Results: 117Comments by: Mickelus |
File: hud03-13-09 |
![]() Posted By: Mickelus
What, where? I not cen se =C
|
File: TF Scoreboard03-06-09 |
![]() Posted By: Mickelus
Originally posted by Chronalis
Any update to this yet? It's one UI mod i really want to try, and i don't quite have the knowledge to fix the code myself (i'm guessing the changes in 3.0.8 broke it, but i didn't discover it until the author replied to one of my threads on the official forums, a few days ago).
It works for me o.O
|
File: TF Scoreboard02-07-09 |
![]() Posted By: Mickelus
NO WIMPy, I poop you not!
I'll upload it as a zip when I update it C=
|
File: Stat Display02-04-09 |
![]() Posted By: Mickelus
GetCombatRating returns resilience if fed with the right argument.
CR_CRIT_TAKEN_MELEE -- Melee Resilience
CR_CRIT_TAKEN_RANGED -- Ranged Resilience
CR_CRIT_TAKEN_SPELL -- Spell Resilience
Keep in mind that those are not strings but variables.
See http://wowprogramming.com/docs/api/GetCombatRating
This could also be usefu...
|
File: TF Scoreboard01-30-09 |
![]() Posted By: Mickelus
Originally posted by 8489
i have no idea what the problem can be
Me neither, but I haven't updated this addon in over a month and right now I don't have any plans for a future update so there's no point worrying about having to manually update it ;P
|
File: TF Scoreboard01-28-09 |
![]() Posted By: Mickelus
I don't know if the sound addon still works =C
|
File: mBindings12-26-08 |
![]() Posted By: Mickelus
Since the way the vehicle ui works I realized I still need the default actionbars, so I'll probably make it so that you can bind anything by mouseovering it and pressing a key while the addon is active.
|
File: radar12-12-08 |
![]() Posted By: Mickelus
and noticed that I had to exit out of the configuration and then go back in to see the change/update take effect, or select a different Attachment Point from the pull-down list and then immediately select the original attachment point.
Have you tried pressing enter once you've entered the values?
|
File: mBindings11-09-08 |
![]() Posted By: Mickelus
Yes, it will bind to mouse buttons too.
|
File: mBindings11-09-08 |
![]() Posted By: Mickelus
Thank you for the localization and yes, I'm planning to make this work for macros aswell.
|
File: mBindings11-08-08 |
![]() Posted By: Mickelus
No. it won't work for pets and mounts, it's just the spellbook so far.
I'm not sure but based on my observations I'd guess the spells would remain binded if you lose them as long as you won't bind anything else to that key.
|
File: TF Scoreboard09-27-08 |
![]() Posted By: Mickelus
I have an addon that add tf2 sounds to battleground events that I haven't released, I don't think valve approves of me releasing 50% of tf2's sound library as my addon :/
I can send it to you in a pm if you're interested.
|
File: radar09-21-08 |
![]() Posted By: Mickelus
Check the attached image for more information about the configuration.
The tracking text can be moved so it won't get overlapped, hidden text takes no space and if you want an icon for your tracking I would recommend using sldt.
Variables are saved this way so you can have diffrent settings for each character, there are other w...
|
File: radar08-20-08 |
![]() Posted By: Mickelus
no you can't set it to negative values, I tried making it that way but I just couldn't get it to work. If the text is attached to the bottom the y value for the track text will be negative.
If you really have to set them to negative values do like this:
/script radar.x = -10
x can ofcourse be changed to y, ty, tp, and all of...
|
File: radar08-20-08 |
![]() Posted By: Mickelus
Originally posted by eiszeit
does the minimap have the typical radar pulse? that would be awesome lol
Actually I'm planning on adding something similar.
|
File: TF Scoreboard08-12-08 |
![]() Posted By: Mickelus
Never thought about ui scale, I'll handle that tonight or tomorrow. Could you specify what you mean with players dont fit on the board? The board only have place for 30 players(15 alliance, 15 horde).
|
File: TF Scoreboard08-11-08 |
![]() Posted By: Mickelus
I tried to fix it, hope it works.
Thanks for the nice comments =D
|