Results: 192Comments by: tayedaen
File: FuBar - MicroMenuFu10-19-08
Re: Patch 3 Fix
Posted By: tayedaen
Originally posted by Craynark I'm not the creator but I've altered this for wotlk patch. :banana: Added Achievements, PvP, Main menu and fixed the quest button. email me via the forum for a copy if you want a copy. Craynark Hi, I would be very interested in the updated plugin. Please send me a copy to [email protected]...
File: JebusMail for WotLK10-17-08
Originally posted by Spahut I wis...
Posted By: tayedaen
Originally posted by Spahut I wish people wouldn't just assume everybody knows what an addon does, and actually write a description in the description feel. Yes, I agree. There is a link in the addon description, that SHOULD lead to the original addon. Unfortunately, this link broke with the recent wowace changes. So I will re...
File: eXtreme Unit Buttons10-17-08
Re: Re: v1.9 RC5/6 - buffblink?
Posted By: tayedaen
Originally posted by Cosmic Cleric I'm also having the problem, where buffblink buttons keep blinking even when they should not be. Its very annoying for me, as I define most of my buttons with blink capability. XUB_OnUpdate.lua, line 163 Old: if ( myButton.Blink == 1 ) and ( myButton.State < 4 ) then NEW:...
File: eXtreme Unit Buttons10-14-08
Hi, just to keep you guys updat...
Posted By: tayedaen
Hi, just to keep you guys updated: There will be a new version out tomorrow. Till then, you can use RC4 for WotLK. The new version is already finished, but I am not at home so I can't post it at the moment. cu tay
File: DoTimer10-12-08
and I think this is a GREAT addon !...
Posted By: tayedaen
and I think this is a GREAT addon !!!!!!! :)
File: DoTimer10-12-08
Question: I get all the buffs on...
Posted By: tayedaen
Question: I get all the buffs on myself displayed two times, on the PlayerAuras and on the DoTimer Anchor. How can I prevent the buffs from beeing displayed in the DoTimer Anchor? Is "Filter Self" supposed to do this? If yes, then it's not working.
File: DoTimer10-12-08
bugreport for 4.0 beta 10 Message:...
Posted By: tayedaen
bugreport for 4.0 beta 10 Message: ..\AddOns\DoTimer\Core\TimerLib\anchor.lua line 231: attempt to perform arithmetic on local 'x' (a nil value) Debug: : ? DoTimer\Core\TimerLib\anchor.lua:231: SetupFrame() DoTimer\Core\TimerLib\anchor.lua:289: NewAnchor() DoTimer\Core\TimerLib\core.lua:74: NewTimer() DoTime...
File: Ellipsis (Multi-Target DoT Timers)09-15-08
Originally posted by Kith Well fo...
Posted By: tayedaen
Originally posted by Kith Well for the last point, a totem isn't considered a player buff as its an 'aoe' effect (at least thats how the mod sees it to place it under the No Target identifier). As for totems disappearing, i'm assuming this happens when you put down, say, a fire totem when you have another fire totem already out?...
File: Ellipsis (Multi-Target DoT Timers)09-14-08
Originally posted by Kith Removin...
Posted By: tayedaen
Originally posted by Kith Removing a buff in what situation? As in how is it being removed and from who because if its something like right-clicking a buff off yourself (and you are tracking player buffs), then it should remove the timer and has done when i've tested it in the past. Hi, I've now found the exact circumstances o...
File: Ellipsis (Multi-Target DoT Timers)09-10-08
Hi, With Ellipses, removing a bu...
Posted By: tayedaen
Hi, With Ellipses, removing a buff does not remove the timer. Is this by design or is this a bug? cu tay
File: eXtreme Unit Buttons08-10-08
WotLK
Posted By: tayedaen
Hi, I am already in the beta working on getting XUB ready for WotLK. So far I got the buttons working, but the GUI needs a lot of work since UIDropDown is not working as before. cu tay
File: eXtreme Unit Buttons05-07-08
found
Posted By: tayedaen
Hi! I think I found the bug !!! Yeeeeaaaaah ! I still have to test it thoroughly, but look at this code : XUB_WeaponTooltip = CreateFrame("GameTooltip", "XUB_ParseToolTip", nil, "GameTooltipTemplate"); Now this line is perfectly valid, it creates a silent tooltip frame that XUB uses to get the weapon buffs (like poisons etc.)...
File: eXtreme Unit Buttons05-07-08
RL and RC2
Posted By: tayedaen
Hi, RL was pretty demanding in the last two or three weeks. Neverthless, the main problems from RC1 seem to be fixed here. BUT I still have a minor perfomance degradation over time that I was unable to get rid of so far. It's not as bad as RC1 was, but it's existing. I could post an interim beta that is better then RC1 at...
File: eXtreme Unit Buttons04-10-08
Re: Choosing different Buffs by level
Posted By: tayedaen
Originally posted by drwoods Anyway, I was wondering if I can have them on the same button, but display ice armor if it exists or level is above a certain value - I'll look up when ice armor becomes available. We can have only one spell per button at the moment. We could change that, but the changes would make the addon even...
File: eXtreme Unit Buttons04-09-08
Re: Fix for rank problem
Posted By: tayedaen
Originally posted by Bronzeburn Would it be possible to publish the necessary changes to fix the spell rank issue I described below? I can't really use XUB without it fixed and love the raid performance improvements in the 1.9 betas... Thanks in advance Bronze I posted RC 1 instead, which includes the fix you need. Have...
File: eXtreme Unit Buttons04-09-08
Re: Curious
Posted By: tayedaen
Originally posted by Elenesski I come back to these forums to check on the progress of XUB from time to time. I'm really happy to see you guys have continued the mod and have a large following. While I don't read every comment, it's great to see so many folks here continuing to use the mod, over a year after it was released. T...
File: eXtreme Unit Buttons04-04-08
Re: Beta 9
Posted By: tayedaen
Originally posted by Bronzeburn Really love the performance improvements. Havent done AV yet but did Gruul's the other night and all lag/freezes I used to have are gone! Great stuff. The game is so much more enjoyable now. Thank you very much - this was the first report I got. It seems the work was not lost. Originally posted b...
File: eXtreme Unit Buttons04-04-08
Re: Collapsible buttons and petspell buttons
Posted By: tayedaen
Originally posted by Gynorm First question/suggestion: is there a way to make petspell buttons? On my warlock, i can type from command line "/cast Fire Shield" and it'll work (when imp is up, of course). But when I try to create a button: imp,FireShield,* that doesn't work. I have no hunter to test at the moment, but you cou...
File: eXtreme Unit Buttons03-28-08
beta 9
Posted By: tayedaen
Hi, I just uploaded beta9. change notes for 1.9 beta 9: --------------------------------------------- - Fixed problem with changing from party -> raid - toc updated to 2.4 - fixed a typo in the XPerl raidframe code - optimized the calls for XPerl raidframes I need your feedback, especially from raids. Please post in th...
File: eXtreme Unit Buttons03-18-08
Hi, I just uploaded v1.9 beta 8...
Posted By: tayedaen
Hi, I just uploaded v1.9 beta 8 change notes for 1.9 beta 8: --------------------------------------------- Lot of code optimizations, especially a completely new system to deal with raid and party changes. Instead of recreating all buttons we only recreate them for the units that have changed. This new new behaviour is defau...
File: eXtreme Unit Buttons02-15-08
just posted v1.9 beta7 It implem...
Posted By: tayedaen
just posted v1.9 beta7 It implements something that CosmicCleric has been wishing for for a very long time ;) cu tay
File: eXtreme Unit Buttons02-12-08
I just posted v1.9 beta6 Have fu...
Posted By: tayedaen
I just posted v1.9 beta6 Have fun and happy clicking ;-) cu tay
File: eXtreme Unit Buttons11-30-07
Originally posted by paladindrome...
Posted By: tayedaen
Originally posted by paladindrome I would like to move these technical discussions to the develop_xub discussion group. Yes, I d' like that too, but I just can't get there at the moment. :( So at the moment I'll continue here, and move on if I get it to work. Originally posted by Cosmic Cleric Can you make the middle button...
File: eXtreme Unit Buttons11-30-07
Hi ! Just to give you a small up...
Posted By: tayedaen
Hi ! Just to give you a small update: Version 1.9 is coming along nicely here. :D The big new feature of 1.9 will be 'Multibuttons'. That means: Multiple clicks are possible. For macros (and USE-Buttons), all clicks will just result in the same action (eg. Macro started). However if a macro use modifiers in it's code, then th...
File: eXtreme Unit Buttons11-27-07
Originally posted by Cosmic Cleric...
Posted By: tayedaen
Originally posted by Cosmic Cleric Its valid to call Dispel on a friendly target and an UNfriendly target, so your suggested fix wouldn't work (unless there's more to it than the UnitISFriendly call?). Yes, I know. Basically Dispel Magic is a spell that removes magical debuffs from friendly targets or magical buffs from enemy ta...