Results: 67Comments by: Fleetfoot
File: SimpleBankState01-17-07
Re: This mod causes a severe WoW problem
Posted By: Fleetfoot
Originally posted by Zidomo SimpleBankState (SBS) v1.2.8 here (the latest on any UI site) freezes/crashes WoW opening a mailbox on an existing character immediately after a WoW patch (2.0.5 the latest). Same behavior as with earlier versions (as mentioned by a poster on Curse called "ainfigree" at this link on Nov 24/06). This h...
File: BigTrouble12-29-06
Originally posted by rompur First...
Posted By: Fleetfoot
Originally posted by rompur First i have to say, thank you for this great addon! But there are some mistakes in the "BigTrouble-deDE.lua": Lines 10 & 11 have to be: = "Fehlgeschlagen", = "Unterbrochen", and Line 9 has to be: = "Automatischer Schuss", Without these changes the addon didn't worked for me and...
File: Nudge12-10-06
@Elisios: Thx for the translation,...
Posted By: Fleetfoot
@Elisios: Thx for the translation, will include in the next release. This isnt a ressurection of RangeHelp, i just borrowed the look of it. Atm im not really thinking of adding per state customization, i might in the future. @daklu: Its in the works. @Rabinu: Wont work anymore since the latest patch you cant programatically swi...
File: Nudge12-08-06
Sorry about the latest zip, im lazy...
Posted By: Fleetfoot
Sorry about the latest zip, im lazy and im so used to picking up my latest revision of Nudge from wowace.com/files all packaged and ready. This time tho there was a problem with the script that generated the file and not all of the ace libs got included. I will fix this as soon as possible, but in the mean time you can always down...
File: Nudge12-08-06
@Lewelyn: Thx, much appreciated, ad...
Posted By: Fleetfoot
@Lewelyn: Thx, much appreciated, added it in this release. @AmiYuy: Fixed, thx for the report. @sabbatboy: Added, thx for the heads up, never really thought of it myself :)
File: BigTrouble12-06-06
Re: oCB
Posted By: Fleetfoot
Originally posted by dranor I'd like to see bt reusing oCB, would it be possible? This is something ive been thinking about myself, now with the emergence of the new event system, shots like steady and aimed will show up in oCB. The short answer is yes, i will most likley try and build a plugin for oCB that will handle autos...
File: BigTrouble12-05-06
Re: oCB
Posted By: Fleetfoot
Originally posted by dranor I'd like to see bt reusing oCB, would it be possible? This is something ive been thinking about myself, now with the emergence of the new event system, shots like steady and aimed will show up in oCB. The short answer is yes, i will most likley try and build a plugin for oCB that will handle autos...
File: BigTrouble09-10-06
Originally posted by Jayblah Flee...
Posted By: Fleetfoot
Originally posted by Jayblah Fleetfoot, have you considered using the Ace2 CandyBars to make an attractive casting bar instead of the one currently used in BigTrouble? Well tbh, i dont think the candybars are attractive, and im working on adding options to change the texture of the castbar atm. So that would be a big no to your...
File: BigTrouble08-16-06
Re: 2 Qs
Posted By: Fleetfoot
Originally posted by Greymalkin Two quick questions. 1) What is the "svn" that keeps being metioned? 2) What unitframe addon is being used in the screenshot? Thanks! 1. http://wiki.wowace.com/index.php/What_is_the_SVN%3F 2. ParadigmUI Frost Theme
File: BigTrouble08-14-06
Originally posted by Jayblah /btr...
Posted By: Fleetfoot
Originally posted by Jayblah /btrouble bar is not a valid option for /btrouble. Quite right, somehow i forgot to upload the new zip file, fixed now, thx for the heads up.
File: BigTrouble08-14-06
Originally posted by Jayblah Just...
Posted By: Fleetfoot
Originally posted by Jayblah Just downloaded the latest version and the only bar-property command I have is /btrouble lock. Hmm if you hit /btrouble you should see a bar option, try it with /btrouble bar
File: BigTrouble08-08-06
Originally posted by Nakawe Why d...
Posted By: Fleetfoot
Originally posted by Nakawe Why dont you svn this at ace svn? Dont worry, ive got my best people on it, my best people.
File: BigTrouble08-01-06
Originally posted by Jayblah Lots...
Posted By: Fleetfoot
Originally posted by Jayblah Lots of errors in BigTrouble, I am assuming due to Ace2 libraries being updated. BigTrouble.lua:107: attempt to index field `realm' (a nil value) ...ace\BigTrouble\libs\AceEvent\AceEvent-2.0.lua:560: Cannot unregister event "CHAT_MSG_CHANNEL_NOTICE". Improperly unregistering from AceEvent-2.0....
File: BigTrouble07-29-06
BigTrouble.lua:328: attempt to perf...
Posted By: Fleetfoot
BigTrouble.lua:328: attempt to perform arithmetic on field `duration' (a nil value) --- Experienced this bug when I cast Aimed Shot on a critter. The Aimed Shot castbar didn't appear. Hmmm, does a AimedShot always produce this error and are you using another client than the english one. Also did you pop rapid fire or berserk...
File: BigTrouble07-28-06
Originally posted by Azgrim ChatF...
Posted By: Fleetfoot
Originally posted by Azgrim ChatFrame.lua:2144: AceConsole-2.0: Option handler "CmdUnlock" not found. The people getting the error are using a newer version of AceConsole-2.0.lua, so you need to update BigTrouble to fix it. Disabled all other Ace2 addons and the error went away. Also, think you could add BigTrouble to the ac...
File: BigTrouble07-26-06
Originally posted by Jayblah When...
Posted By: Fleetfoot
Originally posted by Jayblah When typing the slash command to lock or unlock the bar... Weird, i cant replicate it here, and i cant really see why youre getting that error, could you try and disable all youre other addons and try unlocking and locking with just BigTrouble active. *EDIT*: I just saw, do you have a addon calle...
File: BigTrouble07-26-06
Resize: Yeah, ill prolly make somet...
Posted By: Fleetfoot
Resize: Yeah, ill prolly make something like that, it isnt to hard and you can do it manually now by modifying the width constant in the lua file. @Jayblah: Jikes i havent seen that error before, when did you see it? And yeah, different colors for the aimed and autoshot is a good idea, ill put that in in the next rc