Results: 253Comments by: Caellian
File: rActionBar04-06-09
Originally posted by Caellian Wel...
Posted By: Caellian
Originally posted by Caellian Well there's no error, only Interface action failed because of an AddOn I'll try to isolate this. Nevermind this, it was a small code i used to hide the < 1.5 sec gcd animation, written wrong = bad result :)
File: oUF Combat Feedback04-05-09
Thanks alot for the changes in r36...
Posted By: Caellian
Thanks alot for the changes in r36 ammo :)
File: oUF_WeaponEnchant04-04-09
Originally posted by DJJoeJoe Int...
Posted By: Caellian
Originally posted by DJJoeJoe Interesting, isn't the only weapon enchants left in the game poisons and fishing? Shamans: flametongue, windfury and so on.
File: rActionBar04-04-09
Originally posted by zork I am ne...
Posted By: Caellian
Originally posted by zork I am near to say: I don't think so since I tested in and out you can even move the bar while in combat and all that stuff. Use BugSack and post the log, aswell as the rActionBarStyler code you are using. Other than that where did it happen, what char was used, quest...etc. Screenshot if possible too. To...
File: rActionBar04-04-09
zork, there seems to be a taint iss...
Posted By: Caellian
zork, there seems to be a taint issue with the pet bar alpha change on mouseover upon entering combat, i'm not sure to understand why since you're using SetAlpha() instead of Hide(), it should be fine but it's not :c
File: lolTip04-03-09
Got this, while mouseovering over a...
Posted By: Caellian
Got this, while mouseovering over a party pet frame 1147 \AddOns\lolTip\core.lua:341: attempt to concatenate a nil value 1147 \AddOns\lolTip\core.lua:101: attempt to index local 'color' (a nil value) And i think i got the same yesterday at malygos, prolly something with party pets/vehicles aswell. Allright, quickfix for l...
File: rActionBar04-01-09
Originally posted by zork does an...
Posted By: Caellian
Originally posted by zork does anyone know what the Possessbar is? I think I have no char that makes use of this ever. Get yourself a mechano-hog, or even try malygos. The possess bar is really needed, i almost screwed up a one week reset today because i couldn't dismount from the drake on a failed malygos 6 minutes try. I'v...
File: rActionBar04-01-09
Awesome new version Zork. - All...
Posted By: Caellian
Awesome new version Zork. - All bars now movable If i may suggest a .lua switch to enable/disable this, once positionned, you don't want to accidentaly move them around, do you :)
File: oUF_coree03-29-09
added an utf8-shortening function f...
Posted By: Caellian
added an utf8-shortening function for names of raidmembers Credits ?
File: oUF_Smee203-28-09
Originally posted by jadakren no,...
Posted By: Caellian
Originally posted by jadakren no, not reliably and not without impacting on cpu cycles. I choose to modify the ouf/elements/aura.lua because UnitAura is already being sniffed for information when the icon is told to re-represent a certain aura. I found that sniffing the UnitAura yet again during each icons onUpdate function(w...
File: oUF_Smee203-28-09
Originally posted by jadakren Thi...
Posted By: Caellian
Originally posted by jadakren This error is a result of oUF_Smee expecting to be provided with some info about each aura from within ouf/elements/aura.lua @ line 136 : icon.duration = duration icon.timeLeft = timeLeft Just wondering, can't that information be provided from within the layout instead of modifying oUF ?
File: Skada Damage Meter03-22-09
Originally posted by Skylinee Rec...
Posted By: Caellian
Originally posted by Skylinee Recount shows DPS in the main window aswell Only if you tell it to do so, in the appearance tab.
File: Skada Damage Meter03-21-09
Do you have any plan to allow the u...
Posted By: Caellian
Do you have any plan to allow the user to customize the values displayed, because currently it's unuseable for me only for that very reason. Most of the time i have the damage window displayed, and it's showing: 1. Playername 8.1k (805.1, 53.9%) It's like, WAY too wide, is there any way to have it more like: 1. Playername...
File: oUF SpellRange03-21-09
Interesting :) Noticed something...
Posted By: Caellian
Interesting :) Noticed something, dunno if it's intended but while being on a flight path, the player frame shows as being out of range :p
File: BarKeep03-20-09
Do you have any plan about having t...
Posted By: Caellian
Do you have any plan about having the pet bar hidden, and only shown on mouseover, or not at all ?
File: cargBags03-16-09
There might be something else since...
Posted By: Caellian
There might be something else since you embedded oGlow, i had 4 green items in my bags, with green flow of course, vendored those items, closed my bag, but after opening it again the slots where the green items were, still had the green glow.
File: cargBags03-15-09
There might be a bug with the new r...
Posted By: Caellian
There might be a bug with the new release, if i open my fourth bag (quiver) then close it, the window isn't resizing, if i click on bag then, i have a hole in the window of the size of the quiver. Oh and something is weird with the keybinding, i used to press I to open all bags and I again to close them, now i have to press escape...
File: Skada Damage Meter03-08-09
Originally posted by Skylinee The...
Posted By: Caellian
Originally posted by Skylinee There isn't. Why have something complex when you can show two things in the same window? There is, make things clear, dps is one thing, damage done is another things, two windows, one click, simple. If the author made that difference it's for a reason, clarity.
File: Skada Damage Meter03-07-09
Originally posted by Skylinee No,...
Posted By: Caellian
Originally posted by Skylinee No, it's fine as it is. Having to change window mode just to check dps of players in the raid is just too cumbersome. Omg, clicking is hard. What's the point of a dps mode if it's already shown in the damage mode...
File: Skada Damage Meter03-07-09
Noticed 3 issues: Since you adde...
Posted By: Caellian
Noticed 3 issues: Since you added the toggle for the title bar, once you use it, the bars move off the window, at the top, basically they move up and go where the title bar was. The solo detection doesn't seems to work too well. If i login not being in a group with the option enabled, Skada still shows up, to make it disappear...
File: Skada Damage Meter03-05-09
Re: Re: Re: Some Assessment-like Features
Posted By: Caellian
Originally posted by zarnivoop You can shift-click the header and the menu will appear. Not obvious, I know. :) Ahh clever, but meh, wtb complete hide of the header, i'll post a screenshot, easier to show why it's getting in the way :o http://img22.imageshack.us/img22/434/wowscrnshot030509214410.th.jpg There we go, as you...
File: Skada Damage Meter03-05-09
Re: Some Assessment-like Features
Posted By: Caellian
Originally posted by Kristie Assessment is the only damage meter I've liked and Skada comes really close but just like Assessment, I'd like to suggest a little more tinkering around with text like hiding the D/HPS and % for the damage/healing windows(it feels like Skada takes up 1/4 of my screen since I need to make the frame reall...
File: sThreatMeter203-03-09
Having any plan for a lightweight r...
Posted By: Caellian
Having any plan for a lightweight recount replacement maybe ? :)
File: BarKeep02-26-09
Really really wtb an hidden pet bar...
Posted By: Caellian
Really really wtb an hidden pet bar visible only on mouseover so i can finally use this instead of my huge bar addon :) Also, maybe, will it ever be possible to have the main bar to switch to the possess bar instead of 2 distinct bars ?
File: ImpChat02-21-09
Wtb block incoming whispers from lv...
Posted By: Caellian
Wtb block incoming whispers from lvl 1 cuz that's apparently the new spam method :)