Results: 77Comments by: thomasjohnshannon |
File: Neav UI07-28-16 |
Thanks for updating this. A few stu...
Posted By: thomasjohnshannon
Thanks for updating this. A few stupid questions:
How do I go back to using the default Blizzard enemy name plates? I like how they've changed for Legion and would prefer to use them. I tried using nPlates 2.0 but it really tanks my FPS when there are a lot of plates on the screen at once. I uninstalled nPlates but they still look...
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File: Neav UI07-28-16 |
nPlates 2.0
Posted By: thomasjohnshannon
Just pushed a new version to the github. Added the ability to set the nameplates scale and added a slash command (/nplatesreset) to restore all CVar settings to default. You can also set any of the CVar settings to false in the config to reset them back to default.
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File: Neav UI07-28-16 |
Re: Re: Re: Re: Re: Re: Re: Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
This may be a dumb quesion but is there a reason why nPlates doesn't use beautycase for it's border?
The very first versions of this did but the current border texture (same as old nPlates) makes it easier to color the border in a consistent way.
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File: Neav UI07-28-16 |
Re: Re: Re: Re: Re: Re: Re: Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
Sorry but whats these three, i couldnt understand what they do, and testing didnt help me know either on dummies at least.
displaySelectionHighlight = false,
showClassificationIndicator = true,
dontClampToBorder = true,
displaySelectionHighlight
Adds the white highlight to a target nameplate making it stand out m...
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File: Neav UI07-27-16 |
Re: Re: Re: Re: Re: Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
More options added. Here is the full list.
nPlates.Config = {
-- Colors by threat. Green = Tanking, Orange = Loosing Threat, Red = Lost Threat
enableTankMode = true,
colorNameWithThreat = true,
-- Use class colors on all player nameplates. Works without !Colorz.
alwaysUseClassColors = true,
displayS...
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File: Neav UI07-26-16 |
Re: Re: Re: Re: Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
ok great, waiting for the texture, but the main issue remains, why do i have 50% opacity when i'm not selecting anything, can't find the option in the blizzard interface for this one :confused:
New version is up but I'm not sure if I can do anything about that I will have to look into the code for that. Make sure to update the con...
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File: Neav UI07-26-16 |
Re: Re: Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.
That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is se...
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File: Neav UI07-26-16 |
Re: Re: nPlates 2.0
Posted By: thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.
That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is se...
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File: Neav UI07-26-16 |
is it possible to get rid of the re...
Posted By: thomasjohnshannon
is it possible to get rid of the reaction color background behind the name and make the health bar reaction colored for npcs and class colored for players
You can turn off the threat coloring with the
enableTankMode = true,
colorNameWithThreat = true,
options in the config.lua file. And the class colors should show up i...
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File: Neav UI07-26-16 |
nPlates 2.0
Posted By: thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.
That said be warned that it is still really new so expect bugs and frequent updates.
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File: Neav UI07-24-16 |
the mini map player arrow and other...
Posted By: thomasjohnshannon
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Min...
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File: Neav UI07-23-16 |
hey I just downloaded the new nPowe...
Posted By: thomasjohnshannon
hey I just downloaded the new nPower from github, on main page it says its removed, but its still on github.
anyways my question is this, am I dreaming, or weren't the combo-points numbers move from left to right? or were they always appear like the current state in the middle? I don't know, I just remember it was slightly differe...
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File: Neav UI07-22-16 |
the mini map player arrow and other...
Posted By: thomasjohnshannon
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
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File: Neav UI07-20-16 |
nPlates is still listed under the i...
Posted By: thomasjohnshannon
nPlates is still listed under the included addons. (nPower can stay since it may be coming back soon anyway.)
I'm really sadden that nPlates is no longer continued, it is 100 times better than the new legion nameplates, I'm missing the colors and how threat looks with it, also I'm sad about nPower, because the way legion CP look i...
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File: Neav UI07-20-16 |
Re: neav raid frames
Posted By: thomasjohnshannon
Hi :) First, I adore this UI, especially the raid frames! They are so simplistic, yet show me everything I need without over-complicating the healing experience--it's perfection! I also love being able to alter my preferences in the code files, rather than dealing with in-game menus.
That said, just prior to 7.0.3, and now post-7....
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File: Neav UI07-20-16 |
nPlates is still listed under the i...
Posted By: thomasjohnshannon
nPlates is still listed under the included addons. (nPower can stay since it may be coming back soon anyway.)
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File: TomTom07-19-16 |
From what I have seen all you need...
Posted By: thomasjohnshannon
From what I have seen all you need to do is update the AceGUI-3.0 and HereBeDragons-1.0 libraries.
http://www.wowace.com/addons/ace3/pages/api/ace-gui-3-0/
http://www.wowace.com/addons/herebedragons/
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File: rVignette07-11-16 |
Legion Update
Posted By: thomasjohnshannon
You can fix this for Legion by switching to ObjectIconsAtlas.
local str = "|TInterface\\MINIMAP\\ObjectIconsAtlas:0:0:0:0:256:256:"
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File: Buffet12-27-10 |
Looks like the github version is mo...
Posted By: thomasjohnshannon
Looks like the github version is more up to date.
https://github.com/tekkub/buffet
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File: LockActionBarsInCombat12-05-10 |
Originally posted by Ault
Good id...
Posted By: thomasjohnshannon
Originally posted by Ault
Good idea! But did you know that if you lock your action bars, you can still move buttons by pressing Shift while you drag them?
These mods are designed to prevent shift drag also.
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File: Boss Mod: Text-to-Speech10-28-10 |
Originally posted by Rinu
It's a...
Posted By: thomasjohnshannon
Originally posted by Rinu
It's a problem with the WoW sound function, I'm looking into this.
Nethaera posted this back on the 15th (Oct 2010) but who knows how long it will take.
We are aware of this issue and will be fixing it in an upcoming patch.
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File: Show My DPS10-28-10 |
It may not be a big issue in normal...
Posted By: thomasjohnshannon
It may not be a big issue in normal combat since the target is dead but I changed a bit of the code in AddAmount function to make sure it stops updating after I drop out of combat since any kind of dots left on a target (ie target dummies) messes up the display.
if bit.band(arg5, 0x1111) == 0x1111 or bit.band(arg5, 0x511) == 0x51...
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File: Show My DPS10-27-10 |
Originally posted by ZergRael
I'm...
Posted By: thomasjohnshannon
Originally posted by ZergRael
I'm seriously so dumb.. When total damage comes to 1.000.000, I'm adding a 'k' to lower required space, by the way it becomes a string :(
New upload in a few hours
Thanks for u're report :D
Yeah I was just about to post that I figured out that it was the problem. Works fine with out that line. It...
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File: Show My DPS10-27-10 |
Originally posted by ZergRael
Yum...
Posted By: thomasjohnshannon
Originally posted by ZergRael
Yumm, can't reproduce the issue, any details ?
When, where, class or anything special ?
From my testing I have seen that these errors normally pop up about two mins into the fight.
--Error 1
Message: Interface\AddOns\ShowMyDPS\ShowMyDPS.lua:155: attempt to compare number with string
Time: 10/...
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File: Show My DPS10-26-10 |
It is working now but its throwing...
Posted By: thomasjohnshannon
It is working now but its throwing a few bugs (doesn't stop working) all them seem to be related to "cbtDmgAmount" being compared to a string.
Message: Interface\AddOns\ShowMyDPS\ShowMyDPS.lua:155: attempt to compare number with string
Message: Interface\AddOns\ShowMyDPS\ShowMyDPS.lua:119: attempt to perform arithmetic on upval...
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