Results: 140Comments by: paladindrome
File: eXtreme Unit Buttons08-11-08
Re: Raid?
Posted By: paladindrome
Originally posted by bincebear Does this work for raids? If so, how? The windows are so small or do I need another add on for raids? It works for raids - but only for a couple of Unit Frames. The steps are the same as for party except you use a target of "raid" in the profiles section. Normally you need to enable the raid mem...
File: eXtreme Unit Buttons08-11-08
Re: Character buttons and Group buttons move.
Posted By: paladindrome
Originally posted by Daggersong I created spell buttons for my Paladin and then created group buttons. I moved my spell buttons to lower right hand-side of my screen to access them quickly in fight. When I grouped with a few people, I noticed that the group buttons also had moved from under their group portraits to lower right hand...
File: eXtreme Unit Buttons08-11-08
Re: Re: Target Frames and Button Visibility
Posted By: paladindrome
Originally posted by Cosmic Cleric From what I can remember, buttons can't be disabled anymore, so that the clicks pass through them to the items below. It was a change done purposely by Blizzard a ways back. The coders can confirm this. CC's answer is spot on. They can't be changed in Combat - although out of combat we can do...
File: eXtreme Unit Buttons08-11-08
Re: WotLK
Posted By: paladindrome
Originally posted by tayedaen I am already in the beta working on getting XUB ready for WotLK. So far I got the buttons working, but the GUI needs a lot of work since UIDropDown is not working as before. Same Experience. Note the Unit Buff changes - I am going to say they come from the "discussions" we started a while ago. I...
File: TargetRaidIcon-Demo08-08-08
Very cool
Posted By: paladindrome
I am excited about looking at this, thought about implementing something similar. On the front page you said that if it isn't here it can be done - my initial thoughts were that: Button for each target - use target exact Raid wide indication of current target. comms channel so a raid leader / marker could mark target and a...
File: eXtreme Unit Buttons07-30-08
Originally posted by Norman Y use...
Posted By: paladindrome
Originally posted by Norman Y use XUB with Perfect Raid and y like it :) But y have some problems : The V1.8.2 version doesnt work correctly (only 10 frames of the raid works) then i use the 1.9rc.4 now but i have alway some problem with the frames of the raid when players come in or out of this :the xub bottons shift...
File: eXtreme Unit Buttons07-27-08
Originally posted by Nathan06 Sti...
Posted By: paladindrome
Originally posted by Nathan06 Still using this wonderful addon, very well done guys. I have but 1 issue, when im in raid my party frame buttons show, even though I have party frames disabled while in raid. I'm using pitbull unit frames, with XUB set for pitbull frames on both party and raid frames. I noticed from reading back a...
File: eXtreme Unit Buttons05-10-08
Re: Raid pet frames...
Posted By: paladindrome
Originally posted by piteq I'm not sure if I do anything wrong, but can't make XUB work with pets raid frames. You did not do anything wrong. The code for raid pets is commented out (rest assured I spent the normal debug cycles trying to make it work as well). PartyPets work good - but there is a fiar amount of work to get ra...
File: eXtreme Unit Buttons05-07-08
Re: found
Posted By: paladindrome
Originally posted by tayedaen Hi! I think I found the bug !!! Yeeeeaaaaah ! tay Woot - that looks lke a real head banger! Drome
File: eXtreme Unit Buttons05-07-08
Re: RL and RC2
Posted By: paladindrome
Originally posted by tayedaen What's your opinion on this ? I would archive off RC1 and call this the next Beta. Drome
File: eXtreme Unit Buttons05-05-08
Re: Another button config request example
Posted By: paladindrome
Originally posted by Cosmic Cleric I want the button to blink if the target has a disease but not if it has the Abolish Disease buff on it, which removes diseases every few seconds and lasts for many seconds. Another good idea - but it will be fairly complex to configure in the abstract - or would require detailed knowledge of t...
File: eXtreme Unit Buttons05-05-08
Re: Re: Re: Re: Re: Shoud this button config work?
Posted By: paladindrome
It's also nice to be able to have buffs check debuffs -- i.e. Casting Power Word: Shield unless the resulting debuff is on the target. Yes - we have a long standing issue with regard to Buff's with corosponding debuff (Pally protection is another). A work around was put in for the specific spells as there was an issue if you targ...
File: eXtreme Unit Buttons05-02-08
Re: Re: Re: Re: Re: Shoud this button config work?
Posted By: paladindrome
Originally posted by Cosmic Cleric I didn't realize the significance of what you were describing before, but if I am understanding what you are saying correctly, if I list my Unstable Affliction first... _DispelMagic,debuffblink,Dispel Magic,,!Unstable Affliction/Magic ... then this would get me what I want. Do not blink the...
File: eXtreme Unit Buttons04-26-08
Re: Re: Re: Re: Re: Shoud this button config work?
Posted By: paladindrome
Originally posted by Cosmic Cleric Just to follow up my last post, I'm guessing its not a paste error, and its there to handle non-special (default) button configuration definitions. Here nor there - the way it works is built into other parts of the add on so it must remain.
File: eXtreme Unit Buttons04-25-08
Re: Re: Re: Shoud this button config work?
Posted By: paladindrome
Originally posted by Cosmic Cleric Thanks for looking into this. I actually wan't sure if it was working or not, I was worried I had the syntax incorrect when defining the button. the change didn't seem to cause problems here - of course when the performance has problems next time you know the first place to check ;-). Wha...
File: eXtreme Unit Buttons04-25-08
Re: Shoud this button config work?
Posted By: paladindrome
Originally posted by Cosmic Cleric I want the button to blink when the target has a Magic debuff but NOT blink if that magic debuff is Unstable Affliction It won't work - of course you knew that already. name, rank, icon, count, debuffType, duration, timeLeft = UnitDebuff(aUnit, i, removable); while ( name ~= nil )...
File: eXtreme Unit Buttons04-25-08
Re: RC1 in raid
Posted By: paladindrome
Originally posted by Bronzeburn Also, dont seem to be able to get buttons on the Blizzard raid frames either. Did you select Blizzard for raid frames on the bottom of the Unit Frames dialog box and create an entry in the profile for raid IE normal,raid,healgrp? The code creates buttons for raid or for party based on what ty...
File: eXtreme Unit Buttons04-12-08
Originally posted by Deca Where c...
Posted By: paladindrome
Originally posted by Deca Where can I find 1.8.1? I want to give that a try. The download off of teh main page is 1.8.1 and is TOC 2.3. 1.9 RC1 is the top file off of the Optional Files Page. Drome
File: eXtreme Unit Buttons04-07-08
Re: Group Buttons in Raid
Posted By: paladindrome
Originally posted by Certus I use my Group Frame in Raid too. In Version 8 the unit buttons for group are still available in Raids, now i have only the player und raid unit buttons...is it possible to make the group buttons in raid available again? Is this for version 1.8.1 or 1.9Beta8? Drome
File: eXtreme Unit Buttons04-05-08
Re: Lowest Health Bar
Posted By: paladindrome
Originally posted by Vamplil It works in pretty much the same way as the party bars, except when you click on the heal buttons, it heals the one with the lowest health. Is there any way of implementing this? Unfortunately one of Blizzards goals was to stop mods from making the decision. A mod cannot dynamically choose the ta...
File: eXtreme Unit Buttons03-31-08
Originally posted by Nathan06 Hey...
Posted By: paladindrome
Originally posted by Nathan06 Hey I just had a question about the profiles, is it possible to save the position of the buttons on each profile? Nathan Yes - on the first line of the profile you can specify an x and y offset. in_raid,raid,heal in_party,party,heal,-400,100 Drome
File: eXtreme Unit Buttons03-20-08
Originally posted by tayedaen c...
Posted By: paladindrome
Originally posted by tayedaen change notes for 1.9 beta 8: --------------------------------------------- Lot of code optimizations, especially a completely new system to deal with raid and party changes. ... Please post feedback, especially from raids ! have fun :D tay Very cool - off to AV...
File: eXtreme Unit Buttons02-24-08
I have uploaded an interim 1.8.1 ve...
Posted By: paladindrome
I have uploaded an interim 1.8.1 version. Not a lot of new functionality but it has an updated TOC , the taint fix and a couple of UI changes. It is working its way through the approval process so we should see it soon. Drome
File: eXtreme Unit Buttons02-12-08
Originally posted by Deca it coul...
Posted By: paladindrome
Originally posted by Deca it could be something small like having the buttons blink - It sure would save some mana =). LibHealComm3.0 might fit the bill. http://www.wowace.com/wiki/LibHealComm-3.0 Visual Heal and Grid look to both use it. I will look into it further but cant make any promises. To use it right we shou...
File: eXtreme Unit Buttons02-11-08
Originally posted by Deca Is ther...
Posted By: paladindrome
Originally posted by Deca Is there any way to indicate visually, by the use of XUB, if a member is being healed by another healer? I am sure it is possible, I believe the mods that do this do a background communication between the clients. I know Grid has an Incoming Heal setting - that I assume does this. I wouldn't want to w...