Results: 67Comments by: LaoTseu
File: MetaHud - Nuckin Branch12-20-08
About the numerous addon that would...
Posted By: LaoTseu
About the numerous addon that would loose part of their widgets and the ability to click on them when MetaHud is used. I decided to hack my version and commented out all of the SetFrameLevel calls since they appeared to be creating a race condition with the frames created by other addons and also since I just could't figure out why t...
File: Clique12-20-08
Did some more tests. MetaHud create...
Posted By: LaoTseu
Did some more tests. MetaHud create a very big truck load of frames. There are 80 of them just for buff and debuff. There was a running counter for the frames that is also a level. Each new frame created has his level artificially raise so that it is of higher level then the frame created before. I wasn't sure why that was since t...
File: Clique12-20-08
Originally posted by Cladhaire In...
Posted By: LaoTseu
Originally posted by Cladhaire In the first example it works before the close button is 135, which is higher than the , which is the frame causing the problem. The second example, they are the same frame level so the close button gets covered up. SetFrameLevel() is never called, its just a matter of the UI trying to ne...
File: Clique12-20-08
Originally posted by Cladhaire I...
Posted By: LaoTseu
Originally posted by Cladhaire I can't reproduce this in my tests.. I can always access the Clique UI regardless of how I'm using MetaHUD. Can you possibly give me any idea of how I can reproduce it? Well, even though I'm sure it's MetaHud that is cause the problem since I deactivated my addons one by one until I found it, I c...
File: Clique12-18-08
You are quite right about the frame...
Posted By: LaoTseu
You are quite right about the frame level. When the problem occurs, the frame level of CliqueButtonClose is 129 as opposed to 32 when it works. I'm going to try to find out what raise the FrameLevel in the MetaHud code.
File: Clique12-18-08
Originally posted by Cladhaire It...
Posted By: LaoTseu
Originally posted by Cladhaire It is typically a framelevel issue.. I don't understand in the least why HUDs are causing this problem, but I suspect it has to do with the framelevels getting into some odd condition because there are other frames involved. Can you link the specific version of MetaHUD so I can easily download it and...
File: Clique12-18-08
I have an issue that I do not belei...
Posted By: LaoTseu
I have an issue that I do not beleive is cause by Clique but unfortunately Clique is the addon that has the effects. If MetaHud is loaded, I often can't use the Clique configuration window. When I open it, only part of the widgets are displayed (for example, the X to close the window doesn't appear) and none of them respond to cli...
File: MetaHud - Nuckin Branch12-18-08
My investigation so far (in case it...
Posted By: LaoTseu
My investigation so far (in case it helps). Putting the Blizzard Glyph addon as an optional dependency of MetaHud appear to solve the glyph window problem most of the time but not always. I've also tried to make the other problematic addons as optional dependencies but I don't think it had any real effect. Another thing I di...
File: MetaHud - Nuckin Branch12-16-08
I'm also having the "Cannot see or...
Posted By: LaoTseu
I'm also having the "Cannot see or interact with the glyph window" problem. Only happen when I load metahud. I'm not sure if the problem is related or not but Clique option window also doesn't work properly when metahud is loaded. The windows display when I click on the little rabbit tab but some of the widgets are not there and n...
File: TipTac11-10-08
Originally posted by Aezay LaoTse...
Posted By: LaoTseu
Originally posted by Aezay LaoTseu TipTac should no longer overwrite any extra added lines, that was never intended, but did occur in the previous version. So using GameTooltip:AddLine() should work just fine now. Although you should hook the "OnTooltipSetUnit" script, no need to use the UPDATE_MOUSEOVER_UNIT event. Doing so will...
File: TipTac11-09-08
Hello Aezay, I was wondering if it...
Posted By: LaoTseu
Hello Aezay, I was wondering if it would be possible for you to expose a function or rig a callback so that other addons can add to the GameTooltip when TipTac manage it. I'm hacking away an old addon call QuestIon that add a quest objective line to the tooltip when the user mouse over a mob that needs to be killed. This is done b...
File: AllPlayed10-30-08
Re: Re: Re: allplayed's future
Posted By: LaoTseu
Originally posted by drakar76 Originally posted by LaoTseu AllPlayed never worked with Titan. It was a rewrite I did of Titan_AllPlayed without any of the original code. For quite a while, both addons existed and were maintained at the same time. Any chance you will do the same with Titan All Trade? Titan All Trade is stil...
File: AllPlayed10-26-08
As of 30000-2, AllPlayed should be...
Posted By: LaoTseu
As of 30000-2, AllPlayed should be working with Titan. It now has LibDataBroker support which is supported natively by the latest version of Titan. I haven't tested it personally with Titan though so I welcome any feedback.
File: ArmorCraft (Fan Update)10-19-08
Originally posted by fred Thank y...
Posted By: LaoTseu
Originally posted by fred Thank you for the update LaoTseu, some of us really like this mod.I myself have been using it since I found it I believe a year and a half ago :banana: ArmorCraftCache still needed? It wasn't in the d/l Thanks, I'm glad ppl use it. As for ArmorCraftCache, you need it if you want to see your alts s...
File: AllPlayed10-18-08
Originally posted by Lindseysig n...
Posted By: LaoTseu
Originally posted by Lindseysig new version works fine now..thanks:) Good. Thanks for the help debugging.
File: AllPlayed10-18-08
Re: allplayed's future
Posted By: LaoTseu
Originally posted by trinkalou Is there a chance that you will be adding back into allplayed the ability to work with titan in the future? AllPlayed never worked with Titan. It was a rewrite I did of Titan_AllPlayed without any of the original code. For quite a while, both addons existed and were maintained at the same time....
File: AllPlayed10-17-08
Originally posted by Jinglehopper...
Posted By: LaoTseu
Originally posted by Jinglehopper Any thoughts on adding LibDataBroker support? I've moved away from fubar and this is one of the few addons I miss. I beleive the hack Fubar2Broker works but I'd rather a clean version. Many people have asked that so I'm going to put it in as soon as I find the time. I hope to be able to do...
File: AllPlayed10-17-08
Some people on the WoWAce forum and...
Posted By: LaoTseu
Some people on the WoWAce forum and on Curse have also reported the nil issue. Unfortunately, I can't reproduce it. I've package a new beta version on Curse that I hope will help. I've also post it here tomorrow. Meanwhile, can you try it without other addons loaded?
File: ArmorCraft (Fan Update)09-20-08
I just wanted to say that I'm aware...
Posted By: LaoTseu
I just wanted to say that I'm aware of the config not working for formula editing. This is an issue with Ace3 config and hopefuly, it will be solved soon.
File: ArmorCraft (Fan Update)08-25-08
Re: Suggestion and bug
Posted By: LaoTseu
Originally posted by Mike-N-Go I really like the idea of this mod. I have a suggestion, however. The target function does not seem to be working for me on the beta, and I do have your cash addon loaded, "AC: Error ArmorCraftCache doesn't know NAME" And I have inspected the person, unless I am doing something wrong, I do not know w...
File: TourGuide_Recorder08-21-08
This is a great idea. Is it possibl...
Posted By: LaoTseu
This is a great idea. Is it possible for other mod to query that log? That would make it a standard way to store current and past quest information so quest log enhancement and/or quest history type of addons could use it? I'm still using the original Quest History because I haven't found anything that keeps track of past quests....
File: ArmorCraft (Fan Update)08-10-08
Originally posted by fred I know...
Posted By: LaoTseu
Originally posted by fred I know I'd love to have this mod back..was a fav of mine!! A Beta version is available here: http://code.google.com/p/armorcraft/ I'm working on a beta version that will work with WotLK right now. Best
File: Fubar - DominosFu08-10-08
I've verified and Fubar_DominosFu i...
Posted By: LaoTseu
I've verified and Fubar_DominosFu is working as intended in WotLK. Tuller is working on Dominos and I was able to use the version from his SVN repo.
File: AllPlayed08-08-08
The AllPlayed version on WoWAce SVN...
Posted By: LaoTseu
The AllPlayed version on WoWAce SVN works in WotLK. I need to upload a new version here with the new Ace2 libraries. I will also need to get the XP from level 70 to 80 in order to be completed but if you have AllPlayed when you start leveling, it will learn the values it doesn't have already.
File: AllPlayed05-18-08
Future of AllPlayed (no date, no ET...
Posted By: LaoTseu
Future of AllPlayed (no date, no ETA). I'll have to change the Ace2 framework to something else in the future. Not sure what I'll use or if I'll simply do everything right in the mod. At this point, I'm leaning towards Ace3 framework but the pieces of Ace2 that AllPlayed use the most, Tablet and Dewdrop, have not been implemented in...