Results: 207Comments by: AnduinLothar
File: FluidFrames10-17-08
Make sure the temp dragging option...
Posted By: AnduinLothar
Make sure the temp dragging option is checked in the Interface options. CalendarFrame is added to UIPanelWindows, so it should be initialized for temp dragging when the LoD addon loads. However if it has a frame on top that covers the whole frame and has the mouse enabled it might not work. You can always drag it by highlighting t...
File: FluidFrames10-15-08
Originally posted by Jinglehopper...
Posted By: AnduinLothar
Originally posted by Jinglehopper Does this work with the new acheivments panel? You can Highlight and drag it for sure. It should also be temp draggable, but it's not working and needs fixing.
File: FluidFrames10-15-08
Re: Unable to access FluidFrames
Posted By: AnduinLothar
Originally posted by EdenBabylon So Ive deleted my WTF folder, AddOns and reinstalled FluidFrames as a stand alone seperate from Khaos. On the AddOn screen it states the AddOn is out of date and I am unable to find it in Keybindings.. This is one of my favorite AddOns in addition to GREATLY enhancing my gameplay. Am I doing somethi...
File: FluidFrames10-14-08
Originally posted by Spahut Is th...
Posted By: AnduinLothar
Originally posted by Spahut Is there a way to always scale windows and remember the aspect? I always end up deforming the window so its too tall or too wide, and can't seem to get it back in aspect. "Hold shift and drag the bottom right re-scale icon to re-scale."
File: WoTLK Icon for Desktop07-21-08
WTB Full 128x128 px icon
Posted By: AnduinLothar
WTB Full 128x128 px icon
File: FluidFrames07-14-08
Originally posted by xromania™ th...
Posted By: AnduinLothar
Originally posted by xromania™ thanks. About AH window, i saw he have 2 frames, main and the one with rows (items), i just want to resize the main to see more rows but cant (i can but the rows window is resized too and i dont want that). Ill try more but probably isnt posible The number of rows is hard coded. And currently e...
File: FluidFrames05-07-08
Re: help
Posted By: AnduinLothar
Originally posted by Luciant i hid the player and target frames because i was using another mod, but now i cant get them back! how do you get something you hid back? it doesnt find it when i try selecting the area where it was!?!?! and there is seemingly no way to do a slash command to reset everything fluidframes has set.... th...
File: Damagemeters for 2.404-12-08
I think it happens in BG's because...
Posted By: AnduinLothar
I think it happens in BG's because it's storing w/ realm name.
File: FluidFrames04-05-08
Originally posted by Deevious 2.)...
Posted By: AnduinLothar
Originally posted by Deevious 2.) Is there a way to turn off the "Unsaved Movements"? (Don't really care about this one) Been in the plans for a while. Finally got around to doing it. 1.9 has it.
File: FluidFrames04-02-08
It should be draggable without high...
Posted By: AnduinLothar
It should be draggable without highlighting. However there seems to be a bug that breaks EnumerateFrames() when the interface options are shown, which breaks FluidFrame's highlighting code. I'll look into it.
File: FluidFrames04-01-08
Originally posted by Craker Oh is...
Posted By: AnduinLothar
Originally posted by Craker Oh is there any 2.4 update coming soon so the new Blizzard Interface windows can be moved? Just load out of date. It works fine.
File: ChatBar03-27-08
Re: waiting
Posted By: AnduinLothar
Works fine, just load out of date.
File: ChatEdit03-26-08
Re: Mod Updates
Posted By: AnduinLothar
I usually don't update toc's on mod sites unless the addon breaks. However, the latest version is always in Cosmos if that helps. http://www.cosmosui.org/addons.php
File: FluidFrames03-23-08
Originally posted by Elloria I ha...
Posted By: AnduinLothar
Originally posted by Elloria I have a question. When moving the character, spellbook, quest log frames etc i notice that when you open them they no longer move over they just stack. Is there anyway to stop them from stacking? You should be able to move them simply by dragging them. They should then move over when reopenned. If y...
File: MobileMinimapButtons02-10-08
Originally posted by Cleitanious...
Posted By: AnduinLothar
Originally posted by Cleitanious Doesnt seem to support the minimap buttons added by "X-Perl Unit Frames" and " Trinity". Works for everything else (including the tracking button) for me. What are the frame names of those buttons? MMB has an exclusive list so it only moves addons on the list. And it's obviously not exhaustive.
File: FluidFrames01-02-08
Originally posted by Paradoxum ho...
Posted By: AnduinLothar
Originally posted by Paradoxum how can I disable unsaved movement of frames? I keep accidentally moving my minimap and things and I really hate the unsaved movement.. just wanted a MoveAnything replacement =( Currently you can't. I'll look into it for a future release.
File: DamageMeters12-22-07
Try it now.
Posted By: AnduinLothar
Try it now.
File: MobileMinimapButtons11-24-07
nope, radius hasn't been implemente...
Posted By: AnduinLothar
nope, radius hasn't been implemented. I'll add the chat and and movie recording frame to the next version. Edit: Now Radius has been implimented. I had been meaning to do it, but it was hella hard and took more trig/math skills than I had. Note to self: fix the offset for default buttons for next vers. it's a lil off atm fo...
File: MobileMinimapButtons11-23-07
Originally posted by Nyte Thanks,...
Posted By: AnduinLothar
Originally posted by Nyte Thanks, Kergoth, it worked. Sorry about that. I'm still fine tuning my embedding script. I usually test with the addons unembedded, but I got tired of embedding dozens of libraries and testing each one every time I updated.
File: MobileMinimapButtons11-21-07
Originally posted by Helfgrim 2.3...
Posted By: AnduinLothar
Originally posted by Helfgrim 2.3c didn't fix it, the error is still there, so is the (non)behaviour of the tracking. I can't dulicate. If you're still gettign the error try moving SeaPrint and SeaHooks from the Libs folder to your addons folder.
File: ChatEdit11-21-07
Re: Sea?
Posted By: AnduinLothar
Originally posted by Jaim Sandar The previous version, 1.1, did not list Sea as a required dependency, but version 1.2 does. Is this intentional, or a mistake? Fixed for 1.2b.
File: MobileMinimapButtons11-21-07
Originally posted by Helfgrim I g...
Posted By: AnduinLothar
Originally posted by Helfgrim I get this error in MobileMinimap Buttons version 2.3b when I click the new tracking thing -the looking glass at the minimap- that Blizzard introduced in 2.3, the menu that lets you select something to track doesn't come up at all. Try 2.3c I've been writing a new packaging script and somehow the x...
File: MobileMinimapButtons11-18-07
Originally posted by woowoowoo Th...
Posted By: AnduinLothar
Originally posted by woowoowoo The 2.3 version is missing its Sea dependency. Fixed - Embedded.
File: ImprovedErrorFrame11-16-07
Originally posted by Khakhan I us...
Posted By: AnduinLothar
Originally posted by Khakhan I used this mod for at least a year but i had to disable it because it makes it so you can't move group's around in combat (leader or if you just had assist), for example: moving shaman's around for bloodlust/mana tide etc. It seems pretty weird that an error catcher would do this but disabling Improve...
File: FluidFrames10-04-07
Originally posted by Acirac The e...
Posted By: AnduinLothar
Originally posted by Acirac The error occurs right after login. I disabled Skinner and the erros went away. I have also posted the errors on the Skinner forums to see if he can figure anything out. Thanks. You probably just need to disable skinner then reset the CharacterFrame with FF, then re-enable skinner.