Results: 228Comments by: Siz
File: Saeris's LootLink 8.2.9 Fixed09-29-07
I'll see if I can come up with some...
Posted By: Siz
I'll see if I can come up with something for that. My guess is that Saeris chose to leave existing items below the rarity threshold in the database in case someone misclicked, or wanted to undo the change. I could possibly provide a script, a module like the premade database, or a small separate addon.
File: Possessions09-28-07
Thanks for posting a quick fix to t...
Posted By: Siz
Thanks for posting a quick fix to that, I'll try to come up with a better solution so we can avoid calling RemoveTextures before the viriables are all set. I'll also look into your error, daxx. *Update* I think I've fixed both errors by just moving the litemode and fulltext nil checks later in the VariablesLoaded function. Tha...
File: Saeris's LootLink 8.2.9 Fixed09-28-07
Originally posted by Ssateneth Th...
Posted By: Siz
Originally posted by Ssateneth Thanks. Also another thing... I initially found this out with ProfessionLinks.. But Lootlink is affected too. You can (try to) link items that the server hasn't seen. Instead of disconnecting you, it will give you plain text if you say it in chat. If you just want to open a link to see what it's stats...
File: Saeris's LootLink 8.2.9 Fixed09-26-07
Re: Sliiiiiiightly off-topic..
Posted By: Siz
Originally posted by Ssateneth Excuse me if this is off-topic.. But does anyone know of an addon that works much like Saeris' Lootlink, but instead of storing item links, it stores profession links in Tailoring, Alchemy, Enchanting, etc.? I'd greatly appreciate it if someone finds one. ProfessionLinks
File: Possessions09-26-07
Originally posted by thandrenn Hr...
Posted By: Siz
Originally posted by thandrenn Hrm. Using 2.0.2m. With both LiteMode on and off I'm getting separate listings for the same items. It's showing a listing for each stack. This might be caused by the recent change which separates results based on the itemString (itemID, enchant, gems, suffix, scaleFactor) instead of the name. Have y...
File: Ludwig09-25-07
Hmm, so querying items no longer di...
Posted By: Siz
Hmm, so querying items no longer disconnects? Where was this announced?
File: Saeris's LootLink 8.2.9 Fixed09-25-07
Everything seemed to be fine on the...
Posted By: Siz
Everything seemed to be fine on the PTR a few weeks ago.
File: Possessions09-25-07
Originally posted by Dridzt Ever...
Posted By: Siz
Originally posted by Dridzt Ever since the patchnote that duplicate bagscans have been eliminated, the item count does not update properly for me :( I have to move things inside my bags or between my bags + bank a couple times for "new" items to register in Possessions. I can't rely on itemcounts anymore, but giving this add...
File: Possessions09-23-07
Originally posted by Farook @ Siz...
Posted By: Siz
Originally posted by Farook @ Siz Maybe you wanna add deDE-localization: I'll add that in, thanks! I haven't worked on making the addon very localizable yet. The item types and subtypes are hardcoded as english. I wasn't sure that the addon worked at all with other locales. I'll be posting an update soon with quite a few...
File: Skillet09-22-07
Looks good! Support for ReverseE...
Posted By: Siz
Looks good! Support for ReverseEngineering, or cloning its functionality would be great. This addon lets you click on some reagents to move up/down to that reagent in your list if it is another crafted item. Clicking Bolt of Silk Cloth which is listed as a reagent would scroll you down to Bolt of Slik Cloth.
File: Lithe Tooltip Doctor09-10-07
Be sure to download an updated vers...
Posted By: Siz
Be sure to download an updated version from files.wowace.com
File: WhoNote09-08-07
Change function addon:PLAYER_LOGIN(...
Posted By: Siz
Change function addon:PLAYER_LOGIN() GuildRoster() end to function addon:PLAYER_LOGIN() if(IsInGuild()) then GuildRoster() end end to stop the "You are not in a guild" message on login.
File: ProfessionLinks09-01-07
Originally posted by Nathanyel...
Posted By: Siz
Originally posted by Nathanyel Plus, I suggest to actually check the lists manually later, I noticed a number of recipes which are definitely NYI ;) They are in-game. If you link any craft/profession link in a chat channel or a whisper, it is then validated on your server. Just don't try to view the link before you send it thro...
File: Possessions08-22-07
Originally posted by Grumbul Coul...
Posted By: Siz
Originally posted by Grumbul Could you make it possible for the stored data to be seen by other guild members? . It would be awesome if you could turn on or off what they can see too. The best way of doing this is to use Possessions php Guildbank Cont. This will require that you have a website. You also need to make sure that you...
File: ItemInfo 4.2.2 with Gem Identifier08-19-07
You may want use JewelTips instead....
Posted By: Siz
You may want use JewelTips instead. I will probably post an update soon though.
File: Possessions08-19-07
I think I may have just found the b...
Posted By: Siz
I think I may have just found the bug. It's a pretty bad one too. Thanks for your reports. If the first slot in a bag (slot #0) is empty, the entire bag is wiped out when you log out. Please give this quick fix a try to see if it fixes your problem. I'll post an update soon either way. Open C:\Program Files\World of Warcraft\I...
File: Examiner08-17-07
Originally posted by Aezay wonder...
Posted By: Siz
Originally posted by Aezay wonder why I didn't do it before. This was your reasoning posted on curse-gaming 1 month ago. Originally posted by Aezay Originally posted by Civrock I'm missing one thing from SuperInspect... the pretty much unlimited "Inspect" range (being able to target the player is required, of course). I don...
File: Examiner08-17-07
I can only think of one advantage t...
Posted By: Siz
I can only think of one advantage that SuperInspect has over Examiner: the ability to select Inspect on the right click menu for a player from any range. Examiner uses less memory
File: Possessions08-16-07
Originally posted by Mooshroom Di...
Posted By: Siz
Originally posted by Mooshroom Did not see this little bug mentioned already (but only checked the last few pages here): With 2.0.2l /poss forgets to count items in my inventory when calculating the total amount of items. Example: i had 7 on my bank toon (correct), and 25ish on my main while farming, but it insisted i only have...
File: Saeris's LootLink 8.2.9 Fixed08-15-07
Originally posted by Maischter Lo...
Posted By: Siz
Originally posted by Maischter LootLink-829\LootLink_ItemTables.lua:709: attempt to concatenate field '?' (a nil value) LootLink-829\LootLink_Parsing.lua:76: in function `Parsing_ParseFromTable' LootLink-829\LootLink_Parsing.lua:103: in function `Parsing_ParseFromString' LootLink-829\LootLink_Main.lua:64: in function `Main_OnEve...
File: Saeris's LootLink 8.2.9 Fixed08-11-07
Originally posted by Buio So Ligh...
Posted By: Siz
Originally posted by Buio So Light mode is in fact heavier on memory as it stores all info in the database? Think I have missed something in SLL then, because thats the functionality I want. I often get "empty" tooltips from items I have seen before. No, sorry, I mistyped. When Saeris' LootLink is in Light Mode, it will not store...
File: Saeris's LootLink 8.2.9 Fixed08-10-07
Originally posted by Maischter co...
Posted By: Siz
Originally posted by Maischter could you add an itemsync (i mean the mod) to lootlink sync function? I've coded a function for this, but can't test it quite yet. Originally posted by Corlaran Could someone please explain to me excatly what the difference between light and full mode is? And exactly what i would lose if I switch...
File: WhoNote08-05-07
I've converted WhoNote to Ace2. Do...
Posted By: Siz
I've converted WhoNote to Ace2. Do you mind if I send you the update, or post it as an addon/patch for this one, or even add it to the wowace SVN?
File: Saeris's LootLink08-05-07
Probably referring to Saeris's Loot...
Posted By: Siz
Probably referring to Saeris's LootLink 9.0.0 which he stated would be a complete rewrite.
File: Saeris's LootLink 8.2.9 Fixed08-04-07
Lombra, I don't think I will be...
Posted By: Siz
Lombra, I don't think I will be able to add everything that you requested, but it was easy to fix the teal colored values when white is specified. There are some lines in the localization which had the teal color hardcoded around the value. Removing this causes the full line to be colored white or blue as you specify. I'll try...