Results: 120Comments by: Kouri
File: LoseControl07-29-09
Re: WyvernSting
Posted By: Kouri
Hey, I appreciate you taking the time to upload that video. Besides the bugged Wyvern Sting part, it's actually a good showcase of the mod. I have some free time today, so I'll try to think of a way to fix that bug, hopefully before patch 3.2 comes out. Speaking of, I haven't been following the patch notes too closely, so if anyone...
File: Tidy Plates: Minimal07-24-09
Looks good. Here are some small cha...
Posted By: Kouri
Looks good. Here are some small changes. -- Fade out units at full HP function NAMEPLATE_ALPHA_DELEGATE(unit) -- return 1 - unit.health / unit.healthmax -- Start Custom Code local currenthealth = unit.health / unit.healthmax if currenthealth < 0.4 then return 1 -- maximum value else return 1.1 - currenthealth en...
File: Tidy Plates: Minimal07-24-09
Originally posted by Annekynn Alr...
Posted By: Kouri
Originally posted by Annekynn Alright well ive gone ahead and fiddled with it myself and am quite happy with the results and just have one issue that I thought id run by you. Do you know of any way to have the names (turned them on) always show up under what the mob cons to you instead of white by default? They change after you eng...
File: Tidy Plates: Minimal07-24-09
Originally posted by Annekynn One...
Posted By: Kouri
Originally posted by Annekynn One request, are you able to make a version of this that maintains the same look but instead of fading, have it turn on when in combat with no fading effect and turn off when out of combat? What you have here is great for PvP, but for PvE it becomes a pain as the mob nameplates disappear when you get c...
File: Tidy Plates: Minimal07-23-09
Originally posted by Annekynn Wha...
Posted By: Kouri
Originally posted by Annekynn What theme are you using thats in your screenshots for your plates? The minimal does the fading for me but im trying to get the look that you have. "TidyPlates: Minimal" is the theme. I think you may have multiple themes installed. Make sure that you only have one at a time installed, or else they wo...
File: Tidy Plates: Minimal07-23-09
Originally posted by lanacan Why...
Posted By: Kouri
Originally posted by lanacan Why not use Contemplate so they only show in combat and you don't have to remember to hit your hot key ever. Because I don't like the look of the default nameplates. They're too big and clutter up my screen. Also does Contemplate fade nameplates depending on their HP?
File: Tidy Plates: Minimal07-21-09
Originally posted by xtoq Good id...
Posted By: Kouri
Originally posted by xtoq Good idea, but why not just turn off your friendly nameplates in a city? True, you could do that, but name tags would still show. This makes them disappear at close range automatically. Plus it's one less hotkey I have to remember. :P
File: Tidy Plates07-20-09
Hey, I just wanted to say that the...
Posted By: Kouri
Hey, I just wanted to say that the NAMEPLATE_ALPHA_DELEGATE function is working beautifully, so I uploaded the theme I've been working on here if you want to check it out.
File: Tidy Plates07-18-09
I think you mean NAMEPLATE_ALPHA_DE...
Posted By: Kouri
I think you mean NAMEPLATE_ALPHA_DELEGATE? You might have to change line 141, but I get the idea. Nice work, I'll let you know how it turns out. Originally posted by danltiger In the newest version, you can define a function in your theme file called, "NAMEPLATE_MULTISTYLE_DELEGATE", which is passed a table, containing derived...
File: Tidy Plates07-17-09
Hi, first off, great work on this m...
Posted By: Kouri
Hi, first off, great work on this mod. I'm playing around with it now and working on a minimalist theme. Hope to upload it here when I'm done. I was also wondering, would it be possible to fade out the nameplate depending on the target's health? For example, when a target is at 100% health, I don't really care to see the nameplate...
File: LoseControl05-14-09
Oops, thanks for finding that zukuu...
Posted By: Kouri
Oops, thanks for finding that zukuu. I swear Freezing Trap used to work. Blizzard must have changed the effect name in 3.1 and I never noticed. It'll be fixed it in the next version. Maldazzar, I'll go ahead and add Nature's Fury and Mark of the Faceless to the PvE spells but I'm not sure about Brain Link. From what I've read, the...
File: EventAlert05-05-09
Re: Re: Possible taint issue?
Posted By: Kouri
Originally posted by CurtisTheGreat That's odd... What were you doin when this happened? Just trying to right click on a unit and set it as my focus target.
File: EventAlert04-28-09
Possible taint issue?
Posted By: Kouri
Got this error last night, maybe because the frame was unlocked? I'll have to try disabling my other mods and see if it still happens. 4/27 22:57:05.656 An action was blocked because of taint from EventAlert - FocusUnit() 4/27 22:57:05.671 Interface\FrameXML\UnitPopup.lua:1184 func() 4/27 22:57:05.671 Interface\FrameX...
File: LoseControl04-26-09
Originally posted by dejaspeed Th...
Posted By: Kouri
Originally posted by dejaspeed This translation are a little better. ;) Thank you. Sorry if I butchered a lot of the translations... Babelfish is all I have. Originally posted by zukuu btw: if you change your target, the "target timer" won't be reseted / deleated etc Yes I have noticed this as well. Should be fixed in the ne...
File: LoseControl04-24-09
Originally posted by zukuu edit:...
Posted By: Kouri
Originally posted by zukuu edit: is it possible to cap physic horror to 3 secs via lua tweaking?^^ Starting at line 305 of LoseControl.lua: if LoseControlDB.tracking] and expirationTime > maxExpirationTime Add the following line after: and not (name == "Psychic Horror" and icon == "Interface\\Icons\\Ability_Warrior_D...
File: LoseControl04-24-09
You're using an old version. Delete...
Posted By: Kouri
You're using an old version. Delete the "LoseControl-1.31" folder and upgrade to 1.4. Originally posted by elhook : LoseControl-1.31\LoseControl.lua:155: table index is nil :( dont work for me last version.
File: LoseControl04-24-09
Hey Zukuu, thanks for your comments...
Posted By: Kouri
Hey Zukuu, thanks for your comments. Originally posted by zukuu thanx alot for the update. there is a problem with physic horror, since i'm a caster i don't care about beeing disarmed, still the addon shows 10 secs instead of 3. (disarm is disabled) maybe it would be good to add physic scream twice, one as disarm with 10 secs and...
File: LoseControl04-15-09
Hey guys, I guess I should have don...
Posted By: Kouri
Hey guys, I guess I should have done some 3.1 ptr testing a while back but I have been fooling around with party monitoring frames and the code is kind of a mess right now. Anyway, inph's fixes should do the job if you want to get your hands dirty, thanks for pointing those out. I will try to get a real 3.1 update out as soon as po...
File: SpellShock02-20-09
Originally posted by reacean I've...
Posted By: Kouri
Originally posted by reacean I've noticed that this, like the Omen Screen shake, does not work with nameplates on. Is this a holdover or a limitation? It is a limitation imposed by Blizzard. Whenever nameplates are turned on, the "WorldFrame" is made into a secure frame, which means it cannot be moved. I don't think there is any...
File: SpellShock02-19-09
Originally posted by Libra I hope...
Posted By: Kouri
Originally posted by Libra I hope it can shake the screen when a damage spell/ability crit. See Duugu's Crit Shake http://www.wowinterface.com/downloads/fileinfo.php?id=10039
File: SpellShock02-18-09
Originally posted by Gizim Any th...
Posted By: Kouri
Originally posted by Gizim Any thoughts on adding Death Knight spells? This mod works with all interrupt abilities, it is not Shaman-specific. Originally posted by Duugu Your code looks familiar. :D I got started by looking at code from DeadlyBossMods and re-wrote it to be a little more efficient.
File: SpellShock02-18-09
Added pet support in 1.01.
Posted By: Kouri
Added pet support in 1.01.
File: UnitFrameBuffs02-09-09
Great mod! One thing I always wante...
Posted By: Kouri
Great mod! One thing I always wanted to do to the target frame was increase the icon size for the debuffs that I own. Now I can do it by changing LARGE_AURA_SIZE in TargetBuffs.lua. I set mine to 30, and combined with OmniCC, I find it much easier to track my debuffs without having to rely on DOT timer mods. Perhaps you could add an...
File: LoseControl02-03-09
Haha, getting zerged down like a ra...
Posted By: Kouri
Haha, getting zerged down like a raid boss. Yeah that's what inspired me to make the mod actually. Sometimes in BGs I'd get hit with like 5 CCs at once and I'd be like, "wtf, how long til I can actually do something?" Anyway, the spellIds are only used to generate the localized names for the spell. So anything named Intercept would...
File: LoseControl02-02-09
I think the main issue with leaving...
Posted By: Kouri
I think the main issue with leaving it to one icon is the length of many snares. They would overwrite the generally shorter stuns, silences, etc. Yeah, I agree that roots/snares should go into their own frame because of their longer duration, and this is why they are disabled by default. Tracking snares is a tricky thing, as the on...