Results: 69Comments by: Dayn
File: SnowfallKeyPress11-15-09
Re: Bartender4?
Posted By: Dayn
Yes, SnowfallKeyPress is compatible with Bartender4. I'm not aware of any incompatibilities between SnowfallKeyPress and any other addon.
File: SnowfallKeyPress11-14-09
Originally posted by Apakal So, w...
Posted By: Dayn
Originally posted by Apakal So, with the recent updates for Opie and Dominos, we can remove the Snowfall Settings folder we created and everything should be good, correct? Yes. That is correct. I'm not aware of any incompatibilities with other addons, so if you find any, let me know.
File: SnowfallUnit11-13-09
Originally posted by Invoker is t...
Posted By: Dayn
Originally posted by Invoker is there a way to disable portraits to keep the minimalistic style? If you're asking about the current capabilities of SnowfallUnit, then the answer is no, as explained on the front page, "There is no additional configuration beyond what Blizzard already provides for the unit frames.". If you're...
File: SnowfallKeyPress11-10-09
I added a donate tab, above.
Posted By: Dayn
I added a donate tab, above.
File: SnowfallKeyPress11-08-09
By design, this addon does not affe...
Posted By: Dayn
By design, this addon does not affect mouse interaction with the game. I'll put mouse clicking acceleration on my list of things to think about.
File: SnowfallKeyPress11-08-09
For OPie, copy out SnowfallKeyPress...
Posted By: Dayn
For OPie, copy out SnowfallKeyPressSettings as an addon and edit SnowfallKeyPressSettings.lua. Uncomment this line by deleting the two hypens at the beginning of the line, and then change XYZ to ORL_: -- c{command = "^CLICK XYZ"} The result should look like this: c{command = "^CLICK ORL_"}
File: SnowfallKeyPress11-08-09
As far as I can tell, this works fi...
Posted By: Dayn
As far as I can tell, this works fine with Bartender4 key bindings. If not, please detail what you're doing and steps to reproduce.
File: SnowfallKeyPress11-08-09
For Dominos, after you've copied ou...
Posted By: Dayn
For Dominos, after you've copied out the settings folder, just go into the settings file and uncomment the last line (delete the two hyphens at the beginning of the line).
File: SnowfallKeyPress11-08-09
One other nice thing about having s...
Posted By: Dayn
One other nice thing about having separate configuration is that other addons can specify behavior for SnowfallKeyPress. For example, Dominos could dedicate a couple of lines of Lua for configuring SnowfallKeyPress to work with its special-case main action bar. Or, someone can release a tiny settings-addon to configure SnowfallKeyPre...
File: SnowfallKeyPress11-08-09
Thank you for your feedback and for...
Posted By: Dayn
Thank you for your feedback and for your upcoming testing of this addon. I'll try to give my rationale for having settings be in a separate folder rather than embedded in the SnowfallKeyPress folder. The most foolproof method for folks to update addons is to delete the old addon folder and replace it with the new one. People who t...
File: SnowfallUnit11-03-09
Originally posted by luizofoca i...
Posted By: Dayn
Originally posted by luizofoca i really liked the mod, but i couldnt figure out how to move the unit frames... can you help me? There are instructions for doing this in the addon description. Which step was not working?
File: SnowfallBuff10-27-09
Falter, if a buff is reapplied befo...
Posted By: Dayn
Falter, if a buff is reapplied before it expires, it will fill the same slot, even if it's cast by a different person or is of a different rank. If a buff is reapplied after it expires, it will fill the rightmost available blank spot.
File: SnowfallBuff10-23-09
One natural consequence of buffs st...
Posted By: Dayn
One natural consequence of buffs staying in fixed locations throughout their life is that when a buff expires, it leaves a blank space--other buffs don't shift over to fill its place. If buffs moved over, that would defeat the whole purpose of the addon, which is for buffs to stay put! :) When a new buff is applied, it will fill the...
File: SnowfallBuff10-10-09
Good catch. You're right that lo...
Posted By: Dayn
Good catch. You're right that local buffYInterval = buffWidth + 15; should instead be local buffYInterval = buffHeight + 15; That won't actually change anything since buffWidth and buffHeight are the same value, but I'll plan to put in the change for the next release just to tidy it up.
File: SnowfallRune10-07-09
I appreciate your kind words. I'...
Posted By: Dayn
I appreciate your kind words. I'll plan to support a separate user config file for the next release.
File: SnowfallRune09-23-09
I'll take a look at OmniCC and see...
Posted By: Dayn
I'll take a look at OmniCC and see what's going on there. I'm sure it wouldn't be too bad to make them play nicely together.
File: SnowfallRune09-18-09
zero-kill, that sounds like a possi...
Posted By: Dayn
zero-kill, that sounds like a possible interference from another addon. Is it possible that you have another addon that's modifying the Blizzard rune frame or maybe cooldown displays in general? You could try running with no mods other than SnowfallRune and see if there's still the same problem, then turning on addons one at a time u...
File: SnowfallRune08-26-09
I'm glad you like the mod. I admit...
Posted By: Dayn
I'm glad you like the mod. I admit that the configuration is fairly limited. You can position and scale the overall frame, and you can size the bars and adjust the spacing between them. That's it. I might add options to change the orientation of the bars at some point, but I'm not making any promises. My vision for this mod is for...
File: SnowfallRune08-24-09
Reale, I sent you a PM so that we c...
Posted By: Dayn
Reale, I sent you a PM so that we can figure out what's causing the GCD to disappear for you. Note that the mod GCD display requires that you have at least one non-combat pet (not necessarily summoned). Vog, I added more detail to the mod description that should help answer your questions.