Results: 175Comments by: Myster
File: SmartMount ButtonFacade08-17-09
Skin Issues
Posted By: Myster
This will not skin properly unless you manually edit your smartmount.xml code at line 4 change to and the skin will work properly. I have contacted the authur and informed him of the requi...
File: Altoholic08-12-09
Feature Request
Posted By: Myster
Would like to see a clickmodifier feature for tradeskill matts like TradeSkillInfo has. Currently I keep TradeSkillInfo around for that feature and would like to see it added to altoholic so I can remove it all together. What it does is allow you to click a modifier on a TradeSkill matt and it would open a window and show you a...
File: Dailies Quest Tracker08-11-09
Feature Request
Posted By: Myster
Please make all the added features modules, some of the features I dont need, all I want is the LDB display of the Dailies Quest Tracking. The Map overlay and such would be better suited as modules, so people can pick what features they want activated.
File: Dailies Quest Tracker08-11-09
Horde QuestLines
Posted By: Myster
check your PM I sent you my email address to help you collect the Horde info you need.
File: Auditor08-07-09
Re: no mouseover popup
Posted By: Myster
Originally posted by brontes Using DockingStation, I'm not getting a tooltip popup for auditor on a couple of my characters. It works fine on others. All other mouseover popups work fine. I'm not getting any errors from any addon. Ideas? Probably because LibQTipClick has been merged into LibQTip-1.0. Author needs t...
File: Paparrazzi307-30-09
Re: design
Posted By: Myster
Originally posted by oXid_FoX is that possible to make menus (from LDB plugin or minimap) less... "flashy" ?:D I don't really like the trio green-red-purple...:( I will not be changing the tooltip, it goes nicely with my compilation, and if thats all that is keeping you from using this mod then I dont know what to tell you,...
File: Holla07-26-09
Originally posted by lanacan Wow....
Posted By: Myster
Originally posted by lanacan Wow... Phanx... just wow. No cares about your unreleased addon that does this same thing. This is his addon not yours get off your high horse, there was no need for you to write that especially when it looks like you spoke out your ass on why it is the size it is. I see you read it as I did,...
File: Holla07-26-09
Pager
Posted By: Myster
Will be adding a in game pager system for this mods users to send each other custom text pages complete with screen flashing and parrot/sink support.
File: SummonBox07-26-09
Check your inbox please :)
Posted By: Myster
Check your inbox please :)
File: Paparrazzi307-26-09
Re: Re: opps
Posted By: Myster
Originally posted by Craxziz Thanks for the update, but unfortunately I've found another bug :( When the addon takes a screenshot on level up, achievement gain, etc; if you have Skinner enabled it enables the viewport after the shot is taken regardless of whether you had the viewport enabled or not. Fixed in my next release,...
File: Holla07-25-09
Originally posted by Phanx I've u...
Posted By: Myster
Originally posted by Phanx I've used an unreleased, self-written addon to provide myself with this functionality for years, and I must say I am appalled at the way you've managed to take a concept that can be implemented in less than 20 lines of code, and make of it something that is 134 Kb compressed. :( \ The core code isnt...
File: LookFor207-24-09
Originally posted by lewal what t...
Posted By: Myster
Originally posted by lewal what the heck is the name of the ui your using in those screen shots ive never seen that before??? Its my custom ui
File: Paparrazzi307-22-09
opps
Posted By: Myster
opps will fix, yes I run all my mods dis embedded, forgot to recomment the embeds.xml in the toc. @Kodewulf... And yes I shot myself in the foot didnt I ;-)
File: LookFor207-22-09
Originally posted by xtoq What's...
Posted By: Myster
Originally posted by xtoq What's the Fubar/LDB mod in the bottom bar that says "no perishables"? EggTimer, tracks egg cooldowns from the oracles.
File: Paparrazzi307-20-09
When I started this project I was l...
Posted By: Myster
When I started this project I was learning LibQtipClick and Ace3, so alot of little things got bugged, especially when LibQTip keeps changing so much I have to keep adapting , but I believe I finally got it all down. I have delayed releaseing my local version till I got alot of these little bugs knocked out. All Aboved is fixed...
File: SummonBox07-17-09
I have skinned the button with butt...
Posted By: Myster
I have skinned the button with button facade and also written a LDB plugin for this mod and have contacted the authur about my changes.
File: MisDirectionHelper207-13-09
For those of you that want to be ab...
Posted By: Myster
For those of you that want to be able to set combat targets for misdirect then I would suggest using a mod called Clique, it allows you to cast spells on mouseover target. that is how I get around the incombat issue, I use both together and they work synergize nicely. Now I am going considering a combat que, havent decided if...
File: MisDirectionHelper207-13-09
Originally posted by Wall set MD...
Posted By: Myster
Originally posted by Wall set MD to pet is bugged works fine first time i set it next time i call pet i wont works Will check into it, and post a fix in the next release. EDIT...... After multiple attempts I am unable to reproduce your issue. If you are trying to update the the MisDirection target in combat then t...
File: MisDirectionHelper207-09-09
thru futhur investigation you can n...
Posted By: Myster
thru futhur investigation you can no longer adjust the macro in combat, blizzard has removed that ability because of exploiters. I do believe tho that I can do a work around that will be able to use modifiers to do in combat changes.
File: LookFor207-08-09
It should since this scans the game...
Posted By: Myster
It should since this scans the gametooltip on mouseover.
File: MisDirectionHelper207-08-09
Once I fully comprehend the securet...
Posted By: Myster
Once I fully comprehend the securetempletes blizz provides I may be aable to do that, will run some test and see what i can come up with/
File: MisDirectionHelper207-08-09
It is limited like the old one but...
Posted By: Myster
It is limited like the old one but I am currently trying to code if at all possible one that changes in combat. But to be honest it is my understanding that blizz broke this feature and it is no longer possible, I will do some more research.
File: Paparrazzi307-08-09
No more metrognome ;-) That is a...
Posted By: Myster
No more metrognome ;-) That is all ;-)
File: Paparrazzi307-06-09
New alpha feature
Posted By: Myster
Thought I would take a shot at writting libs. So I created a lib for rare mob detection by guid like libbossids-1.0 does. I will be hooking the unit died event and checking for rare mob names thru this library to prevent false positive on the RareMob kill shots feature. So will be putting out a alpha version for testing since I...
File: Paparrazzi307-06-09
Metrognome
Posted By: Myster
Is the plan I am still learning Ace3 and playing with the code to make metrognome go away, I am using scheduletimer instead now in my local version. Should then be a total conversion. I believe I have it working properly in my local version, just need more testing so I feel right about it. And I am only using metrognome for th...