text is nearly unreadable.
To make the text easier to red, I suggest to change the xml to this code:
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File: eXtreme Unit Buttons08-12-09 |
Re: Party button problem
Posted By: tayedaen
Originally posted by BlackWidow
Hi all,
Have been away from the game for a long time and can not figure out how to fix this. I can't get any buttons to show on my party frames. Using Ag Unit Frames. Hoping that someone can help please.
Error: Unable to find 'aUFparty#1' No buttons could be attached to this frame. This is th...
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File: Ghost: Recon08-07-09 |
Re: Re: Comms.lua:94: bad argument #4 to 'format' (string expected, got table)
Posted By: tayedaen
Originally posted by Footrot
Nice troubleshooting. Odd that I haven't experienced the error myself. But yes, your assessment of the problem is correct, as is your solution. :) I'll get the change up soon.
Hi,
I've seen that in the new version the problem with 'zone' is still not fixed.
Could you please look at it ?
cu...
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File: eXtreme Unit Buttons08-06-09 |
Originally posted by abinning
Csa...
Posted By: tayedaen
Originally posted by abinning
Csalago,
Would you post your macro line for me please?
I thought we had no way to do multi line macros for xub buttons.
Multiline macros work since beta 13.
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File: eXtreme Unit Buttons07-25-09 |
Originally posted by Csalago
ok.....
Posted By: tayedaen
Originally posted by Csalago
ok.. played with it a little bit. works excellently in party mode. have not had a chance to try with raid frames.
One odd behavior I found though. If i have a party member set as focus, the button appears properly and works correctly on my focus frame. however if I have a non-party friendly...
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File: eXtreme Unit Buttons07-24-09 |
Hi,
I just posted a new version,...
Posted By: tayedaen
Hi,
I just posted a new version, beta 14.
It also contains a solution for Csalago's wish.
have fun
tay
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File: Ghost: Recon07-13-09 |
Comms.lua:94: bad argument #4 to 'format' (string expected, got table)
Posted By: tayedaen
Hi!
I've got an error to report.
Interface\\AddOns\\GhostRecon\\Comms.lua:94: bad argument #4 to 'format' (string expected, got table)
: in function `format'
Interface\\AddOns\\GhostRecon\\Comms.lua:94: in function `SendHealInfoNotification'
Interface\\AddOns\\GhostRecon\\Core.lua:229: in function
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File: eXtreme Unit Buttons07-09-09 |
Originally posted by Csalago
Is t...
Posted By: tayedaen
Originally posted by Csalago
Is there a way to make a macro button cast on the attached frame unit?
so for example as a druid, if I make a macro that casts Natures Swiftness and then Healing Touch, i want it to cast the healing touch on whoever i have attached the button to. yet no matter what I do, the macro will only cast o...
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File: eXtreme Unit Buttons07-09-09 |
Re: Full error
Posted By: tayedaen
Originally posted by coldfusion2000
: Interface\FrameXML\UIDropDownMenu.lua:503: attempt to index local 'frame' (a nil value):
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File: eXtreme Unit Buttons06-28-09 |
Re: Error with position
Posted By: tayedaen
Originally posted by coldfusion2000
The mod works fine but I am trying to move the icons to the topleft of the frame and I get this error and they do not move. It gives this error no matter where I try to move it.
UIDropDownMenu.lua:503: Attempt to index local 'frame' (a Nil Value)
Anyone have any idea how to fix this?
I a...
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