Results: 66Comments by: Led ++
File: Stuf Unit Frames (and Raid)06-29-09
Originally posted by winterz how...
Posted By: Led ++
Originally posted by winterz how do I set up the unit frame to tell me who has aggro or indicate when I have aggro thank you for you fast response before works like a charm! There is a text thing called .. aggro for party for example you could use something like: That would show the name in red when one has aggro. Name in...
File: Stuf Unit Frames (and Raid)06-19-09
Yeah but the ordered list is not th...
Posted By: Led ++
Yeah but the ordered list is not the look I wanted. But no problem, guess I'll find another solution or see how I can tinker the basic ordered lists. Perhaps try and see what I can do with the .lua input. Tho I myself am a total noob when it comes to lua :p Thanks anyway. Great mod :)
File: hud06-19-09
Another cool feature perhaps would...
Posted By: Led ++
Another cool feature perhaps would be a sort of red glow around the hud when you have Aggro on the mob, perhaps even make it appear only when you're grouped. It shouldn't be to bright or flashy, just something on the background of the hud just enough to notice it. :)
File: Stuf Unit Frames (and Raid)06-19-09
Yeah me again, I'm seriously sorry...
Posted By: Led ++
Yeah me again, I'm seriously sorry for bothering you that much Total :o But is there a posibility you might add Threat to the "dogtags"? Just a simple percentage of how much threat they have on the targetted mob is more then enough. I know you have a threatbar option for target .. but it's not what I'm looking for as I want the...
File: Stuf Unit Frames (and Raid)06-17-09
Okay I found the problem where my p...
Posted By: Led ++
Okay I found the problem where my party members health got a Red color even with full HP. It has to do with my textinput. I use: : : but it seems the hpthreshold also effects the curmp. How can I fix this? I thought everything between only affected that part.
File: CoolLine06-16-09
Worked like a charm. Thank you.
Posted By: Led ++
Worked like a charm. Thank you.
File: Stuf Unit Frames (and Raid)06-16-09
Okay, I'll see how it will work the...
Posted By: Led ++
Okay, I'll see how it will work then. Cheers :)
File: Stuf Unit Frames (and Raid)06-15-09
Originally posted by totalpackage...
Posted By: Led ++
Originally posted by totalpackage I didn't read the whole thread, but Lua text support was added to Stuf a month ago. I'm not sure what you're asking, but you can basically display any text you want, any way you want using Lua. What I meant was, will we be able to use the same lua input as the people from LuaTexts. Or does Stu...
File: Stuf Unit Frames (and Raid)06-15-09
Another question, could you perhaps...
Posted By: Led ++
Another question, could you perhaps take a quick look at the following topic: http://elitistjerks.com/f32/t63351-luatexts_new_dogtags/ And do you think it could be possible that Stuf's .lua input could produce the same texts? Imo that would be very sweet.
File: CoolLine06-14-09
Nice addon, ForteLight .. just what...
Posted By: Led ++
Nice addon, ForteLight .. just what I needed. Anyway I have just 1 little "problem". I would want to use the Pixelfont I use in the rest of my UI but it has to have size 9 to look sharp, problem is the addon doesnt support that as it goes from 8 to 10 and so forth. Perhaps an easy way to fix this? A line I just have to change in ....
File: Stuf Unit Frames (and Raid)06-14-09
Sorry if it's been asked before but...
Posted By: Led ++
Sorry if it's been asked before but is there any page where we can share/discuss the "Dogtags" if I may call them like that? I know it has an ingame help but still I find it rather confusing sometimes since I've used pitbull's dogtags for way to long. Also: I have my party frames curHP set to hpthreshold, yet for some odd reason...
File: hud06-14-09
Another feature that crossed my min...
Posted By: Led ++
Another feature that crossed my mind: The ability to have a little shadow effect around the hud so it sticks out more in certain area's. Btw the latest update fixed the bug I had. And I momentarily saved my Text problems by resizing them to 1 and placing them somewhere far outside my screen. :)
File: hud06-13-09
I seriously love the look of this H...
Posted By: Led ++
I seriously love the look of this HuD. Tho I constantly get an error when I want to try some things. Picture: http://www.abload.de/img/wowscrnshot_061309_103eogx.jpg also shows on login. Some ideas perhaps: 1. Being able to hide the names, HP, MP and castbartime.. I use another method for this anyway. 2. Add something to eas...
File: EavesDrop01-20-09
Hi I'm wondering what I have to cha...
Posted By: Led ++
Hi I'm wondering what I have to change in the .lua to remove teh spellicons next to my damage done/gain. I just hate the damn icons and I dont care about them tbh :)
File: atrRunes01-06-09
Originally posted by UnlitPhoenix...
Posted By: Led ++
Originally posted by UnlitPhoenix Death Runes worked fine, just they weren't displayed right.. default rune bar had 2 death runes (and I checked and it was true) while atrRunes showed me having just one. I tried to reproduce this "bug" but failed :/ I should have taken a screenshot to prove it.. oh well. Hmm, would be strange as...
File: atrRunes01-06-09
Originally posted by UnlitPhoenix...
Posted By: Led ++
Originally posted by UnlitPhoenix Okay some bugs I found so far. If a rune is on cooldown upon dieing, the counter keeps going sub zero in counting. Also the addon isn't correctly picking up death runes (handy that default rune frame was on to notice this). How do the death runes dont work? Cause when I tested it (for 5 minute...