Results: 837Comments by: Taroven
File: EventHorizon Continued12-17-09
Not at present. I'll have to take a...
Posted By: Taroven
Not at present. I'll have to take a look at how horribly complicated it'll be to add reactive abilities in. I do have an idea for how to pull it off though. Might have alpha-quality functionality for it this weekend if I can find the time.
File: EventHorizon Continued12-17-09
Demyn: Sure is, take a look at the...
Posted By: Taroven
Demyn: Sure is, take a look at the blog link in my sig and hit up part 4 for instructions. Nikene: Armory link please. Edit: Check to see if EventHorizon_Redshift is installed as well.
File: oUF_Taroven12-17-09
Originally posted by Valcry There...
Posted By: Taroven
Originally posted by Valcry There are days, a man might wish to have a simple mage. They only need two Buttons. But there may be other days, a man is proud to be a warlock :) So, just trying out your addon. I have to easy (myself?) to this layout, but it still looks goot. Will play around the HP-alpha and colors. As long as...
File: oUF_Taroven12-17-09
Originally posted by larkrune for...
Posted By: Taroven
Originally posted by larkrune forgot to pay attention, 'cause i was tanking earlier, i'll have to do better :) but it throws an error as copied, if you add one more ) at the end of line 192 that fixes it. Glad to hear it works. ^_^
File: oUF_Taroven12-16-09
This is completely untested, but I...
Posted By: Taroven
This is completely untested, but I see no reason for it not to work just fine. I'll be throwing it in the next release sometime in the next few days. Open up oUF_Taroven.lua and head to line 167 (search for "updateHealth"), replace the function with the following code. Make sure you don't overwrite the next function, marked with t...
File: EventHorizon Continued12-15-09
I've got EventHorizon v1.5 ready, j...
Posted By: Taroven
I've got EventHorizon v1.5 ready, just need a little testing time to make sure there's no huge bugs with it. Changelog: v1.5: * Core: Glyph detection has been rewritten a bit and uses less CPU while being less of a pain to work with on my end. * Core: Glyph-based periodic haste (Corruption/Rejuvenation) should work better now....
File: Fragmented12-15-09
Originally posted by vlakarados t...
Posted By: Taroven
Originally posted by vlakarados the. best. addon. ever. any chance there will be plugins for it? :p Just for that I'm tempted to make like 50 LOD modules for this... all of which blank. XD
File: oUF_Taroven12-15-09
Re: Looks Great
Posted By: Taroven
I play at 1680x1050. The most you should need to do is adjust width and shortwidth at the top of the file, possibly raise them a little as well. Edit: Mind you, aside from moving the frames, these are really easy to adjust. The locals at the top can do wonders. ^_^ Originally posted by Valcry Quite nice layout. And a very int...
File: EventHorizon Continued12-14-09
It's starting to sound like a class...
Posted By: Taroven
It's starting to sound like a classic case of computer overload. EventHorizon does have a fair amount of load itself when it initializes, which could be the straw breaking the camel's back. Please send further replies via PM and we'll get this fixed. I'd like to avoid further flooding of the comments here. :o
File: EventHorizon Continued12-14-09
That's definitely strange. Thanks f...
Posted By: Taroven
That's definitely strange. Thanks for the in-depth test. You're completely right when you say everyone's computer is different. Things that crash your game may be things that keep mine from crashing, you never know. I need a few bits of extra information if it does start crashing again. 1) Please describe exactly how the game...
File: EventHorizon Continued12-13-09
Originally posted by Valcry Okay,...
Posted By: Taroven
Originally posted by Valcry Okay, thank you very much. I will try this tomorrow. For the time being I fixed it so, that I deleted all spells I don't need as a destruction lock. Worked for me. Will report tomorrow to you. Thx again Taroven. Edith: It does not crash if only Event Horzion and Event Horizon Vitals are active. As...
File: EventHorizon Continued12-13-09
Originally posted by Valcry Big T...
Posted By: Taroven
Originally posted by Valcry Big Trouble. WoW Crashes. Your ZIP-File has Version 1.4 but contains 1.3.c Could you please check your upload? Seems that only the Warlock-File is causing the crash. I just forgot to update the version number when I released it. I forget little things like that. Don't worry, you have the latest...
File: EventHorizon Continued12-12-09
Originally posted by Kusatteiru H...
Posted By: Taroven
Originally posted by Kusatteiru Hi there, First I'd like to thank you for continuing such a great addon. My question is have you bumped the toc on the LoD modules. Like event_druid etc. Its just getting annoying to do it by hand everytime I update. Just did, thanks for reminding me.
File: EventHorizon Continued12-12-09
Warlocomotif: Thanks. Interesting t...
Posted By: Taroven
Warlocomotif: Thanks. Interesting that the numbers are that far apart - I may need to play with the equasions some if that's what is affecting the tick display. Lyxa: Fire Nova's planned for the next release, I'd just like to find an aura to track alongside it if possible. I'll also likely be adding Elemental Mastery due to the co...
File: EventHorizon Continued12-11-09
Originally posted by Noxarious I...
Posted By: Taroven
Originally posted by Noxarious I just discovered how cool EventHorizon is... The only thing that is missing in the warrior code is Shockwave and Concussion Blow. Anyone that can add the code to default or can some just throw it in a code tag? I'll be adding them next release, I keep forgetting. Hit up the link to the instruc...
File: EventHorizon Continued12-11-09
Originally posted by w4andy littl...
Posted By: Taroven
Originally posted by w4andy little bug :) The Shaman spell Riptide (spellID: 61300) has a cooldown This is what I get for not playing a shammy. =P I've got it fixed on my end, it'll be there next release. Edit: BTW, to fix it yourself just open up EventHorizon_Shaman/config.lua, look down a bit for Riptide's entry, and a...
File: EventHorizon Continued12-11-09
One of the recent hotfixes that wen...
Posted By: Taroven
One of the recent hotfixes that went through has changed how glyphed Corruption's haste is handled. It no longer keeps the same haste value between Haunt refreshes. I need a Warlock to check the exact duration of Corruption in two circumstances using the following macro: /script local _,_,_,_,_,dur,exp = UnitDebuff("target","Corr...
File: EventHorizon Continued12-09-09
Please note that due to some spells...
Posted By: Taroven
Please note that due to some spells not being reported to the combat log, there may be bars on EH that don't quite work as intended. I know for sure Nature's Grace and several Warrior procs aren't working. I can't do anything about it for now. Edit: In news that's the fault of EH, glyph-based hasted dots/hots don't seem to be u...
File: EventHorizon Continued12-09-09
Originally posted by Zamphire App...
Posted By: Taroven
Originally posted by Zamphire Apparently, going into my WTF folder and deleting the savedvariable for EVZ fixed it. Wow, you must've upgraded from a really old version then. Savedvars haven't been touched since like 0.8. :p
File: EventHorizon Continued12-09-09
Re: Doesn't show
Posted By: Taroven
Originally posted by Zamphire With the newest version I can't get Event Horizon to show up, I made sure it was loaded in addons, but it won't show up ingame. /eh and /eventhorizon doesn't do anything, just gives the Type "/help". Any ideas? Make sure Lua errors are turned on in your Interface options. Does this happen with e...
File: EventHorizon Continued12-09-09
Alright, looks like the new code's...
Posted By: Taroven
Alright, looks like the new code's working great. I'll be releasing EH v1.4 within the next half hour (need to write a readable changelog). Update: Uploaded and waiting for approval. Changelog as follows. v1.4: Patch 3.3 compatibility * Core: Hasted periodic spells now calculate their interval once per cast rather than per tic...
File: EventHorizon Continued12-07-09
Originally posted by sikfrk Pleas...
Posted By: Taroven
Originally posted by sikfrk Please do excuse me if this has been answered and I just somehow skipped through it but I did look around before asking. I'm wondering if there is a way to make EventHorizon only show up while in combat. EventHorizon_Redshift. For future reference, check out the Optional Files tab here on EH's...
File: EventHorizon Continued12-07-09
I'll be releasing EventHorizon Cont...
Posted By: Taroven
I'll be releasing EventHorizon Continued v1.4 soon after Patch 3.3 hits (likely this Tuesday). Note: Some of the wording here is a little long, and I don't want to confuse people further with abbreviations or aliases. Bear with me, it's a little technical. Preliminary changelog (wording subject to change): * (Status: Implement...
File: EventHorizon Continued12-06-09
Re: end of cast-line and sp dot accuracy
Posted By: Taroven
Thanks for the feedback. You may disable the end-of-cast line if you wish through config.castLine. I can't please everyone with the defaults. Refer to the blogs in my sig for instructions, or just take a look through config.lua. As for the dot ticks moving around, this is because they're essentially taking a double hit from lat...
File: EventHorizon Continued11-29-09
Re: BugSack Error Message
Posted By: Taroven
Originally posted by greatbayernfan : EventHorizon-1.3b\EventHorizon.lua:396: attempt to index field 'castLine' (a nil value) EventHorizon-1.3b\EventHorizon.lua:60: in function Edit: Nevermind, got it fixed. I'll have a minor release out in a moment. I'm actually surprised nobody reported thi...