Results: 312Comments by: ZorbaTHut
File: QuestHelper08-11-09
Originally posted by AnrDaemon ^_...
Posted By: ZorbaTHut
Originally posted by AnrDaemon ^__________________^ I swear it took like eight casts for that one fish. Ugh. Originally posted by copystring Any way to completely disable QuestHelper without relogging/reloading the UI? Few days ago I did hide the objectives on the map but it was still using a high amount of memory(about 4...
File: QuestHelper08-10-09
Re: Did all but /qh hardreset
Posted By: ZorbaTHut
Originally posted by ingamechatter On wowinterface, the manual download of QH 1.1.9 zip keeps showing up with various ZIP errors. Either incomplete zip file, and I keep repeating the download, unzip and can get some files skip others. QH is number one for new chars so I removed every add-on that didn't start with Blizz... in in...
File: QuestHelper08-07-09
Originally posted by Thortok2000...
Posted By: ZorbaTHut
Originally posted by Thortok2000 I can give you coords for alliance if you like. Tomorrow. Sadly that's the one I can do also ;) but better than nothing, I still wouldn't get around to it for a few days. Walk to the teleporter location, "/qh pos", screenshot/copypaste, take teleporter, "/qh pos", screenshot/copypaste. I'm g...
File: QuestHelper08-06-09
Originally posted by Thortok2000...
Posted By: ZorbaTHut
Originally posted by Thortok2000 There's supposed to be like some kind of portal to the dark portal in capital cities. I'm still getting routed to fly out there. Fix? I gotta sit down and figure out where they all are. Once I do that, I'll get them in.
File: QuestHelper08-06-09
Re: Re: Re: error
Posted By: ZorbaTHut
Originally posted by gagou 'WatchFrameItemButtonTemplate' is the template you use for quests items in QH tracker, when you create a button with this template WOW API will automatically associate the OnUpdate handler I've given you a few post before. So it means that because you do not set the charges on the button this OnUpdate ha...
File: QuestHelper08-05-09
Re: error
Posted By: ZorbaTHut
Originally posted by psycho5169 : in function `GetVirtualMapZones' ...terface\AddOns\QuestHelper\AstrolabeQH\Astrolabe.lua:1780: in main chunk got this error and was wonderin what to do Either that's a very incomplete error message, or you really need to update QH. Originally posted by gagou in 3.2 bliz changed the O...
File: QuestHelper08-04-09
Re: error?
Posted By: ZorbaTHut
Originally posted by juliyanna ok so i got this error i was wondering what it meant:confused: Message: :2: attempt to index global 'ScriptErrors' (a nil value) Time: 08/04/09 17:56:32 Count: 1 Stack: :18: in function <:4> (tail call): ? : ? :2: in function `message' Interface\AddOns\QuestHelper\main.lua:343: in function...
File: QuestHelper07-26-09
Re: in-game reminder
Posted By: ZorbaTHut
Originally posted by Spectrezh I've sent the data, is there any way to stop the 'reminder to send data' from appearing? It'll go away automatically in a few days - I haven't rigged up any internal disable system because people would just turn it off and never send anything in.
File: QuestHelper07-22-09
Originally posted by eldavido @Zo...
Posted By: ZorbaTHut
Originally posted by eldavido @Zorba For the last couple of days, QH has started to eat memory like a fat girl in a cake shop :( Used to run around 6meg for memory, but lately I've seen it spike up to 23meg, eventually settling down around about 17meg. Deleted it, re-installed it, went back a version or two, and still does it...
File: QuestHelper07-20-09
Originally posted by ubermonkey I...
Posted By: ZorbaTHut
Originally posted by ubermonkey I don't know if something has changed, I'm having addon conflicts, or I forgot how to filter the appropriate settings but I am having trouble filtering watched quests. I'm using UberQuest also. It has check boxes at the quest tracker screen which adds the quest to it's on screen display window. It al...
File: QuestHelper07-19-09
Re: Re: Re: Re: Re: Suggestion on how to code terrain
Posted By: ZorbaTHut
Originally posted by Redwood Elf Well, there's the more tedious manner of giving the hard-to-reach quest nodes specific approach paths and condition...like, for example, the quest mobs down in Jaedenar in Felwood would need an approach path that starts at the entrance to the valley where the entrance is, goes back to the entrance,...
File: QuestHelper07-19-09
Re: Re: Re: Suggestion on how to code terrain
Posted By: ZorbaTHut
Originally posted by Redwood Elf Actually there WOULD be only one line per feature...the only reason I drew the lines on those maps with multiple points is, there's no "Draw a line" on that particular tool. The only thing that would have to be drawn out of multiple segments would be the "inaccessable areas" part, and that would alw...
File: QuestHelper07-18-09
Re: Suggestion on how to code terrain
Posted By: ZorbaTHut
Originally posted by Redwood Elf OK, the concept I'm going to talk about here are two simple ways to code in terrain controls. I hate to say it, but this doesn't work, for quite a few reasons :) Pathfinding isn't easy. First off, "the trail is routed to the closest of the line's two endpoints" works pretty much only in the ca...
File: QuestHelper07-14-09
Originally posted by Redwood Elf...
Posted By: ZorbaTHut
Originally posted by Redwood Elf I think it would be good enough to have a "recommend quests" option, that would let you pick several options: /qh find quests ##
File: QuestHelper07-13-09
Originally posted by GreyWolfSC Y...
Posted By: ZorbaTHut
Originally posted by GreyWolfSC Ya... I get the new versions when you post them. :) (I've got my WoWI favs on an RSS feed.) I'm not showing any errors in BugSack from QH still. Maybe it's still deadlocking on the inter-frame processing? Is it possible Vista/7 don't update the DirectX display as often when the application is minimiz...
File: QuestHelper07-11-09
Originally posted by GreyWolfSC I...
Posted By: ZorbaTHut
Originally posted by GreyWolfSC If I switch from WoW running full-screen to the desktop then switch back sometimes the game comes back up instantly, but usually it sits there with just the title bar for the game's window in the top left corner of the screen for a while before the client's display comes back up. Disabling QH makes i...
File: QuestHelper07-10-09
Sorry for the delay in response, I'...
Posted By: ZorbaTHut
Sorry for the delay in response, I've been rather busy. Here, have a pile of responses! Originally posted by break19 Zorb, is it just me, or is the "Show tooltip" Option reversed?? When I have it checked as "Shown" the tooltips are hidden, and vice-versa Assuming you're talking about "Disable/Enable Objective Tooltips", it...
File: QuestHelper07-03-09
Originally posted by GreyWolfSC S...
Posted By: ZorbaTHut
Originally posted by GreyWolfSC Sent in a donation as promised. Keep up the good work. :) Thank you, it is appreciated much :)
File: QuestHelper07-02-09
Originally posted by Arkive Error...
Posted By: ZorbaTHut
Originally posted by Arkive Errors from the PTR... : QuestHelper-1.0.26\AstrolabeQH\Astrolabe.lua:1785: attempt to call global 'GetVirtualMapZones' (a nil value) and then this one... : QuestHelper-1.0.26\AstrolabeQH\Astrolabe.lua:139: attempt to index local 'zoneData' (a nil value) QuestHelper-1.0.26\AstrolabeQH\Astrolabe...
File: QuestHelper06-30-09
Originally posted by xtoq So agai...
Posted By: ZorbaTHut
Originally posted by xtoq So again, Blizzard's implementation of third-party functionality into the game is half-assed at best. Sigh. Now I have a question about the memory that QH uses. I have tried both zBroker Performance and StatBlock Memory and they both state that QH is using 13-20mb of memory, even when I have collected...
File: QuestHelper06-30-09
Originally posted by Aesir Zorba:...
Posted By: ZorbaTHut
Originally posted by Aesir Zorba: 3.2 is awesome wrt quest stuff. Anyway, my dream is to see QH utilize as much of the visible UI elements Blizz introduces in 3.2 as possible. Including icons, the so-called advanced tracker frame, the quest progress indicators in tooltips. I think that's the main stuff. Check out the latest...
File: QuestHelper06-28-09
Originally posted by AnrDaemon Th...
Posted By: ZorbaTHut
Originally posted by AnrDaemon Thank you very much for explanation. Now, one question. Don't WoW have a "timer callback" equivalent? Or only one possibility to emulate it is to, again, hook the frame generator and bridge it to clock to determine if we want some execution or not? Hook the frame generator, run either a fixed fu...
File: QuestHelper06-28-09
Originally posted by AnrDaemon Th...
Posted By: ZorbaTHut
Originally posted by AnrDaemon Thanks, i'm able to imagine visual impact of described issue. It was not a question. I want to know how it happened, and in the end, how it is even possible to have such issue. Questhelper does most of its processing inside a coroutine that runs on every frame. I've been tweaking the CPU code to...
File: QuestHelper06-26-09
Re: Re: Re: Change log
Posted By: ZorbaTHut
Originally posted by GreyWolfSC It's still a tiny bit laggy when you tab back to WoW, but it's not hanging for a long time anymore. Before it took up to a minute for my game display to show again. :) I'll shoot something @ your donation button when I get paid on the 3rd. ;) Good enough for me. Thanks :) Originally posted by...
File: QuestHelper06-26-09
Re: Change log
Posted By: ZorbaTHut
Did it work? I'm not actually sure, I can't duplicate it myself :D Originally posted by GreyWolfSC "Tweak the new CPU code to reduce CPU usage after being alt-tabbed" So that's what it was... :) Thanks for fixing it!