Results: 169Comments by: Doonga
File: Supervillain UI (Classic)07-20-14
That looks like your loot chat wind...
Posted By: Doonga
That looks like your loot chat window. I dragged it out of the left dock by mistake and couldn't figure out how to move it back. I ended up going through the installer and doing chat defaults to pop it back in.
File: Supervillain UI (Classic)07-20-14
Oh god, what happened to the bottom...
Posted By: Doonga
Oh god, what happened to the bottom bar? :p http://i.imgur.com/8SUa3lO.jpg
File: Supervillain UI (Classic)07-19-14
Bag search
Posted By: Doonga
Found a glitch in the bag search: Open bags, click search, search for something, click the X without clearing search. Once you open the bags back up, the search is still active, but the text bar is gone and the search button is missing so you're stuck. Also getting blue tooltips when mousing over portals.
File: Supervillain UI (Classic)07-06-14
I'm back! Glad to see you're still...
Posted By: Doonga
I'm back! Glad to see you're still around! Been tinkering with my own UI for about 7 months, but it's getting tedious.. Anyway, I'm running a 3840x2160 monitor. When I log in, the chatboxes, minimap and most of the art is squished to the middle of the screen. I'm using autoscaling, although it doesn't matter if it is on or not. I tra...
File: Supervillain UI (Classic)12-25-13
You like to keep me busy don't you...
Posted By: Doonga
You like to keep me busy don't you Doonga? :) Thanks, adding these to the list. Muhahahaha! :)
File: Supervillain UI (Classic)12-25-13
Merry Christmas to you too! Ther...
Posted By: Doonga
Merry Christmas to you too! There was a few things I noticed last night.. 25 man raid frames don't show role icons. Not sure about 10 & 40. Having these go away in combat would be a bonus! Cooldown text isn't working. The loot roll frame is different now, not sure if it was supposed to look like it did before. Profession too...
File: oUF_Karma12-23-13
Really liking these frames. I was a...
Posted By: Doonga
Really liking these frames. I was also looking for the ToT debuffs (for tanking) so I tweaked it on my local copy. If you'd like to include this in the main version feel free. I even made it configurable. :) I limited the number of debuffs on the ToT frame to 5 and made them the same size as the buffs on the target frame directly...
File: Supervillain UI (Classic)12-23-13
Few more for this morning: I'v...
Posted By: Doonga
Few more for this morning: I've got the profession icons only showing up after a /reload too The tabs on the guild pane are shifted to the right and hang off the edge of the window If you have a lot of minimap buttons, the bar covers the dungeon finder icon When in a dungeon with a vehicle, the exit vehicle button overlaps th...
File: Supervillain UI (Classic)12-22-13
It lives! Looking much better now....
Posted By: Doonga
It lives! Looking much better now. :banana: Couple of things (of course!) :) 1. When the addon "Paste" is installed: http://www.curse.com/addons/wow/paste the buff frame near the minimap loses it's icons. The background and the tooltips are there, but no picture. The icons on the player frame are fine (I use icon lovers.) I rem...
File: Supervillain UI (Classic)12-22-13
Ugh, it's not happy. Hehe. Version...
Posted By: Doonga
Ugh, it's not happy. Hehe. Version 3.6.1 No addons but SVUI, this on a monk. http://i.imgur.com/kWETtuf.jpg Message: ...AddOns\SVUI\packages\unit\plugins\class_specific.lua:30: attempt to index global 'b' (a nil value) Time: 12/22/13 18:25:06 Count: 1 Stack: ...AddOns\SVUI\packages\unit\plugins\class_specific.lua:30: in fun...
File: Supervillain UI (Classic)12-22-13
Completely fresh install with no ot...
Posted By: Doonga
Completely fresh install with no other addons installed, ran through the installer, no issues. When I first log in, the professions bar only shows the henchman and snacks button. If I /reload, then all of the profession buttons show up. No errors shown. I can recreate the keybinding errors. As soon as you mouse over a button, y...
File: Supervillain UI (Classic)12-12-13
Yay!! I can't wait to get my hands...
Posted By: Doonga
Yay!! I can't wait to get my hands on this. :)
File: Supervillain UI (Classic)12-01-13
You can make an external edit like...
Posted By: Doonga
You can make an external edit like ElvUI Enhanced or Shadow & Light if you want to use ElvUI as a base. You have the skill to do so. Its alot easier for you to maintain and it helps keep the errors with the respected authors. If you need help just ask on the Tukui forums. - Azilroka Yea I was going to suggest this back when I f...
File: Supervillain UI (Classic)11-30-13
Just a heads up to everyone. SVUI h...
Posted By: Doonga
Just a heads up to everyone. SVUI has been suspended due to infringement on my part with the Elv/Tukz community. If any of them are reading this then please accept my apology as I did not intend harm by using ElvUI as my template, I also tried to preserve all credit due in several places including the Config windows' credits listing....
File: Supervillain UI (Classic)11-28-13
I'm on that version and am not gett...
Posted By: Doonga
I'm on that version and am not getting any crashes. I do occasionally get a huge lag spike when opening the interface tab to adjust addon settings.
File: Supervillain UI (Classic)11-26-13
Open bag in combat error
Posted By: Doonga
Finally got it to show, doesn't happen every time: 3x AddOn "SVUI" tried to call the protected function "SVUI_ContainerFrame:Show()". !BugGrabber-r198-release\BugGrabber.lua:552: in function SVUI-3.30\modules\bags\bags.lua:869: in function "OpenBags" SVUI-3.30\modules\bags\bags.lua...
File: Supervillain UI (Classic)11-25-13
Skin errors
Posted By: Doonga
SVUI Skin_O_Matic Clique Error: Interface\AddOns\SVUI_Skin_O_Matic\skins\Clique.lua:24: attempt to index field 'backdrop' (a nil value) SVUI Skin_O_Matic Altoholic Error: ...terface\AddOns\SVUI_Skin_O_Matic\skins\Altoholic.lua:49: attempt to call method 'StyleButton' (a nil value) I noticed in Weak Auras (this is before the laste...
File: Supervillain UI (Classic)11-25-13
Can't wait to get home from work no...
Posted By: Doonga
Can't wait to get home from work now... :)
File: Supervillain UI (Classic)11-12-13
The LFG icon should be appearing to...
Posted By: Doonga
The LFG icon should be appearing to the bottom left of your minimap Ah ha! Thanks. I have a few other addons with buttons so it was behind the minimap button frame. Just moved things a bit.
File: Supervillain UI (Classic)11-12-13
Found another minor thing. Missing...
Posted By: Doonga
Found another minor thing. Missing a texture for the Monk's 5th chi. Windwalkers get 5. Also the looking for group "eye" icon on the minimap is missing. (Or it's somewhere where I can't find it.) :)
File: Supervillain UI (Classic)11-11-13
Sweet! Love the new consolidated bu...
Posted By: Doonga
Sweet! Love the new consolidated buffs and the action bar layouts! One minor gripe, the default microbutton bar covers the laborer button. Easily moved. I'll post anything else I run into. Also... Lost the name text on the Pet and ToT frames. Thanks as usual!
File: Supervillain UI (Classic)11-10-13
Re: Problem with player castbar
Posted By: Doonga
So I tried to move the player castbar and it only moves up and down but on the moves frame the bar shows it where i acutally moved it. is this a bug? If you relog it will go where you put it. A /reload doesn't fix it. I reported this one a few posts back. At least there's a workaround. :)
File: Supervillain UI (Classic)11-08-13
(As always) thank you for all your...
Posted By: Doonga
(As always) thank you for all your hard work. It is definitely appreciated.
File: Supervillain UI (Classic)10-31-13
Something is screwy with the consol...
Posted By: Doonga
Something is screwy with the consolidated buff frame. As soon as a buff exists in a slot, it ends up putting other buffs same spot, so you don't see them all. I did this with Filter Buffs unchecked. Here's a few screenshots with /framestack so you can see what I mean. (Hopefully) I'll probably try debugging this tomorrow when I ge...
File: Supervillain UI (Classic)10-31-13
In datatexts\guild.lua you need a l...
Posted By: Doonga
In datatexts\guild.lua you need a local split = string.split declared up top. It's throwing an error otherwise. 1x SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: attempt to call global "split" (a nil value) SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: in main chunk Locals: Looking very good otherwise, I'm raiding to...