Results: 422Comments by: Taffu
File: SLDataText01-28-12
Nope, right now it's a static displ...
Posted By: Taffu
Nope, right now it's a static display. I plan to change that, where you will actually be able to use your own format for laying out the entire string. Good to hear. Another thing that is a pita is the tooltip that shows up in config mode overlaps the text display making it difficult to place the module in the right spot of your ui...
File: SLDataText01-28-12
Hey I'm trying to set the bag text...
Posted By: Taffu
Hey I'm trying to set the bag text to display differently. I have changed guild, friends, etc to a new text display but the bag display is confusing me. I'm trying to get it to read B:numberopenslots For instance, I have 46 free slots, I'm trying to get it to read B:46 but I can't seem to get it to work. Any suggestions? :)...
File: SLDataText01-24-12
Hey I'm trying to set the bag text...
Posted By: Taffu
Hey I'm trying to set the bag text to display differently. I have changed guild, friends, etc to a new text display but the bag display is confusing me. I'm trying to get it to read B:numberopenslots For instance, I have 46 free slots, I'm trying to get it to read B:46 but I can't seem to get it to work. Any suggestions? :)...
File: SLDataText_Guild01-24-12
I can't find a way to adjust the to...
Posted By: Taffu
I can't find a way to adjust the tooltip font size. The tooltips are really small on my UI, but only for SLDT modules like this one and Friends. There's no option for this currently, I'll try to add some font customization to the tooltips.
File: SLDataText_Guild01-14-12
is it possible to not alter the lay...
Posted By: Taffu
is it possible to not alter the layout to something like: Player Location Rank Note Game instead of having the note sat under each name, but instead in 1 big line? The 'columns' setup is the old style used by LibTablet. I built a new interactive tooltip library to be a little less bulky an...
File: SLDataText_Guild01-11-12
Is it possible to change the toolti...
Posted By: Taffu
Is it possible to change the tooltip font sizes and make the tooltip show my character on the list? Font Size & Type: This might become an option. I'm currently rewriting my tooltip library, so I may add that option. Character on the List: I don't see the point in this, since you probably won't /tell or invite yourself, and you...
File: SLDataText01-11-12
In older versions of SLDT we were a...
Posted By: Taffu
In older versions of SLDT we were able to change the name of some of the displayed modules. For example, I would change Guild: to instead just show G:. Am I missing something or is this not possible anymore? You're not missing anything, it's currently not an available option. The AddOn was totally rewritten from scratch, s...
File: SLDataText01-08-12
Re: Statline Module?
Posted By: Taffu
Hey just curious if a statline module will be implemented, only thing holding me back from using the new version. Thanks for your work! Yep, I'm working on an independent Stat plug-in. ;) Any chance you can add the ability to shorten the titles like "Valor Points" to something shorter? Or even cut it to only show "Valor"? I...
File: SLDataText01-05-12
In the clock tooltip realm time see...
Posted By: Taffu
In the clock tooltip realm time seems to be bugged at times showing 19:9 instead of 19:09. Will be fixed for next update. No more shiny flashy things on the clock when you have pending invites :( This has been asked for on multiple occasions, I definitely have every intention of getting it back in as an option. Hopefully I'l...
File: SLDataText01-03-12
My pretty custom colors are gone!,...
Posted By: Taffu
My pretty custom colors are gone!, bring back please. <3 For now, there is coloring by class only. I will add the custom color feature back in, though. ;)
File: SLDataText_ItemTracker01-03-12
On first load? What happened when t...
Posted By: Taffu
On first load? What happened when the error happened? Any other specifics you can provide? Yes, on first load. Nothing unusual happened, the module works, I can track various items, seem that it's working as intended. Why he gave me that error have no idea. Ahh, seems my default was nil, so first load will do it to anyone with...
File: SLDataText_ItemTracker01-03-12
Sorry that the first comment is for...
Posted By: Taffu
Sorry that the first comment is for an error :( On first load? What happened when the error happened? Any other specifics you can provide?
File: SLDataText_Guild01-01-12
Re: LUA Error
Posted By: Taffu
Everything is functioning properly but am receiving the following LUA Error (I have Friends linked to Guild) Funny part is they are linked like they should be so not sure what the error is about, but then again Im not a programer. Message: SLDataText-4.2.3\core.lua:33: SLDT_Friends:SetPoint(): Couldn"t find region named "SLDT_Gui...
File: SLDataText01-01-12
I have a few suggestions or "annoya...
Posted By: Taffu
I have a few suggestions or "annoyances" for me. -The clock when set to the 24 hour setting it still shows PM/AM when local time setting is also on. -This is probably something that should be posted on the friends module but I think there should be an option or a the default that when there are 0 friends online it shows "Friends:...
File: SLDataText_Friends01-01-12
Re: Real ID
Posted By: Taffu
I am not showing any of my Real ID friends. And Thank you for the coloring of the GMOTD. Appreciate it. Edit: Real ID for home realm is showing as the Character they are on, different realm/game is not showing. So far no LUA Errors great work. So if they're on the list by RealID, they only show up 'in' WoW only and only as...
File: SLDataText_Guild12-31-11
v1.0.1 Changes the note display so...
Posted By: Taffu
v1.0.1 Changes the note display so it shows as a non-interactive line under the players listing in the tooltip (allowing more space so the tooltip says small and more organized). I also added the option to show an Officer note (when applicable). If you're in a large Guild and your display get's really big, turn Notes off for now...
File: SLDataText_Guild12-31-11
Re: Notes problem
Posted By: Taffu
Just letting you know this plug in is smashing location and guild note together. Its aligning both to the right of the toolbox. Other than that another beautiful and well functioning plugin. Cant wait to see Friends and am still hoping for a stat plug in that has avoidance as a stat opt, jus sayn. :) Seriously your doin wonders with...
File: SLDataText12-29-11
Re: guild module
Posted By: Taffu
I have never participated in reporting errors etc for addons so pls let me know if there is something more i can do in addition to commenting here as I love this addon. I just downloaded the guild file from the optional file list and copied it into my addon folder as i do for all addons. I get an LUA error box when I log in wit...
File: SLDataText12-29-11
Guild Module
Posted By: Taffu
SLDataText_Guild has been uploaded as an optional AddOn to SLDataText. It has a custom built Tablet-type tooltip (without the Tablet, DewDrop, and Ace2 libs previously required). It's pending, but should be available soon. A 'Friend' module is in the near future.
File: SLDataText12-28-11
Re: friend / guild
Posted By: Taffu
I'm having problems with the / commands, I can get the config and help to work but not the /sldt nothing happens when i type it and ive tried all possible combinations with and with out the <> Also on the main page the friends and guild list are not listed in the included modules and they arent showing up in game, were...
File: SLDataText12-27-11
Re: Statline
Posted By: Taffu
What is the supported Statline now, I have found many and most cause glitchs if they even work. Sry if this is a noob question or I missed it in an older post. And will there be GuildList and FriendsList? I miss them. And Thank You in advance, this is one of my most beloved mods. After figuring out the new controls you really mad...
File: SLDataText12-25-11
Re: Calendar Pulse
Posted By: Taffu
Was the calendar pulse feature removed from the clock? EDIT: New mail! isn't updating to No mail. after I empty my mailbox. Pulse wasn't added in the current rewrite, it is a feature I will likely be adding back in as I work towards 5.0. I'll look into the mail issue. ;)
File: SLDataText12-24-11
Re: ZoneText Module
Posted By: Taffu
I am pretty sure this isn't an add-on conflict. However looking at the code I can't seem to see an issue either. The issue is that my ZoneText module is always displayed in a black font colour. Regardless of what type of zone I am in, it remains black. Thanks in advance. Cheers! 4.2.1 should fix this issue...thanks for...
File: oUF Fader12-04-11
Hey p3lim! Wondering what needs...
Posted By: Taffu
Hey p3lim! Wondering what needs too be changed too make the frame register the pet frame, for me it's spitting error because of the pet happiness change in 4.2 , any hints on a solution appreciated! :-) GetPetHappiness is no longer valid with 4.3, so on line 14, remove the references to GetPetHappiness so that just "if(unit ==...
File: SLDT02-15-11
Originally posted by irott Any ti...
Posted By: Taffu
Originally posted by irott Any time I kill anything I get this lua Error: I have Latency disabled. When i do enable it, I get the same error, except this time its the Money one that gives the error, which is disabled. This error has been fixed in 3.1.1, thanks for the report :)