Results: 151Comments by: hungtar
File: Faceroller11-11-09
Originally posted by Vetus I alwa...
Posted By: hungtar
Originally posted by Vetus I always hate to be the bearer of bad news, but once again here I am... :confused: The targeting part is working great, but now this happens: Faceroller stars off with Hunter's Mark, which is correct... But as soon as I cast Hunter's mark, I get the teacup icon and that's all I get no matter what...
File: Faceroller11-09-09
Originally posted by Vetus Thanks...
Posted By: hungtar
Originally posted by Vetus Thanks for those answers... They helped a ton... Here's an issue though... If I target something before the fight starts... Example: Lord Jaraxxus after a wipe... You can target him but not attack him... Faceroller doesn't start up when you target him (which is ok) but when the fight...
File: Faceroller11-09-09
Re: 2 questions
Posted By: hungtar
Originally posted by Vetus An awesome mod in my opinion :p But I have 2 questions... 1) (Might be a big n00b question) What does the corner indicators indicate? 2) I have a question about the shot priorities... Faceroller appears to value Serpent Sting slightly higher that Aimed Shot, but most of what I read says the...
File: Faceroller11-08-09
Originally posted by merlinmage F...
Posted By: hungtar
Originally posted by merlinmage For the sake of memory, please make those shitty Ace3 libs LoD, I just use Faceroller, not the bloated GUI. you can delete the gui/ and Libs/ folder, if you don't want to use the gui.
File: autotrack11-07-09
Originally posted by Coren Hi,...
Posted By: hungtar
Originally posted by Coren Hi, in the French locale ("frFR"), undead can't be matched properly (even when lower-casing the search, which is missing anyways IMHO...): Creature type: Mort-vivant Tracking type: Pistage des morts-vivants (note the extra s after "mort"...) (Some others also fail in an accented fashion...) Do...
File: Faceroller11-05-09
Re: My hunter
Posted By: hungtar
Originally posted by Xylan Trueheart Doesn't have Duel Spec yet. The way its happening now is I select the simplehunter module, log out, log back in and the module is still selected but I have to select none and re-select simpehunter again for it to work. Hope this helps. Hmm, still in the dark :( What do you mean by "for it to...
File: Faceroller11-05-09
hmm, that looks like it should. Or...
Posted By: hungtar
hmm, that looks like it should. Or does your char have dual spec and the problem occurs with the secondary spec? Either way, i have trouble reproducing the problem. And to be honest, i have no idea what the issue producing the problem could be. As i understood, when you login, choose a module, then logout and back in, the module y...
File: Faceroller11-05-09
Re: Two glitch's
Posted By: hungtar
Originally posted by Xylan Trueheart Using the latest update I found 2 glitch's. First one is, with my hunter and using the hunter module. it is not saving between sessions. I have to open the config window each time when logging in and re-select the module in order to work. Second glitch is minor. I use a add-on called Freerefi...
File: FaceRoller_ArmsWarrior11-03-09
You could add corner indicators (a...
Posted By: hungtar
You could add corner indicators (a small, colored, rectangle on a corner of the icon frame) for BS and/or CS, if you want to know if it's active, missing or about to run out. With something like: local bs = buffs if bs.active == false then Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 1, 0, 0, 1) elseif bs.time_left < 1...
File: Faceroller11-03-09
Re: Error
Posted By: hungtar
Originally posted by Xylan Trueheart After selecting the module for simplehunter and closing the window O got this error as seen by BugGrabber, English client : ...\Faceroller_SimpleHunter\Faceroller_SimpleHunter.lua:186: attempt to index local 'v' (a nil value): Faceroller-0.0.24\Faceroller.lua:454: in function
File: Faceroller11-03-09
Re: Moonkin
Posted By: hungtar
Originally posted by loganvi Moonkin module up. Noticed a couple things doing this one. First, had to make a check for a specific talent (improved faerie fire). pasting the function below in case you want to wrap it into your API The second thing is that you can't determine the difference between the two flavors of Eclipse (...
File: Faceroller11-03-09
loganvi: added a link to the modul...
Posted By: hungtar
loganvi: added a link to the module to the info page. nice work! d77: let me know when it's online and i'll add a link :)
File: Faceroller10-30-09
i feel uneasy about how i handled t...
Posted By: hungtar
i feel uneasy about how i handled that destruction warlock module thing. I added a module to my distribution here, without being able to verify it works as intended. That was my first mistake. The second was to add it while the API is still not finished: some changes i made may have influenced the proper functioning of the module eve...
File: Faceroller10-30-09
I added a link to your addon to the...
Posted By: hungtar
I added a link to your addon to the info page. I also made some changes to the API. You might want to check out the new Faceroller_EasyExample, if you were interested in writing a module for affliction of demonology specs :) And i removed the apparently broken destro warlock module. Thanks for letting me know :)
File: Faceroller10-30-09
Originally posted by d77 Writed u...
Posted By: hungtar
Originally posted by d77 Writed up a simple ele shaman rotation (im @ work so no-wow for testing). Simply a Copy-Paste of the existing modules (and "some" freestyling), since i have almolst ZERO knowledge in lua programming. rotation: flameshock dot lavaburst on CD if flameshock UP. ChainLightning on CD if clearcasti...
File: Faceroller10-29-09
Originally posted by wowaddictt h...
Posted By: hungtar
Originally posted by wowaddictt how do i keep track of rogue combo points through the addon lua code within the context of faceroller? is rogue combo points supported at the moment? if so please list out the function call or variable declaration. thanks. Combo points are not tracked. If you want to figure out how many combo...
File: Faceroller10-28-09
Originally posted by d87 I made a...
Posted By: hungtar
Originally posted by d87 I made a module for destruction warlocks out of boredom. Ain't gonna maintain it, so i'll just leave it here. http://rgd87.gorodok.net/Faceroller_DestructionWarlock_3.2.2.1.zip Priority: 1) Immolate 2) CoE/Doom (i usually fill the gap when immolate is casted but conflagrate is not yet usable with cu...
File: Faceroller10-25-09
Originally posted by Dartmaul Eve...
Posted By: hungtar
Originally posted by Dartmaul Every time i try to set primary module i receive the following error Interface\AddOns\Faceroller\Faceroller.lua:765: attempt to index field 'primary_module_opts' (a nil value) That should be fixed in 0.0.14. Thanks for reporting it!
File: Faceroller10-25-09
Originally posted by ckaotik Just...
Posted By: hungtar
Originally posted by ckaotik Just another thought, is it possible to have the spell icons displayed earlier or similar to other addons helping with rotations displaying several icons? Currently, whenever I feel like facerolling and cast Lightning Bolt, I'm kind of bored waiting for the info on which spell to cast next. So, when I...
File: Faceroller10-24-09
Originally posted by Cralor Can w...
Posted By: hungtar
Originally posted by Cralor Can we get some screenshots in the near future? Looks interesting. :) Great job to all who have been working on the project. at the moment there isn't anything besides a spell icon to take screenshots of. As soon as the GUI is done, i'll add some.
File: Faceroller10-24-09
Originally posted by Sano I'm hav...
Posted By: hungtar
Originally posted by Sano I'm having some issues with .enabled. It gets reset occasionally even though the spell has not been cast. I suspect it's SPELL_UPDATE_USABLE() doing it, though I haven't had time to test. it most probably is. If i remember correct i added that because an ability could get stuck in enabled state. Will...
File: Faceroller10-24-09
Originally posted by ckaotik Okay...
Posted By: hungtar
Originally posted by ckaotik Okay, so that bit works ;) Now I got another problem, mainly that debuffs.time_left does not work. For my flame shock it creates this: myDebuffs={ Flammenschock={ time_left=26.996999999999, count=0, active=true } } - wich should be only *my* debuffs, like the one you g...
File: Faceroller10-24-09
Originally posted by ckaotik Some...
Posted By: hungtar
Originally posted by ckaotik Something that just occured to me: As an elemental shaman, you might have the Totem of Wrath glyph (which gives you 30% of the totem's spellpower as a bonus, 5min buff duration). Problem is that Faceroller only checks for buff names, now imagine another elemental shaman dropping hit wrath totem - so I...
File: Faceroller10-24-09
Originally posted by LiNK2088 Is...
Posted By: hungtar
Originally posted by LiNK2088 Is there a way for me to disable the addon in spec 1, but have faceroller_shadpriest running in spec 2? Its kinda annoying when ur healing and everytime you target an enemy, the mind flay icon shows up. Uh, yeah thats annoying! In 0.0.10 i changed the behaviour to hide/show the frame to always hid...
File: Faceroller10-23-09
Re: Re: Re: SimpleEnhancementShaman
Posted By: hungtar
Originally posted by TekNoir 4. Currently, every spell added to the cooldown list is up for grabs when checking priority. In this example, I didn't want it to suggest Shamanistic Rage every time everything else is on cooldown, but I still needed to check the cooldown on Shamanistic Rage for its availability elsewhere in the script....